Files
sainagh 81f239c21b 0.18.0
0.18.0, hotfix4 update
2025-05-13 16:10:52 -07:00

840 lines
23 KiB
INI

# Configuration file
##########################################################################################################
# alignment
#--------------------------------------------------------------------------------------------------------#
# Options related to player's alignment
##########################################################################################################
alignment {
I:chanceKillRaider=30
I:chanceTabletOfCupidity=50
# Points for zombie villager exorcism
# Min: 0
# Max: 50
I:pointsExorcismZombieVillager=2
# Points for freeing a soul in a receptacle
# Min: 0
# Max: 50
I:pointsFreeSoulReceptacle=3
# Points for killing a raider
# Min: 0
# Max: 20
I:pointsKillRaider=1
# Points for killing a villager
# Min: -50
# Max: 0
I:pointsKillVillager=-2
# Points for plundering a player's grave
# Min: -50
# Max: 0
I:pointsPlunderPlayerGrave=-2
# Points for Pray of Protection
# Min: 0
# Max: 50
I:pointsPrayOfProtection=2
# Points for tablet of cupidity
# Min: -20
# Max: 0
I:pointsTabletOfCupidity=-1
}
##########################################################################################################
# allowedmagicitems
#--------------------------------------------------------------------------------------------------------#
# Allows to disable some magic items
##########################################################################################################
allowedmagicitems {
# Bag Of Seeds
B:allowBagOfSeeds=true
# Book of Disenchantment
B:allowBookOfDisenchantment=true
# Book of Magic Impregnation
B:allowBookOfMagicImpregnation=true
# Book of Repairing
B:allowBookOfRepairing=true
# Book of Scribe
B:allowBookOfScribe=true
# Dust of Vanishing
B:allowDustOfVanishing=true
B:allowFamiliarReceptacle=true
B:allowFamiliarStone=true
# Gemstone of Familiar
B:allowGemstoneOfFamiliar=true
# Gemstone of Guardian
B:allowGemstoneOfGuardian=true
# Gemstone of Prayer
B:allowGemstoneOfPrayer=true
# Grave's Key
B:allowGraveKey=true
# Lost Tablet
B:allowLostTablet=true
# Magic Scroll
B:allowMagicScroll=true
B:allowMerchantStone=true
# Receptacle of Familiar
B:allowReceptacleOfFamiliar=true
# Scroll of Aquatic Life
B:allowScrollOfAquaticLife=true
# Scroll of Feather Falling
B:allowScrollOfFeatherFall=true
# Scroll of Frost Resistance
B:allowScrollOfFrostResistance=true
# Scroll of Knowledge
B:allowScrollOfKnowledge=true
# Scroll of Lightning Resistance
B:allowScrollOfLightningResistance=true
# Scroll of Mercy
B:allowScrollOfMercy=true
# Scroll of Preservation
B:allowScrollOfPreservation=true
# Scroll of Purification
B:allowScrollOfPurification=true
# Scroll of Reach
B:allowScrollOfReach=true
# Scroll of True Sight
B:allowScrollOfTrueSight=true
# Scroll of Unstable Intangibility
B:allowScrollOfUnstableIntangibility=true
B:allowScrollOfUnstableIntangibleness=true
# Tablet of Assistance
B:allowTabletOfAssistance=true
# Tablet of Cupidity
B:allowTabletOfCupidity=true
# Tablet of Guard
B:allowTabletOfGuard=true
# Tablet of Home
B:allowTabletOfHome=true
# Tablet of Recall
B:allowTabletOfRecall=true
# Voodoo Poppet
B:allowVoodooPoppet=true
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Personal Options that can be edited even on server
##########################################################################################################
client {
# Allows to activate a grave by sneaking
B:activateGraveBySneaking=true
# Defines when to automatically equip your items
# Valid values:
# NEVER
# GRAVE_RECOVERY
# DEATH_RESPAWN
# ALWAYS
S:autoEquipRule=ALWAYS
# Shows only the elapsed minecraft days since the death on graves
B:dateInMCTime=false
B:denyGraveOnDeath=false
# Display or not the messages of gain of points in knowledge of death
B:displayKnowledgeMessage=true
# Enables the special rendering and particles for Halloween
B:enableHalloweenEffect=false
# Equips elytra in priority when recovering your lost items
B:equipElytraInPriority=false
