Files
meatballcraft/config/Fishs_Undead_Rising.cfg
T
2023-11-14 07:09:40 -08:00

687 lines
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INI

# Configuration file
avaton {
# Avaton strength [1-1000]
D:"avaton attack"=5.0
# Maximum Avaton health [1-1000]
D:"avaton health"=30.0
# Set the spawn rate of Avaton [0-100]
I:"avaton spawn rate"=20
# Set the cooldown of summoning Weta [0-100]
I:"avaton summon cooldown"=8
# Set the max number of Weta summoned [0-100]
I:"avaton summon max"=16
# Set the number of Weta summoned per cast [0-100]
I:"avaton summon number"=2
}
banshee {
# Banshee strength [1-1000]
D:"banshee attack"=7.0
# Maximum Banshee health [1-1000]
D:"banshee health"=34.0
# Set the height limit to X blocks above the ground for Banshees, 0 = Infinite [0-100]
I:"banshee height limit"=16
# Set the effect radius of Banshee scream [1-1000]
D:"banshee scream radius"=3.0
# Set the spawn rate of Banshee [0-100]
I:"banshee spawn rate"=20
}
cactoid {
# Cactoid strength [1-1000]
D:"cactoid attack"=4.0
# Maximum Cactoid health [1-1000]
D:"cactoid health"=20.0
# Set the spawn rate of Cactoid [0-10000]
I:"cactoid spawn rate"=10
}
cactyrant {
# Cactyrant strength [1-1000]
D:"cactyrant attack"=8.0
# Maximum Cactyrant health [1-1000]
D:"cactyrant health"=60.0
# Set the spawn rate of Cactyrant [0-10000]
I:"cactyrant spawn rate"=8
# Set the cooldown of thorn barrage [0-100]
I:"cactyrant summon cooldown"=3
}
enigmoth {
# Enigmoth strength [1-1000]
D:"enigmoth attack"=8.0
# Maximum Enigmoth health [1-1000]
D:"enigmoth health"=60.0
# Set the height limit to X blocks above the ground for Enigmoths, 0 = Infinite [0-100]
I:"enigmoth height limit"=16
# Should Enigmoths spawn at the middle end island where the dragon is located [false/true]
B:"enigmoth middle end island spawn"=false
# Set the spawn rate of Enigmoth [0-10000]
I:"enigmoth spawn rate"=1
# Set the cooldown of spreading scales [0-100]
I:"enigmoth spell cooldown"=0
# Set the cooldown of spreading scales when mounted [0-100]
I:"mounted enigmoth spell cooldown"=6
}
"enigmoth caterpillar" {
# Enigmoth Caterpillar strength [1-1000]
D:"enigmoth caterpillar attack"=2.0
# Maximum Enigmoth Caterpillar health [1-1000]
D:"enigmoth caterpillar health"=12.0
# Should Enigmoth Caterpillars spawn at the middle end island where the dragon is located [false/true]
B:"enigmoth caterpillar middle end island spawn"=false
# You can pick up Enigmoth Caterpillars by right clicking them with an empty main hand while sneaking [false/true]
B:"enigmoth caterpillar pickup"=false
# Set the spawn rate of Enigmoth Caterpillar [0-10000]
I:"enigmoth caterpillar spawn rate"=0
# Set the cooldown of vanishing [0-100]
I:"enigmoth caterpillar spell cooldown"=6
}
foglet {
# Foglet strength [1-1000]
D:"foglet attack"=2.0
# Should Foglet call reinforcement when attacking [false/true]
B:"foglet call reinforcement"=true
# Maximum Foglet health [1-1000]
D:"foglet health"=16.0
# Set the spawn rate of Foglet [0-10000]
I:"foglet spawn rate"=20
}
forsaken {
# Forsaken strength [1-1000]
D:"forsaken attack"=4.0
# Maximum Forsaken health [1-1000]
D:"forsaken health"=30.0
# Set the spawn rate of Forsaken [0-10000]
I:"forsaken spawn rate"=10
}
frigid {
# Frigid strength [1-1000]
D:"frigid attack"=3.0
# Maximum Frigid health [1-1000]
D:"frigid health"=20.0
# Set the spawn rate of Frigid [0-10000]
I:"frigid spawn rate"=20
}
general {
# Allow Molten Hammer active effect to hit players [false/true]
B:"allow molten hammer pvp"=false
