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2026-06-30 13:55:17 -05:00

122 lines
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INI

# Configuration file
general {
world {
##########################################################################################################
# aura
#--------------------------------------------------------------------------------------------------------#
# Aura generation options
##########################################################################################################
aura {
# The list of biomes that will or will not have this feature enabled.
# Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior.
# Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest
S:biomeList <
>
# Determines if the list of objects specifies things that are allowed to have this feature,
# instead of listing those that cannot.
B:biomeListIsAllowList=false
# Whether controlling Aura generation is enabled.
B:controlAura=false
# The list of dimensions that will or will not have this feature enabled.
# Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior.
# Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all.
S:dimList <
>
# Determines if the list of objects specifies things that are allowed to have this feature,
# instead of listing those that cannot.
B:dimListIsAllowList=false
}
##########################################################################################################
# crystals
#--------------------------------------------------------------------------------------------------------#
# Thaumcraft crystal generation options
##########################################################################################################
crystals {
# The list of biomes that will or will not have this feature enabled.
# Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior.
# Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest
S:biomeList <
>
# Determines if the list of objects specifies things that are allowed to have this feature,
# instead of listing those that cannot.
B:biomeListIsAllowList=false
# Whether controlling Vis Crystal generation is enabled.
B:controlCrystals=false
# The list of dimensions that will or will not have this feature enabled.
# Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior.
# Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all.
S:dimList <
812
801
20
>
# Determines if the list of objects specifies things that are allowed to have this feature,
# instead of listing those that cannot.
B:dimListIsAllowList=false
}
##########################################################################################################
# vegetation
#--------------------------------------------------------------------------------------------------------#
# Thaumcraft vegetation generation options
##########################################################################################################
vegetation {
# The list of biomes that will or will not have this feature enabled.
# Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior.
# Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest
S:biomeList <
>
# Determines if the list of objects specifies things that are allowed to have this feature,
# instead of listing those that cannot.
B:biomeListIsAllowList=false
# Whether controlling Thaumcraft vegetation generation is enabled.
B:controlVegetation=false
# The list of dimensions that will or will not have this feature enabled.
# Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior.
# Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all.
S:dimList <
>
# Determines if the list of objects specifies things that are allowed to have this feature,
# instead of listing those that cannot.
B:dimListIsAllowList=false
}
}
item {
# Enables/disables the Primordial Pearl damage value fix.
# This fix will prevent vanilla and other mods from repairing Primordial Pearls,
# but may cause compatibility issues with existing Thaumcraft addons.
B:primordialPearlDamageFix=false
}
client {
# Enables/disables an optimized Flux Rift renderer that caches geometry.
# This reduces CPU usage and memory pressure when there are large or multiple Flux Rifts.
# Your graphics hardware must support OpenGL 3.3, and VBOs are required to be enabled for this feature to activate.
B:optimizedFluxRiftRenderer=false
}
}