# Equips shield in priority when recovering your lost items
B:equipShieldInPriority=false
# Favorite grave
# Valid values:
# GRAVE_SIMPLE
# GRAVE_NORMAL
# GRAVE_CROSS
# TOMBSTONE
# SUBARAKI_GRAVE
# GRAVE_ORIGINAL
S:favoriteGrave=GRAVE_SIMPLE
# Favorite grave marble
# Valid values:
# DARK
# WHITE
S:favoriteGraveMarble=DARK
# Decimal value of the fog color
I:fogColor=16777215
# Fog density around the graves
# Valid values:
# NONE
# LOW
# NORMAL
# HIGH
S:fogDensity=NONE
# Period where graves produce fog
# Valid values:
# DAY
# NIGHT
# BOTH
# NEVER
S:fogPeriod=NIGHT
# Defines the rule to use for grave's skin
# Valid values:
# DEFAULT
# FORCE_NORMAL
# FORCE_HALLOWEEN
# FORCE_CHRISTMAS
S:graveSkinRule=DEFAULT
S:graveSpawnRule=NORMAL
# Highlights the tomb from far when holding the key
B:highlight=true
# Defines the type of marker when holding in hand some items like the Grave's Key
# Valid values:
# WING
# SPARK
# NOTE
# BOX
S:markerType=WING
# Decimal value for the color of the particles when using magic items
# Min: 0
# Max: 16777215
I:particleCastingColor=14937088
# Favor the tools on the hotbar when recovering a grave
B:priorizeToolOnHotbar=false
# Sorts the inventory by filling the last slots first
B:reverseInventorySorting=false
# Shows all the infos in the tooltip of items
B:showEnhancedTooltips=true
# Shows the use of the Tombstone's enchantments in tooltip
B:showInfoOnEnchantment=true
# Shows the magic circles
B:showMagicCircle=true
# Shows shadow step particles
B:showShadowStep=true
# Shows shield particles on villager
B:showShieldParticle=true
# Skips the Respawn Screen
B:skipRespawnScreen=false
# Decimal value for the color of the grave text <Death Date>
# Min: 0
# Max: 16777215
I:textColorDeathDate=2962496
# Decimal value for the color of the grave text <Owner Name>
# Min: 0
# Max: 16777215
I:textColorOwner=5991302
# Decimal value for the color of the grave text <R.I.P.>
# Min: 0
# Max: 16777215
I:textColorRIP=2962496
}
##########################################################################################################
# compatibilities
#--------------------------------------------------------------------------------------------------------#
# Allows to enable some features related to others mods
##########################################################################################################
compatibilities {
# Allows to re-equip Aether Legacy slots
B:allowAetherAutoEquip=true
B:allowAetherLegacyAutoEquip=true
# Allows to re-equip the Baubles slots
B:allowBaublesAutoEquip=true
# Allows to re-equip Galacticraft slots
B:allowGalacticrafAutoEquip=true
# Allows to re-equip RPG Inventory slots
B:allowRPGInventoryAutoEquip=true
# Allows to re-equip the backpack slot
B:allowSmartBackpacksAutoEquip=true
# Allows to re-equip Techguns slots
B:allowTechgunsAutoEquip=true
# Allows to provide some vis values for decorative graves
B:allowThaumcraftVis=true
B:allowThaumcraftVisValues=false
# Allows to re-equip The BetweenLands slots
B:allowTheBetweenLandsAutoEquip=true
# Keeps the cosmetic armor when you die
B:keepCosmeticArmor=true
# Ensure the potion effects to stay on the player after returning from end conquered
B:preserveEffectsOnReturnEndConquered=true
# Allows to move the backpack close to the grave
B:supportWearableBackpacks=false
}
##########################################################################################################
# decorativegrave
#--------------------------------------------------------------------------------------------------------#
# For settings related to decorative tombs and magic items
##########################################################################################################
decorativegrave {
# Allows lost tablets to find locations outside the current world
B:allowTabletSearchOutsideWorld=true
S:blackListCapturableSouls <
>
# Allows to disenchant enchanted books with the Book of Disenchantment
B:canDisenchantEnchantedBook=false
