749 lines
26 KiB
Plaintext
749 lines
26 KiB
Plaintext
# Configuration file
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general {
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"bugfixes: blocks" {
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# Fixes inconsistent delays of comparators to prevent redstone timing issues
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B:"Comparator Timing"=true
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# Slims down the hopper bounding box for easier access of nearby blocks
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B:"Hopper Bounding Box"=true
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# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
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# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
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B:"Hopper Insert Safety Check"=true
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# Prevents voiding held items when right + left clicking on an item frame simultaneously
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B:"Item Frame Void"=true
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# Disables climbing movement when flying
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B:"Ladder Flying Slowdown"=true
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# Avoids the need for multiple mining attempts by sending additional movement packets
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B:"Mining Glitch"=true
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# Properly saves the last state of pistons to tags
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B:"Piston Progress"=true
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"block overlay" {
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# Fixes x-ray when standing in non-suffocating blocks
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B:"[1] Block Overlay Toggle"=true
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# Excludes blocks from the block overlay bugfix
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# Syntax: modid:block
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S:"[2] Blacklist" <
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>
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# Includes blocks in the block overlay bugfix
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# Syntax: modid:block
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S:"[3] Whitelist" <
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>
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}
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}
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"bugfixes: entities" {
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# Fixes entities glitching through the bottom of boats
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B:"Boat Riding Offset"=true
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# Fixes corrupted entities exceeding the allowed death time
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B:"Death Time"=true
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# Fixes lag caused by dead entities by sending additional packets when the player is not alive
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B:"Destroy Entity Packets"=true
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# Fixes missing player states when changing dimensions by sending additional packets
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B:"Dimension Change Player States"=true
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# Fixes item dupes when players are dropping items and disconnecting
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B:"Disconnect Dupe"=true
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation
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B:"Entity Bounding Box"=true
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# Fixes entity motion desyncs most notable with arrows and thrown items
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B:"Entity Desync"=true
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# Prevents corruption of entities caused by invalid health or damage values
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B:"Entity NaN Values"=true
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# Pushes entities out of blocks when growing up to prevent suffocation
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B:"Entity Suffocation"=true
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
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B:"Entity Tracker"=true
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# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
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B:"Entity UUID"=true
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# Saves increased player health to tags
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B:"Max Player Health"=true
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# Fixes saturation depleting in peaceful mode
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B:"Player Saturation"=true
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# Fixes skeletons not looking at their targets when strafing
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B:"Skeleton Aim"=true
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# Returns missing hoods to villager mantles
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B:"Villager Mantle Hoods"=true
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}
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"bugfixes: misc" {
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# Prevents fire projectiles burning entities when blocking with shields
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B:"Block Fire"=true
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# Fixes entity and particle rendering issues by enabling depth buffer writing
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B:"Depth Mask"=true
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# Fixes slow background startup edge case caused by checking tooltips during the loading process
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B:"Faster Background Startup"=false
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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# Replaces the help command, sorts and reports broken commands
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B:"Help Command"=true
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# Prevents various crashes with Turkish locale
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B:"Locale Crash"=true
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"model gap" {
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# Fixes transparent gaps in all 3D models of blocks and items
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B:"[1] Model Gap Toggle"=true
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# Quad X/Y offset
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# Moves the quad toward the center of the item
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# Use to hide gaps, keep as close to 0 as possible
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D:"[2] Recess Value"=0.007
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# Quad expansion increment
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# Enlarges each quad
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# Use to hide gaps, keep as close to 0 as possible
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D:"[3] Expansion Value"=0.008
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}
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}
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"bugfixes: world" {
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# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
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B:"Chunk Saving"=true
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# Keeps the order of tile entities on chunk load
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B:"Tile Entity Update Order"=true
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}
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debug {
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# Disables config resets on mod updates
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# Please note that you will face duplicate/invalid config settings
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B:"Bypass Config Versioning"=false
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# For those who live life on the edge, may or may not include Jons
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B:"Bypass Incompatibility Warnings"=false
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# Version number of the config file
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# Do not touch!
