3939 lines
249 KiB
Plaintext
3939 lines
249 KiB
Plaintext
#reloadable
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<contenttweaker:tabula_rasa>.addTooltip(format.red("未完成"));
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<contenttweaker:tabula_rasa>.addTooltip(format.green("可重复使用"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkAqua("获取:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" 获取方式"));
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<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" 合金比例 XYZ"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkAqua("谜题:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" 谜题提示"));
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<contenttweaker:tabula_rasa>.addTooltip(format.gold("用法:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 你应该自动化我"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 右击我"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 世界难度变高了一些……"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 使用链接工具为我供能"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 背包:布拉布拉"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 飞行:阿巴阿巴"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 召唤石"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 献给肉丸人的贡物"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 理序主之盾"));
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<contenttweaker:tabula_rasa>.addTooltip(format.gold("提示:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 可施加超限附魔"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" 实用提示"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkRed("警告:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.red(" 如果xxx,可能会导致崩溃"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkRed("注意:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.red(" 确保拥有充足魔力"));
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<contenttweaker:tabula_rasa>.addTooltip(format.white("------------------"));
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<contenttweaker:tabula_rasa>.addTooltip(format.green("致谢和梗"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.darkRed("注意:"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" 这是一个占位方块,代表装有食人魔金属或其升级的裂变容器"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" "));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" 对于单片层设计,应按如下方式配置:"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" "));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" 对于多片层设计,应按如下方式配置:"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" - 燃料流向下一片层的一面设为'燃料分配'"));
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<contenttweaker:ogerite_vital_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:polonium_vessel>.addTooltip(format.darkRed("注意:"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" 这是一个占位方块,代表装有钋的裂变容器"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" "));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" 对于单片层设计,应按如下方式配置:"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" "));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" 对于多片层设计,应按如下方式配置:"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" - 燃料流向下一片层的一面设为'燃料分配'"));
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<contenttweaker:polonium_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.darkRed("注意:"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" 这是一个占位方块,代表装有不洁放射性混浆的裂变容器"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" "));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" 对于单片层设计,应按如下方式配置:"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" "));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" 对于多片层设计,应按如下方式配置:"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" - 燃料流向下一片层的一面设为'燃料分配'"));
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<contenttweaker:radioactive_mix_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.darkRed("注意:"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" 这是一个占位方块,代表装有附灵星能液的裂变容器"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" "));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" 对于单片层设计,应按如下方式配置:"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" "));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" 对于多片层设计,应按如下方式配置:"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" - 燃料输入(以及钠钾流体输出)的一面设为'默认'"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" - 燃料流向下一片层的一面设为'燃料分配'"));
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<contenttweaker:pssessed_starlight_vessel>.addTooltip(format.red(" - 燃料输出(以及钠钾流体输入)的一面设为'枯竭输出'"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.darkRed("注意:"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" 这是一个占位物品,代表一种用于产出光精界淋巴液的熔盐反应堆内部结构的安全搭建方式"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" 该物品拥有三种多方块结构预览配方"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" 1. 反应堆内部单片层的方块布局,最多可重复延伸14层"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" 2. 每个容器和加热器中应放置的流体"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" 3. 较长设计的示例"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" 工作原理如下:"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" - 钠钾流体与燃料流向相反:"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" * 不同类型的钠钾流体从紫色面进入冷却剂加热器"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" * 不同类型的热钠钾流体从红色面离开冷却剂加热器"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" * 燃料(如食人魔金属等)从红色面进入裂变容器"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" * 光精界淋巴液从紫色面离开裂变容器"));
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<contenttweaker:safe_lymph_of_pixonia>.addTooltip(format.red(" - 如果设计超过单片层,只有两端最外侧的片层使用'耗尽输出'和'热冷却液输出',所有其他片层使用'冷却液分配'和'燃料分配'"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.gold("用法:"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" 可变尺寸的多方块结构,外部结构需满足以下条件(见预览):"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" - 控制器需位于某一面"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" - 各面可由熔盐反应堆外壳或熔盐反应堆玻璃构成"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" - 棱边必须为熔盐反应堆框架"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" - 流体输入输出的位置使用熔盐反应堆出入口"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" 反应堆内部由熔盐裂变容器和冷却剂加热器组成"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.gold("提示:"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" JEI中显示有每种燃料的安全熔盐反应堆设计的多方块预览"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" 这些预览展示的是单个片层,该片层最多可重复延伸14层"));
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<nuclearcraft:salt_fission_vent>.addTooltip(format.yellow(" 预览中的方块是流经容器和冷却剂加热器的流体的占位方块"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.gold("用法:"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" 可变尺寸的多方块结构,外部结构需满足以下条件(见预览):"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" - 控制器需位于某一面"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" - 各面可由熔盐反应堆外壳或熔盐反应堆玻璃构成"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" - 棱边必须为熔盐反应堆框架"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" - 流体输入输出的位置使用熔盐反应堆出入口"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" 反应堆内部由熔盐裂变容器和冷却剂加热器组成"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.gold("提示:"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" JEI中显示有每种燃料的安全熔盐反应堆设计的多方块预览"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" 这些预览展示的是单个片层,该片层最多可重复延伸14层"));
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<nuclearcraft:salt_fission_wall>.addTooltip(format.yellow(" 预览中的方块是流经容器和冷却剂加热器的流体的占位方块"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.gold("用法:"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" 可变尺寸的多方块结构,外部结构需满足以下条件(见预览):"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" - 控制器需位于某一面"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" - 各面可由熔盐反应堆外壳或熔盐反应堆玻璃构成"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" - 棱边必须为熔盐反应堆框架"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" - 流体输入输出的位置使用熔盐反应堆出入口"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" 反应堆内部由熔盐裂变容器和冷却剂加热器组成"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.gold("提示:"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" JEI中显示有每种燃料的安全熔盐反应堆设计的多方块预览"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" 这些预览展示的是单个片层,该片层最多可重复延伸14层"));
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<nuclearcraft:salt_fission_glass>.addTooltip(format.yellow(" 预览中的方块是流经容器和冷却剂加热器的流体的占位方块"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.gold("用法:"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" 可变尺寸的多方块结构,外部结构需满足以下条件(见预览):"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" - 控制器需位于某一侧面"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" - 各面可由熔盐反应堆外壳或熔盐反应堆玻璃构成"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" - 棱边必须为熔盐反应堆框架"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" - 流体输入输出的位置使用熔盐反应堆出入口"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" 反应堆内部由熔盐裂变容器和冷却剂加热器组成"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.gold("提示:"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" JEI中显示有每种燃料的安全熔盐反应堆设计的多方块预览"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" 这些预览展示的是单个片层,该片层最多可重复延伸14层"));
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<nuclearcraft:salt_fission_frame>.addTooltip(format.yellow(" 预览中的方块是流经容器和冷却剂加热器的流体的占位方块"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.gold("用法:"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" 可变尺寸的多方块结构,外部结构需满足以下条件(见预览):"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" - 控制器需位于某一侧面"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" - 各面可由熔盐反应堆外壳或熔盐反应堆玻璃构成"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" - 棱边必须为熔盐反应堆框架"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" - 流体输入输出的位置使用熔盐反应堆出入口"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" 反应堆内部由熔盐裂变容器和冷却剂加热器组成"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.gold("提示:"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" JEI中显示有每种燃料的安全熔盐反应堆设计的多方块预览"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" 这些预览展示的是单个片层,该片层最多可重复延伸14层"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.yellow(" 预览中的方块是流经容器和冷却剂加热器的流体的占位方块"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.white("------------------"));
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<nuclearcraft:salt_fission_controller>.addTooltip(format.green("Pyromaniacal是核电工艺专家!感谢他在文档及勘误方面的帮助!"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.gold("用法:"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" 在熔盐反应堆内作为流体管道工作,用以处理燃料"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" 右击各个面进行配置"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" 对已配置的容器Shift+右击放置新容器时,可复制其配置"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.gold("每个面的设置:"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" - 默认:输入流体"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" - 燃料分配:将输入流体传输至其他容器,用于将多个相邻容器串联成链"));
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<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" - 枯竭输出:将输出流体从容器链中移出,用作链中最终容器的输出端"));
|
||
<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" - 禁用:不传输流体,用于接触反应堆外壁或冷却剂加热器的面"));
|
||
<nuclearcraft:salt_fission_vessel>.addTooltip(format.gold("提示:"));
|
||
<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" JEI中显示有每种燃料的安全熔盐反应堆设计的多方块预览"));
|
||
<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" 这些预览展示的是单个片层,该片层最多可重复延伸14层"));
|
||
<nuclearcraft:salt_fission_vessel>.addTooltip(format.yellow(" 预览中的方块是流经容器和冷却剂加热器的流体的占位方块"));
|
||
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.gold("用法:"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" 在熔盐反应堆内作为流体管道工作,用以处理钠钾冷却剂"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" 右击各个面进行配置"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" 对已配置的加热器Shift+右击放置新加热器时,可复制其配置"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.gold("每个面的设置:"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - 默认:输入流体"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - 冷却液分配:将输入流体传输至其他加热器,用于将多个相邻加热器串联成链"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - 热冷却液输出:将输出流体从加热器链中移出,用作链中最终加热器的输出端"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" - 禁用:不传输流体,用于接触反应堆外壁或燃料容器的面"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.gold("提示:"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" JEI中显示有每种燃料的安全熔盐反应堆设计的多方块预览"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" 这些预览展示的是单个片层,该片层最多可重复延伸14层"));
|
||
<nuclearcraft:salt_fission_heater>.addTooltip(format.yellow(" 预览中的方块是流经容器和冷却剂加热器的流体的占位方块"));
|
||
|
||
|
||
|
||
<enderio:block_soul_binder>.addTooltip(format.gold("用法:"));
|
||
<enderio:block_soul_binder>.addTooltip(format.yellow(" 配方需要消耗经验"));
|
||
<enderio:block_soul_binder>.addTooltip(format.yellow(" 对于手动合成,可使用玩家的经验"));
|
||
<enderio:block_soul_binder>.addTooltip(format.yellow(" 对于自动化,可使用液态经验,获取方式如下:"));
|
||
<enderio:block_soul_binder>.addTooltip(format.yellow(" - 在末影接口的储罐中直接由物品获取"));
|
||
<enderio:block_soul_binder>.addTooltip(format.yellow(" - 在流体词典转换器中由精华转化获取"));
|
||
<enderio:block_soul_binder>.addTooltip(format.yellow(" - 在神话处理器:压缩机中制作"));
|
||
|
||
|
||
|
||
<thaumictinkerer:transvector_interface>.addTooltip(format.gold("用法:"));
|
||
<thaumictinkerer:transvector_interface>.addTooltip(format.yellow(" 能够远程传输物品、流体、能量"));
|
||
<thaumictinkerer:transvector_interface>.addTooltip(format.yellow(" 使用矢量绑定器来绑定3格范围内的机器"));
|
||
<thaumictinkerer:transvector_interface>.addTooltip(format.white("------------------"));
|
||
<thaumictinkerer:transvector_interface>.addTooltip(format.green("方块只有6个面"));
|
||
<thaumictinkerer:transvector_interface>.addTooltip(format.green(" - Direwolf20"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<extrautils2:interactionproxy>.addTooltip(format.gold("用法:"));
|
||
<extrautils2:interactionproxy>.addTooltip(format.yellow(" 放置在使用者或挖掘器前方来更改其作用范围"));
|
||
|
||
|
||
|
||
<extrautils2:user>.addTooltip(format.gold("用法:"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" 一个假玩家,可使用其物品栏中的物品进行左键或右键点击,影响正前方的方块或实体"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" 根据使用的物品或你想要点击的方块,有多种功能可供选择"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" 不确定的话,就都试试吧 ;)"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" - 常规点击(Left/Right Click)"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" - 放置方块(Place Block)"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" - 对方块使用物品(Use Item on Block)"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" - 使用物品激活方块(Activate Block with Item)"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" - 使用物品(Use Item)"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" - 实体(Entity)"));
|
||
<extrautils2:user>.addTooltip(format.gold("提示:"));
|
||
<extrautils2:user>.addTooltip(format.yellow(" 若想覆盖更大范围的多方块区域,可使用末影代理器"));
|
||
|
||
<extrautils2:miner>.addTooltip(format.gold("用法:"));
|
||
<extrautils2:miner>.addTooltip(format.yellow(" 一个假玩家,可破坏正前方的方块"));
|
||
<extrautils2:miner>.addTooltip(format.yellow(" 可使用附魔书升级"));
|
||
<extrautils2:miner>.addTooltip(format.gold("提示:"));
|
||
<extrautils2:miner>.addTooltip(format.yellow(" 若想覆盖更大范围的多方块区域,可使用末影代理器"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.gold("用法:"));
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.yellow(" 能够远程传输物品"));
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.yellow(" 使用幻灵连接器来绑定16格范围内的机器"));
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.yellow(" 在上方放置幻灵增幅器来增加范围(1个增加到32格,2个为64格,3个为128格)"));
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.darkRed("注意:"));
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.red(" 矢量接口延迟更低,且功能一样"));
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.darkRed("警告:"));
|
||
<actuallyadditions:block_phantomface>.addTooltip(format.red(" 不要与模块化机械的输入输出仓相邻放置"));
|
||
|
||
|
||
<actuallyadditions:block_phantom_liquiface>.addTooltip(format.gold("用法:"));
|
||
<actuallyadditions:block_phantom_liquiface>.addTooltip(format.yellow(" 能够远程传输流体"));
|
||
<actuallyadditions:block_phantom_liquiface>.addTooltip(format.yellow(" 使用幻灵连接器来绑定16格范围内的机器"));
|
||
<actuallyadditions:block_phantom_liquiface>.addTooltip(format.yellow(" 在上方放置幻灵增幅器来增加范围(1个增加到32格,2个为64格,3个为128格)"));
|
||
<actuallyadditions:block_phantom_liquiface>.addTooltip(format.darkRed("警告:"));
|
||
<actuallyadditions:block_phantom_liquiface>.addTooltip(format.red(" 不要与模块化机械的输入输出仓相邻放置"));
|
||
|
||
|
||
<actuallyadditions:block_phantom_energyface>.addTooltip(format.gold("用法:"));
|
||
<actuallyadditions:block_phantom_energyface>.addTooltip(format.yellow(" 能够远程传输能量"));
|
||
<actuallyadditions:block_phantom_energyface>.addTooltip(format.yellow(" 使用幻灵连接器来绑定16格范围内的机器"));
|
||
<actuallyadditions:block_phantom_energyface>.addTooltip(format.yellow(" 在上方放置幻灵增幅器来增加范围(1个增加到32格,2个为64格,3个为128格)"));
|
||
|
||
<actuallyadditions:block_phantom_placer>.addTooltip(format.gold("用法:"));
|
||
<actuallyadditions:block_phantom_placer>.addTooltip(format.yellow(" 自动将方块放置到远处的位置"));
|
||
<actuallyadditions:block_phantom_placer>.addTooltip(format.yellow(" 使用幻灵连接器来绑定16格范围内的位置"));
|
||
<actuallyadditions:block_phantom_placer>.addTooltip(format.yellow(" 在上方放置幻灵增幅器来增加范围(1个增加到32格,2个为64格,3个为128格)"));
|
||
<actuallyadditions:block_phantom_placer>.addTooltip(format.gold("提示:"));
|
||
<actuallyadditions:block_phantom_placer>.addTooltip(format.yellow(" 对于放置少量方块,你可以使用搭配末影代理器的使用者"));
|
||
<actuallyadditions:block_phantom_placer>.addTooltip(format.yellow(" 对于放置大量方块,你可以使用建造机"));
|
||
|
||
<actuallyadditions:block_phantom_redstoneface>.addTooltip(format.gold("用法:"));
|
||
<actuallyadditions:block_phantom_redstoneface>.addTooltip(format.yellow(" 自动接收远处方块的红石信号"));
|
||
<actuallyadditions:block_phantom_redstoneface>.addTooltip(format.yellow(" 使用幻灵连接器来绑定16格范围内的位置"));
|
||
<actuallyadditions:block_phantom_redstoneface>.addTooltip(format.yellow(" 在上方放置幻灵增幅器来增加范围(1个增加到32格,2个为64格,3个为128格)"));
