122 lines
5.5 KiB
INI
122 lines
5.5 KiB
INI
# Configuration file
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general {
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world {
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##########################################################################################################
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# aura
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#--------------------------------------------------------------------------------------------------------#
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# Aura generation options
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##########################################################################################################
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aura {
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# The list of biomes that will or will not have this feature enabled.
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# Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior.
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# Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest
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S:biomeList <
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>
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# Determines if the list of objects specifies things that are allowed to have this feature,
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# instead of listing those that cannot.
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B:biomeListIsAllowList=false
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# Whether controlling Aura generation is enabled.
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B:controlAura=false
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# The list of dimensions that will or will not have this feature enabled.
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# Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior.
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# Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all.
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S:dimList <
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>
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# Determines if the list of objects specifies things that are allowed to have this feature,
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# instead of listing those that cannot.
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B:dimListIsAllowList=false
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}
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##########################################################################################################
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# crystals
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#--------------------------------------------------------------------------------------------------------#
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# Thaumcraft crystal generation options
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##########################################################################################################
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crystals {
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# The list of biomes that will or will not have this feature enabled.
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# Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior.
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# Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest
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S:biomeList <
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>
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# Determines if the list of objects specifies things that are allowed to have this feature,
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# instead of listing those that cannot.
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B:biomeListIsAllowList=false
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# Whether controlling Vis Crystal generation is enabled.
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B:controlCrystals=false
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# The list of dimensions that will or will not have this feature enabled.
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# Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior.
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# Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all.
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S:dimList <
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812
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801
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20
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>
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# Determines if the list of objects specifies things that are allowed to have this feature,
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# instead of listing those that cannot.
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B:dimListIsAllowList=false
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}
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##########################################################################################################
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# vegetation
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#--------------------------------------------------------------------------------------------------------#
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# Thaumcraft vegetation generation options
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##########################################################################################################
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vegetation {
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# The list of biomes that will or will not have this feature enabled.
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# Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior.
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# Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest
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S:biomeList <
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>
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# Determines if the list of objects specifies things that are allowed to have this feature,
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# instead of listing those that cannot.
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B:biomeListIsAllowList=false
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# Whether controlling Thaumcraft vegetation generation is enabled.
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B:controlVegetation=false
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# The list of dimensions that will or will not have this feature enabled.
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# Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior.
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# Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all.
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S:dimList <
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>
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# Determines if the list of objects specifies things that are allowed to have this feature,
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# instead of listing those that cannot.
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B:dimListIsAllowList=false
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}
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}
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item {
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# Enables/disables the Primordial Pearl damage value fix.
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# This fix will prevent vanilla and other mods from repairing Primordial Pearls,
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# but may cause compatibility issues with existing Thaumcraft addons.
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B:primordialPearlDamageFix=false
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}
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client {
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# Enables/disables an optimized Flux Rift renderer that caches geometry.
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# This reduces CPU usage and memory pressure when there are large or multiple Flux Rifts.
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# Your graphics hardware must support OpenGL 3.3, and VBOs are required to be enabled for this feature to activate.
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B:optimizedFluxRiftRenderer=false
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}
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}
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