# Allows to replace a grave plate already set on a grave
B:canReplaceGravePlate=true
# Chance to receive a random beneficial spell effect when praying near a grave
# Min: 0
# Max: 100
I:chancePrayReward=40
# Chance on 1000 that a soul appears on a grave
# Min: 0
# Max: 1000
I:chanceSoul=100
# The cooldown in minutes to reset the perks with the Ankh of Prayer
# Min: 20
# Max: 1440
I:cooldownResetperk=20
# The cooldown in hours to pray with the Ankh of Pray
# Min: 1
# Max: 10
I:cooldownToPray=3
# Duration of voodoo poppet's effects in seconds when preventing death
# Min: 5
# Max: 60000
I:durationVoodooPoppetEffects=60
# Cooldown in second after using a tablet
# Min: 60
# Max: 1200
I:tabletCooldown=60
# Maximum uses of a tablet
# Min: 1
# Max: 10
I:tabletMaxUse=10
I:tabletOfCupidityCooldown=900
# Time in minutes to check if a soul appears on a grave
# Min: 1
# Max: 10000
I:timeSoul=30
# Sets the decorative graves unbreakable
B:unbreakableDecorativeGrave=false
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Allows to customize or disable the enchantments
##########################################################################################################
enchantments {
# Allows Plague Bringer to combine with Magic Siphon
B:allowPlagueBringerCombiningMagicSiphon=false
# Allows Blessing at enchanting table
B:blessingEnchantingTable=false
# Allows Curse of Bones at enchanting table
B:curseOfBonesEnchantingTable=false
# Duration of applied effects in seconds
# Min: 1
# Max: 2147483647
I:durationPlagueBringer=5
# Enables the enchantment Blessing
B:enableEnchantmentBlessing=true
# Enables the enchantment Curse of Bones
B:enableEnchantmentCurseOfBones=true
# Enables the enchantment Magic Siphon
B:enableEnchantmentMagicSiphon=true
# Enables the enchantment Plague Bringer
B:enableEnchantmentPlagueBringer=true
# Enables the enchantment Shadow Step
B:enableEnchantmentShadowStep=false
# Enables the enchantment Soulbound
B:enableEnchantmentSoulbound=true
# Enables the enchantment Spectral Conjurer
B:enableEnchantmentSpectralConjurer=true
# Allows Magic Siphon at enchanting table
B:magicSiphonEnchantingTable=true
# Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect
# Valid values:
# ALLOW
# NERFED
# DISALLOW
S:"magicSiphonOnPlayerRule "=ALLOW
# Maximum cooldown in seconds to have a chance to spawn a Spectral Wolf
# Min: 120
# Max: 600
I:maxCooldownSpectralConjurer=240
# Maximum duration of stolen effects in minutes
# Min: 1
# Max: 2147483647
I:maxDurationMagicSiphon=1440
# Maximum duration of conjured Spectral Wolf
# Min: 10
# Max: 300
I:maxDurationSpectralConjurer=60
I:maxLevelMagicSiphon=5
I:maxLevelPlagueBringer=3
# Minimum cooldown in seconds to have a chance to spawn a Spectral Wolf
# Min: 20
# Max: 90
I:minCooldownSpectralConjurer=60
# The wearer is also affected by the effect if his alignment is not bad
B:nerfPlagueBringer=true
B:nerfShadowStep=false
# Shadow Step is only active while sneaking
B:nerfShadowStepForceSneak=false
# Shadow Step is disabled for 10 seconds by opening a chest
B:nerfShadowStepOpenChest=true
# Allows Plague Bringer at enchanting table
B:plagueBringerEnchantingTable=false
B:restrictShadowStepToPlayer=true
# Allows Shadow Step at enchanting table
B:shadowStepEnchantingTable=false
# Allows Soulbound at enchanting table
B:soulboundEnchantingTable=true
# Allows Spectral Conjurer at enchanting table
B:spectralConjurerEnchantingTable=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous options
##########################################################################################################
general {
B:allowBeyondTheGraveDamage=true
B:autoEquipOnDeathRespawn=true
# The chance that a player receives an already enchanted Grave's Key on death
# Min: -1
# Max: 100
I:chanceEnchantedGraveKey=0
I:chanceLossOnDeath=0
I:chanceMobOnGraveRecovery=0
# Cooldown in minutes to use the command tbrequestteleport (-1 = disabled)
# Min: -1
# Max: 1440
I:cooldownRequestTeleport=-1