|
||
|
||
|
||
<actuallyadditions:block_phantom_breaker>.addTooltip(format.gold("用法:"));
|
||
<actuallyadditions:block_phantom_breaker>.addTooltip(format.yellow(" 自动破坏远处位置的方块"));
|
||
<actuallyadditions:block_phantom_breaker>.addTooltip(format.yellow(" 使用幻灵连接器来绑定16格范围内的位置"));
|
||
<actuallyadditions:block_phantom_breaker>.addTooltip(format.yellow(" 在上方放置幻灵增幅器来增加范围(1个增加到32格,2个为64格,3个为128格)"));
|
||
<actuallyadditions:block_phantom_breaker>.addTooltip(format.gold("提示:"));
|
||
<actuallyadditions:block_phantom_breaker>.addTooltip(format.yellow(" 对于破坏少量方块,你可以使用搭配末影代理器的挖掘器"));
|
||
<actuallyadditions:block_phantom_breaker>.addTooltip(format.yellow(" 对于破坏大量方块,你可以使用搭配采掘卡的建造机"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<botania:spreader:0>.addTooltip(format.gold("用法:"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 在植物模组的方块和魔力容器(花、魔力池等)之间传输魔力"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 绑定输入:"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" - 放置在魔力发射器附近的产能花会自动与之连接"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" - 你也可以使用森林法杖,先Shift+右击花,再右击魔力发射器来绑定它们"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" - 魔力池会自动向相邻的魔力发射器输出魔力"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 绑定输出:"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" - 使用森林法杖,先Shift+右击魔力发射器,再右击输出目标方块"));
|
||
<botania:spreader:0>.addTooltip(format.gold("提示:"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 建议使用魔力发射器从产能花输出魔力,向功能花、符文祭坛输出魔力"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 要在魔力池之间,以及向泰拉凝聚板传输魔力,建议使用火花"));
|
||
<botania:spreader:0>.addTooltip(format.gold("信息:"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 可容纳1000魔力"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 每次脉冲发送160魔力"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 脉冲每秒移动4格"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 脉冲移动12格,或者3秒后,开始流失魔力"));
|
||
<botania:spreader:0>.addTooltip(format.yellow(" 脉冲每tick流失4魔力"));
|
||
<botania:spreader:0>.addTooltip(format.white("------------------"));
|
||
<botania:spreader:0>.addTooltip(format.green("感谢koos编写了发射器数据!"));
|
||
|
||
<botania:spreader:2>.addTooltip(format.gold("用法:"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 在植物模组的方块和魔力容器(花、魔力池等)之间传输魔力"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 绑定输入:"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" - 放置在魔力发射器附近的产能花会自动与之连接"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" - 你也可以使用森林法杖,先Shift+右击花,再右击魔力发射器来绑定它们"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" - 魔力池会自动向相邻的魔力发射器输出魔力"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 绑定输出:"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" - 使用森林法杖,先Shift+右击魔力发射器,再右击输出目标方块"));
|
||
<botania:spreader:2>.addTooltip(format.gold("提示:"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 建议使用魔力发射器从产能花输出魔力,向功能花、符文祭坛输出魔力"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 要在魔力池之间,以及向泰拉凝聚板传输魔力,建议使用火花"));
|
||
<botania:spreader:2>.addTooltip(format.gold("信息:"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 可容纳1000魔力"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 每次脉冲发送240魔力"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 脉冲每秒移动5格"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 脉冲移动20格,或者4秒后,开始流失魔力"));
|
||
<botania:spreader:2>.addTooltip(format.yellow(" 脉冲每tick流失4魔力"));
|
||
|
||
|
||
<botania:spreader:3>.addTooltip(format.gold("用法:"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 在植物模组的方块和魔力容器(花、魔力池等)之间传输魔力"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 绑定输入:"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" - 放置在魔力发射器附近的产能花会自动与之连接"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" - 你也可以使用森林法杖,先Shift+右击花,再右击魔力发射器来绑定它们"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" - 魔力池会自动向相邻的魔力发射器输出魔力"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 绑定输出:"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" - 使用森林法杖,先Shift+右击魔力发射器,再右击输出目标方块"));
|
||
<botania:spreader:3>.addTooltip(format.gold("提示:"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 建议使用魔力发射器从产能花输出魔力,向功能花、符文祭坛输出魔力"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 要在魔力池之间,以及向泰拉凝聚板传输魔力,建议使用火花"));
|
||
<botania:spreader:3>.addTooltip(format.gold("信息:"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 可容纳6400魔力"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 每次脉冲发送640魔力"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 脉冲每秒移动8格"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 脉冲移动48格,或者6秒后,开始流失魔力"));
|
||
<botania:spreader:3>.addTooltip(format.yellow(" 脉冲每tick流失20魔力"));
|
||
|
||
|
||
<botania:spreader:1>.addTooltip(format.gold("用法:"));
|
||
<botania:spreader:1>.addTooltip(format.yellow(" 普通的魔力发射器,受红石控制"));
|
||
<botania:spreader:1>.addTooltip(format.gold("信息:"));
|
||
<botania:spreader:1>.addTooltip(format.yellow(" 可容纳1000魔力"));
|
||
<botania:spreader:1>.addTooltip(format.yellow(" 每次脉冲发送160魔力"));
|
||
<botania:spreader:1>.addTooltip(format.yellow(" 脉冲每秒移动4格"));
|
||
<botania:spreader:1>.addTooltip(format.yellow(" 脉冲移动12格,或者3秒后,开始流失魔力"));
|
||
<botania:spreader:1>.addTooltip(format.yellow(" 脉冲每tick流失4魔力"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<botania:pool:0>.addTooltip(format.gold("用法:"));
|
||
<botania:pool:0>.addTooltip(format.yellow(" 将丢入的物品进行合成,并消耗魔力。"));
|
||
<botania:pool:0>.addTooltip(format.yellow(" 放置在魔力池下方的催化器可解锁特殊配方"));
|
||
<botania:pool:0>.addTooltip(format.gold("信息:"));
|
||
<botania:pool:0>.addTooltip(format.yellow(" 存储1'000'000魔力"));
|
||
<botania:pool:0>.addTooltip(format.white("------------------"));
|
||
<botania:pool:0>.addTooltip(format.green("感谢Wizzerimus让植物魔法变得更好!"));
|
||
|
||
|
||
|
||
<botania:pool:2>.addTooltip(format.gold("用法:"));
|
||
<botania:pool:2>.addTooltip(format.yellow(" 将丢入的物品进行合成,并消耗魔力。"));
|
||
<botania:pool:2>.addTooltip(format.yellow(" 放置在魔力池下方的催化器可解锁特殊配方"));
|
||
<botania:pool:2>.addTooltip(format.gold("信息:"));
|
||
<botania:pool:2>.addTooltip(format.yellow(" 存储1'000魔力"));
|
||
|
||
<botania:pool:3>.addTooltip(format.gold("用法:"));
|
||
<botania:pool:3>.addTooltip(format.yellow(" 将丢入的物品进行合成,并消耗魔力。"));
|
||
<botania:pool:3>.addTooltip(format.yellow(" 放置在魔力池下方的催化器可解锁特殊配方"));
|
||
<botania:pool:3>.addTooltip(format.gold("信息:"));
|
||
<botania:pool:3>.addTooltip(format.yellow(" 存储1'000'000魔力(难以置信!)"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<draconicevolution:reactor_core>.addTooltip(format.gold("用法:"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.yellow(" 要搭建一个神龙反应堆,你需要:1个反应堆核心,4个反应堆稳定器,1个反应堆能量注入器"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.yellow(" 核心放在中央,稳定器距离核心4格,注入器在核心下方间隔4格"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.yellow(" 注入器需要从底部输入能量"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.yellow(" 在注入器中放入8个觉醒龙块,然后按下“充能”按钮"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.yellow(" 之后你就可以配置它的操作控制了"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.gold("提示:"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.yellow(" 反应堆如果不稳定,会引发大爆炸"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.yellow(" 在反应堆运行时,破坏稳定器会使其变得不稳定"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.white("------------------"));
|
||
<draconicevolution:reactor_core>.addTooltip(format.green("感谢Connor制作的Draconic Alchemy自动化!大爆炸在路上喽!"));
|
||
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.gold("用法:"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.yellow(" 要搭建一个神龙反应堆,你需要:1个反应堆核心,4个反应堆稳定器,1个反应堆能量注入器"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.yellow(" 核心放在中央,稳定器距离核心4格,注入器在核心下方间隔4格"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.yellow(" 注入器需要从底部输入能量"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.yellow(" 在注入器中放入8个觉醒龙块,然后按下“充能”按钮"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.yellow(" 之后你就可以配置它的操作控制了"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.gold("提示:"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.yellow(" 反应堆如果不稳定,会引发大爆炸"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.yellow(" 在反应堆运行时,破坏稳定器会使其变得不稳定"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.white("------------------"));
|
||
<draconicevolution:reactor_component:0>.addTooltip(format.green("Wizzerimus很困惑"));
|
||
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.gold("用法:"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.yellow(" 要搭建一个神龙反应堆,你需要:1个反应堆核心,4个反应堆稳定器,1个反应堆能量注入器"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.yellow(" 核心放在中央,稳定器距离核心4格,注入器在核心下方间隔4格"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.yellow(" 注入器需要从底部输入能量"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.yellow(" 在注入器中放入8个觉醒龙块,然后按下“充能”按钮"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.yellow(" 之后你就可以配置它的操作控制了"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.gold("提示:"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.yellow(" 反应堆如果不稳定,会引发大爆炸"));
|
||
<draconicevolution:reactor_component:1>.addTooltip(format.yellow(" 在反应堆运行时,破坏稳定器会使其变得不稳定"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:chunky_sand_pile>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:chunky_sand_pile>.addTooltip(format.yellow(" - 在肉丸工艺中,区块加载不是通过方块处理的,而是使用FTB Utilities"));
|
||
<contenttweaker:chunky_sand_pile>.addTooltip(format.yellow(" - 要加载区块,点击你物品栏右上角的“认领区块”按钮,它看起来就像个地图"));
|
||
<contenttweaker:chunky_sand_pile>.addTooltip(format.yellow(" - 左键拖动来认领区块"));
|
||
<contenttweaker:chunky_sand_pile>.addTooltip(format.yellow(" - Shift+左键拖动已认领的区块以启用区块加载"));
|
||
<contenttweaker:chunky_sand_pile>.addTooltip(format.yellow(" - 右键拖动已认领或已加载的区块以移除认领和加载"));
|
||
|
||
|
||
<contenttweaker:cleanroom_certificate>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:cleanroom_certificate>.addTooltip(format.yellow(" 可使用Java 25来改进肉丸工艺的性能!"));
|
||
<contenttweaker:cleanroom_certificate>.addTooltip(format.yellow(" 使用该物品右击来查看教程!"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:server_rack>.addTooltip(format.gold("服务器玩家须知:"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" 建立任务书队伍:"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 打开任务书,默认按键为K,或使用你收到的任务书物品"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 前往主页(带有整合包标志的那页),点击右下角的“返回”即可到达"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 点击“队伍”,然后创建你的队伍"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 邀请你的朋友!"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 注意:在进度共享之前,每个玩家仍需手动完成复选框任务"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" 为共享区块和EMC建立组:"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 打开你的物品栏,点击右上角的“我的组”按钮(显示为三个彩色小人)"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 点击“创建一个新的组”,然后邀请你的朋友!"));
|
||
<contenttweaker:server_rack>.addTooltip(format.yellow(" - 在“设置”中,你可以更改区块和EMC的共享选项"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:sashimi_of_the_gate_of_darkness>.addTooltip(format.green("达成永恒荣耀的玩家:"));
|
||
<contenttweaker:sashimi_of_the_gate_of_darkness>.addTooltip(format.green("Soren(he/any) & Arch (团队) (首个在寰宇平衡前达成)"));
|
||
|
||
|
||
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("达成永恒荣耀的玩家:"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("TheWizardHaxer (单人)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("adrin58 (单人)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("< ᛊᚢᛉᛗᛞ > (单人) (首个被动达成)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("ElaDiDu (单人)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("Mine_Antoine (自动化大师) (单人)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("Paronity & Kherune (下单合成挑战) (团队)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("Chaika_In_Paanic, rfhb21, Nezer_Stra (团队)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("迪奥-布兰多 & 0160 (团队)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("zalee (单人)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("Sømêøne (reasonably EMCless) (单人)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("KawaiiPotatoKing & RandTheGrayMan (团队)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("HadlC & Laino21 (团队)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("TalentGoesBy (单人)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("ラルセイ, FireDreadlord, JrffK (团队)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("whox1, wydao, ChineseboyXLB (团队)"));
|
||
<avaritiaitem:cosmic_balance>.addTooltip(format.green("Kevin Incorporated & Bemvaras (团队)"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:investiture_of_fenrir>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:investiture_of_fenrir>.addTooltip(format.yellow(" 右击树蜂来给予其以下增益状态:"));
|
||
<contenttweaker:investiture_of_fenrir>.addTooltip(format.yellow(" 200级力量"));
|
||
<contenttweaker:investiture_of_fenrir>.addTooltip(format.yellow(" 60层护盾"));
|
||
|
||
|
||
|
||
|
||
|
||
<betterquesting:quest_book>.addTooltip(format.gold("用法:"));
|
||
<betterquesting:quest_book>.addTooltip(format.yellow(" 要打开肉丸工艺的任务书,默认按K键"));
|
||
<betterquesting:quest_book>.addTooltip(format.yellow(" 或者使用该物品(如果你不介意物品栏中多占一个位置)"));
|
||
|
||
|
||
<aoa3:healing_golem_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:healing_golem_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:healing_golem_slab>.addTooltip(format.yellow(" 治疗傀儡:治疗其他宠物"));
|
||
<aoa3:healing_golem_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得4000点召唤经验"));
|
||
<aoa3:healing_golem_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:healing_golem_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:healing_golem_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
|
||
<aoa3:construct_of_servility_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:construct_of_servility_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:construct_of_servility_slab>.addTooltip(format.yellow(" 奴役概念晶体:10'000点生命值,400点伤害"));
|
||
<aoa3:construct_of_servility_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得3000点召唤经验"));
|
||
<aoa3:construct_of_servility_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:construct_of_servility_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:construct_of_servility_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
<aoa3:alluricorn_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:alluricorn_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:alluricorn_slab>.addTooltip(format.yellow(" 魅角兽:100'000点生命值,600点伤害"));
|
||
<aoa3:alluricorn_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得4000点召唤经验"));
|
||
<aoa3:alluricorn_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:alluricorn_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:alluricorn_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
|
||
|
||
<aoa3:mecha_cyclops_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:mecha_cyclops_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:mecha_cyclops_slab>.addTooltip(format.yellow(" 机甲独眼巨人:4000点生命值,400点伤害"));
|
||
<aoa3:mecha_cyclops_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得4500点召唤经验"));
|
||
<aoa3:mecha_cyclops_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:mecha_cyclops_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:mecha_cyclops_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
<aoa3:blissard_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:blissard_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:blissard_slab>.addTooltip(format.yellow(" 白风雪:10000点生命值,400点伤害"));
|
||
<aoa3:blissard_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得2500点召唤经验"));
|
||
<aoa3:blissard_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:blissard_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:blissard_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
|
||
<aoa3:ender_carrier_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:ender_carrier_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:ender_carrier_slab>.addTooltip(format.yellow(" 末影牛:移动的末影箱"));
|
||
<aoa3:ender_carrier_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得1000点召唤经验"));
|
||
<aoa3:ender_carrier_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:ender_carrier_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:ender_carrier_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
<aoa3:goofer_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:goofer_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:goofer_slab>.addTooltip(format.yellow(" 愚弄者:1000点生命值,80点伤害"));
|
||
<aoa3:goofer_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得2000点召唤经验"));
|
||
<aoa3:goofer_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:goofer_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:goofer_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
<aoa3:gnawer_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:gnawer_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:gnawer_slab>.addTooltip(format.yellow(" 吸食者:1000点生命值,180点伤害"));
|
||
<aoa3:gnawer_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得2000点召唤经验"));
|
||
<aoa3:gnawer_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:gnawer_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:gnawer_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
<aoa3:horntail_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:horntail_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:horntail_slab>.addTooltip(format.yellow(" 树蜂:200点生命值,150点伤害"));
|
||
<aoa3:horntail_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得2000点召唤经验"));
|
||
<aoa3:horntail_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:horntail_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:horntail_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
|
||
|
||