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S:"Config Version"=1.12.2-1.4.1
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# Enables debug logging
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B:"Debug Logging"=false
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# Enables a screen displaying incompatible mods on game load
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B:"Obsolete Mods Screen"=true
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# Prints the time the game needed to launch to the log
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B:"Show Loading Time"=true
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}
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"mod integration" {
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"biomes o' plenty" {
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# Fixes rapid inflection of regeneration effects in hot spring water
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B:"Hot Spring Water"=true
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}
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botania {
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# Enables the Botania Garden of Glass skybox for custom dimensions
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# Abides by Botania's 'enableFancySkybox' config option
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# Example: 43
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I:"Fancy Skybox" <
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>
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}
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"epic siege mod" {
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# Disables leftover debug logging inside the digger AI of the beta builds
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B:"Disable Digger AI Debug"=true
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}
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forestry {
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# Adds custom emerald to germling trades to the arborist villager
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# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
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# level Level when this trade becomes available (how much trading needs to be done)
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# emeralds_min Lower random limit for emeralds
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# emeralds_max Upper random limit for emeralds
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# germlings_min Lower random limit for germlings
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# germlings_max Upper random limit for germlings
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# type Type of germling, can be either pollen or sapling
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# complexity_min Lower limit of allele complexity
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# complexity_max Upper limit of allele complexity
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#
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# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
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# 5;10;40;1;1;sapling;6;10
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S:"Arborist Villager Trades" <
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>
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# Disables damage caused by bees bypassing player armor
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B:"Disable Bee Damage Armor Bypass"=true
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}
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"mo' creatures" {
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# Adds support for modded biome spawns
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# Syntax: modid;name;key;tag;filename
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# modid Mod ID required for this to be added
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# name Mod name
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# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
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# tag Short tag for logs
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# filename Filename to use for the generated config
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S:"Custom Modded Biomes" <
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pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
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traverse;traverse;traverse;TRAV;Traverse.cfg
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dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
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>
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}
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"storage drawers" {
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# Fixes voiding of items when nearing full capacity
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# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
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# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
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B:"Item Handlers"=true
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# Approximate range in blocks at which drawers render contained items
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# 0 for default unlimited range
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I:"Render Range"=0
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}
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thaumcraft {
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# Adds particles to firebats similar to legacy versions
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B:"Firebat Particles"=true
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# Stops the thaumometer from bobbing rapidly when using it to scan objects
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B:"Stable Thaumometer"=true
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# Increases particle size of wisps similar to legacy versions
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B:"Wisp Particles"=true
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}
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"tinkers' construct" {
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# Excludes gaseous fluids from being transferable via faucets
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B:"Gaseous Fluids"=false
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# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
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B:"Offhand Shuriken"=true
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# Caches all ore dictionary smelting recipes to speed up game loading
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B:"Ore Dictionary Cache"=true
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# Despawns unbreakable projectiles faster to improve framerates
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B:"Projectile Despawning"=true
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}
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}
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"tweaks: blocks" {
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# Replaces bed obstruction checks with an improved version
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B:"Bed Obstruction Replacement"=true
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# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
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B:"Better Harvest"=false
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# Determines how tall cacti can grow
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I:"Cactus Size"=3
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# Makes leaves decay faster when trees are chopped
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B:"Fast Leaf Decay"=true
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# Allows the player to jump over fences and walls
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B:"Fence/Wall Jump"=true
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# Prevents placing of liquid source blocks in the world
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B:"Hardcore Buckets"=false
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# Determines how tall sugar cane can grow
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I:"Sugar Cane Size"=3
