Files
meatballcraft/config/integratedderivative.cfg
2025-01-15 16:18:41 -08:00

94 lines
4.3 KiB
INI

# Configuration file
##########################################################################################################
# dynamicsfixes
#--------------------------------------------------------------------------------------------------------#
# Fixes for Integrated Dynamics
##########################################################################################################
dynamicsfixes {
# Should we replace Omni-Directional Connector 'channel copy' crafting with a less janky version?
B:fixODCCrafting=true
}
##########################################################################################################
# dynamicstweaks
#--------------------------------------------------------------------------------------------------------#
# Tweaks to Integrated Dynamics
##########################################################################################################
dynamicstweaks {
# Should we remove the first ingredient from Carpenter and Thermionic Fabricator when applicable? Clientside only.
B:autoCompactForestryRecipes=true
# How should we compact the recipes? Large means the recipe has more than 9 filled input slots and/or more than 3 filled output slots. Lossy means the recipe will be compacted even when it has more than 9 distinct inputs and/or more than 3 distinct outputs. Blacklisted recipes will never be compacted. Clientside only.
# Valid values:
# NEVER_COMPACT
# COMPACT_ONLY_LARGE
# COMPACT_ALWAYS
# COMPACT_ALWAYS_LOSSY
S:jeiCompactingMode=COMPACT_ALWAYS
# These recipe categories should never be compacted when JEI recipes are pulled into the Logic Programmer. These are using fully-qualified class names.
S:recipeCompactingBlacklist <
mezz.jei.plugins.vanilla.crafting.CraftingRecipeCategory
forestry.factory.recipes.jei.carpenter.CarpenterRecipeCategory
forestry.factory.recipes.jei.fabricator.FabricatorRecipeCategory
>
}
##########################################################################################################
# terminalsfixes
#--------------------------------------------------------------------------------------------------------#
# Fixes for Integrated Terminals
##########################################################################################################
terminalsfixes {
# Should we allow shift-clicking a recipe, even if not all ingredients were found? Clientside only.
B:allowPartialJeiPull=false
# Should we optimize shift-clicking out of the crafting grid? Clientside only, requires that the mod is installed on the server.
B:optimizeShiftClickCrafting=true
# Should we allow shift-clicking recipes from the player's inventory? Required on both sides.
B:shiftClickFromPlayerInventory=true
}
##########################################################################################################
# terminalstweaks
#--------------------------------------------------------------------------------------------------------#
# Tweaks to Integrated Terminals
##########################################################################################################
terminalstweaks {
# Should the Shift behavior on the Clear button be inverted? Default: shift-click to send into the network, click to send into the inventory. Clientside only.
B:invertClearButton=true
# How many items should shift-clicking move out of the crafting grid? Only works if shift-click crafting is optimized. Clientside only.
# Valid values:
# ONE_ITEM
# STACK_ROUNDED_DOWN
# STACK_ROUNDED_UP
S:shiftClickCraftingBehavior=STACK_ROUNDED_DOWN
# Should shift+clicking items out of the Terminal extract one stack at a time instead of the full inventory? Clientside only. Requires that the mod is installed on the server.
B:shiftClickOneStack=true
}
##########################################################################################################
# tunnelsfixes
#--------------------------------------------------------------------------------------------------------#
# Fixes for Integrated Tunnels
##########################################################################################################
tunnelsfixes {
# Should we fix World Block Importer being able to break indestructible blocks?
B:fixBedrockBreaker=true
}