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("首批制作出该物品的名单:"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Hunter3216 & Glance_ (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("lSllowl & HollowPeet (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Akeianova, TaterBlight (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Ԍrzegorz Technologicznowiczewski AKA MegaLegoTom (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Yunis & ryuu (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Pyromaniacal & irhshadow (团队) (首个被动达成)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("NickZumb & YtMcSkt (团队) (自动化挑战)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Erbus (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Light, Mech1456 & creeperkid091 (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Snuttig (单人) (#无EMC挑战)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("PocketSkeleton (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Chaika_In_Paanic & rfhb21 (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("okay (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("IridumSky, maxwell_lt, Darkally (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Origami10004, Lumamaster, Kafuruu (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("MrRepside (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("hael (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("adrin58 (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Broomey2 (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("The2ThatR1 (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("mewmaister (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("BaneOfTrapazoids (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("brobot6565 (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("legoman187 (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Origami10004, _TheOrangeJuice_, Blocktronix, _DeOrangeJuice_ (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("JustObsidian, canredback (团队)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("shiraori_gd (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("Sbmhawk (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("amberacid (单人)"));
|
||
<ore:ingotFractalliteHalite>.addTooltip(format.green("BoxZen, ray_ray, obscure_man, TheLMiffy111 (团队)"));
|
||
|
||
|
||
<contenttweaker:abyssal_bone>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:abyssal_bone>.addTooltip(format.yellow(" 右击树蜂来给予其以下增益状态:"));
|
||
<contenttweaker:abyssal_bone>.addTooltip(format.yellow(" 200级生命恢复,持续2分钟"));
|
||
<contenttweaker:abyssal_bone>.addTooltip(format.yellow(" 4层护盾"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:solid_low_grade_space_time_fuel>.addTooltip(format.green("感谢Cry制作的自定义流体纹理!"));
|
||
<contenttweaker:solid_medium_grade_space_time_fuel>.addTooltip(format.green("感谢Cry制作的自定义流体纹理!"));
|
||
<contenttweaker:solid_high_grade_space_time_fuel>.addTooltip(format.green("感谢Cry制作的自定义流体纹理!"));
|
||
|
||
<extrautils2:decorativesolid:8>.addTooltip(format.green("感谢Cry制作的自定义流体纹理!"));
|
||
|
||
|
||
|
||
<aoa3:baron_greatblade>.addTooltip(format.gold("用法:"));
|
||
<aoa3:baron_greatblade>.addTooltip(format.yellow(" 击中任意生物时获得110点狩猎经验"));
|
||
|
||
|
||
<aoa3:subterranean_greatblade>.addTooltip(format.gold("用法:"));
|
||
<aoa3:subterranean_greatblade>.addTooltip(format.yellow(" 击中任意生物时获得120点狩猎经验"));
|
||
|
||
<aoa3:lelyetian_greatblade>.addTooltip(format.gold("用法:"));
|
||
<aoa3:lelyetian_greatblade>.addTooltip(format.yellow(" 击中任意生物时获得100点狩猎经验"));
|
||
|
||
|
||
<aoa3:royal_greatblade>.addTooltip(format.gold("用法:"));
|
||
<aoa3:royal_greatblade>.addTooltip(format.yellow(" 击中任意生物时获得280点狩猎经验"));
|
||
|
||
|
||
<aoa3:underworld_greatblade>.addTooltip(format.gold("用法:"));
|
||
<aoa3:underworld_greatblade>.addTooltip(format.yellow(" 击中任意生物时获得250点狩猎经验"));
|
||
|
||
|
||
<aoa3:creepoid_greatblade>.addTooltip(format.gold("用法:"));
|
||
<aoa3:creepoid_greatblade>.addTooltip(format.yellow(" 击中任意生物时获得250点狩猎经验"));
|
||
|
||
|
||
|
||
|
||
<iceandfire:dragonsteel_fire_axe>.addTooltip(format.gold("用法:"));
|
||
<iceandfire:dragonsteel_fire_axe>.addTooltip(format.yellow(" 击中任意生物时获得150点狩猎经验"));
|
||
|
||
<iceandfire:dragonsteel_ice_axe>.addTooltip(format.gold("用法:"));
|
||
<iceandfire:dragonsteel_ice_axe>.addTooltip(format.yellow(" 击中任意生物时获得150点狩猎经验"));
|
||
|
||
<iceandfire:dragonsteel_lightning_axe>.addTooltip(format.gold("用法:"));
|
||
<iceandfire:dragonsteel_lightning_axe>.addTooltip(format.yellow(" 击中任意生物时获得150点狩猎经验"));
|
||
|
||
|
||
|
||
|
||
<thebetweenlands:shockwave_sword>.addTooltip(format.gold("用法:"));
|
||
<thebetweenlands:shockwave_sword>.addTooltip(format.yellow(" 击中任意生物时获得50点狩猎经验"));
|
||
<thebetweenlands:shockwave_sword>.addTooltip(format.gold("提示:"));
|
||
<thebetweenlands:shockwave_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
<aoa3:vulcammer_maul>.addTooltip(format.gold("用法:"));
|
||
<aoa3:vulcammer_maul>.addTooltip(format.yellow(" 击中任意生物时获得50点狩猎经验"));
|
||
<aoa3:vulcammer_maul>.addTooltip(format.gold("提示:"));
|
||
<aoa3:vulcammer_maul>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
<aoa3:coralstorm_sword>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:coralstorm_sword>.addTooltip(format.aqua(" 与哥布林商人交易获得,发现于主世界的沙滩(Beaches)"));
|
||
<aoa3:coralstorm_sword>.addTooltip(format.gold("用法:"));
|
||
<aoa3:coralstorm_sword>.addTooltip(format.yellow(" 击中任意生物时获得10点狩猎经验"));
|
||
|
||
|
||
|
||
<contenttweaker:eye_of_dustopia>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:eye_of_dustopia>.addTooltip(format.aqua(" 异位维度的镇压者掉落"));
|
||
<contenttweaker:eye_of_dustopia>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:eye_of_dustopia>.addTooltip(format.yellow(" 右击召唤祭坛以获得20'000点召唤经验"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:runic_shield>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:runic_shield>.addTooltip(format.aqua(" 符境维度的符文守护者掉落"));
|
||
<contenttweaker:runic_shield>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:runic_shield>.addTooltip(format.yellow(" 右击召唤祭坛以获得5'000点召唤经验"));
|
||
|
||
|
||
|
||
<contenttweaker:webby_cap>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:webby_cap>.addTooltip(format.aqua(" 秘境维度的噩梦蜘蛛掉落"));
|
||
<contenttweaker:webby_cap>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:webby_cap>.addTooltip(format.yellow(" 右击召唤祭坛以获得1'500点召唤经验"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:spinoledon_crest>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:spinoledon_crest>.addTooltip(format.aqua(" 传说维度的刺背龙掉落"));
|
||
<contenttweaker:spinoledon_crest>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:spinoledon_crest>.addTooltip(format.yellow(" 右击召唤祭坛以获得500点召唤经验"));
|
||
|
||
|
||
<contenttweaker:giant_leaf>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:giant_leaf>.addTooltip(format.aqua(" 递归之卷会很有用"));
|
||
<contenttweaker:giant_leaf>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:giant_leaf>.addTooltip(format.yellow(" 右击召唤祭坛以获得20点召唤经验"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<aoa3:nethengeic_callstone>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:nethengeic_callstone>.addTooltip(format.aqua(" 使用易燃尘右击纳德吉克兽"));
|
||
<aoa3:nethengeic_callstone>.addTooltip(format.gold("用法:"));
|
||
<aoa3:nethengeic_callstone>.addTooltip(format.yellow(" 丢出以召唤纳德吉克凋灵"));
|
||
<aoa3:nethengeic_callstone>.addTooltip(format.yellow(" 右击召唤祭坛以获得100点召唤经验"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:mark_of_the_arbiter>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:mark_of_the_arbiter>.addTooltip(format.aqua(" 将星辉活化器与正确的灵魂瓶(4个)结合,地平界将指引你!"));
|
||
<contenttweaker:mark_of_the_arbiter>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:mark_of_the_arbiter>.addTooltip(format.yellow(" 右击召唤祭坛以获得500点召唤经验"));
|
||
|
||
|
||
<contenttweaker:voice_of_the_sunken_city>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:voice_of_the_sunken_city>.addTooltip(format.yellow(" 右击库比兽来给予其以下增益状态:"));
|
||
<contenttweaker:voice_of_the_sunken_city>.addTooltip(format.yellow(" 100级力量"));
|
||
<contenttweaker:voice_of_the_sunken_city>.addTooltip(format.yellow(" 60层护盾"));
|
||
|
||
|
||
<contenttweaker:chu_ci_foot>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:chu_ci_foot>.addTooltip(format.yellow(" 右击红精灵、粉精灵、黑精灵、绿精灵或蓝精灵来给予其以下增益状态:"));
|
||
<contenttweaker:chu_ci_foot>.addTooltip(format.yellow(" 15级力量"));
|
||
|
||
<contenttweaker:nanabozho_foot>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:nanabozho_foot>.addTooltip(format.aqua(" 法咒主宰才能获得"));
|
||
<contenttweaker:nanabozho_foot>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:nanabozho_foot>.addTooltip(format.yellow(" 右击红精灵、粉精灵、黑精灵、绿精灵或蓝精灵来给予其以下增益状态:"));
|
||
<contenttweaker:nanabozho_foot>.addTooltip(format.yellow(" 20级力量"));
|
||
<contenttweaker:nanabozho_foot>.addTooltip(format.yellow(" 2级抗性提升"));
|
||
|
||
|
||
<contenttweaker:wenet_foot>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:wenet_foot>.addTooltip(format.aqua(" 法咒主宰才能获得"));
|
||
<contenttweaker:wenet_foot>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:wenet_foot>.addTooltip(format.yellow(" 右击红精灵、粉精灵、黑精灵、绿精灵或蓝精灵来给予其以下增益状态:"));
|
||
<contenttweaker:wenet_foot>.addTooltip(format.yellow(" 50级力量"));
|
||
<contenttweaker:wenet_foot>.addTooltip(format.yellow(" 4级抗性提升"));
|
||
<contenttweaker:wenet_foot>.addTooltip(format.yellow(" 50层护盾"));
|
||
|
||
<contenttweaker:puca_foot>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:puca_foot>.addTooltip(format.aqua(" 法咒主宰才能获得"));
|
||
<contenttweaker:puca_foot>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:puca_foot>.addTooltip(format.yellow(" 右击红精灵、粉精灵、黑精灵、绿精灵或蓝精灵来给予其以下增益状态:"));
|
||
<contenttweaker:puca_foot>.addTooltip(format.yellow(" 255级力量"));
|
||
<contenttweaker:puca_foot>.addTooltip(format.yellow(" 4级抗性提升"));
|
||
<contenttweaker:puca_foot>.addTooltip(format.yellow(" 100层护盾"));
|
||
|
||
<contenttweaker:gear_of_worthiness>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:gear_of_worthiness>.addTooltip(format.yellow(" 右击机甲骷髅人马来给予其以下增益状态:"));
|
||
<contenttweaker:gear_of_worthiness>.addTooltip(format.yellow(" 255级力量"));
|
||
<contenttweaker:gear_of_worthiness>.addTooltip(format.yellow(" 300层护盾"));
|
||
|
||
|
||
|
||
|
||
<aoa3:penguin_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:penguin_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:penguin_slab>.addTooltip(format.yellow(" 企鹅:100点生命值,10点伤害"));
|
||
<aoa3:penguin_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得9点召唤经验"));
|
||
<aoa3:penguin_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:penguin_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:penguin_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:draggy_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:draggy_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:draggy_slab>.addTooltip(format.yellow(" 粉精灵:100点生命值,10点伤害"));
|
||
<aoa3:draggy_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得20点召唤经验"));
|
||
<aoa3:draggy_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:draggy_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:draggy_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:compeer_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:compeer_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:compeer_slab>.addTooltip(format.yellow(" 背骨怪:200点生命值,20点伤害"));
|
||
<aoa3:compeer_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得40点召唤经验"));
|
||
<aoa3:compeer_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:compeer_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:compeer_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:waggy_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:waggy_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:waggy_slab>.addTooltip(format.yellow(" 蓝精灵:300点生命值,10.5点伤害"));
|
||
<aoa3:waggy_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得50点召唤经验"));
|
||
<aoa3:waggy_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:waggy_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:waggy_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:spikeback_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:spikeback_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:spikeback_slab>.addTooltip(format.yellow(" 刺背:650点生命值,100点伤害"));
|
||
<aoa3:spikeback_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得220点召唤经验"));
|
||
<aoa3:spikeback_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:spikeback_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:spikeback_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:rammerhorn_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:rammerhorn_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:rammerhorn_slab>.addTooltip(format.yellow(" 锤角怪:400点生命值,55点伤害"));
|
||
<aoa3:rammerhorn_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得200点召唤经验"));
|
||
<aoa3:rammerhorn_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:rammerhorn_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:rammerhorn_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
<aoa3:spraggy_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:spraggy_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:spraggy_slab>.addTooltip(format.yellow(" 绿精灵:2000点生命值,50点伤害"));
|
||
<aoa3:spraggy_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得200点召唤经验"));
|
||
<aoa3:spraggy_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:spraggy_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:spraggy_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:plateosaur_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:plateosaur_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:plateosaur_slab>.addTooltip(format.yellow(" 小板龙:1200点生命值,30点伤害"));
|
||
<aoa3:plateosaur_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得250点召唤经验"));
|
||
<aoa3:plateosaur_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:plateosaur_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:plateosaur_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:hellquin_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:hellquin_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:hellquin_slab>.addTooltip(format.yellow(" 下界企鹅:500点生命值,60点伤害"));
|
||
<aoa3:hellquin_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得500点召唤经验"));
|
||
<aoa3:hellquin_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:hellquin_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:hellquin_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:craggy_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:craggy_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:craggy_slab>.addTooltip(format.yellow(" 红精灵:5000点生命值,150点伤害"));
|
||
<aoa3:craggy_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得400点召唤经验"));
|
||
<aoa3:craggy_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:craggy_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:craggy_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:shaddy_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:shaddy_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:shaddy_slab>.addTooltip(format.yellow(" 黑精灵:50000点生命值,250点伤害"));
|
||
<aoa3:shaddy_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得850点召唤经验"));
|
||
<aoa3:shaddy_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:shaddy_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:shaddy_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
<aoa3:corby_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:corby_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:corby_slab>.addTooltip(format.yellow(" 库比兽:2000点生命值,169点伤害"));
|
||
<aoa3:corby_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得3000点召唤经验"));
|
||
<aoa3:corby_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:corby_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:corby_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
<aoa3:mecha_skellox_slab>.addTooltip(format.gold("用法:"));
|
||
<aoa3:mecha_skellox_slab>.addTooltip(format.yellow(" 右击方块来召唤一个宠物,它会协助你战斗"));
|
||
<aoa3:mecha_skellox_slab>.addTooltip(format.yellow(" 机甲骷髅人马:1'000'000点生命值,50'000点伤害"));
|
||
<aoa3:mecha_skellox_slab>.addTooltip(format.yellow(" 右击召唤祭坛以获得8000点召唤经验"));
|
||
<aoa3:mecha_skellox_slab>.addTooltip(format.darkRed("注意:"));
|
||
<aoa3:mecha_skellox_slab>.addTooltip(format.red(" 由召唤板召唤的宠物数量上限为10,但有时会有bug"));
|
||
<aoa3:mecha_skellox_slab>.addTooltip(format.red(" 玩家死亡重生后,它会自行修复"));
|
||
|
||
|
||
|
||
|
||
|
||
<aoa3:creation_forge>.addTooltip(format.gold("用法:"));
|
||
<aoa3:creation_forge>.addTooltip(format.yellow(" 使用宠物召唤板和其他物品右击,来升级召唤技能,召唤宠物"));
|
||
<aoa3:creation_forge>.addTooltip(format.yellow(" 在JEI中查看该方块用途,以了解哪些物品可以右键使用"));
|
||
|
||
|
||
<aoa3:crystal_maul>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:crystal_maul>.addTooltip(format.aqua(" 与晶体维度的晶体商人交易获得"));
|
||
|
||
|
||
|
||
|
||
|
||
<buildinggadgets:exchangertool>.addTooltip(format.gold("Use:"));
|
||
<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Lets you copy and paste structures."));
|
||
<buildinggadgets:exchangertool>.addTooltip(format.yellow(" Press V to change between 'Copy' and 'Paste' mode."));
|
||
<buildinggadgets:exchangertool>.addTooltip(format.yellow(" While in 'Copy' mode, Right Click to select the START block to copy and Shift + Right click to select the END block to copy. Shift + Right Click the air to reset or modify a template."));
|
||
<buildinggadgets:exchangertool>.addTooltip(format.yellow(" While in 'Paste' mode, Right Click to paste a structure. Shift + Right Click the Air to change the relative positioning of the pasted structure. Press V to rotate or anchor the pasted structure."));
|
||