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"better placement" {
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# Removes the delay between placing blocks
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B:"[1] Better Placement Toggle"=false
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# If the cursor must be moved to a new location before placing another block
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B:"[2] Force New Location"=true
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# Only affects block placement in creative mode
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B:"[3] Creative Mode Only"=false
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}
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"breakable bedrock" {
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# Allows customizable mining of bedrock
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B:"[1] Breakable Bedrock Toggle"=false
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# List of tools concerning mining bedrock
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# If empty, allows every tool to be used
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# Syntax: modid:tool
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S:"[2] Tool List" <
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>
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# Blacklist Mode: Tools which can't mine bedrock, others can
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# Whitelist Mode: Tools which can mine bedrock, others can't
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[3] List Mode"=BLACKLIST
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}
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"finite water" {
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# Prevents creation of infinite water sources
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B:"[1] Finite Water Toggle"=false
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# Allows creation of infinite water sources in ocean and river biomes
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B:"[2] Allow Water Biomes"=true
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# Inclusive minimum altitude at which water is infinite
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I:"[3] Minimum Altitude"=0
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# Inclusive maximum altitude at which water is infinite
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I:"[4] Maximum Altitude"=63
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}
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}
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"tweaks: entities" {
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# Removes entity AI for improved server performance
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B:"AI Removal"=false
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# Replaces entity AI for improved server performance
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B:"AI Replacement"=true
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# Replaces auto jump with an increased step height
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B:"Auto Jump Replacement"=true
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# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
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B:"Better Ignition"=true
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# Replaces deadly creeper explosions with delightful confetti
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B:"Creeper Confetti"=false
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# Disables skipping night by using a bed while making it still able to set spawn
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B:"Disable Sleeping"=false
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# Lets husks and strays spawn underground like regular zombies and skeletons
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B:"Husk & Stray Spawning"=true
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# Mobs carrying picked up items will drop their equipment and despawn properly
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B:"Mob Despawn Improvement"=true
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# Stops horses wandering around when saddled
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B:"No Saddled Wandering"=true
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attributes {
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# Sets custom ranges for entity attributes
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B:"[01] Attributes Toggle"=true
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D:"[02] Max Health Min"=-65536.0
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D:"[03] Max Health Max"=65536.0
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D:"[04] Follow Range Min"=-65536.0
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D:"[05] Follow Range Max"=65536.0
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D:"[06] Knockback Resistance Min"=-65536.0
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D:"[07] Knockback Resistance Max"=65536.0
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D:"[08] Movement Speed Min"=-65536.0
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D:"[09] Movement Speed Max"=65536.0
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D:"[10] Flying Speed Min"=-65536.0
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D:"[11] Flying Speed Max"=65536.0
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D:"[12] Attack Damage Min"=-65536.0
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D:"[13] Attack Damage Max"=65536.0
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D:"[14] Attack Speed Min"=-65536.0
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D:"[15] Attack Speed Max"=65536.0
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D:"[16] Armor Min"=-65536.0
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D:"[17] Armor Max"=65536.0
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D:"[18] Armor Toughness Min"=-65536.0
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D:"[19] Armor Toughness Max"=65536.0
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D:"[20] Luck Min"=-65536.0
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D:"[21] Luck Max"=65536.0
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}
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"better burning" {
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# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
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B:"[1] Cooked Items"=true
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# If entities have fire resistance, they get extinguished right away when on fire
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B:"[2] Extinguishing"=true
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# Prevents the fire animation overlay from being displayed when the player is immune to fire
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B:"[3] Fire Overlay"=true
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# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
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B:"[4] Flaming Arrows"=true
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# Allows fire to spread from entity to entity (30% chance * regional difficulty)
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B:"[5] Spreading Fire"=true
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}
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"easy breeding" {
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# Enables easy breeding of animals by tossing food on the ground
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B:"[1] Easy Breeding Toggle"=false
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# Determines the distance for animals to search for food
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D:"[2] Search Distance"=10.0
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}
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"collision damage" {
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# Applies horizontal collision damage to the player akin to elytra collision
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B:"[1] Collision Damage Toggle"=false
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# The damage factor that gets multiplied with the player speed
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# Vanilla default for elytra damage is 10
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I:"[2] Damage Factor"=10