# BlackBanlist for items that Golden Heart are unable to mend. Ex. "minecraft:shears" or "mod_lavacow:moltenhammer" [default: ]
S:"banlisted items from golden heart" <
>
# Set the bonus damage of Bone Sword to X% [0-100]
I:"bonesword bonus damage"=5
# Set the bonus damage cap of Bone Sword [0-10000]
I:"bonesword bonus damage cap"=10000
# Set the drop rate of Acidic Heart [0-100]
I:"boneworm drop heart"=10
# All bowl food items from the mod will stack up to 64. [false/true]
B:"bowls stack"=true
# Cemetery are only allowed to spawn in these dimensions' IDs
I:"cemetery spawn allow dimensions" <
0
>
# Spawn rate of Cemetery (higher number = less frequent) [1-10000]
I:"cemetery spawn rate"=500
# Cemetery spawns Unburied occasionally. [0-100]
I:"cemetery spawns unburied"=40
# Spawn rate of Desert Tomb (higher number = less frequent) [0-10000]
I:"desert tomb spawn rate"=750
# Set the duribility of Dreamcatcher, 0 = Infinite [0-10000]
I:"dreamcatcher duribility"=80
# Set the drop rate of Undying Heart [0-100]
I:"drop heart"=10
# Set the drop rate of Poisonous Spore [0-100]
I:"drop poisonous spore"=2
# Adding new brewing recipe (existing property will be preserved). [false/true]
B:"enable brewing recipe"=true
# Adding new enchantment (existing property will be preserved). [false/true]
B:"enable enchantment"=true
# Set the drop rate of Intestine [0-100]
I:"entity drop intestine"=4
# Allow Potion of Fission to be used on entites from other mods [false/true]
B:"fission potion works on entities from other mods"=false
I:"flying height limit"=16
# Generate Cemetery in the Overworld. [false/true]
B:"generate cemetery"=true
# Generate Desert Tomb in the Overworld. [false/true]
B:"generate desert tomb"=true
# Set the duribility of Golden Heart, 0 = Infinite [0-10000]
I:"golden heart duribility"=250
# Enables the Regeneration effect of the Golden Heart. [false/true]
B:"golden heart grants regeneration"=true
# Allow the Golden Heart to repair worn equipment. [false/true]
B:"golden heart repairs equipment"=true
# Set the bonus damage of Halo Necklace to X% [0-10000]
I:"halo necklace bonus damage"=10
# Customize Items and their drop rates for the Intestine. Ex. "minecraft:slime_ball,0.4" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:slime_ball,0.4], [minecraft:dye,0.4,15], [mod_lavacow:sharptooth,0.1], [minecraft:beetroot_seeds,0.1], [minecraft:wheat_seeds,0.1], [minecraft:melon_seeds,0.1], [minecraft:pumpkin_seeds,0.1], [minecraft:clay_ball,0.1], [mod_lavacow:chitin,0.1], [minecraft:gold_nugget,0.05], [minecraft:iron_nugget,0.05], [minecraft:diamond,0.01]]
S:"loot table for intestine" <
minecraft:slime_ball,0.4
minecraft:dye,0.4,15
mod_lavacow:sharptooth,0.1
minecraft:beetroot_seeds,0.1
minecraft:wheat_seeds,0.1
minecraft:melon_seeds,0.1
minecraft:pumpkin_seeds,0.1
minecraft:clay_ball,0.1
mod_lavacow:chitin,0.1
minecraft:gold_nugget,0.05
minecraft:iron_nugget,0.05
minecraft:diamond,0.01
aoa3:runium_chunk,0.1
aoa3:holly_top_seeds,0.1
contenttweaker:golem_core,0.1
draconicevolution:dragon_heart,0.01
minecraft:nether_star,0.01
contenttweaker:dragon_egg_omelette,0.1
>
# Customize drop rates of the items which ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:beetroot_seeds,0.15], [minecraft:wheat_seeds,0.15,2], [minecraft:melon_seeds,0.15], [minecraft:pumpkin_seeds,0.15], [minecraft:gold_nugget,0.1,2], [minecraft:iron_nugget,0.1,2]]
S:"loot table for ravens" <
minecraft:beetroot_seeds,0.15
minecraft:wheat_seeds,0.15,2