<buildinggadgets:exchangertool>.addTooltip(format.yellow(" You can also load structures from the internet using the template manager and templates."));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:pale_ore>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:pale_ore>.addTooltip(format.aqua(" 法咒主宰才能获得"));
|
||
|
||
|
||
|
||
<erebus:materials:23>.addTooltip(format.darkAqua("获取:"));
|
||
<erebus:materials:23>.addTooltip(format.aqua(" 西瓜虫掉落,破坏混沌之地的腐木和空心原木时生成"));
|
||
|
||
|
||
|
||
<contenttweaker:gun_devil_piece>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:gun_devil_piece>.addTooltip(format.yellow(" 与枪械合成,可令其坚不可摧"));
|
||
|
||
|
||
<nae2:part:1>.addTooltip(format.gold("用法:"));
|
||
<nae2:part:1>.addTooltip(format.yellow(" 使用内存卡与ME接口绑定,并复制其样板,无需再额外制作"));
|
||
<nae2:part:1>.addTooltip(format.white("------------------"));
|
||
<nae2:part:1>.addTooltip(format.green("感谢WaitingIdly修好了相关bug!"));
|
||
|
||
|
||
|
||
|
||
|
||
<modularmachinery:blockmeitemoutputbus>.addTooltip(format.gold("用法:"));
|
||
<modularmachinery:blockmeitemoutputbus>.addTooltip(format.yellow(" 自动将多方块结构的产物传入所连接的AE2网络"));
|
||
<modularmachinery:blockmeitemoutputbus>.addTooltip(format.darkRed("注意:"));
|
||
<modularmachinery:blockmeitemoutputbus>.addTooltip(format.red(" 最好在子网中使用,即便如此也有一点卡顿"));
|
||
<modularmachinery:blockmeitemoutputbus>.addTooltip(format.red(" 大多数情况下,使用足够大的输出总线和低轮询率的输入接口性能更佳"));
|
||
|
||
|
||
<modularmachinery:blockmefluidoutputbus>.addTooltip(format.gold("用法:"));
|
||
<modularmachinery:blockmefluidoutputbus>.addTooltip(format.yellow(" 自动将多方块结构的产物传入所连接的AE2网络"));
|
||
<modularmachinery:blockmefluidoutputbus>.addTooltip(format.darkRed("注意:"));
|
||
<modularmachinery:blockmefluidoutputbus>.addTooltip(format.red(" 最好在子网中使用,即便如此也有一点卡顿"));
|
||
<modularmachinery:blockmefluidoutputbus>.addTooltip(format.red(" 大多数情况下,使用足够大的输出总线和低轮询率的输入接口性能更佳"));
|
||
|
||
<modularmachinery:blockmeiteminputbus>.addTooltip(format.gold("用法:"));
|
||
<modularmachinery:blockmeiteminputbus>.addTooltip(format.yellow(" 自动从所连接的AE2网络中抽取多方块结构的输入原料"));
|
||
<modularmachinery:blockmeiteminputbus>.addTooltip(format.darkRed("注意:"));
|
||
<modularmachinery:blockmeiteminputbus>.addTooltip(format.red(" 最好在子网中使用,即便如此也有一点卡顿"));
|
||
<modularmachinery:blockmeiteminputbus>.addTooltip(format.red(" 大多数情况下,使用足够大的输入总线和低轮询率的输出接口性能更佳"));
|
||
|
||
<modularmachinery:blockmefluidinputbus>.addTooltip(format.gold("用法:"));
|
||
<modularmachinery:blockmefluidinputbus>.addTooltip(format.yellow(" 自动从所连接的AE2网络中抽取多方块结构的输入原料"));
|
||
<modularmachinery:blockmefluidinputbus>.addTooltip(format.darkRed("注意:"));
|
||
<modularmachinery:blockmefluidinputbus>.addTooltip(format.red(" 最好在子网中使用,即便如此也有一点卡顿"));
|
||
<modularmachinery:blockmefluidinputbus>.addTooltip(format.red(" 大多数情况下,使用足够大的输入总线和低轮询率的输出接口性能更佳"));
|
||
|
||
|
||
<modularmachinery:blockmepatternprovider>.addTooltip(format.gold("用法:"));
|
||
<modularmachinery:blockmepatternprovider>.addTooltip(format.yellow(" 与ME接口功能类似,可以在其中放置样板来请求多方块结构的配方"));
|
||
|
||
<modularmachinery:blockmepatternmirrorimage>.addTooltip(format.gold("用法:"));
|
||
<modularmachinery:blockmepatternmirrorimage>.addTooltip(format.yellow(" 复制ME机械样板供应器的配方,无需额外制作更多样板"));
|
||
|
||
|
||
|
||
<contenttweaker:darkstar_infused_crystal>.addTooltip(format.green("感谢Cry制作的自定义流体纹理!"));
|
||
|
||
<contenttweaker:strange_matter_capsule>.addTooltip(format.green("感谢Cry制作的自定义流体纹理!"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:strings_crystal>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:strings_crystal>.addTooltip(format.yellow(" 可以下单合成从而省下一个加速器"));
|
||
<contenttweaker:strings_crystal>.addTooltip(format.yellow(" 也可以被动合成,挂的数量更多"));
|
||
<contenttweaker:strings_crystal>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:strings_crystal>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
<contenttweaker:strings_crystal>.addTooltip(format.green("感谢Cry制作的自定义流体纹理!"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:perfected_imbuement_fabrial>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:perfected_imbuement_fabrial>.addTooltip(format.yellow(" 与任意工蜂合成来自动提取其品种基因"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<extrabotany:excaliber>.addTooltip(format.gold("用法:"));
|
||
<extrabotany:excaliber>.addTooltip(format.yellow(" 当左键点击未直接命中生物时,会发射一个弹射物"));
|
||
<extrabotany:excaliber>.addTooltip(format.yellow(" 造成混沌伤害,无视护甲和大多数伤害类型免疫"));
|
||
<extrabotany:excaliber>.addTooltip(format.gold("提示:"));
|
||
<extrabotany:excaliber>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
|
||
|
||
//<minecraft:enchanted_book>.addTooltip(format.darkAqua("Obtained:"));
|
||
//<minecraft:enchanted_book>.addTooltip(format.aqua(" Different Enchantments are obtained through different methods:"));
|
||
//<minecraft:enchanted_book>.addTooltip(format.aqua(" - Enchantement table and modded versions"));
|
||
//<minecraft:enchanted_book>.addTooltip(format.aqua(" - Drops from Champion mobs"));
|
||
//<minecraft:enchanted_book>.addTooltip(format.aqua(" - Stripping super-enchants"));
|
||
<minecraft:enchanted_book>.addTooltip(format.gold("用法:"));
|
||
<minecraft:enchanted_book>.addTooltip(format.yellow(" JEI的铁砧配方列出了哪些魔咒适用于哪些工具类型"));
|
||
<minecraft:enchanted_book>.addTooltip(format.yellow(" 有特殊方法可以超越原版魔咒等级上限,请查看“创造之书”和“超限附魔”章节中的任务"));
|
||
<minecraft:enchanted_book>.addTooltip(format.gold("提示:"));
|
||
<minecraft:enchanted_book>.addTooltip(format.yellow(" 可方便地储存在魔咒图书馆中"));
|
||
<minecraft:enchanted_book>.addTooltip(format.yellow(" 祛魔手稿可用于回收利用附魔书,赚点添头"));
|
||
<minecraft:enchanted_book>.addTooltip(format.darkRed("注意:"));
|
||
<minecraft:enchanted_book>.addTooltip(format.red(" 部分魔咒是隐藏的,会在使用特定物品后解锁,这些会在相应章节的“冶铁锻工”任务中显示"));
|
||
|
||
|
||
|
||
<ebwizardry:spell_book:*>.addTooltip(format.darkAqua("获取:"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.aqua(" 作为箱子战利品发现,可与巫师交易获得"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.aqua(" 大师级法术只能通过交易获得"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.gold("用法:"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.yellow(" 使用巫师工作台将其添加到法杖中"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.yellow(" 若法术效果处于隐藏状态,你可通过试错或使用鉴定卷轴来发现其效果"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.yellow(" 可方便地储存在施法者档案馆中"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.white("------------------"));
|
||
<ebwizardry:spell_book:*>.addTooltip(format.green("Aedial不喜欢胡塞乱放!"));
|
||
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.darkAqua("获取:"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.aqua(" 作为暮色森林的箱子战利品发现,可与巫师交易获得"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.aqua(" 大师级法术只能通过交易获得"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.gold("用法:"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.yellow(" 使用巫师工作台将其添加到法杖中"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.yellow(" 若法术效果处于隐藏状态,你可通过试错或使用鉴定卷轴来发现其效果"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.gold("提示:"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.yellow(" 可方便地储存在施法者档案馆中"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.white("------------------"));
|
||
<tfspellpack:twilight_spell_book:*>.addTooltip(format.green("Aedial不喜欢胡塞乱放!"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<ebwizardry:master_wand>.addTooltip(format.green("在召唤石配方中可重复使用"));
|
||
|
||
|
||
<ore:electroblobbyMagicWand>.addTooltip(format.gold("用法:"));
|
||
<ore:electroblobbyMagicWand>.addTooltip(format.yellow(" 使用巫师工作台来添加法术书"));
|
||
<ore:electroblobbyMagicWand>.addTooltip(format.yellow(" 根据法术书的等阶(新手、学徒、进阶、大师),你需要一根至少达到该等级的法杖"));
|
||
<ore:electroblobbyMagicWand>.addTooltip(format.yellow(" 要升级法杖,需使用足够次数以填满其进度,然后将之与对应等级的奥法宝典结合"));
|
||
<ore:electroblobbyMagicWand>.addTooltip(format.yellow(" 属性法杖(火、冰等)会为对应类型的法术书提供伤害加成"));
|
||
|
||
|
||
|
||
<ebwizardry:master_sorcery_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_sorcery_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
<ebwizardry:master_earth_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_earth_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
<ebwizardry:master_fire_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_fire_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
<ebwizardry:master_ice_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_ice_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
<ebwizardry:master_healing_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_healing_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
<ebwizardry:master_necromancy_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_necromancy_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
<ebwizardry:master_lightning_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_lightning_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
<ebwizardry:master_wand>.addTooltip(format.gold("提示:"));
|
||
<ebwizardry:master_wand>.addTooltip(format.yellow(" 与位于****的巫师交易时,使用贸易交换机或按住Shift右击,来获得用于合成巫术大师催化剂的正确NBT"));
|
||
|
||
|
||
|
||
|
||
<arcane_essentials:master_lightning_sword>.addTooltip(format.gold("提示:"));
|
||
<arcane_essentials:master_lightning_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<arcane_essentials:master_lightning_sword>.addTooltip(format.yellow(" 需要使用崭新升级的大师法杖制作该物品"));
|
||
|
||
<arcane_essentials:master_sorcery_sword>.addTooltip(format.gold("提示:"));
|
||
<arcane_essentials:master_sorcery_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<arcane_essentials:master_sorcery_sword>.addTooltip(format.yellow(" 需要使用崭新升级的大师法杖制作该物品"));
|
||
|
||
<arcane_essentials:master_nature_sword>.addTooltip(format.gold("提示:"));
|
||
<arcane_essentials:master_nature_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<arcane_essentials:master_nature_sword>.addTooltip(format.yellow(" 需要使用崭新升级的大师法杖制作该物品"));
|
||
|
||
<arcane_essentials:master_fire_sword>.addTooltip(format.gold("提示:"));
|
||
<arcane_essentials:master_fire_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<arcane_essentials:master_fire_sword>.addTooltip(format.yellow(" 需要使用崭新升级的大师法杖制作该物品"));
|
||
|
||
<arcane_essentials:master_ice_sword>.addTooltip(format.gold("提示:"));
|
||
<arcane_essentials:master_ice_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<arcane_essentials:master_ice_sword>.addTooltip(format.yellow(" 需要使用崭新升级的大师法杖制作该物品"));
|
||
|
||
<arcane_essentials:master_healing_sword>.addTooltip(format.gold("提示:"));
|
||
<arcane_essentials:master_healing_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<arcane_essentials:master_healing_sword>.addTooltip(format.yellow(" 需要使用崭新升级的大师法杖制作该物品"));
|
||
|
||
<arcane_essentials:master_necromancy_sword>.addTooltip(format.gold("提示:"));
|
||
<arcane_essentials:master_necromancy_sword>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<arcane_essentials:master_necromancy_sword>.addTooltip(format.yellow(" 需要使用崭新升级的大师法杖制作该物品"));
|
||
|
||
|
||
|
||
|
||
<extrautils2:terraformer:*>.addTooltip(format.gold("用法:"));
|
||
<extrautils2:terraformer:*>.addTooltip(format.yellow(" - 根据放置在地形转化仪中的生物群系标记,在方形区域内更改生物群系"));
|
||
<extrautils2:terraformer:*>.addTooltip(format.yellow(" - 根据群系标记不同,需要按照地形转化仪中显示的内容,放置不同的气象设备并提供燃料(每种气象设备各一个)"));
|
||
<extrautils2:terraformer:*>.addTooltip(format.yellow(" - 天线需要放置在地形转化仪和所有气象设备上"));
|
||
<extrautils2:terraformer:*>.addTooltip(format.yellow(" - 每种气象设备需要不同的燃料,请查看JEI了解所有选项"));
|
||
<extrautils2:terraformer:*>.addTooltip(format.darkRed("注意:"));
|
||
<extrautils2:terraformer:*>.addTooltip(format.red(" 地形转化仪中的数字指的是燃料数量,而非气象设备的数量"));
|
||
|
||
|
||
|
||
|
||
|
||
<bloodmagic:ritual_diviner:*>.addTooltip(format.gold("用法:"));
|
||
<bloodmagic:ritual_diviner:*>.addTooltip(format.yellow(" 自动搭建血魔法仪式:"));
|
||
<bloodmagic:ritual_diviner:*>.addTooltip(format.yellow(" - 通过凿子选择仪式,或者使用Shift+右击/左击来循环切换仪式"));
|
||
<bloodmagic:ritual_diviner:*>.addTooltip(format.yellow(" 仪式选择好后,你可以在上方的提示文本中查看它的作用"));
|
||
<bloodmagic:ritual_diviner:*>.addTooltip(format.yellow(" - 在目标仪式位置放置一个主仪式石"));
|
||
<bloodmagic:ritual_diviner:*>.addTooltip(format.yellow(" - 使用仪式推测杖右击主仪式石,将自动放置并染色所需的仪式石"));
|
||
<bloodmagic:ritual_diviner:*>.addTooltip(format.yellow(" - 使用激活水晶激活仪式(薄暮级仪式需要[觉醒]激活水晶)"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<iceandfire:dragonsteel_fire_ingot>.addTooltip(format.green("感谢Arch绘制的永恒龙炎纹理!"));
|
||
|
||
<contenttweaker:perfected_imbuement_essence>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:perfected_imbuement_essence>.addTooltip(format.aqua(" 法咒主宰才能获得"));
|
||
|
||
|
||
|
||
|
||
<aoa3:lelyetian_greatblade>.addTooltip(format.gold("提示:"));
|
||
<aoa3:lelyetian_greatblade>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
|
||
<aoa3:hazmat_boots>.addTooltip(format.gold("用法:"));
|
||
<aoa3:hazmat_boots>.addTooltip(format.yellow(" 抵消未知维度的毒气伤害"));
|
||
<aoa3:hazmat_boots>.addTooltip(format.gold("提示:"));
|
||
<aoa3:hazmat_boots>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
<aoa3:hazmat_legs>.addTooltip(format.gold("用法:"));
|
||
<aoa3:hazmat_legs>.addTooltip(format.yellow(" 抵消未知维度的毒气伤害"));
|
||
<aoa3:hazmat_legs>.addTooltip(format.gold("提示:"));
|
||
<aoa3:hazmat_legs>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
<aoa3:hazmat_chestplate>.addTooltip(format.gold("用法:"));
|
||
<aoa3:hazmat_chestplate>.addTooltip(format.yellow(" 抵消未知维度的毒气伤害"));
|
||
<aoa3:hazmat_chestplate>.addTooltip(format.gold("提示:"));
|
||
<aoa3:hazmat_chestplate>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
<aoa3:hazmat_helmet>.addTooltip(format.gold("用法:"));
|
||
<aoa3:hazmat_helmet>.addTooltip(format.yellow(" 抵消未知维度的毒气伤害"));
|
||
<aoa3:hazmat_helmet>.addTooltip(format.gold("提示:"));
|
||
<aoa3:hazmat_helmet>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<cyclicmagic:beacon_potion>.addTooltip(format.darkAqua("获取:"));
|
||
<cyclicmagic:beacon_potion>.addTooltip(format.aqua(" 通过星炬召唤石获得"));
|
||
|
||
|
||
|
||
<thebetweenlands:mummy_bait>.addTooltip(format.gold("用法:"));
|
||
<thebetweenlands:mummy_bait>.addTooltip(format.yellow(" 在污泥平原(Sludge Plain)或湿地(Marsh)群系丢出"));
|
||
<thebetweenlands:mummy_bait>.addTooltip(format.gold("提示:"));
|
||
<thebetweenlands:mummy_bait>.addTooltip(format.yellow(" 可通过空间卜石:死亡获得生物群系修改器"));
|
||
|
||
|
||
|
||
<thaumicaugmentation:gauntlet:*>.addTooltip(format.gold("用法:"));
|
||
<thaumicaugmentation:gauntlet:*>.addTooltip(format.yellow(" 升级版的法师护手,能够吸收附近裂隙的元动能量"));
|
||
<thaumicaugmentation:gauntlet:*>.addTooltip(format.yellow(" 用于进入虚域维度(查看JEI信息框以获得更多信息)"));
|
||
<thaumicaugmentation:gauntlet:*>.addTooltip(format.darkRed("警告:"));
|
||
<thaumicaugmentation:gauntlet:*>.addTooltip(format.red(" 不要放在收藏馆(Bibliocraft)模组的展示方块中"));
|
||
|
||
|
||
|
||
<thaumcraft:caster_basic>.addTooltip(format.gold("用法:"));
|
||
<thaumcraft:caster_basic>.addTooltip(format.yellow(" 右击注魔矩阵以激活并启动注魔配方"));
|
||
<thaumcraft:caster_basic>.addTooltip(format.yellow(" 可用于施放法术,按H键装备和更改施术核心(使用核心镶饰台制作)"));
|
||
<thaumcraft:caster_basic>.addTooltip(format.gold("提示:"));
|
||
<thaumcraft:caster_basic>.addTooltip(format.yellow(" 若想自动化注魔矩阵本身,而非使用自动奥术注魔器,你可以使用注魔爪"));
|
||
|
||
|
||
|
||
|
||
<minecraft:bed:*>.addTooltip(format.darkRed("警告:"));
|
||
<minecraft:bed:*>.addTooltip(format.red(" 不要在虚空维度中使用"));
|
||
<minecraft:bed:*>.addTooltip(format.red(" 除非你喜欢爆炸 :)"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<twilightforest:charm_of_keeping_1>.addTooltip(format.gold("用法:"));
|
||
<twilightforest:charm_of_keeping_1>.addTooltip(format.yellow(" 位于物品栏或作为饰品装备时,会在死亡时被消耗,并防止盔甲和手持物品丢失"));
|
||
|
||
<twilightforest:charm_of_keeping_2>.addTooltip(format.gold("用法:"));
|
||
<twilightforest:charm_of_keeping_2>.addTooltip(format.yellow(" 位于物品栏或作为饰品装备时,会在死亡时被消耗,并防止盔甲和快捷栏中物品丢失"));
|
||
|
||
<twilightforest:charm_of_keeping_3>.addTooltip(format.gold("用法:"));
|
||
<twilightforest:charm_of_keeping_3>.addTooltip(format.yellow(" 位于物品栏或作为饰品装备时,会在死亡时被消耗,并防止盔甲和物品栏中所有物品丢失"));
|
||
|
||
|
||
|
||
|
||
<twilightforest:charm_of_life_1>.addTooltip(format.gold("用法:"));
|
||
<twilightforest:charm_of_life_1>.addTooltip(format.yellow(" 位于物品栏或作为饰品装备时,会在死亡时被消耗并抵消死亡,将使用者治疗至4颗心,并给予生命恢复 I,持续5秒"));
|
||
|
||
<twilightforest:charm_of_life_2>.addTooltip(format.gold("用法:"));
|
||
<twilightforest:charm_of_life_2>.addTooltip(format.yellow(" 位于物品栏或作为饰品装备时,会在死亡时被消耗并抵消死亡,将使用者治疗至10颗心,并给予生命恢复 IV、抗性提升和抗火,持续30秒"));
|
||
|
||
|
||
|
||
<extrautils2:angelring>.addTooltip(format.gold("用法:"));
|
||
<extrautils2:angelring>.addTooltip(format.yellow(" 允许创造飞行"));
|
||
<extrautils2:angelring>.addTooltip(format.gold("提示:"));
|
||
<extrautils2:angelring>.addTooltip(format.yellow(" 与不同物品合成来获得不同的翅膀纹理"));
|
||
|
||
|
||
|
||
<botania:manaring>.addTooltip(format.gold("用法:"));
|
||
<botania:manaring>.addTooltip(format.yellow(" 存储植物魔法的魔力,500'000"));
|
||
|
||
<botania:manaringgreater>.addTooltip(format.gold("用法:"));
|
||
<botania:manaringgreater>.addTooltip(format.yellow(" 存储植物魔法的魔力,2'000'000"));
|
||
|
||
<extrabotany:mastermanaring>.addTooltip(format.gold("用法:"));
|
||
<extrabotany:mastermanaring>.addTooltip(format.yellow(" 存储植物魔法的魔力,2'147'483'647"));
|
||
|
||
<botania:auraring>.addTooltip(format.gold("用法:"));
|
||
<botania:auraring>.addTooltip(format.yellow(" 制造魔力并存入可携带魔力的物品,每秒2点"));
|
||
|
||
<botania:auraringgreater>.addTooltip(format.gold("用法:"));
|
||
<botania:auraringgreater>.addTooltip(format.yellow(" 制造魔力并存入可携带魔力的物品,每秒10点"));
|
||
|
||
|
||
|
||
<bhc:heart_amulet>.addTooltip(format.gold("用法:"));
|
||
<bhc:heart_amulet>.addTooltip(format.yellow(" Shift右击来放入心之容器"));
|
||
<bhc:heart_amulet>.addTooltip(format.yellow(" 要放入饰品栏,点击物品栏中玩家模型右上角的圆形按钮"));
|
||
<bhc:heart_amulet>.addTooltip(format.white("------------------"));
|
||
<bhc:heart_amulet>.addTooltip(format.green("感谢Dorambor帮忙撰写了饰品信息提示!"));
|
||
|
||
|
||
|
||
|
||
|
||
<ae2wut:wireless_universal_terminal>.addTooltip(format.gold("用法:"));
|
||
<ae2wut:wireless_universal_terminal>.addTooltip(format.yellow(" 多合一版本的无线终端"));
|
||
<ae2wut:wireless_universal_terminal>.addTooltip(format.yellow(" 与各种类型的无线终端合成以添加"));
|
||