# Cooldown in minutes to use the command tbbind (-1 = disabled)
# Min: -1
# Max: 1440
I:cooldownTeleportBind=-1
# Cooldown in minutes to use the command tbteleportdeath (-1 = disabled)
# Min: -1
# Max: 1440
I:"cooldownTeleportDeath "=-1
I:cooldownTombRaiding=60
I:decayTime=-1
# Rarity for Easter Eggs to spawn during Easter
# Min: 1000
# Max: 100000
I:easterEggSpawnRarity=5000
I:familiarReceptacleRequiredLevel=10
# The duration of the Ghostly Shape effect in seconds
# Min: 0
# Max: 2147483647
I:ghostlyShapeDuration=120
B:graveKeyOnDeath=true
B:gravesByPassGriefingRules=true
B:handlePlayerDeath=true
B:handlePlayerXp=true
I:knowledgeLoss=0
B:logPlayerGrave=true
B:nerfGhostlyShape=false
S:noGraveLocation <
0, 0, 0, -10000, 20
>
I:percentLossOnDeath=0
# Perk Progression Scale
# Min: 1
# Max: 5
I:perkProgressionScale=2
B:persistantHalloween=false
B:playerGraveAccess=true
B:preventDeathOutsideWorld=false
B:pvpMode=true
B:restoreEffectsOnDeath=false
# Scroll duration
# Min: 1200
# Max: 120000
I:scrollDuration=12000
# Scroll of Knowledge Loss
# Min: 0
# Max: 90
I:scrollOfKnowledgeLoss=0
I:snifferRange=5
# Allows teleportation to other dimensions
B:teleportDim=true
# Beneficial effects that can't used by certain features such as ankh of prayer, lollipop, scroll of preservation, alchemy perk and magic siphon enchantment
S:unhandledBeneficialEffects <
tombstone:ghostly_shape
tombstone:preservation
tombstone:exorcism
extraalchemy
astralsorcery:potiontimefreeze
xreliquary:flight_potion
>
# Harmful effects that can't used by certain features such as tablet of cupidity and the enchantment plague bringer
S:unhandledHarmfulEffects <
minecraft:nausea
>
S:whiteListBlocks <
minecraft:tallgrass:0
minecraft:tallgrass:1
minecraft:tallgrass:2
minecraft:deadbush:0
minecraft:double_plant:0
minecraft:double_plant:1
minecraft:double_plant:2
minecraft:double_plant:3
minecraft:double_plant:4
minecraft:double_plant:5
minecraft:snow_layer:0
>
I:xpLoss=0
}
##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Allows to change the chance to drop some items
##########################################################################################################
loot {
I:chanceDecorativeGraveOnBoss=50
I:chanceFamiliarReceptacleOnBoss=100
I:chanceGraveDust=100
I:chanceLootLostTablet=100
I:chanceRandomPoppetOnBoss=100
I:chanceRandomScrollOnBoss=100
I:chanceSoulReceptacleOnBoss=50
I:chanceVoodooPoppetOnBoss=100
B:dropOnlyOnPlayerKill=true
# Maximum xp rewarded with a Lost Page of Erdös
# Min: 100
# Max: 200000
I:maxXpLostPage=2000
S:treasureLootTable <
minecraft:chests/end_city_treasure
minecraft:chests/abandoned_mineshaft
minecraft:chests/nether_bridge
minecraft:chests/stronghold_library
minecraft:chests/desert_pyramid
minecraft:chests/jungle_temple
minecraft:chests/igloo_chest
minecraft:chests/woodland_mansion
>
# Minimum life for an undead to be considered as a boss for drop
# Min: 200
# Max: 2147483647
I:undeadBossLifeForDrop=100
B:undeadCanDropSkull=true
# Entities that can't found as loot in a Familiar Receptacle
S:unhandledTameableEntities <
>
}
##########################################################################################################
# player_death
#--------------------------------------------------------------------------------------------------------#
# Options related to player's death
##########################################################################################################
player_death {
# Allows to fill an existing grave instead of creating a new one
B:allowToFillExistingGrave=true
B:allowTombRaiding=false
# The chance that some items are lost on death
# Min: 0
# Max: 100
I:chanceLossOnDeath=0
# The chance that creatures appear after the contents of a grave are retrieved
# Min: 0
# Max: 100
I:chanceMobOnGraveRecovery=0
# The time in minutes before a Grave's Key isn't required to open a grave (-1 = disabled)
# Min: -1
# Max: 2147483647
I:decayTime=-1
B:gravesByPassGriefingRules=true
B:handlePlayerDeath=true
B:handlePlayerXp=true
I:knowledgeLoss=0