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}
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"no golems" {
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# Disables the manual creation of iron golems
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B:"[1] Iron Golem Toggle"=false
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# Disables the manual creation of snow golems
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B:"[2] Snow Golem Toggle"=false
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# Disables the manual creation of withers
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B:"[3] Wither Toggle"=false
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}
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"player speed" {
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# Enables the modification of base and maximum player speeds
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B:"[1] Player Speed Toggle"=false
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# Determines the player's base walk speed
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D:"[2] Walk Speed"=0.1
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# Determines the player's base fly speed
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D:"[3] Fly Speed"=0.05
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# Determines the player's maximum speed
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# Increase if you get the infamous 'Player moved too quickly' messages
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D:"[4] Max Speed"=100.0
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# Determines the player's maximum speed when flying with elytra
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# Increase if you get the infamous 'Player moved too quickly' messages
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D:"[5] Max Elytra Speed"=300.0
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# Determines the player's maximum speed when riding a vehicle or mount
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# Increase if you get the infamous 'Player moved too quickly' messages
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D:"[6] Max Vehicle Speed"=100.0
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}
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"water fall damage" {
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# Re-implements an improved version of pre-1.4 fall damage in water
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B:"[1] Water Fall Damage Toggle"=false
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# How much fall damage gets reduced by water per tick
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D:"[2] Damage Reduction"=2.0
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}
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}
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"tweaks: items" {
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# Switches the selected hotbar slot to a proper tool if required
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B:"Auto Switch Tools"=false
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# Bows enchanted with Infinity no longer require arrows
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B:"Bow Infinity"=true
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# Disables the 1.9 combat update attack cooldown
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B:"No Attack Cooldown"=false
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# Enables one-time ignition of entities by hitting them with a torch
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B:"Super Hot Torch"=false
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# Sets the amount of experience spawned by bottles o' enchanting
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# -1 for vanilla default
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I:"XP Bottle Amount"=-1
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"item entities" {
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# Enables the modification of item entity properties
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B:"[01] Item Entities Toggle"=true
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# Adds physical aspects such as collision boxes to item entities
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B:"[02] Physics"=false
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# Item entities can be picked up automatically
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# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
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B:"[03] Automatic Pickup"=true
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# Item entities can only be picked up when sneaking
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B:"[04] Sneaking Pickup"=false
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# Tools which enable picking up items automatically
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# Example -> minecraft:bucket
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S:"[05] Collection Tool" <
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>
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# Determines the delay in ticks until item entities can be picked up
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# -1 for vanilla default
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I:"[06] Pickup Delay"=-1
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# Determines the time in ticks until item entities get despawned
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# -1 for vanilla default
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I:"[07] Lifespan"=-1
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# Stops combination of item entities
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B:"[08] No Combination"=false
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# Stops combination of item entities if their maximum stack size is reached
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B:"[09] Smart Combination"=true
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# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
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# Depends on the Smart Combination toggle
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D:"[10] Smart Combination Radius"=2.0
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# Allows dropped items to also check above and below them for combination
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# Depends on the Smart Combination toggle
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B:"[11] Smart Combination Y-Axis Check"=true
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# Enables the rotation effect
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B:"[12] Rotation"=true
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# Enables the bobbing effect
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B:"[13] Bobbing"=true
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}
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mending {
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# Implements modern mending behavior to only repair damaged equipment with XP
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B:"[1] Mending Toggle"=true
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# Determines the amount of durability mending will repair, on average, per point of experience
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D:"[2] Ratio"=2.0
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# Repairs damaged items from the entire inventory with XP
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B:"[3] Overpowered"=false
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}
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"shield parry" {
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# Allows parrying of projectiles with shields
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B:"[1] Shield Parry Toggle"=false
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# Determines the amount of time an arrow can be parried after raising the shield
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# Measured in ticks
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I:"[2] Arrow Time Window"=40
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# Determines the amount of time a fireball can be parried after raising the shield
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# Measured in ticks
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I:"[3] Fireball Time Window"=40