<ae2wut:wireless_universal_terminal>.addTooltip(format.yellow(" 持有时Shift+滚轮以切换模式"));
|
||
<ae2wut:wireless_universal_terminal>.addTooltip(format.yellow(" 放置在饰品栏时,可以使用各个终端的绑定按键"));
|
||
<ae2wut:wireless_universal_terminal>.addTooltip(format.darkRed("注意:"));
|
||
<ae2wut:wireless_universal_terminal>.addTooltip(format.red(" 部分类型终端的绑定按键可能会出bug"));
|
||
|
||
|
||
|
||
<botania:lokiring>.addTooltip(format.gold("用法:"));
|
||
<botania:lokiring>.addTooltip(format.yellow(" 允许使用者按照空手Shift+右击设定的模式,一次性在多个位置放置方块。"));
|
||
<botania:lokiring>.addTooltip(format.darkRed("警告:"));
|
||
<botania:lokiring>.addTooltip(format.red(" 警告:可能会把右击搞得一塌糊涂"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:borean_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:borean_wormhole>.addTooltip(format.aqua(" 通过暴风召唤石获得"));
|
||
|
||
<contenttweaker:candyland_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:candyland_wormhole>.addTooltip(format.aqua(" 不是在哪里找到的,通过合成获得 ;)"));
|
||
|
||
<contenttweaker:ancient_cavern_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:ancient_cavern_wormhole>.addTooltip(format.aqua(" 通过大地之召获得"));
|
||
|
||
<contenttweaker:lunalus_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:lunalus_wormhole>.addTooltip(format.aqua(" 通过月球召唤石获得"));
|
||
|
||
<contenttweaker:gardencia_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:gardencia_wormhole>.addTooltip(format.aqua(" 发现于花园维度"));
|
||
|
||
<contenttweaker:crystevia_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:crystevia_wormhole>.addTooltip(format.aqua(" 通过晶体召唤石获得"));
|
||
|
||
<contenttweaker:greckon_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:greckon_wormhole>.addTooltip(format.aqua(" 发现于格瑞克维度(基岩之内)"));
|
||
|
||
<contenttweaker:vox_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:vox_wormhole>.addTooltip(format.aqua(" 发现于未知维度"));
|
||
|
||
<contenttweaker:dustopia_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:dustopia_wormhole>.addTooltip(format.aqua(" 发现于异位维度"));
|
||
|
||
<contenttweaker:iromine_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:iromine_wormhole>.addTooltip(format.aqua(" 通过黄金召唤石获得"));
|
||
|
||
<contenttweaker:celeve_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:celeve_wormhole>.addTooltip(format.aqua(" 不是在哪里找到的,通过合成获得 ;)"));
|
||
|
||
<contenttweaker:immortallis_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:immortallis_wormhole>.addTooltip(format.aqua(" 通过不朽之地召唤石获得"));
|
||
|
||
<contenttweaker:haven_wormhole>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:haven_wormhole>.addTooltip(format.aqua(" 发现于天堂维度"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<tce:tce_torch_lvl1>.addTooltip(format.darkAqua("获取:"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.aqua(" 对于合成配方,只能使用通过辉光附魔器或缠魂福鲁伊克斯制作的时钟座共鸣水晶石"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.gold("用法:"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.yellow(" 在可配置的区域内加速游戏刻速率,最高可达300%,区域最大为7x7x7"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.darkRed("警告:"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.red(" 这东西很卡!"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.red(" 可用于补救你“搭建太晚”的自动化进度,但绝不适宜长时间持续运行"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.white("------------------"));
|
||
<tce:tce_torch_lvl1>.addTooltip(format.green("“这不是bug是特性!”"));
|
||
|
||
|
||
<tce:tce_compressed_torch_lvl1>.addTooltip(format.darkAqua("获取:"));
|
||
<tce:tce_compressed_torch_lvl1>.addTooltip(format.aqua(" 发现于共鸣界"));
|
||
<tce:tce_compressed_torch_lvl1>.addTooltip(format.gold("用法:"));
|
||
<tce:tce_compressed_torch_lvl1>.addTooltip(format.yellow(" 在可配置的区域内加速游戏刻速率,最高可达2700%,区域最大为7x7x7"));
|
||
<tce:tce_compressed_torch_lvl1>.addTooltip(format.darkRed("警告:"));
|
||
<tce:tce_compressed_torch_lvl1>.addTooltip(format.red(" 这东西很卡!"));
|
||
<tce:tce_compressed_torch_lvl1>.addTooltip(format.red(" 可用于补救你“搭建太晚”的自动化进度,但绝不适宜长时间持续运行"));
|
||
|
||
|
||
|
||
<extrabotany:elementiumhammer>.addTooltip(format.gold("用法:"));
|
||
<extrabotany:elementiumhammer>.addTooltip(format.yellow(" 对于“活石祭坛”配方,将输入物品放入祭坛,然后使用锤子右击"));
|
||
|
||
<extrabotany:manasteelhammer>.addTooltip(format.gold("用法:"));
|
||
<extrabotany:manasteelhammer>.addTooltip(format.yellow(" 对于“活石祭坛”配方,将输入物品放入祭坛,然后使用锤子右击"));
|
||
|
||
<extrabotany:terrasteelhammer>.addTooltip(format.gold("用法:"));
|
||
<extrabotany:terrasteelhammer>.addTooltip(format.yellow(" 对于“活石祭坛”配方,将输入物品放入祭坛,然后使用锤子右击"));
|
||
|
||
|
||
|
||
|
||
<extrabotany:ultimatehammer>.addTooltip(format.green("在合成台中可重复使用"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.gold("用法:"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.yellow(" 作为武器使用时消耗魔力"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.yellow(" 对于“活石祭坛”配方,将输入物品放入祭坛,然后使用锤子右击"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.gold("提示:"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.yellow(" 放在活石祭坛内,使用特定物品右击可加装升级:"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.yellow(" - 源质钢剑:额外伤害"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.yellow(" - 泰拉钢锤:额外距离"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.yellow(" - 镀金土豆泥:减少魔力消耗"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.darkRed("注意:"));
|
||
<extrabotany:ultimatehammer>.addTooltip(format.red(" 只有超限附魔版本可用于制作定义板"));
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:emerald_compass>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:emerald_compass>.addTooltip(format.yellow(" 右击以指向最近的村庄"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<hatchery:chickenmanure>.addTooltip(format.gold("用法:"));
|
||
<hatchery:chickenmanure>.addTooltip(format.yellow(" 与骨粉作用类似,对,它有EMC ;)"));
|
||
<hatchery:chickenmanure>.addTooltip(format.white("------------------"));
|
||
<hatchery:chickenmanure>.addTooltip(format.green("哈哈,你正拿着一坨便便呢"));
|
||
|
||
|
||
|
||
<buildinggadgets:copypastetool>.addTooltip(format.gold("用法:"));
|
||
<buildinggadgets:copypastetool>.addTooltip(format.yellow(" - 按V键在“复制”和“粘贴”模式之间切换。"));
|
||
<buildinggadgets:copypastetool>.addTooltip(format.yellow(" - 在“复制”模式下,右击选择要复制的起始方块,Shift+右击选择要复制的终点方块。Shift+右击空气可重置或修改模板。"));
|
||
<buildinggadgets:copypastetool>.addTooltip(format.yellow(" - 在“粘贴”模式下,右击粘贴结构。Shift+右击空气可更改粘贴结构的相对位置。按V键可旋转或固定粘贴的结构。"));
|
||
<buildinggadgets:copypastetool>.addTooltip(format.gold("提示:"));
|
||
<buildinggadgets:copypastetool>.addTooltip(format.yellow(" 你也可以通过模板管理器和模板,加载从网上找到的结构。"));
|
||
|
||
|
||
<buildinggadgets:buildingtool>.addTooltip(format.gold("用法:"));
|
||
<buildinggadgets:buildingtool>.addTooltip(format.yellow(" 对方块Shift+右击来选择要使用的建造方块。"));
|
||
<buildinggadgets:buildingtool>.addTooltip(format.yellow(" 按V键来选择建造模式!"));
|
||
<buildinggadgets:buildingtool>.addTooltip(format.yellow(" 要是放错方块了,按U键来撤回!"));
|
||
<buildinggadgets:buildingtool>.addTooltip(format.yellow(" 会自动从EMC网络中抽取物品,对部分背包也生效。"));
|
||
<buildinggadgets:buildingtool>.addTooltip(format.darkRed("警告:"));
|
||
<buildinggadgets:buildingtool>.addTooltip(format.red(" 不要使用热力背包中的方块,可能会导致游戏崩溃"));
|
||
|
||
|
||
|
||
|
||
|
||
<botania:manasteelshears>.addTooltip(format.gold("用法:"));
|
||
<botania:manasteelshears>.addTooltip(format.yellow(" 每破坏一个方块,额外获得200点灵气经验"));
|
||
|
||
<botania:elementiumshears>.addTooltip(format.gold("用法:"));
|
||
<botania:elementiumshears>.addTooltip(format.yellow(" 每破坏一个方块,额外获得400点灵气经验"));
|
||
|
||
<projecte:item.pe_dm_shears>.addTooltip(format.gold("用法:"));
|
||
<projecte:item.pe_dm_shears>.addTooltip(format.yellow(" 每破坏一个方块,额外获得100点灵气经验"));
|
||
|
||
<projecte:item.pe_rm_shears>.addTooltip(format.gold("用法:"));
|
||
<projecte:item.pe_rm_shears>.addTooltip(format.yellow(" 每破坏一个方块,额外获得300点灵气经验"));
|
||
|
||
<thebetweenlands:syrmorite_shears>.addTooltip(format.gold("用法:"));
|
||
<thebetweenlands:syrmorite_shears>.addTooltip(format.yellow(" 每破坏一个方块,额外获得1000点灵气经验"));
|
||
|
||
<bloodarsenal:bound_shears>.addTooltip(format.gold("用法:"));
|
||
<bloodarsenal:bound_shears>.addTooltip(format.yellow(" 每破坏一个方块,额外获得800点灵气经验"));
|
||
|
||
<cyclicmagic:shears_obsidian>.addTooltip(format.gold("用法:"));
|
||
<cyclicmagic:shears_obsidian>.addTooltip(format.yellow(" 每破坏一个方块,额外获得5000点灵气经验"));
|
||
|
||
<cyclicmagic:ender_wool>.addTooltip(format.gold("用法:"));
|
||
<cyclicmagic:ender_wool>.addTooltip(format.yellow(" 每破坏一个方块,额外获得50000点灵气经验"));
|
||
|
||
|
||
<aoa3:rosidian_greatblade>.addTooltip(format.gold("用法:"));
|
||
<aoa3:rosidian_greatblade>.addTooltip(format.yellow(" 每破坏一个方块,额外获得10000点灵气经验"));
|
||
<aoa3:rosidian_greatblade>.addTooltip(format.gold("提示:"));
|
||
<aoa3:rosidian_greatblade>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:kobblin_seedling>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:kobblin_seedling>.addTooltip(format.aqua(" 装备全套灵气盔甲时,使用科布林泥壤右击仙人掌蠕虫"));
|
||
<contenttweaker:kobblin_seedling>.addTooltip(format.aqua(" 无法在第4章前进行"));
|
||
|
||
|
||
|
||
<contenttweaker:kobblin_earth>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:kobblin_earth>.addTooltip(format.aqua(" 法咒主宰才能获得"));
|
||
<contenttweaker:kobblin_earth>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:kobblin_earth>.addTooltip(format.yellow(" 装备全套灵气盔甲时,右击仙人掌蠕虫来获得科布林幼苗"));
|
||
<contenttweaker:kobblin_earth>.addTooltip(format.yellow(" 无法在第4章前进行"));
|
||
|
||
|
||
<aoa3:fragmented_anima_stone>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:fragmented_anima_stone>.addTooltip(format.aqua(" 收割植物和破坏树叶时获得。"));
|
||
<aoa3:fragmented_anima_stone>.addTooltip(format.aqua(" 掉落概率随灵气等级提升"));
|
||
<aoa3:fragmented_anima_stone>.addTooltip(format.gold("用法:"));
|
||
<aoa3:fragmented_anima_stone>.addTooltip(format.yellow(" 与上过作物架的种子合成来复制它们(会保持相同的等级)"));
|
||
|
||
|
||
|
||
<contenttweaker:tracker_binoculars>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:tracker_binoculars>.addTooltip(format.yellow(" 点击物品栏中的“超级生物追踪器”按钮,然后搜索你想要寻找的生物"));
|
||
<contenttweaker:tracker_binoculars>.addTooltip(format.yellow(" 双击目标生物的名字,如果周围100格范围内存在匹配实体,这些实体便会高亮显示"));
|
||
<contenttweaker:tracker_binoculars>.addTooltip(format.yellow(" 再次双击来停止追踪"));
|
||
<contenttweaker:tracker_binoculars>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:tracker_binoculars>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
|
||
|
||
|
||
|
||
<divinerpg:corrupted_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:corrupted_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得20点采掘经验"));
|
||
<divinerpg:corrupted_pickaxe:*>.addTooltip(format.white("------------------"));
|
||
<divinerpg:corrupted_pickaxe:*>.addTooltip(format.green("Soren想到个好玩的点子!"));
|
||
|
||
<abyssalcraft:ethaxiumpickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<abyssalcraft:ethaxiumpickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得40点采掘经验"));
|
||
|
||
<astralsorcery:itemcrystalpickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<astralsorcery:itemcrystalpickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得40点采掘经验"));
|
||
|
||
<bloodmagic:bound_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<bloodmagic:bound_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得40点采掘经验"));
|
||
|
||
<thaumcraft:elemental_pick:*>.addTooltip(format.gold("用法:"));
|
||
<thaumcraft:elemental_pick:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得40点采掘经验"));
|
||
|
||
<divinerpg:bedrock_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:bedrock_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得10点采掘经验"));
|
||
|
||
<thaumictinkerer:ichorium_pick:*>.addTooltip(format.gold("用法:"));
|
||
<thaumictinkerer:ichorium_pick:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得100点采掘经验"));
|
||
|
||
<thaumictinkerer:ichorium_pick_adv:*>.addTooltip(format.gold("用法:"));
|
||
<thaumictinkerer:ichorium_pick_adv:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得200点采掘经验"));
|
||
|
||
<aoa3:rock_pick_sword:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:rock_pick_sword:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得150点采掘经验"));
|
||
|
||
<aoa3:skeletal_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:skeletal_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得150点采掘经验"));
|
||
|
||
<divinerpg:eden_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:eden_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得100点采掘经验"));
|
||
|
||
<divinerpg:wildwood_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:wildwood_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得200点采掘经验"));
|
||
|
||
<divinerpg:apalachia_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:apalachia_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得300点采掘经验"));
|
||
|
||
<divinerpg:skythern_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:skythern_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得400点采掘经验"));
|
||
|
||
<divinerpg:mortum_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:mortum_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得500点采掘经验"));
|
||
|
||
<divinerpg:dream_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:dream_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得500点采掘经验"));
|
||
|
||
<aoa3:ornamyte_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:ornamyte_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得100点采掘经验"));
|
||
|
||
<aoa3:goofy_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:goofy_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得400点采掘经验"));
|
||
|
||
<aoa3:pickmax:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:pickmax:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得6000点采掘经验"));
|
||
|
||
<aoa3:soulstone_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:soulstone_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得3000点采掘经验"));
|
||
|
||
<aoa3:energistic_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:energistic_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得8000点采掘经验"));
|
||
|
||
<aoa3:occult_pickaxe:*>.addTooltip(format.gold("用法:"));
|
||
<aoa3:occult_pickaxe:*>.addTooltip(format.yellow(" 每破坏一个方块,额外获得30000点采掘经验"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:running_bandana>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:running_bandana>.addTooltip(format.yellow(" 远征技能会给予你随机速度增益,在很多情况下真的很烦人……"));
|
||
<contenttweaker:running_bandana>.addTooltip(format.yellow(" 要禁用该功能,你可以打开AoA的技能菜单(默认为DEL或CANC),然后点击远征图标!"));
|
||
<contenttweaker:running_bandana>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:running_bandana>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
|
||
|
||
|
||
<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.yellow(" 核泄漏之地(Nuclear Wastelands)有辐射!"));
|
||
<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.yellow(" 目前还是离远点为好!"));
|
||
<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.yellow(" 之后,你将能够制作越来越高级的辐射防护板"));
|
||
<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:nuclear_engineers_goggles>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
|
||
|
||
|
||
<contenttweaker:a_smithys_tablet>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:a_smithys_tablet>.addTooltip(format.yellow(" 匠魂模组非常强力,但材料实在太多了,很容易把人搞懵"));
|
||
<contenttweaker:a_smithys_tablet>.addTooltip(format.yellow(" 如果你正在为如何选择材料而纠结,不妨看看匠魂工具箱中的任务!"));
|
||
<contenttweaker:a_smithys_tablet>.addTooltip(format.yellow(" 此外,你还可以在JEI中搜索所有材料特性的描述 ;)"));
|
||
|
||
|
||
<contenttweaker:notes_of_a_mines_yearner>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:notes_of_a_mines_yearner>.addTooltip(format.yellow(" 你是否正在为怪物和战斗所困扰?"));
|
||
<contenttweaker:notes_of_a_mines_yearner>.addTooltip(format.yellow(" 装备打造或许需要投入一些精力,但这一切都是值得的!"));
|
||
<contenttweaker:notes_of_a_mines_yearner>.addTooltip(format.yellow(" 如需建议,可查看“装甲库”与“冶铁锻工”中的任务!"));
|
||
|
||
|
||
|
||
<contenttweaker:toy_sword>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:toy_sword>.addTooltip(format.yellow(" 游戏体验类改进总是好的!"));
|
||
<contenttweaker:toy_sword>.addTooltip(format.yellow(" 检查个人强化和工具攀升章节中的任务,里面有很多实用工具!"));
|
||
|
||
|
||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.yellow(" 由于1.12原版的一个bug,"));
|
||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.yellow(" 过于频繁地切换维度会引发内存泄漏(游戏会卡死几秒)。"));
|
||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.yellow(" 要避免该情况,每次切换维度时等待30秒"));
|
||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:diary_of_a_realmshifter>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
|
||
|
||
|
||
<contenttweaker:jei_info_box>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:jei_info_box>.addTooltip(format.yellow(" - 具有这种纹理的物品用于在JEI中显示教程和说明"));
|
||
<contenttweaker:jei_info_box>.addTooltip(format.yellow(" - 这些物品在JEI中有“信息”页面(标有一个带I的蓝色圆圈),提供关于各种机制的说明"));
|
||
|
||
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("本整合包使用了相当多的不同机制。"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("对于大部分机制,说明会通过物品提示提供,以下是它们的工作方式 ;)"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.aqua(" - 蓝色和淡蓝色文本:如何获得某个物品,或为谜题提供线索"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.yellow(" - 黄色文本:某个物品或机器的使用方法,并提供提示和技巧"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red(" - 红色文本:重要事项,如bug或建议行为"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red(" - 旧有格式的提示文本完全为红色,正在逐步修改中"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.green(" - 绿色为风味文本和“可重复使用”标记"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:helpful_tippy_hat>.addTooltip(format.red("感谢NerdySpider绘制的纹理!"));
|
||
|
||
|
||
|
||
|
||
<woot:anvil>.addTooltip(format.gold("用法:"));
|
||
<woot:anvil>.addTooltip(format.yellow(" - 放置在岩浆块上"));
|
||
<woot:anvil>.addTooltip(format.yellow(" - 使用JEI中所示的底部方块右击,通常是模具或末影碎片(模具不会被消耗)"));
|
||
<woot:anvil>.addTooltip(format.yellow(" - 将JEI中所示的顶部物品丢在铁砧上"));
|
||
<woot:anvil>.addTooltip(format.yellow(" - 使用YA锤子右击"));
|
||
<woot:anvil>.addTooltip(format.gold("提示:"));
|
||
<woot:anvil>.addTooltip(format.yellow(" 投掷器或花格箱可用于丢出物品"));
|
||