minecraft:melon_seeds,0.15
minecraft:pumpkin_seeds,0.15
minecraft:gold_nugget,0.1,2
minecraft:iron_nugget,0.1,2
>
# Customize drop rates of the items which seagulls can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:fish@0,0.15], [minecraft:fish@2,0.15]]
S:"loot table for seagulls" <
minecraft:fish@0,0.15
minecraft:fish@2,0.15
>
# Customize drop rates of the items which spectral ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:gold_nugget,0.15,3], [minecraft:iron_nugget,0.15,3]]
S:"loot table for spectral ravens" <
minecraft:gold_nugget,0.15,3
minecraft:iron_nugget,0.15,3
>
# Ability cooldown of Midnight Mourne [1-10000]
I:"midnight mourne cooldown"=60
# All mobs are only allowed to spawn in these dimensions' IDs
I:"mob spawn allow dimensions" <
0
-1
1
>
# Customize the banlist for which mobs that intestines shouldn't drop from. Ex. "minecraft:slime" or "mod_lavacow:vespa" [default: [minecraft:blaze], [minecraft:slime], [minecraft:magma_cube], [minecraft:ender_dragon], [minecraft:wither], [minecraft:skeleton], [minecraft:stray], [minecraft:chicken], [minecraft:squid], [minecraft:snow_golem], [minecraft:iron_golem], [minecraft:skeleton_horse], [minecraft:enderman], [minecraft:silverfish], [minecraft:endermite], [minecraft:shulker], [mod_lavacow:sludgelord], [mod_lavacow:lilsludge], [mod_lavacow:scarecrow], [mod_lavacow:parasite], [mod_lavacow:ghostray], [mod_lavacow:banshee], [mod_lavacow:avaton], [mod_lavacow:forsaken], [mod_lavacow:skeletonking], [mod_lavacow:cactoid], [mod_lavacow:cactyrant]]
S:"mobs that intestine should not drop from" <
minecraft:blaze
minecraft:slime
minecraft:skeleton
>
# Set the fire damage reduction of Molten Heart to X% [0-10000]
I:"molten heart damage reduction"=20
# Ability cooldown of "Pestilence" [1-10000]
I:"pestilence cooldown"=60
# Should Piranha and Swarmer attack innocent animals [false/true]
B:"piranha attacks animals"=true
# Add additional content that works with Quark. [false/true]
B:"quark compatibility"=true
# Customize the Spawn list for the Dreamcatcher. Ex. "mod_lavacow:foglet,40,1,2" or "mod_lavacow:vespa,20,1,1" [default: [mod_lavacow:foglet,40,1,2], [mod_lavacow:undeadswine,20,1,1], [mod_lavacow:ithaqua,20,1,1], [mod_lavacow:sludgelord,20,1,1], [mod_lavacow:vespa,20,1,1], [mod_lavacow:scarecrow,20,1,1], [mod_lavacow:boneworm,20,1,1], [mod_lavacow:pingu,40,4,8], [mod_lavacow:undertaker,20,1,1], [mod_lavacow:banshee,20,1,1], [mod_lavacow:avaton,20,1,1]]
S:"spawn list for dreamcatcher" <
mod_lavacow:foglet,40,1,2
mod_lavacow:undeadswine,20,1,1
mod_lavacow:ithaqua,20,1,1
mod_lavacow:sludgelord,20,1,1
mod_lavacow:vespa,20,1,1
mod_lavacow:scarecrow,20,1,1
mod_lavacow:boneworm,20,1,1
mod_lavacow:pingu,40,4,8
mod_lavacow:undertaker,20,1,1
mod_lavacow:banshee,20,1,1
mod_lavacow:avaton,20,1,1
>
# Entities summoned by other mobs die when their summoner dies. [false/true]
B:"suicidal minion"=true
# Mobs in this mod will not burn under daylight. [false/true]
B:"sunscreen mode"=false
# Adding new materials to Tinkers Construct. [false/true]
B:"tinkers compatibility"=true
}
"ghost ray" {
# Set the spawn rate of Ghost Ray in the End dimension [0-100]
I:"ghost ray end dimension spawn rate"=4
# Maximum Ghost Ray health [1-1000]
D:"ghost ray health"=20.0
# Set the height limit to X blocks above the ground for Ghost Rays, 0 = Infinite [0-100]
I:"ghost ray height limit"=48
# Should Ghost Rays spawn at the middle end island where the dragon is located [false/true]
B:"ghost ray middle end island spawn"=false
