373 lines
16 KiB
INI
373 lines
16 KiB
INI
# Configuration file
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balancing {
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# Enabling this will cancel any structure generation if another structure is present at the cooridnate already. [default: true]
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B:avoidOverlappingGeneration=true
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# If enabled, placers (including decoration placement scoring/rays) will avoid triggering new chunks to be generated. This can decrease placement quality, but helps prevent chained chunk generation issues. [default: false]
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B:avoidPlacerChunkGeneration=false
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# Recommended for simple biome deny rules. Blocklist wins over whitelist. Examples: minecraft:ocean, ocean, type=WATER. This is combined with universalBiomeMatcher if that advanced expression is set. [default: ]
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S:biomeBlocklist <
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>
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# Recommended for simple biome allow rules. Empty means all biomes are allowed unless blocked. Examples: minecraft:plains, plains, type=FOREST. This is combined with universalBiomeMatcher if that advanced expression is set. [default: ]
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S:biomeWhitelist <
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>
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# Chance to use the customArtifactTag when an artifact generation tag fires. [range: 0.0 ~ 1.0, default: 0.0]
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S:customArtifactChance=0.0
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# Custom Loot Table to override when an artifact generation tag fires. [default: ]
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S:customArtifactTag=
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# Chance to use the customArtifactTag when a book generation tag fires. [range: 0.0 ~ 1.0, default: 0.0]
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S:customBookChance=0.0
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# Custom Loot Table to override when a book generation tag fires. [default: ]
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S:customBookTag=
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# Enable hacks for a few decoration types. Disabling this may fix problems but will deactivate ReC overriding those types of structures. [default: true]
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B:decorationHacks=true
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# Recommended for simple dimension deny rules. Blocklist wins over whitelist. Examples: -1, type=HELL, ENDER. This is combined with universalDimensionMatcher if that advanced expression is set. [default: ]
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S:dimensionBlocklist <
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>
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# Recommended for simple dimension allow rules. Empty means all dimensions are allowed unless blocked. Examples: 0, id=-1, type=EARTH. This is combined with universalDimensionMatcher if that advanced expression is set. [default: ]
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S:dimensionWhitelist <
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>
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# Resource Expression that will restrict logging of structures that fail to generate. [default: ]
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S:failingStructureLogExpression=
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# Whether the nature (e.g. trees, mushrooms) added by the mod should be actively generating. [default: true]
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B:generateNature=true
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# Global toggles that can be used in expressions. You can also add your own. Ex: 'treeLeavesDecay: true'. [default: [treeLeavesDecay: true]]
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S:globalToggles <
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treeLeavesDecay: true
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>
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# If disabled, Recurrent Complex will generate structures in worlds without the structure generation option. [default: true]
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B:honorStructureGenerationOption=true
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# Resource Expression that will be applied to each loading loot table, determining if it should be set to 'active'. [default: ]
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S:inventoryGeneratorGenerationMatcher=
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# Resource Expression that will be applied to each loading loot table, determining if it should be loaded. [default: ]
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S:inventoryGeneratorLoadMatcher=
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# Maximum number of reverses per room the maze generator can do. A higher number results in a better generation success rate, but may freeze the server temporarily. [range: -1.0 ~ 100.0, default: 3.0]
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S:mazePlacementReversesPerRoom=3.0
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# Maze generation timeout, in milliseconds. After the time is over, the maze generation will just give up. [range: -1 ~ 600000, default: 20000]
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I:mazeTimeout=20000
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# Within this block radius, default structures won't spawn (in the main dimension). [range: 0.0 ~ 500.0, default: 30.0]
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S:minDistToSpawnForGeneration=30.0
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# Maximum allowed height spread for average ray placement. Set to 0 to disable height spread tolerance. [range: 0 ~ 64, default: 7]
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I:rayAverageMaxHeightSpread=4
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# List of spawn chance tweaks to structures: IceThorn:0.5 [default: ]
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S:spawnTweaks <
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SpruceTree1:0.055931285
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UndergroundCultChamber:0.020917213
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StatueTemple:0.0
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StoneBoulder:0.10078998
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WoodWallRemains:0.0
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VillageHouseRich1:0.45061865
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StoneMazeSmall:0.0
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GenericTreeHuge:0.008046974
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MysticalTree:0.018740326
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UnnaturalCrater:0.025877403
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NetherThorn:0.016748575
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WoodThorn:0.14765877
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PyramidMazeScriptureTurn:0.0
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PirateChest:0.0
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Basswood:0.018740326
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StoneMazeFountain:0.0
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IceThorn:0.02868765
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ForestBeacon:0.0
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StoneMazePathBig:0.0
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MesoMazeSpiderTurn:0.0
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NetherThorn5:0.018740326
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NetherThorn4:0.018740326
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NetherThorn3:0.016748575
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NetherThorn2:0.023291852
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NetherThorn1:0.016748575
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DesertBeacon:0.0
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DinosaurSkeleton:0.002907522
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BabylonTower:0.0
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PyramidMazePath:0.0
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StoneLeafMound:0.0
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ClayWaterMound:0.020917213
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ShrineSmallAir:0.47775674
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SpiderPit:0.093040705
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PyramidMazeStorage:0.0
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ForestMazeCrossing:0.0
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SmallClockworkSite:0.0
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VillageForgeLarge:0.3765165