<woot:anvil>.addTooltip(format.yellow(" 使用者可使用YA锤子"));
|
||
|
||
|
||
|
||
|
||
|
||
<appliedenergistics2:material:21>.addTooltip(format.darkAqua("获取:"));
|
||
<appliedenergistics2:material:21>.addTooltip(format.aqua(" 使用石英切割刀右击,放入一个铁锭,然后重命名!"));
|
||
<appliedenergistics2:material:21>.addTooltip(format.gold("用法:"));
|
||
<appliedenergistics2:material:21>.addTooltip(format.yellow(" 放入压印器来自动重命名物品"));
|
||
<appliedenergistics2:material:21>.addTooltip(format.darkRed("警告:"));
|
||
<appliedenergistics2:material:21>.addTooltip(format.red(" 不要在高级压印器中使用,会导致物品被删除"));
|
||
|
||
|
||
|
||
<aoa3:tidal_greatblade>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:tidal_greatblade>.addTooltip(format.aqua(" 可使用合成配方,或将垂钓技能提升至95级"));
|
||
<aoa3:tidal_greatblade>.addTooltip(format.gold("提示:"));
|
||
<aoa3:tidal_greatblade>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
|
||
|
||
<aoa3:crystal_greatblade>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:crystal_greatblade>.addTooltip(format.aqua(" 与晶体维度的晶体商人交易获得"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<extrabees:honey_comb:85>.addTooltip(format.gold("提示:"));
|
||
<extrabees:honey_comb:85>.addTooltip(format.yellow(" 效果没有想象中的那么好,但是也还行"));
|
||
|
||
<extrabees:honey_comb:84>.addTooltip(format.gold("提示:"));
|
||
<extrabees:honey_comb:84>.addTooltip(format.yellow(" 效果没有想象中的那么好,但是也还行"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<bhc:red_heart>.addTooltip(format.darkAqua("获取:"));
|
||
<bhc:red_heart>.addTooltip(format.aqua(" 大部分敌对生物掉落"));
|
||
<bhc:red_heart_canister>.addTooltip(format.gold("用法:"));
|
||
<bhc:red_heart_canister>.addTooltip(format.yellow(" 放入生命护符以获得额外生命值"));
|
||
|
||
<bhc:yellow_heart>.addTooltip(format.darkAqua("获取:"));
|
||
<bhc:yellow_heart>.addTooltip(format.aqua(" 大部分Boss生物掉落"));
|
||
<bhc:yellow_heart_canister>.addTooltip(format.gold("用法:"));
|
||
<bhc:yellow_heart_canister>.addTooltip(format.yellow(" 放入生命护符以获得额外生命值"));
|
||
|
||
<bhc:green_heart>.addTooltip(format.darkAqua("获取:"));
|
||
<bhc:green_heart>.addTooltip(format.aqua(" 末影龙掉落"));
|
||
<bhc:green_heart_canister>.addTooltip(format.gold("用法:"));
|
||
<bhc:green_heart_canister>.addTooltip(format.yellow(" 放入生命护符以获得额外生命值"));
|
||
|
||
<bhc:blue_heart>.addTooltip(format.darkAqua("获取:"));
|
||
<bhc:blue_heart>.addTooltip(format.aqua(" Entity"));
|
||
<bhc:blue_heart_canister>.addTooltip(format.gold("用法:"));
|
||
<bhc:blue_heart_canister>.addTooltip(format.yellow(" 放入生命护符以获得额外生命值"));
|
||
|
||
|
||
|
||
|
||
|
||
<bloodmagic:blood_shard:0>.addTooltip(format.darkAqua("获取:"));
|
||
<bloodmagic:blood_shard:0>.addTooltip(format.aqua(" 默认情况下,通过使用束缚之剑获得,但JEI中列出了其他方法"));
|
||
<bloodmagic:blood_shard:0>.addTooltip(format.aqua(" 束缚之剑需要消耗网络中的LP"));
|
||
|
||
|
||
<contenttweaker:conductive_powder>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:conductive_powder>.addTooltip(format.yellow(" 污泥由工业先锋模组的植物收割机产出"));
|
||
|
||
|
||
|
||
<abyssalcraft:shoggothflesh:0>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:shoggothflesh:0>.addTooltip(format.aqua(" 巢穴中的修格斯掉落,发现于主世界的河流(River)附近"));
|
||
|
||
|
||
|
||
<abyssalcraft:shadowfragment>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:shadowfragment>.addTooltip(format.aqua(" 暗影怪物掉落,发现于主世界的黑暗之地(Darklands)群系,以及水下地牢"));
|
||
<abyssalcraft:shadowfragment>.addTooltip(format.gold("提示:"));
|
||
<abyssalcraft:shadowfragment>.addTooltip(format.yellow(" 可使用生物复制机和生物粉碎机来批量获取"));
|
||
|
||
<abyssalcraft:shadowshard>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:shadowshard>.addTooltip(format.aqua(" 暗影怪物掉落,发现于主世界的黑暗之地(Darklands)群系,以及水下地牢"));
|
||
<abyssalcraft:shadowshard>.addTooltip(format.gold("提示:"));
|
||
<abyssalcraft:shadowshard>.addTooltip(format.yellow(" 可使用生物复制机和生物粉碎机来批量获取"));
|
||
|
||
<abyssalcraft:shadowgem>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:shadowgem>.addTooltip(format.aqua(" 暗影怪物掉落,发现于主世界的黑暗之地(Darklands)群系,以及水下地牢"));
|
||
<abyssalcraft:shadowgem>.addTooltip(format.gold("提示:"));
|
||
<abyssalcraft:shadowgem>.addTooltip(format.yellow(" 可使用生物复制机和生物粉碎机来批量获取"));
|
||
|
||
|
||
|
||
|
||
<abyssalcraft:coraliumstone>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:coraliumstone>.addTooltip(format.aqua(" 蕴含珊瑚的石头存在配方"));
|
||
|
||
|
||
|
||
<abyssalcraft:coraliumore>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:coraliumore>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:coraliumore>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:coralium>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:coralium>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:coralium>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster2>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster2>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster2>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster3>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster3>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster3>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster4>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster4>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster4>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster5>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster5>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster5>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster6>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster6>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster6>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster7>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster7>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster7>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster8>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster8>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster8>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
<abyssalcraft:ccluster9>.addTooltip(format.darkAqua("获取:"));
|
||
<abyssalcraft:ccluster9>.addTooltip(format.aqua(" 可发现于珊瑚侵染(Coralium Infested)群系和海洋"));
|
||
<abyssalcraft:ccluster9>.addTooltip(format.aqua(" 也可合成,以防万一……"));
|
||
|
||
|
||
|
||
<contenttweaker:abyssal_wasteland_warp_cleanser>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:abyssal_wasteland_warp_cleanser>.addTooltip(format.aqua(" 可发现于深渊荒原维度"));
|
||
<contenttweaker:abyssal_wasteland_warp_cleanser>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:abyssal_wasteland_warp_cleanser>.addTooltip(format.yellow(" 移除20临时和20粘性扭曲"));
|
||
|
||
<contenttweaker:dreading_warp_cleanser>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:dreading_warp_cleanser>.addTooltip(format.aqua(" 可发现于恐惧之地维度"));
|
||
<contenttweaker:dreading_warp_cleanser>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:dreading_warp_cleanser>.addTooltip(format.yellow(" 移除20永久扭曲"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:omothol_warp_cleanser>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:omothol_warp_cleanser>.addTooltip(format.yellow(" 无限使用次数"));
|
||
<contenttweaker:omothol_warp_cleanser>.addTooltip(format.yellow(" 移除所有扭曲"));
|
||
<contenttweaker:omothol_warp_cleanser>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:omothol_warp_cleanser>.addTooltip(format.green("感谢Tom4455编辑的研究步骤!"));
|
||
<contenttweaker:omothol_warp_cleanser>.addTooltip(format.green("感谢GalacticSilver绘制的纹理!"));
|
||
|
||
|
||
|
||
<thaumcraft:crucible>.addTooltip(format.darkAqua("获取:"));
|
||
<thaumcraft:crucible>.addTooltip(format.aqua(" 在魔导手册中解锁对应研究后,使用世界盐右击坩埚"));
|
||
|
||
|
||
|
||
<contenttweaker:magic_mushroom_dark>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:magic_mushroom_dark>.addTooltip(format.yellow(" 以获得巨量扭曲为代价,解锁所有神秘时代知识"));
|
||
<contenttweaker:magic_mushroom_dark>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:magic_mushroom_dark>.addTooltip(format.green("感谢Xenosplitter和Ikea Bear编辑的研究步骤!"));
|
||
<contenttweaker:magic_mushroom_dark>.addTooltip(format.green("感谢Josip绘制的纹理!"));
|
||
|
||
|
||
|
||
<divinerpg:teaker_lump>.addTooltip(format.darkAqua("获取:"));
|
||
<divinerpg:teaker_lump>.addTooltip(format.aqua(" 与梦魇世界的神秘人互动获得"));
|
||
<divinerpg:teaker_lump>.addTooltip(format.white("------------------"));
|
||
<divinerpg:teaker_lump>.addTooltip(format.green("感谢Arch绘制的暮光火焰纹理!"));
|
||
|
||
|
||
|
||
<aoa3:lunar_greatblade>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:lunar_greatblade>.addTooltip(format.aqua(" [虚无]月球维度的结构战利品"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:ayeraco_heart>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:ayeraco_heart>.addTooltip(format.aqua(" 发现于末地的潜影贝祭坛"));
|
||
|
||
|
||
<contenttweaker:wrought_iron_shard>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:wrought_iron_shard>.addTooltip(format.aqua(" 发现于深层维度,记得带上镐子,反应要快!"));
|
||
|
||
|
||
<contenttweaker:deep_metamorphic_rock>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:deep_metamorphic_rock>.addTooltip(format.aqua(" 将正确的石头(9个)在合成台中以正确的顺序组合,深层维度将指引你"));
|
||
|
||
|
||
|
||
<aoa3:weapon_parts>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:weapon_parts>.addTooltip(format.aqua(" 发现于赫尔维蒂维度"));
|
||
|
||
|
||
|
||
<contenttweaker:alchemical_deep_rock>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:alchemical_deep_rock>.addTooltip(format.aqua(" Break some Deep Cases"));
|
||
|
||
|
||
<contenttweaker:hypercharged_wool>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:hypercharged_wool>.addTooltip(format.aqua(" 使用渐消羊毛右击一种特殊的羊"));
|
||
<contenttweaker:hypercharged_wool>.addTooltip(format.aqua(" 法咒主宰可能知道是哪种羊……"));
|
||
|
||
|
||
|
||
|
||
<tombstone:grave_key>.addTooltip(format.gold("用法:"));
|
||
<tombstone:grave_key>.addTooltip(format.yellow(" 右击你最后一次死亡地点的坟墓以取回你的物品栏"));
|
||
<tombstone:grave_key>.addTooltip(format.gold("提示:"));
|
||
<tombstone:grave_key>.addTooltip(format.yellow(" 右击任意类型的坟墓(你合成的那些)以解锁传送至死亡地点的能力"));
|
||
<tombstone:grave_key>.addTooltip(format.darkRed("注意:"));
|
||
<tombstone:grave_key>.addTooltip(format.red(" 若由于某些原因,坟墓没有生成,可使用该命令恢复物品栏物品:"));
|
||
<tombstone:grave_key>.addTooltip(format.red(" /ob_inventory restore [玩家名称] [物品栏备份]"));
|
||
<tombstone:grave_key>.addTooltip(format.red(" 使用TAB键来选择最近一次死亡时的[物品栏备份]"));
|
||
|
||
|
||
|
||
<contenttweaker:cuendillar_catalyst_1>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:cuendillar_catalyst_1>.addTooltip(format.aqua(" 使用源语誓约右击叁壹界召唤石中的三一生物"));
|
||
<contenttweaker:cuendillar_catalyst_2>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:cuendillar_catalyst_2>.addTooltip(format.aqua(" 使用源语誓约右击叁壹界召唤石中的三一生物"));
|
||
<contenttweaker:cuendillar_catalyst_3>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:cuendillar_catalyst_3>.addTooltip(format.aqua(" 使用源语誓约右击叁壹界召唤石中的三一生物"));
|
||
|
||
|
||
<contenttweaker:call_of_the_love>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:call_of_the_love>.addTooltip(format.aqua(" 右击正确的维境跃迁者,维境跃迁者智天使召唤物将指引你"));
|
||
|
||
<contenttweaker:call_of_the_loved>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:call_of_the_loved>.addTooltip(format.aqua(" 右击正确的维境跃迁者,维境跃迁者智天使召唤物将指引你"));
|
||
|
||
<contenttweaker:call_of_the_lover>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:call_of_the_lover>.addTooltip(format.aqua(" 右击正确的维境跃迁者,维境跃迁者智天使召唤物将指引你"));
|
||
|
||
|
||
<contenttweaker:summons_of_the_realmshifter_cherubim>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:summons_of_the_realmshifter_cherubim>.addTooltip(format.yellow(" 站在叁壹界中发现的任意陶瓦上使用"));
|
||
|
||
<contenttweaker:actualizing_casing>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:actualizing_casing>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_naquadah>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_naquadah>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_dragonsteel>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_dragonsteel>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_dimshard>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_dimshard>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_rhenia>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_rhenia>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_ichor>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_ichor>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_silkyjewel>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_silkyjewel>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_mythic_shell>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_mythic_shell>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_self_actualizer>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_self_actualizer>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_botania>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_botania>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_raremetals>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_raremetals>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
<contenttweaker:hyperuranion_actualizer_radioactive>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:hyperuranion_actualizer_radioactive>.addTooltip(format.red(" 最好为迷道提取器多方块结构设计一个红石控制的自动停机机制,以防止存储空间满载时引发卡顿"));
|
||
|
||
|
||
|
||
<contenttweaker:call_to_mission>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.yellow(" 跃迁器"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.yellow(" 站在JEI中显示的结构中心来激活"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.yellow(" 我太爱赌博了,特别是暮色战士这款"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.darkRed("警告:"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.red(" 若世界是在pre-0.18版本之前创建的,你需要手动生成维度"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.red(" 1. 关闭整合包,备份存档"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.red(" 2. 从 config > advRocketry 文件夹中复制'planetDefs.xml'文件到 saves > worldname > advRocketry"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.red(" 3. 打开整合包,重新使用该物品"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:call_to_mission>.addTooltip(format.green("感谢ZY在该物品脚本上的帮助!"));
|
||
|
||
|
||
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.yellow(" 跃迁器"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.yellow(" 站在JEI中显示的结构中心来激活"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.yellow(" 我太爱赌博了,特别是暮色战士这款"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.darkRed("警告:"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.red(" 若世界是在pre-0.18版本之前创建的,你需要手动生成维度"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.red(" 1. 关闭整合包,备份存档"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.red(" 2. 从 config > advRocketry 文件夹中复制'planetDefs.xml'文件到 saves > worldname > advRocketry"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.red(" 3. 打开整合包,重新使用该物品"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:void_ichorium_rift>.addTooltip(format.green("感谢ZY在该物品脚本上的帮助!"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.yellow(" 跃迁器"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.yellow(" 站在JEI中显示的结构中心来激活"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.yellow(" 我太爱赌博了,特别是暮色战士这款"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.darkRed("警告:"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.red(" 若世界是在pre-0.18版本之前创建的,你需要手动生成维度"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.red(" 1. 关闭整合包,备份存档"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.red(" 2. 从 config > advRocketry 文件夹中复制'planetDefs.xml'文件到 saves > worldname > advRocketry"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.red(" 3. 打开整合包,重新使用该物品"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:summons_to_the_meatball_man>.addTooltip(format.green("感谢ZY在该物品脚本上的帮助!"));
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:vow_to_death>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:vow_to_death>.addTooltip(format.yellow(" 我太爱赌博了,特别是塞尔瑞战士这款"));
|
||
|
||
|
||
|
||
<contenttweaker:gun_devil_limb>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:gun_devil_limb>.addTooltip(format.yellow(" 我太爱赌博了,特别是塞尔瑞战士这款"));
|
||
|
||
<contenttweaker:oath_of_the_seven_undead_lords>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:oath_of_the_seven_undead_lords>.addTooltip(format.yellow(" 我太爱赌博了,特别是塞尔瑞战士这款"));
|
||
|
||
|
||
<avaritiaitem:bedrock_blaster>.addTooltip(format.gold("用法:"));
|
||
<avaritiaitem:bedrock_blaster>.addTooltip(format.yellow(" 对基岩右击以破坏玩家周围的基岩"));
|
||
|
||
|
||
<contenttweaker:sacred_cinders_apiary>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:sacred_cinders_apiary>.addTooltip(format.red(" 神圣余烬蜂箱多方块结构可使用多种不同的泥土、花朵以及浮空花,但预览中只显示了一些默认选项"));
|
||
<contenttweaker:sacred_cinders_apiary>.addTooltip(format.red(" 手动放置你喜欢的浮空花"));
|
||
|
||
|
||
<contenttweaker:pale_metal>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:pale_metal>.addTooltip(format.yellow(" 与特定盔甲部件及盾牌合成,可令其坚不可摧"));
|
||
<contenttweaker:pale_metal>.addTooltip(format.yellow(" 非常适合搭配屹立不倒的构筑"));
|
||
|
||
|
||
|
||
<contenttweaker:astral_mastery_tome>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:astral_mastery_tome>.addTooltip(format.yellow(" 将星能力等级上限提升至100"));
|
||
|
||
|
||
|
||
<contenttweaker:lucky_box_aether_bronze>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:lucky_box_aether_bronze>.addTooltip(format.yellow(" 这是个装有随机物品的战利品箱,可自动化其放置与破坏过程 ;)"));
|
||
|
||
<contenttweaker:lucky_box_aether_silver>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:lucky_box_aether_silver>.addTooltip(format.yellow(" 这是个装有随机物品的战利品箱,可自动化其放置与破坏过程 ;)"));
|
||
|
||
<contenttweaker:lucky_box_aether_gold>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:lucky_box_aether_gold>.addTooltip(format.yellow(" 这是个装有随机物品的战利品箱,可自动化其放置与破坏过程 ;)"));
|
||
|
||
<contenttweaker:lucky_box_twilight_books>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:lucky_box_twilight_books>.addTooltip(format.yellow(" 这是个装有随机物品的战利品箱,可自动化其放置与破坏过程 ;)"));