# Set the spawn rate of Ghost Ray [0-100]
I:"ghost ray spawn rate"=0
}
glowshroom {
# Generate Glowshroom in the overworld [false/true]
B:"glowshroom generation"=true
# Set the spawn rate of Glowshroom [0-100]
I:"glowshroom spawn rate"=20
# Set the spread rate of Glowshroom [0-100]
I:"glowshroom spread rate"=100
}
ithaqua {
# Ithaqua strength [1-1000]
D:"ithaqua attack"=8.0
# Should Ithaqua attack innocent animals [false/true]
B:"ithaqua attacks animals"=true
# Maximum Ithaqua health [1-1000]
D:"ithaqua health"=60.0
# Set the spawn rate of Ithaqua [0-10000]
I:"ithaqua spawn rate"=15
}
"lil'sludge" {
# Lil'Sludge strength [1-1000]
D:"lil'sludge attack"=3.0
# Maximum Lil'Sludge health [1-1000]
D:"lil'sludge health"=20.0
# Lil'Sludge lifespan [1-10000]
I:"lil'sludge lifespan"=60
}
mimicrab {
# Mimicrab strength [1-1000]
D:"mimicrab attack"=8.0
# Maximum Mimicrab health [1-1000]
D:"mimicrab health"=30.0
# Set the spawn rate of Mimicrab [0-10000]
I:"mimicrab spawn rate"=0
# Set the spawn rate of Mimicrab near player death [0-1000]
I:"mimicrab spawn rate near player death"=0
}
moogma {
# Maximum Moogma health [1-1000]
D:"moogma health"=10.0
# Should lava buckets be obtainable from Moogma [false/true]
B:"moogma lava source"=true
# Set the spawn rate of Moogma [0-10000]
I:"moogma spawn rate"=0
}
mummy {
# Mummy strength [1-1000]
D:"mummy attack"=4.0
# Maximum Mummy health [1-1000]
D:"mummy health"=24.0
# Set the spawn rate of Mummy [0-10000]
I:"mummy spawn rate"=100
}
mycosis {
# Mycosis strength [1-1000]
D:"mycosis attack"=3.0
# Maximum Mycosis health [1-1000]
D:"mycosis health"=20.0
# Set the spawn rate of Mycosis [0-10000]
I:"mycosis spawn rate"=40
}
osvermis {
# OsVermis strength [1-1000]
D:"boneworm attack"=8.0
# Maximum OsVermis health [1-1000]
D:"boneworm health"=200.0
# Set the spawn rate of OsVermis [0-100]
I:"boneworm spawn rate"=20
}
parasite {
# Allow Parasite to spawn from listed mob. Ex. "minecraft:zombie" or "mod_lavacow:zombiefrozen" [default: [minecraft:zombie], [minecraft:husk], [mod_lavacow:zombiefrozen], [mod_lavacow:zombiemushroom], [mod_lavacow:unburied], [mod_lavacow:mummy]]
S:"available host for parasite" <
minecraft:zombie
minecraft:husk
mod_lavacow:zombiefrozen
mod_lavacow:zombiemushroom
mod_lavacow:unburied
mod_lavacow:mummy
>
# Parasite strength [1-1000]
D:"parasite attack"=1.0
# Parasite will attack their target by attaching on them [false/true]
B:"parasite attacks by attaching onto target"=true
# Should Parasite attack ALL livings [false/true]
B:"parasite attacks everything"=false
# Rate of spawning Parasite when destroying sand blocks in the desert [0-100]
I:"parasite from sand blocks"=2
# Maximum Parasite health [1-1000]
D:"parasite health"=6.0
# The amount of seconds before Parasites naturally die or form into cocoons
I:"parasite lifespan"=16
# You can pick up Parasites by right clicking them with an empty main hand while sneaking [false/true]
B:"parasite pickup"=true
# Set the spawn rate of Parasite [0-100]
I:"parasite spawn rate"=10
}
penghoul {
# Penghoul strength [1-1000]
D:"penghoul attack"=3.0
# Should Penghoul drop extra shattered ice while their ice armor is breaking [false/true]
B:"penghoul extra ice"=false
# Maximum Penghoul health [1-1000]
D:"penghoul health"=10.0
# Set the spawn rate of Penghoul [0-100]
I:"penghoul spawn rate"=20
}
piranha {
# Piranha strength [1-1000]
D:"piranha attack"=1.0
# Maximum Piranha health [1-1000]
D:"piranha health"=3.0