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MysticalTree2:0.013272756
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LodgepolePine:0.016748575
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MesoMazeCorridorCollapse:0.0
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SmallWoodenCottage:0.3541113
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SmallFortRuinsJapanese:0.0
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ForestMaze3Way:0.0
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StoneMazePagoda:0.0
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AbandonedWoodTower:0.0
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PyramidMazePagoda:0.0
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SmallPyramid:0.0
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BrickHenge:0.0
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IceThorn3:0.025877403
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IceThorn2:0.03504011
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ClayWaterMound1:0.025877403
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FallenPalmTree:0.0046143364
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PyramidMazeCorridorCollapse:0.0
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ElvenPond:8.0866885E-4
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TemplePyramid1:0.0
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BrownMushroom1:0.018740326
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SmallAbandonedMine:0.0
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QuakingAspen:0.025877403
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IceThorn4:0.020917213
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SnakeTemple:0.0
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BrownMushroom:0.018740326
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PeacefulCrypt:0.0
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PyramidMazeZombieTable:0.0
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RedMushroom1:0.023291852
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StoneIceBoulder3:0.17068876
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StoneIceBoulder2:0.11783689
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StoneIceBoulder1:0.11783689
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IceThorn1:0.031736903
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JungleTreeHuge1:0.013272756
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AlascaCedar:0.014929898
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GenericTreeSmall:0.016748575
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CuboneSkull:0.02868765
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StoneMazeLitRoom:0.0
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JungleTreeHuge:0.014929898
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PyramidMazeSpiderTurn:0.0
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GenericTree:0.014929898
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SmallAbandonedOutpost:0.0
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VillageSavannaKitchen:0.40004167
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DeadTreeLarge1:0.005334024
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SavannaTree:0.023291852
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DesertWatchtower:0.0
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GiganticTree1:0.01176614
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StoneMaze:0.0
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VillageSavannaTannery:0.5061869
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VillageSavannaStonemason:0.42472818
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ForestMazeClearing:0.0
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MesoMazePagoda:0.0
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OakTree:0.014929898
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VillageHouseRich:0.5061869
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TemplePyramid:0.0
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VillageSavannaGlassworks:0.5671064
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DeadTreeLarge3:0.0070424406
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DeadTreeLarge2:0.0070424406
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MysticalTree1:0.013272756
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ShrineSmallWater:0.42472818
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BirchTree1:0.020917213
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MonolythUnholy:0.0
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JokerTower:0.0
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VeldtBath:0.0
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DesertFort:0.0
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FirTree:0.020917213
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PyramidMazePillar:0.0
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StoneMazeSpiderRoom:0.0
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VillageSavannaLibrary:0.5061869
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StoneMazeShootingRange:0.0
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DesertHut:0.0
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GenericTree6:0.010399551
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VillageTriplets:0.5061869
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GenericTree4:0.010399551
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GenericTree3:0.01176614
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GenericTree2:0.01176614
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GenericTree1:0.016748575
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SmallWoodenCottage2:0.45061865
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SmallWoodenCottage1:0.3765165
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ForestMaze:0.0
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BigClockworkSite:0.0
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PyramidMazeClosedDoorway:0.0
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MesoMazeStairCorridor:0.0
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MesoMazeStairTurn:0.0
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StonePlantMound:0.010399551
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WoodenClockTower:0.11783689
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VillageGuardTower:0.42472818
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MesoMazePath:0.0
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VillageInn:0.31250003
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VillageWoodMill:0.47775674
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PyramidMazeStairCorridor:0.0
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CorruptedEnderTree:0.12718451
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Mopane:0.016748575
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VillageSavannaChandlery:0.40004167
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TribalJungleHead:0.046631925
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Fiberpalm:0.013272756
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WhiteWillowLarge:0.40004167
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ShrineSmallEarth:0.5359544
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ChurchGraveyardRuins:0.0
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BirchTreeBig1:0.014929898
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StoneMazeEndChest:0.0
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MesoMazeStorage:0.0
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SavannaTree1:0.018740326
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OldWatchtower:0.0
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LonePillars:0.025877403
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SmallOutpost:0.0
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ShrineSmallFire:0.5061869
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OakTreeBig:0.013272756
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VillageChurch:0.3541113
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SpruceTree3:0.078971595
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SpruceTree2:0.061106723
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MeteorSite:0.016748575
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StoneMazeBig:0.0
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WitchPillars:0.0
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StonePlantMound4:0.020917213
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StonePlantMound3:0.016748575
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StonePlantMound2:0.016748575
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StonePlantMound1:0.014929898
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PyramidMazeStairTurn:0.0
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MonolythHoly:0.0
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GenericTree5:0.010399551
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SmallFortRuins:0.0
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BirchTreeBig:0.018740326
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HillAltarHouse:0.0