|
||
|
||
<contenttweaker:lucky_box_twilight_weapons>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:lucky_box_twilight_weapons>.addTooltip(format.yellow(" 这是个装有随机物品的战利品箱,可自动化其放置与破坏过程 ;)"));
|
||
|
||
<contenttweaker:lucky_box_advent_armor>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:lucky_box_advent_armor>.addTooltip(format.yellow(" 这是个装有随机物品的战利品箱,可自动化其放置与破坏过程 ;)"));
|
||
|
||
|
||
|
||
|
||
<thaumicwonders:alienist_stone>.addTooltip(format.gold("提示:"));
|
||
<thaumicwonders:alienist_stone>.addTooltip(format.yellow(" 可合成为不毁版本,用其进行自动化"));
|
||
|
||
<contenttweaker:white_hole_core>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:white_hole_core>.addTooltip(format.yellow(" 站在塞德娜金属稳定器上,然后右击"));
|
||
|
||
|
||
|
||
<contenttweaker:star_core>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:star_core>.addTooltip(format.yellow(" 站在塞德娜金属稳定器上,然后右击"));
|
||
<contenttweaker:star_core>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:star_core>.addTooltip(format.green("感谢NerdySpider为核心重绘的纹理!"));
|
||
|
||
|
||
<contenttweaker:pulsar_core>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:pulsar_core>.addTooltip(format.yellow(" 站在塞德娜金属稳定器上,然后右击"));
|
||
|
||
|
||
<contenttweaker:black_hole_core>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:black_hole_core>.addTooltip(format.yellow(" 站在塞德娜金属稳定器上,然后右击"));
|
||
|
||
|
||
<contenttweaker:quasar_core>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:quasar_core>.addTooltip(format.yellow(" 站在塞德娜金属稳定器上,然后右击"));
|
||
<contenttweaker:quasar_core>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:quasar_core>.addTooltip(format.yellow(" 要合成该物品,递归噩梦合成器和硅岩外壳能帮得上忙"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:skythern_core>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:skythern_core>.addTooltip(format.red(" 需要历战浮游者雕像,合成表里不是很容易看见"));
|
||
|
||
|
||
|
||
<contenttweaker:druden_horn>.addTooltip(format.red("在森林生物群系中进行灵魂缝隙仪式获得"));
|
||
<contenttweaker:druden_horn>.addTooltip(format.red("需要生物群系包含'forest'、'dense'、'coniferous'、'magical'或'spooky'词条"));
|
||
<contenttweaker:druden_horn>.addTooltip(format.red("查看幽灵尘埃的用途以查看仪式配方"));
|
||
|
||
|
||
<contenttweaker:druden_horn>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:druden_horn>.addTooltip(format.aqua(" 杜尔登掉落,一种在主世界极其稀有的生物"));
|
||
<contenttweaker:druden_horn>.addTooltip(format.aqua(" 可在具有以下关键词的生物群系中,使用灵魂缝隙仪式召唤:"));
|
||
<contenttweaker:druden_horn>.addTooltip(format.aqua(" 'forest', 'dense', 'coniferous', 'magical', 'spooky'"));
|
||
<contenttweaker:druden_horn>.addTooltip(format.aqua(" 查看幽灵尘埃的用途以查看仪式配方"));
|
||
|
||
|
||
|
||
<contenttweaker:aquatic_stone>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:aquatic_stone>.addTooltip(format.yellow(" 右击召唤鲸和鲨鱼"));
|
||
|
||
<contenttweaker:funny_pumpkin>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:funny_pumpkin>.addTooltip(format.yellow(" 右击召唤南瓜人"));
|
||
|
||
<contenttweaker:wormhole_fragment>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:wormhole_fragment>.addTooltip(format.yellow(" 右击召唤维度跃迁者"));
|
||
|
||
|
||
|
||
|
||
<divinerpg:whale_fin>.addTooltip(format.darkAqua("获取:"));
|
||
<divinerpg:whale_fin>.addTooltip(format.aqua(" 使用海蓝石生成鲸和鲨鱼"));
|
||
|
||
<divinerpg:shark_fin>.addTooltip(format.darkAqua("获取:"));
|
||
<divinerpg:shark_fin>.addTooltip(format.aqua(" 使用海蓝石生成鲸和鲨鱼"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:fading_wool>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:fading_wool>.addTooltip(format.aqua(" 完成谜题羊任务!"));
|
||
|
||
|
||
|
||
<modularmachinery:blockstarlightproviderinput>.addTooltip(format.gold("提示:"));
|
||
<modularmachinery:blockstarlightproviderinput>.addTooltip(format.yellow(" 使用聚能水晶和链接器提供星能"));
|
||
<modularmachinery:blockstarlightproviderinput>.addTooltip(format.yellow(" 如果这个多方块结构能有几个聚能水晶就好了……"));
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:aesir_gemstone>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:aesir_gemstone>.addTooltip(format.yellow(" 匠魂强化:概率掉落秘金块和秘金簇(最高10级)"));
|
||
|
||
|
||
<iceandfire:lightning_dragon_blood>.addTooltip(format.gold("用法:"));
|
||
<iceandfire:lightning_dragon_blood>.addTooltip(format.yellow(" 匠魂强化:雷击目标"));
|
||
|
||
|
||
|
||
<extrabotany:buddhistrelics>.addTooltip(format.darkAqua("获取:"));
|
||
<extrabotany:buddhistrelics>.addTooltip(format.aqua(" 使用星辉真解来解锁该物品"));
|
||
|
||
|
||
|
||
<extrabotany:camera>.addTooltip(format.darkAqua("获取:"));
|
||
<extrabotany:camera>.addTooltip(format.aqua(" 使用狗仔队相机来解锁该物品"));
|
||
|
||
|
||
|
||
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.darkAqua("获取:"));
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.aqua(" 发现于末地中坐标为10'000整数倍的地点"));
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.aqua(" 击败混沌守卫后才能采集"));
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.gold("提示:"));
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.yellow(" 有许多方法可批量产出该物品"));
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.yellow(" 其中一种就是Woot,至于剩下的,去查JEI吧 ;)"));
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.white("------------------"));
|
||
<draconicevolution:chaos_shard:*>.addTooltip(format.green("Shenkong很在乎混沌守卫的bug"));
|
||
|
||
|
||
|
||
|
||
<aether_legacy:skyroot_bucket:0>.addTooltip(format.darkAqua("获取:"));
|
||
<aether_legacy:skyroot_bucket:0>.addTooltip(format.aqua(" 可使用灰色皮革合成天根木板"));
|
||
<aether_legacy:skyroot_bucket:0>.addTooltip(format.gold("用法:"));
|
||
<aether_legacy:skyroot_bucket:0>.addTooltip(format.yellow(" 装上水,然后用它打开通往天境的传送门"));
|
||
|
||
|
||
|
||
<contenttweaker:paparazzi_camera>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:paparazzi_camera>.addTooltip(format.yellow(" 右击解锁强力遗物"));
|
||
|
||
|
||
|
||
|
||
<nuclearcraft:fission_block>.addTooltip(format.gold("提示:"));
|
||
<nuclearcraft:fission_block>.addTooltip(format.yellow(" 存在透明变体。"));
|
||
|
||
|
||
|
||
<contenttweaker:mark_of_the_samurai>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:mark_of_the_samurai>.addTooltip(format.yellow(" 右击使用,你会在聊天栏收到一条消息,告诉你接下来该怎么做 ;)"));
|
||
|
||
<contenttweaker:terraformassiflora>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:terraformassiflora>.addTooltip(format.yellow(" 右击使用,你会在聊天栏收到一条消息,告诉你接下来该怎么做 ;)"));
|
||
|
||
<contenttweaker:spatial_phaser>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:spatial_phaser>.addTooltip(format.yellow(" 右击使用,你会在聊天栏收到一条消息,告诉你接下来该怎么做 ;)"));
|
||
|
||
|
||
|
||
|
||
<ebwizardry:ethereal_crystalweave>.addTooltip(format.darkAqua("获取:"));
|
||
<ebwizardry:ethereal_crystalweave>.addTooltip(format.aqua(" 发现于战斗高塔"));
|
||
<ebwizardry:ethereal_crystalweave>.addTooltip(format.white("------------------"));
|
||
<ebwizardry:ethereal_crystalweave>.addTooltip(format.green("灵感来自Dragon of Desire"));
|
||
|
||
|
||
<contenttweaker:investiture_of_the_eleint>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:investiture_of_the_eleint>.addTooltip(format.yellow(" 右击你驯服的龙,附近需要放置至少一桶永恒龙炎"));
|
||
<contenttweaker:investiture_of_the_eleint>.addTooltip(format.yellow(" 它们会喜欢的,别担心 :)"));
|
||
|
||
|
||
|
||
<contenttweaker:pale_sky_stone_pebble>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:pale_sky_stone_pebble>.addTooltip(format.yellow(" 对特定生物使用时有特殊效果"));
|
||
<contenttweaker:pale_sky_stone_pebble>.addTooltip(format.yellow(" 会在多个谜题中用到"));
|
||
<contenttweaker:pale_sky_stone_pebble>.addTooltip(format.yellow(" 右击召唤祭坛以获得38000点召唤经验"));
|
||
<contenttweaker:pale_sky_stone_pebble>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:pale_sky_stone_pebble>.addTooltip(format.yellow(" 可通过使用者自动化召唤石 ;)"));
|
||
|
||
|
||
<contenttweaker:geo_fragment>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:geo_fragment>.addTooltip(format.aqua(" 蚁狮巢穴召唤石会生成某种不属于其的生物"));
|
||
<contenttweaker:geo_fragment>.addTooltip(format.aqua(" 使用特定卵石右击此种生物(生成方式不限)"));
|
||
|
||
|
||
|
||
<contenttweaker:gluttonous_bell>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:gluttonous_bell>.addTooltip(format.aqua(" 莫测监狱中会生成某种特定生物"));
|
||
<contenttweaker:gluttonous_bell>.addTooltip(format.aqua(" 使用特定卵石右击此种生物(生成方式不限)"));
|
||
|
||
|
||
<contenttweaker:medallion_of_undead_repellence>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:medallion_of_undead_repellence>.addTooltip(format.aqua(" 下界要塞中会生成某种特定生物"));
|
||
<contenttweaker:medallion_of_undead_repellence>.addTooltip(format.aqua(" 使用特定卵石右击此种生物(生成方式不限)"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:recursive_mind_shield>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:recursive_mind_shield>.addTooltip(format.aqua(" 你有没有用过某些跃迁器??"));
|
||
|
||
|
||
<contenttweaker:flesh_of_the_orb>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:flesh_of_the_orb>.addTooltip(format.aqua(" 通过肉质之球获得"));
|
||
<contenttweaker:flesh_of_the_orb>.addTooltip(format.aqua(" 需要Victus、Aqua、Alienis源质各250点来启动"));
|
||
|
||
|
||
<contenttweaker:double_compressed_aeternalis_fuel>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:double_compressed_aeternalis_fuel>.addTooltip(format.aqua(" 使用压缩抽屉"));
|
||
|
||
<contenttweaker:triple_compressed_aeternalis_fuel>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:triple_compressed_aeternalis_fuel>.addTooltip(format.aqua(" 使用压缩抽屉"));
|
||
|
||
<contenttweaker:quadruple_compressed_aeternalis_fuel>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:quadruple_compressed_aeternalis_fuel>.addTooltip(format.aqua(" 使用压缩抽屉"));
|
||
|
||
<contenttweaker:quintuple_compressed_aeternalis_fuel>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:quintuple_compressed_aeternalis_fuel>.addTooltip(format.aqua(" 使用压缩抽屉"));
|
||
|
||
<contenttweaker:sextuple_compressed_aeternalis_fuel>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:sextuple_compressed_aeternalis_fuel>.addTooltip(format.aqua(" 使用压缩抽屉"));
|
||
|
||
<contenttweaker:septuple_compressed_aeternalis_fuel>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:septuple_compressed_aeternalis_fuel>.addTooltip(format.aqua(" 使用压缩抽屉"));
|
||
|
||
|
||
|
||
|
||
|
||
<draconicevolution:crafting_injector:*>.addTooltip(format.gold("提示:"));
|
||
<draconicevolution:crafting_injector:*>.addTooltip(format.yellow(" 要加快充能速度,可使用与多个通量接出点相连的凛冰固化能量管道,为注入合成装置供能"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:fluix_lens>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:fluix_lens>.addTooltip(format.aqua(" 要获得该物品,请使用奥术工作台的配方"));
|
||
<contenttweaker:fluix_lens>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:fluix_lens>.addTooltip(format.yellow(" 丢入水中,以打开通往暮色森林的传送门"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.gold("用法:"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.gold("提示:"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.white("------------------"));
|
||
<ae2exttable:wireless_basic_crafting_terminal>.addTooltip(format.green("感谢0xC4DE的工作!"));
|
||
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.gold("用法:"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.gold("提示:"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.white("------------------"));
|
||
<ae2exttable:wireless_advanced_crafting_terminal>.addTooltip(format.green("感谢0xC4DE的工作!"));
|
||
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.gold("用法:"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.gold("提示:"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.white("------------------"));
|
||
<ae2exttable:wireless_elite_crafting_terminal>.addTooltip(format.green("感谢0xC4DE的工作!"));
|
||
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.gold("用法:"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.gold("提示:"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.white("------------------"));
|
||
<ae2exttable:wireless_ultimate_crafting_terminal>.addTooltip(format.green("感谢0xC4DE的工作!"));
|
||
|
||
|
||
|
||
|
||
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.gold("用法:"));
|
||
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.gold("提示:"));
|
||
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
|
||
|
||
|
||
|
||
<appliedenergistics2:wireless_terminal>.addTooltip(format.gold("用法:"));
|
||
<appliedenergistics2:wireless_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<appliedenergistics2:wireless_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<appliedenergistics2:wireless_terminal>.addTooltip(format.gold("提示:"));
|
||
<appliedenergistics2:wireless_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<appliedenergistics2:wireless_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<appliedenergistics2:wireless_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
|
||
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.gold("用法:"));
|
||
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.gold("提示:"));
|
||
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
|
||
|
||
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.gold("用法:"));
|
||
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.gold("提示:"));
|
||
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
|
||
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.gold("用法:"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.yellow(" 可远程访问AE2网络的无线终端"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.yellow(" 放入安全终端来将其与你的AE2网络连接"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.gold("提示:"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.yellow(" 将量子链接卡放入量子链接仓以获得无限的远程访问范围"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.yellow(" 可放入饰品栏,你可以设置一个绑定按键,来直接打开它"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.yellow(" 可与通用终端合成"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.darkRed("注意:"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.red(" 若你更新了整合包,任务书可能不会自动更新,使用以下命令来手动更新任务书"));
|
||
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.red(" /bq_admin default load"));
|
||
|
||
|
||
<appliedenergistics2:interface>.addTooltip(format.gold("用法:"));
|
||
<appliedenergistics2:interface>.addTooltip(format.yellow(" 接受使用通用机器进行自动合成的处理样板,并可设置为从ME系统中抽取物品来填充其物品栏。"));
|
||
<appliedenergistics2:interface>.addTooltip(format.yellow(" 同时也会将接收的任何物品送回ME系统。"));
|
||
<appliedenergistics2:interface>.addTooltip(format.darkRed("注意:"));
|
||
<appliedenergistics2:interface>.addTooltip(format.red(" 对于向自动化装置发送/接收物品,建议使用输入和输出接口"));
|
||
|
||
<appliedenergistics2:fluid_interface>.addTooltip(format.gold("用法:"));
|
||
<appliedenergistics2:fluid_interface>.addTooltip(format.yellow(" 可设置为从ME系统中抽取流体来填充其缓存。"));
|
||
<appliedenergistics2:fluid_interface>.addTooltip(format.darkRed("注意:"));
|
||
<appliedenergistics2:fluid_interface>.addTooltip(format.red(" 对于向自动化装置发送/接收流体,建议使用输入和输出接口"));
|
||
|
||
<ae2fc:dual_interface>.addTooltip(format.gold("用法:"));
|
||
<ae2fc:dual_interface>.addTooltip(format.yellow(" 物品与流体二合一的接口。"));
|
||
<ae2fc:dual_interface>.addTooltip(format.yellow(" 可处理同时包含物品和流体(来自流体离散器的液滴形式)的样板。"));
|
||
<ae2fc:dual_interface>.addTooltip(format.yellow(" 如果使用此类型样板,请将该接口与AE2流体合成套件的缓存仓相邻放置,以分离流体和物品"));
|
||
<ae2fc:dual_interface>.addTooltip(format.darkRed("注意:"));
|
||
<ae2fc:dual_interface>.addTooltip(format.red(" 对于向自动化装置发送/接收流体,建议使用输入和输出接口"));
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:baron_gem>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:baron_gem>.addTooltip(format.aqua(" 爵士维度将告诉你如何制作该物品"));
|
||
<contenttweaker:baron_gem>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:baron_gem>.addTooltip(format.yellow(" 名称压印模板可帮助实现自动化 ;)"));
|
||
|
||
|
||
|
||
<bloodmagic:component:22>.addTooltip(format.gold("提示:"));
|
||
<bloodmagic:component:22>.addTooltip(format.yellow(" 可通过在压印器中用名称压印模板(使用石英切割刀获得)重命名物品,从而实现自动化"));
|
||
|
||
|
||
<astralsorcery:blockaltar:3>.addTooltip(format.gold("提示:"));
|
||
<astralsorcery:blockaltar:3>.addTooltip(format.yellow(" 制作出自动星辉祭坛后,你就能轻松制作更多祭坛"));
|
||
|
||
|
||
<aoa3:hydrangic_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hydrangic_boots>.addTooltip(format.aqua(" 发现于花园维度"));
|
||
|
||
<aoa3:hydrangic_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hydrangic_legs>.addTooltip(format.aqua(" 发现于花园维度"));
|
||
|
||
<aoa3:hydrangic_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hydrangic_chestplate>.addTooltip(format.aqua(" 发现于花园维度"));
|
||
|
||
