Files
sainagh 3533ad27ec 0.18.6
2026-07-10 16:26:02 -05:00

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2.0 KiB
INI

# Configuration file
client {
# Range in blocks to detect tracked mobs for the x-ray or glow highlight effect.
D:detectionRange=100.0
# Number of simulated kills for calculating drop rates.
I:dropSimulationCount=10000
# Enable tracking of mobs (requires Minecraft restart).
B:enableTracking=true
# Last filter text in the mob tracker GUI.
S:filterText=zomb
# Whether to show the tracking overlay on screen.
B:hudEnabled=true
# Spacing between lines in the tracking overlay.
I:hudLineSpacing=2
# Padding from screen edge for the tracking overlay.
I:hudPaddingExternal=4
# Padding inside the tracking overlay box.
I:hudPaddingInternal=2
# Position of the tracking overlay on screen.
S:hudPosition=TOP_LEFT
# Use localized names in the tracker GUI.
B:i18nNames=true
# Last selected entity in the mob tracker GUI.
S:lastSelectedEntity=minecraft:zombie
# List of entity IDs that are blacklisted from tracking.
S:mobBlacklist <
>
# List of entity IDs that are whitelisted for tracking (takes precedence over blacklist).
S:mobWhitelist <
>
# Entity IDs that crash or spam errors when rendered. These entities will not render at all in the preview/gallery.
S:shouldRenderEntities <
extrabotany:gaiaiii
>
# Maximum retries for spawn condition checks. Higher values handle random spawn conditions better but increase analysis time.
I:spawnCheckRetries=100
# List of entity IDs currently being tracked.
S:trackedEntityIds <
>
# Entity IDs that corrupt global state during drop simulation and should be excluded from simulation. They can be identified by severe performance degradation for every entity after simulating their drops.
S:unstableSimulationEntities <
minecraft:ender_dragon
draconicevolution:chaosguardian
>
# Render tracked mobs through walls with their normal model instead of using the vanilla glow outline.
B:useModelXRay=true
}