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VillageMarketplace:0.40004167
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SpruceTree:0.078971595
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ForestMazeEnd:0.0
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UndergroundCrypt:0.038612805
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MesoMazeZombieTable:0.0
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MesoMazeGrowth:0.0
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BirchTree:0.020917213
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BlazeSpawnerCrystal:0.008046974
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PirateHideout:0.0
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ForestMazeCorridor:0.0
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ForestMazeSlimes:0.0
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FirTreeBig:0.025877403
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DinosaurSkull:0.008046974
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StoneMazeHuge:0.0
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RedMushroom:0.023291852
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DeadTreeLarge:0.010399551
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GiganticTree:0.010399551
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WoodThornBig:0.14765877
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UndergroundTreeoid:0.020917213
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WellShrine:0.40004167
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StoneIceBoulder:0.11783689
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StoneMazeStudy:0.0
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StonePlantBoulder:0.0070424406
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StoneMazePath:0.0
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SpruceTreeBig:0.06665838
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OakTreeHuge:0.013272756
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BigPyramid:0.0
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ForestMazeTurn:0.0
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>
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# Resource Expression that will be applied to each loading structure, determining if it should be set to 'active'. [default: ]
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S:structureGenerationMatcher=
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# Resource Expression that will be applied to each loading structure, determining if it should be loaded. [default: ]
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S:structureLoadMatcher=
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# How often do structures spawn? [range: 0.0 ~ 10.0, default: 1.0]
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S:structureSpawnChance=1.0
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# Advanced biome expression checked for every structure. Most users should use biomeWhitelist and biomeBlocklist instead. Use this only for complex expression logic. This is combined with the simple biome lists. [default: ]
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S:universalBiomeMatcher=
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# Advanced dimension expression checked for every structure. Most users should use dimensionWhitelist and dimensionBlocklist instead. Use this only for complex expression logic. This is combined with the simple dimension lists. [default: ]
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S:universalDimensionMatcher=
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# Transformer preset names that are gonna be applied to every single generating structure. Use this if you need to enforce specific rules (e.g. "don't ever spawn wood blocks" (with a replace transformer). [default: ]
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S:universalTransformerPresets <
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>
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}
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controls {
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# The key to be held when you want to make a secondary selection with block selectors [default: ctrl]
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S:blockSelectorModifierKeys=ctrl
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}
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decoration {
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# The base weight of RC sapling generation types. The vanilla tree weight is 1 - if you want to fully replace vanilla trees, crank this up to something big. [range: 0.0 ~ 100000.0, default: 0.2]
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S:baseSaplingSpawnWeight=0.2
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# The base weight of RC village generation types. Vanilla average is about 10 - if you want to fully replace vanilla structures in villages, crank this up to something big. [range: 0 ~ 100000, default: 10]
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I:baseVillageSpawnWeight=10
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_big_mushroom=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_cactus=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_desert_well=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_fossil=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_mineshaft=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_nether_bridge=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_ocean_monument=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_scattered_feature=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_stronghold=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_tree=0.2
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# The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2]
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S:baseWeight_village=0.2
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# The chance to trigger any special sapling spawns at all. If you want to disable the big trees, set this to 0. [range: 0.0 ~ 1.0, default: 1.0]
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S:saplingTriggerChance=1.0
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}
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general {
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# The required permission level for /#as to function. Set to 2 for command blocks and OPs, 4 for only server, or -1 to disable. Note that this could be a security problem on low levels. [range: -1 ~ 10, default: 4]
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I:asCommandPermissionLevel=4
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# List of Command Expressions determining if a command can be executed. Example: #export:#3 | $Ivorforce [default: ]
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S:commandMatchers <
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>
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# The String that will be prefixed to every command, e.g. '#' -> '/#gen', '#paste' etc. [default: #]
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S:commandPrefix=#
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# Enabling this will make the mod register as little as possible, which enables it to be used server-side only. Note that this prevents you from editing or importing structures. [default: false]
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B:lightweightMode=false
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# Memorize decoration spawns like trees or mushrooms (for /#whatisthis). Since decoration is so common, it is recommended to use this only for debugging / balancing purposes. [default: false]
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B:memorizeDecoration=false
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# Memorize sapling spawns (for /#whatisthis). Since saplings are so common, it is recommended to use this only for debugging / balancing purposes. [default: false]
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B:memorizeSaplings=false
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# Disabling this will prevent spawn command blocks from notifying the server admins, as normal commands would. [default: false]
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B:notifyAdminOnBlockCommands=false
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# Once per world, post the status of ReC to the admins. [default: true]
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B:postWorldStatus=true
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# Whether player caches like the clipboard and previewed operations will be saved and loaded. [default: true]
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B:savePlayerCache=true
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}
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visual {
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# Only show the edges of negative space blocks? (Improves performance in big builds) [default: true]
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B:hideRedundantNegativeSpace=true
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}
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