# Set the spawn rate of Piranha [0-100]
I:"piranha spawn rate"=80
}
ptera {
# Ptera strength [1-1000]
D:"ptera attack"=3.0
# Maximum Ptera health [1-1000]
D:"ptera health"=10.0
# Set the height limit to X blocks above the ground for Pteras, 0 = Infinite [0-100]
I:"ptera height limit"=16
# Set the spawn rate of Ptera [0-10000]
I:"ptera spawn rate"=0
}
raven {
# Maximum Raven health [1-1000]
D:"raven health"=6.0
# Should tamed Raven perch on owner's head [false/true]
B:"raven perching"=true
# Should perching Raven slow down owner's falling speed [false/true]
B:"raven slow down falling"=true
# Set the spawn rate of Raven [0-10000]
I:"raven spawn rate"=0
}
salamander {
# Salamander strength [1-1000]
D:"salamander attack"=8.0
# Maximum Salamander health [1-1000]
D:"salamander health"=300.0
# Set the spawn rate of Salamander [0-10000]
I:"salamander spawn rate"=30
}
scarecrow {
# Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100]
I:"plague doctor scarecrow spawn rate"=30
# Scarecrow strength [1-1000]
D:"scarecrow attack"=8.0
# Maximum Scarecrow health [1-1000]
D:"scarecrow health"=90.0
# Set the spawn rate of Scarecrow [0-100]
I:"scarecrow spawn rate"=15
}
"skeleton king" {
# Skeleton King strength [1-1000]
D:"skeleton king attack"=16.0
# Maximum Skeleton King health [1-1000]
D:"skeleton king health"=360.0
# Should Skeleton King drop its loots inside a chest [false/true]
B:"skeleton king loot in chest"=true
# Should Skeleton King be summoned with the crown [false/true]
B:"skeleton king summon"=true
}
"sludge lord" {
# Sludge Lord strength [1-1000]
D:"sludge lord attack"=10.0
# Maximum Sludge Lord health [1-1000]
D:"sludge lord health"=400.0
# Set the spawn rate of Sludge Lord [0-10000]
I:"sludge lord spawn rate"=15
# Set the cooldown of summoning Lil'Sludge [0-100]
I:"sludge lord summon cooldown"=17
# Set the max number of Lil'Sludge summoned [0-100]
I:"sludge lord summon max"=8
# Set the number of Lil'Sludge summoned per cast [0-100]
I:"sludge lord summon number"=3
}
swarmer {
# Swarmer strength [1-1000]
D:"swarmer attack"=1.0
# Maximum Swarmer health [1-1000]
D:"swarmer health"=8.0
# Set the spawn rate of Swarmer [0-100]
I:"swarmer spawn rate"=40
}
unburied {
# Unburied strength [1-1000]
D:"unburied attack"=3.0
# Maximum Unburied health [1-1000]
D:"unburied health"=20.0
# Unburied lifespan [1-10000]
I:"unburied lifespan"=20
}
"undead swine" {
# Undead Swine strength [1-1000]
D:"undeadswine attack"=4.0
# Maximum Undead Swine health [1-1000]
D:"undeadswine health"=50.0
# Set the spawn rate of Undead swine [0-10000]
I:"undeadswine spawn rate"=15
}
undertaker {
# Undertaker strength [1-1000]
D:"undertaker attack"=6.0
# Maximum Undertaker health [1-1000]
D:"undertaker health"=40.0
# Set the spawn rate of Undertaker [0-100]
I:"undertaker spawn rate"=8
# Set the cooldown of summoning Unburied [0-100]
I:"undertaker summon cooldown"=15
# Set the max number of Unburied summoned [0-100]
I:"undertaker summon max"=4
# Set the number of Unburied summoned per cast [0-100]
I:"undertaker summon number"=4
}
vespa {
# Vespa strength [1-1000]
D:"vespa attack"=5.0
# Maximum Vespa health [1-1000]
D:"vespa health"=20.0
# Set the height limit to X blocks above the ground for Vespas, 0 = Infinite [0-100]
I:"vespa height limit"=16
# Set the spawn rate of Vespa [0-100]
I:"vespa spawn rate"=20
}
weta {
# Weta strength [1-1000]
D:"weta attack"=1.0
# Maximum Weta health [1-1000]
D:"weta health"=12.0
# Set the spawn rate of Weta [0-100]
I:"weta spawn rate"=30
}