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2025-04-26 10:44:04 -07:00

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INI

# Configuration file
charge {
B:printDebug=false
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantments can be disabled here.
#
##########################################################################################################
enchantments {
# Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]]
S:enchantments <
wrecking
implosion
destruction
smack
>
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'removeVanillaRecipes=true' to remove the vanilla minecraft track recipes
#
B:removeVanillaRecipes=false
B:useAltRecipes=false
#
# change to 'vanillaStyleRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:vanillaStyleRecipes=false
}
alloy {
B:enableAltBrass=false
B:enableAltBronze=false
B:enableAltInvar=false
#
# change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled
#
B:enableAltSteel=false
B:enableHarderBrass=false
B:enableHarderBronze=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
# set the output of the coal coke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32 [range: 0 ~ 32, default: 8]
I:coal_coke.torches=8
# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16 [range: 0 ~ 16, default: 6]
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
#
# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
#
B:vanilla.furnace=true
}
blastfurnace {
#
# change to 'bucket=false' to disable the bucket to steel recipe
#
B:bucket=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone
#
B:cobble=true
#
# change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian
#
B:crushed.obsidian=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
B:ender=true
#
# change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting
#
B:obsidian=true
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
#
# change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust
#
B:slag=true
}
}
forestry {
misc {
#
# change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing
#
B:brass.casing=true
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe
#
B:block_creosote=true
#
# change to 'ties=false' to disable the Carpenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cart_dispenser {
# set the minimum number of seconds between cart dispensing [range: 0 ~ 2147483647, default: 0]
I:delay=0
}
metal_tank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
# Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry [range: 1 ~ 1600, default: 16]
I:capacity.per.block=16
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9 [range: 3 ~ 9, default: 9]
I:maxsize=9
}
water_tank {
# The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky [range: 0 ~ 1000, default: 4]
I:environmental.generation=4
}
signals {
B:printDebug=false
I:update.interval=4
}
charge {
D:lossMultiplier=1.0
}
boiler {
D:biofuelMultiplier=1.0
D:fuelMultiplier=1.0
}
}
steam {
D:fuelPerSteamMultiplier=1.0
}
itemsbottle {
#
# change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true
#
B:handleBottles=true
water {
#
# adjust to make the water bottles contain only 333 milli-bucket water, default=false
#
B:nerfWaterBottle=false
}
}
tracks {
speed {
S:entities.excluded <
>
D:max.speed=0.800000011920929
}
launch {
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'false' to allow monster fired projectiles to damage carts
#
B:cartsInvulnerableFromMonsters=true
#
# change to 'true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
# change the value to your desired minecart stack size [range: 1 ~ 64, default: 3]
I:maxStackSize=3
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
B:adjustDrag=true
}
chest {
#
# change to 'true' to allow fluid containers in Chest and Cargo Carts
#
B:allowFluidContainers=false
# These items cannot be placed in Chest or Cargo carts.
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]] || <oreTag>
# Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]]
S:cargoBlacklist <
minecraft:.*_shulker_box
minecraft:.*_bucket
forge:bucketfilled
ic2:.*bat((pack)|(tery))
ic2:.*_crystal
ic2:jetpack_electric
ic2:energy_pack
ic2:lappack
ic2:te#68-75
>
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensitive entries can be defined in the form '<modId>:<blockname>[#<metadata>]'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0 [range: 0.1 ~ 50.0, default: 1.0]
D:miningSpeed=1.0
}
locomotive {
B:damageMobs=true
I:horsepower=15
steam {
D:efficiencyMultiplier=3.0
}
}
tank {
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false' [range: 4 ~ 512, default: 32]
I:capacity=32
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false' [range: 4 ~ 2048, default: 32]
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
hopper {
#
# change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown
#
B:transferCooldown=true
}
}
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
# Before disabling Railcraft metal ore gen, you should be aware
# that is does not spawn like vanilla ore. It forms localized clouds
# in distinct regions rather than a uniform spread.
# It also consists of two types of ore, standard and poor.
# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud.
# These are referred to as Railcraft Ore Mines.
# The configs for these mines are now found in '<root>/config/railcraft/ore'
# You can even add your own generators with blocks from other mods.
##########################################################################################################
worldgen {
#
# Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files.
#
B:generateDefaultConfigs=false
generate {
# spawns beneath the sea in spheres
B:abyssal.geodes=false
# spawns on lava sea floor in Nether
B:firestone=true
# spawns on the surface in plains
B:jaded.stone=false
# spawns on the surface in forests
B:quarried.stone=true
# spawns beneath surface of deserts, regenerates via bedrock layer block
B:saltpeter=true
# Spawns a copy of mines in the sky for easy configuration testing
B:skyGen=false
# spawns near lava layer in mountains
B:sulfur=true
# villager careers and professions
B:village.villager=true
# village building
B:village.workshop=true
}
tweak {
# chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable [range: 0 ~ 100, default: 100]
I:vanillaOreGenChance=100
}
}
worldspikes {
S:craftableWorldspikes <
standard
personal
passive
>
B:delete.worldspikes=false
B:interact.with.pipes=true
B:print.debug=false
B:print.locations=false
fuel {
S:passive <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
S:personal <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
S:standard <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
}
}