94 lines
4.3 KiB
INI
94 lines
4.3 KiB
INI
# Configuration file
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##########################################################################################################
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# dynamicsfixes
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#--------------------------------------------------------------------------------------------------------#
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# Fixes for Integrated Dynamics
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##########################################################################################################
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dynamicsfixes {
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# Should we replace Omni-Directional Connector 'channel copy' crafting with a less janky version?
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B:fixODCCrafting=true
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}
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##########################################################################################################
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# dynamicstweaks
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#--------------------------------------------------------------------------------------------------------#
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# Tweaks to Integrated Dynamics
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##########################################################################################################
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dynamicstweaks {
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# Should we remove the first ingredient from Carpenter and Thermionic Fabricator when applicable? Clientside only.
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B:autoCompactForestryRecipes=true
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# How should we compact the recipes? Large means the recipe has more than 9 filled input slots and/or more than 3 filled output slots. Lossy means the recipe will be compacted even when it has more than 9 distinct inputs and/or more than 3 distinct outputs. Blacklisted recipes will never be compacted. Clientside only.
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# Valid values:
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# NEVER_COMPACT
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# COMPACT_ONLY_LARGE
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# COMPACT_ALWAYS
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# COMPACT_ALWAYS_LOSSY
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S:jeiCompactingMode=COMPACT_ALWAYS
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# These recipe categories should never be compacted when JEI recipes are pulled into the Logic Programmer. These are using fully-qualified class names.
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S:recipeCompactingBlacklist <
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mezz.jei.plugins.vanilla.crafting.CraftingRecipeCategory
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forestry.factory.recipes.jei.carpenter.CarpenterRecipeCategory
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forestry.factory.recipes.jei.fabricator.FabricatorRecipeCategory
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>
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}
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##########################################################################################################
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# terminalsfixes
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#--------------------------------------------------------------------------------------------------------#
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# Fixes for Integrated Terminals
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##########################################################################################################
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terminalsfixes {
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# Should we allow shift-clicking a recipe, even if not all ingredients were found? Clientside only.
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B:allowPartialJeiPull=false
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# Should we optimize shift-clicking out of the crafting grid? Clientside only, requires that the mod is installed on the server.
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B:optimizeShiftClickCrafting=true
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# Should we allow shift-clicking recipes from the player's inventory? Required on both sides.
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B:shiftClickFromPlayerInventory=true
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}
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##########################################################################################################
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# terminalstweaks
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#--------------------------------------------------------------------------------------------------------#
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# Tweaks to Integrated Terminals
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##########################################################################################################
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terminalstweaks {
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# Should the Shift behavior on the Clear button be inverted? Default: shift-click to send into the network, click to send into the inventory. Clientside only.
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B:invertClearButton=true
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# How many items should shift-clicking move out of the crafting grid? Only works if shift-click crafting is optimized. Clientside only.
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# Valid values:
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# ONE_ITEM
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# STACK_ROUNDED_DOWN
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# STACK_ROUNDED_UP
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S:shiftClickCraftingBehavior=STACK_ROUNDED_DOWN
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# Should shift+clicking items out of the Terminal extract one stack at a time instead of the full inventory? Clientside only. Requires that the mod is installed on the server.
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B:shiftClickOneStack=true
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}
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##########################################################################################################
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# tunnelsfixes
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#--------------------------------------------------------------------------------------------------------#
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# Fixes for Integrated Tunnels
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##########################################################################################################
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tunnelsfixes {
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# Should we fix World Block Importer being able to break indestructible blocks?
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B:fixBedrockBreaker=true
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}
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