# Whether to log the positions of players' graves
B:logPlayerGrave=true
# Only abandoned graves can have losses of items (based on the decay_time)
B:lossOnDeathOnlyForAbandonedGrave=true
# Only stackable items can be lost on death
B:lossOnDeathOnlyForStackableItems=true
# Cancel the Ghostly Shape effect when breaking a block
B:nerfGhostlyShapeBreakBlock=true
# Cancel the Ghostly Shape effect when colliding an enemy
B:nerfGhostlyShapeEnemyCollision=true
# Cancel the Ghostly Shape effect when opening a chest
B:nerfGhostlyShapeOpenChest=true
# Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key
B:nerfGhostlyShapeTeleportWithKey=true
# Dimensions where graves shouldn't spawn
I:noGraveDimension <
>
S:noGraveLocation <
0, 0, 0, -10000, 20
>
# The percentage of items that are lost on death
# Min: 0
# Max: 100
I:percentLossOnDeath=0
B:playerGraveAccess=true
# Prevents death outside the build height
B:preventDeathOutsideBuildHeight=false
B:preventDeathOutsideWorld=true
# Prevents death outside the borders of the world
B:preventDeathOutsideWorldBorder=true
B:pvpMode=true
# Percent of stolen experience by killing a player when PvP mode is enabled
# Min: 0
# Max: 100
I:pvpStolenXp=30
# Whether to unlock access to a grave if the player has been killed by another player
B:pvpUnlockGrave=true
# Whether to restore beneficial effects after a player dies
B:restoreEffectsOnDeath=false
# The radius in which items should be collected when a grave is spawned
# Min: 1
# Max: 10
I:snifferRange=5
# Experience loss on death (%) (-1 = disabled)
# Min: -1
# Max: 100
I:xpLoss=0
}
##########################################################################################################
# recovery
#--------------------------------------------------------------------------------------------------------#
# Options related to the command recovery and auto-save of players
##########################################################################################################
recovery {
# Backup players on death
B:backupOnDeath=false
# Log when players are automatically back up
B:logAutoBackup=false
B:recoveryFamiliarEnable=true
# Enables to backup automatically players
B:recoveryPlayerEnable=true
# Maximum number of backups per player
# Min: 5
# Max: 100
I:recoveryPlayerMaxSaves=15
# Time in minutes between players' backups
# Min: 5
# Max: 1000
I:recoveryPlayerTimer=20
}
##########################################################################################################
# village_siege
#--------------------------------------------------------------------------------------------------------#
# Allows to define the conditions for a village siege to begin
##########################################################################################################
village_siege {
# Allows to use the positions of creative players to define the siege location
B:allowCreativePlayersForSiege=false
# Delay in seconds for a second test of siege when the first failed
# Min: 0
# Max: 2400
I:delaySiegeTest=600
# The dimensions that village sieges should not occur in
S:deniedDimensionTypeForSiege <
the_nether
the_end
>
# The creatures of the siege have a glowing effect (only uses this for test purposes)
B:glowingCreatureTest=false
# Allows to handle village sieges
B:handleVillageSiege=true
# Logs the different states of a village siege while searching for an adequate place
B:logSiegeState=false
# Mobs in siege are persistent
B:persistentMobInSiege=false
# Shuffles the list of players before testing the siege location
B:shufflePlayersForSiege=true
# Chance for a siege to occur
# Min: 0
# Max: 100
I:siegeChance=10
# Maximum of creatures appearing in a siege
# Min: 0
# Max: 100
I:siegeMaxCreature=20
# Minimum of doors for a siege
# Min: 0
# Max: 50
I:siegeMinDoor=10
# Minimum of golems for a siege
# Min: 0
# Max: 5
I:siegeMinGolem=0
# Minimum of villagers for a siege
# Min: 0
# Max: 50
I:siegeMinVillager=20
# Undeads always wear a helm when sieging
B:undeadWearHelmInSiege=true
}