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|
|
|
# Determines the amount of time a throwable can be parried after raising the shield
|
|
# Measured in ticks
|
|
I:"[4] Throwable Time Window"=40
|
|
|
|
# Adds the Rebound enchantment for extended parry time windows
|
|
B:"[5] Rebound Enchantment"=true
|
|
|
|
# Makes the Rebound enchantment exclusive to enchanted books as loot
|
|
B:"[6] Rebound Treasure Enchantment"=false
|
|
|
|
# Maximum enchantment level for the Rebound enchantment
|
|
I:"[7] Rebound Max Level"=5
|
|
|
|
# Multiplier for the parry time windows
|
|
D:"[8] Rebound Multiplier"=0.25
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: misc" {
|
|
# Restores feature to tilt the camera when damaged
|
|
B:"Damage Tilt"=true
|
|
|
|
# Disables the narrator functionality entirely
|
|
B:"Disable Narrator"=true
|
|
|
|
# Re-implements parallax rendering of the end portal from 1.10 and older
|
|
B:"End Portal Parallax"=true
|
|
|
|
# Lets background music play continuously without delays
|
|
B:"Infinite Music"=false
|
|
|
|
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
|
# 0 for vanilla default
|
|
I:"Linear XP Amount"=0
|
|
|
|
# Disables the flashing of skybox and ground brightness on lightning strikes
|
|
B:"No Lightning Flash"=false
|
|
|
|
# Disables the flashing effect when the night vision potion effect is about to run out
|
|
B:"No Night Vision Flash"=false
|
|
|
|
# Disables the inventory shift when potion effects are active
|
|
B:"No Potion Shift"=true
|
|
|
|
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
|
B:"No Redstone Lighting"=false
|
|
|
|
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
|
B:"Offhand Improvement"=true
|
|
|
|
# Removes the redundant Minecraft Realms button from the main menu
|
|
B:"Remove Realms Button"=true
|
|
|
|
# Removes the recipe book button from GUIs
|
|
B:"Remove Recipe Book"=false
|
|
|
|
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
|
|
B:"Remove Snooper"=true
|
|
|
|
# Skips the credits screen after the player goes through the end podium portal
|
|
B:"Skip Credits"=false
|
|
|
|
# Suppresses in-game tutorial hint tabs in the right-hand corner
|
|
B:"Suppress Tutorial Hints"=true
|
|
|
|
# Adds a button to the pause menu to toggle cheats
|
|
B:"Toggle Cheats Button"=true
|
|
|
|
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
|
B:"Uncap FPS"=true
|
|
|
|
"incurable potions" {
|
|
# Determines if potion effects are curable with curative items like buckets of milk
|
|
B:"[1] Incurable Potions Toggle"=true
|
|
|
|
# Syntax: modid:potioneffect
|
|
S:"[2] Potion Effect List" <
|
|
>
|
|
|
|
# Blacklist Mode: Potion effects incurable by curative items, others are curable
|
|
# Whitelist Mode: Potion effects curable by curative items, others are incurable
|
|
# Valid values:
|
|
# WHITELIST
|
|
# BLACKLIST
|
|
S:"[3] List Mode"=BLACKLIST
|
|
}
|
|
|
|
"load sounds" {
|
|
# Play load sound on...
|
|
# Valid values:
|
|
# NOTHING
|
|
# MINECRAFT
|
|
# WORLD
|
|
# MINECRAFT_AND_WORLD
|
|
S:"[1] Mode"=NOTHING
|
|
|
|
# Sounds to play when Minecraft is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[2] Minecraft Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
|
|
# Sounds to play when the world is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[3] World Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
}
|
|
|
|
"rally health" {
|
|
# Adds Bloodborne's Rally system to Minecraft
|
|
# Regain lost health when attacking back within the risk time
|
|
B:"[1] Rally Health Toggle"=false
|
|
|
|
# Determines the risk time in ticks
|
|
I:"[2] Risk Time"=60
|
|
|
|
# Determines the chance to regain health in percent
|
|
I:"[3] Heal Chance"=80
|
|
|
|
# Plays an indication sound effect when health is regained
|
|
B:"[4] Indication Sound"=false
|
|
}
|
|
|
|
"smooth scrolling" {
|
|
# Adds smooth scrolling to in-game lists
|
|
B:"[1] Smooth Scrolling Toggle"=true
|
|
D:"[2] Bounce Back Multiplier"=0.24
|
|
I:"[3] Scroll Duration"=600
|
|
D:"[4] Scroll Step"=19.0
|
|
}
|
|
|
|
"swing through grass" {
|
|
# Allows hitting entities through grass instead of breaking it
|
|
B:"[1] Swing Through Grass Toggle"=true
|
|
|
|
# Excludes blocks from the swing through grass tweak
|
|
# Syntax: modid:block
|
|
S:"[2] Blacklist" <
|
|
>
|
|
|
|
# Includes blocks in the swing through grass tweak
|
|
# Syntax: modid:block
|
|
S:"[3] Whitelist" <
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: performance" {
|
|
# Improves model load times by checking if an animated model exists before trying to load it
|
|
B:"Check Animated Models"=true
|
|
|
|
# Adds an IRecipe cache to improve recipe performance in larger modpacks
|
|
B:"Crafting Cache"=true
|
|
|
|
# Improves loading times by removing debug code for missing sounds and subtitles
|
|
B:"Disable Audio Debug"=true
|
|
|
|
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
|
B:"Fast Dye Blending"=true
|
|
|
|
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
|
|
B:"Fast Prefix Checking"=true
|
|
|
|
# Skips initial world chunk loading & garbage collection to speed up world loading
|
|
B:"Fast World Loading"=true
|
|
}
|
|
|
|
"tweaks: world" {
|
|
# Replaces stronghold generation with a safer variant
|
|
B:"Stronghold Replacement"=true
|
|
|
|
# Tidies newly generated chunks by removing scattered item entities
|
|
B:"Tidy Chunk"=false
|
|
|
|
"chunk gen limit" {
|
|
# Limits maximum chunk generation per tick for improved server performance
|
|
B:"[1] Chunk Gen Limit Toggle"=false
|
|
|
|
# Maximum chunks to generate per tick per dimension
|
|
I:"[2] Ticks"=2
|
|
|
|
# Maximum time in ms to spend generating chunks per tick per dimension
|
|
I:"[3] Time"=5
|
|
}
|
|
|
|
"dimension unload" {
|
|
# Unloads dimensions not in use to free up resources
|
|
B:"[1] Dimension Unload Toggle"=true
|
|
|
|
# Time (in ticks) to wait before checking dimensions
|
|
I:"[2] Interval"=600
|
|
|
|
# List of dimensions which should not be unloaded
|
|
# Can be dimension name or ID
|
|
# Uses regular expressions
|
|
S:"[3] Blacklist" <
|
|
0
|
|
overworld
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|