<aoa3:hydrangic_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hydrangic_helmet>.addTooltip(format.aqua(" 发现于花园维度"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<aoa3:alchemy_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:alchemy_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:alchemy_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:anima_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:anima_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:anima_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:augury_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:augury_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:augury_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:butchery_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:butchery_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:butchery_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:creation_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:creation_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:creation_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:engineering_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:engineering_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:engineering_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:expedition_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:expedition_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:expedition_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:extraction_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:extraction_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:extraction_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:foraging_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:foraging_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:foraging_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hauling_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hauling_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hauling_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hunter_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hunter_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hunter_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:infusion_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:infusion_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:infusion_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:innervation_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:innervation_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:innervation_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:logging_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:logging_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:logging_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:runation_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:runation_helmet>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:runation_helmet>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<aoa3:alchemy_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:alchemy_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:alchemy_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:anima_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:anima_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:anima_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:augury_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:augury_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:augury_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:butchery_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:butchery_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:butchery_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:creation_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:creation_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:creation_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:engineering_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:engineering_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:engineering_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:expedition_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:expedition_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:expedition_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:extraction_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:extraction_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:extraction_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:foraging_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:foraging_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:foraging_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hauling_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hauling_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hauling_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hunter_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hunter_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hunter_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:infusion_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:infusion_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:infusion_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:innervation_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:innervation_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:innervation_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:logging_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:logging_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:logging_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:runation_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:runation_legs>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:runation_legs>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<aoa3:alchemy_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:alchemy_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:alchemy_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:anima_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:anima_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:anima_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:augury_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:augury_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:augury_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:butchery_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:butchery_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:butchery_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:creation_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:creation_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:creation_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:engineering_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:engineering_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:engineering_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:expedition_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:expedition_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:expedition_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:extraction_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:extraction_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:extraction_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:foraging_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:foraging_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:foraging_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hauling_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hauling_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hauling_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hunter_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hunter_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hunter_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:infusion_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:infusion_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:infusion_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:innervation_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:innervation_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:innervation_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:logging_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:logging_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:logging_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:runation_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:runation_chestplate>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:runation_chestplate>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<aoa3:alchemy_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:alchemy_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:alchemy_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:anima_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:anima_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:anima_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:augury_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:augury_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:augury_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:butchery_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:butchery_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:butchery_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:creation_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:creation_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:creation_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:engineering_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:engineering_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:engineering_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:expedition_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:expedition_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:expedition_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:extraction_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:extraction_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:extraction_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:foraging_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:foraging_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:foraging_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hauling_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hauling_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hauling_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:hunter_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:hunter_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:hunter_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:infusion_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:infusion_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:infusion_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:innervation_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:innervation_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:innervation_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:logging_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:logging_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:logging_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
<aoa3:runation_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:runation_boots>.addTooltip(format.aqua(" 发现于第4、5、6、7章的所有维度中的塞尔瑞结构"));
|
||
<aoa3:runation_boots>.addTooltip(format.aqua(" 幸运盒子:塞尔瑞战士也是一种可行的选择"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:pixonia_infusion_key>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:pixonia_infusion_key>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:pixonia_infusion_key>.addTooltip(format.aqua(" 发现于光精界的沼泽高塔"));
|
||
<contenttweaker:pixonia_infusion_key>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:pixonia_infusion_key>.addTooltip(format.green("感谢GalacticSilver绘制的纹理!"));
|
||
|
||
|
||
<thaumcraft:curio:6>.addTooltip(format.darkAqua("获取:"));
|
||
<thaumcraft:curio:6>.addTooltip(format.aqua(" 可在主世界找到血腥传送门,作为其掉落物获得"));
|
||
|
||
<minecraft:totem_of_undying>.addTooltip(format.gold("提示:"));
|
||
<minecraft:totem_of_undying>.addTooltip(format.yellow(" 递归之卷会很有用 ;)"));
|
||
|
||
|
||
<projectex:personal_link>.addTooltip(format.gold("用法:"));
|
||
<projectex:personal_link>.addTooltip(format.yellow(" 从玩家网络中抽取EMC,无限制造单种物品!"));
|
||
<projectex:personal_link>.addTooltip(format.yellow(" 可直接与存储总线连接!"));
|
||
<projectex:personal_link>.addTooltip(format.yellow(" 若存储总线做好分区,并设置为“仅取出”,延迟会更低"));
|
||
<projectex:personal_link>.addTooltip(format.white("------------------"));
|
||
<projectex:personal_link>.addTooltip(format.green("Dallagen让它们没那么卡了!"));
|
||
|
||
<projectex:refined_link>.addTooltip(format.gold("用法:"));
|
||
<projectex:refined_link>.addTooltip(format.yellow(" 从玩家网络中抽取EMC,无限制造9种不同物品!"));
|
||
<projectex:refined_link>.addTooltip(format.yellow(" 可直接与存储总线连接!"));
|
||
<projectex:refined_link>.addTooltip(format.yellow(" 若存储总线做好分区,并设置为“仅取出”,延迟会更低"));
|
||
<projectex:refined_link>.addTooltip(format.white("------------------"));
|
||
<projectex:refined_link>.addTooltip(format.green("Dallagen让它们没那么卡了!"));
|
||
|
||
<projectex:compressed_refined_link>.addTooltip(format.gold("用法:"));
|
||
<projectex:compressed_refined_link>.addTooltip(format.yellow(" 从玩家网络中抽取EMC,无限制造54种不同物品!"));
|
||
<projectex:compressed_refined_link>.addTooltip(format.yellow(" 可直接与存储总线连接!"));
|
||
<projectex:compressed_refined_link>.addTooltip(format.yellow(" 若存储总线做好分区,并设置为“仅取出”,延迟会更低"));
|
||
<projectex:compressed_refined_link>.addTooltip(format.white("------------------"));
|
||
<projectex:compressed_refined_link>.addTooltip(format.green("Dallagen让它们没那么卡了!"));
|
||
|
||
|
||
<tardis:tardis_coral>.addTooltip(format.gold("用法:"));
|
||
<tardis:tardis_coral>.addTooltip(format.yellow(" 放置在草方块上,等待一些MC日以让其生长(可用时间之瓶加速)"));
|
||
<tardis:tardis_coral>.addTooltip(format.darkRed("警告:"));
|
||
<tardis:tardis_coral>.addTooltip(format.red(" 放置该物品将导致掉帧,离基地远点"));
|
||
<tardis:tardis_coral>.addTooltip(format.white("------------------"));
|
||
<tardis:tardis_coral>.addTooltip(format.green("达成永恒荣耀的玩家:"));
|
||
<tardis:tardis_coral>.addTooltip(format.green("< ᛊᚢᛉᛗᛞ > (单人) (被动)"));
|
||
<tardis:tardis_coral>.addTooltip(format.green("Arch & Soren(he/any) (团队) (花费1000小时,50小时获得塔迪斯)"));
|
||
<tardis:tardis_coral>.addTooltip(format.green("SnodVII, howGTNH, Rev1on7, Jorster23 (团队) (禁用频道)"));
|
||
|
||
|
||
<tardis:key>.addTooltip(format.darkAqua("获取:"));
|
||
<tardis:key>.addTooltip(format.aqua(" 通过完全生长的塔迪斯珊瑚获得"));
|
||
<tardis:key>.addTooltip(format.white("------------------"));
|
||
<tardis:key>.addTooltip(format.green("致那些意志足够坚定——或者说疯得足够彻底——到达此处的人们:恭喜,你们做到了!这一刻属于你们。不过话说回来,再会,谢谢所有的……平衡外壳?"));
|
||
<tardis:key>.addTooltip(format.green(" - < ᛊᚢᛉᛗᛞ >"));
|
||
|
||
|
||
|
||
|
||
<contenttweaker:whisper_of_freedom_troll>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_troll>.addTooltip(format.aqua(" 有巨大黑曜石的地方,……巨魔"));
|
||
|
||
<contenttweaker:whisper_of_freedom_giant>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_giant>.addTooltip(format.aqua(" 九霄之上"));
|
||
|
||
<contenttweaker:whisper_of_freedom_crab>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_crab>.addTooltip(format.aqua(" 要塞里的某些东西真的很喜欢它们的头盔"));
|
||
|
||
<contenttweaker:whisper_of_freedom_minotaur>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_minotaur>.addTooltip(format.aqua(" 哞"));
|
||
|
||
<contenttweaker:whisper_of_freedom_redcap>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_redcap>.addTooltip(format.aqua(" 某个空心的地方,资源很多"));
|
||
|
||
<contenttweaker:whisper_of_freedom_raven>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_raven>.addTooltip(format.aqua(" 你有魔法地图对吧?"));
|
||
|
||
<contenttweaker:whisper_of_freedom_hedge>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_hedge>.addTooltip(format.aqua(" 某个迷宫,但是不是那种迷宫"));
|
||
|
||
<contenttweaker:whisper_of_freedom_tome>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:whisper_of_freedom_tome>.addTooltip(format.aqua(" 能找到鞘翅的地方"));
|
||
|
||
|
||
|
||
<contenttweaker:recursive_paper_illager>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:recursive_paper_illager>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:call_of_enigma>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:call_of_enigma>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:recursive_paper_flying>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:recursive_paper_flying>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:recursive_paper_faithfulundead>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:recursive_paper_faithfulundead>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:recursive_paper_dunerider>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:recursive_paper_dunerider>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:recursive_paper_buggy>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:recursive_paper_buggy>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:recursive_paper_abyssal>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:recursive_paper_abyssal>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:embiggener>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:embiggener>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:creepy_explosive>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:creepy_explosive>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:call_of_the_death_games>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:call_of_the_death_games>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:signal_beacon>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:signal_beacon>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:mark_of_the_soul_scurry>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:mark_of_the_soul_scurry>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:call_of_the_bloodhunt>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:call_of_the_bloodhunt>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
<contenttweaker:call_of_the_full_moon>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:call_of_the_full_moon>.addTooltip(format.yellow(" 右击获得免费曲奇"));
|
||
|
||
|
||
<contenttweaker:crazed_marble>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:crazed_marble>.addTooltip(format.red(" 要完成天堂十二门的搭建,每根柱子上都需要放置蓝色的天辉聚能水晶"));
|
||
|
||
<contenttweaker:darkstar_catalyst>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:darkstar_catalyst>.addTooltip(format.red(" 要完成天堂十二门的搭建,每根柱子上都需要放置蓝色的天辉聚能水晶"));
|
||
|
||
|
||
|
||
<immersiveengineering:railgun>.addTooltip(format.gold("用法:"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" 使用以下弹药:"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" - 石墨电极"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" - 钢棒"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" - 铝棒"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" - 铁棒"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" 可用升级:"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" - 瞄准镜"));
|
||
<immersiveengineering:railgun>.addTooltip(format.yellow(" - 电容"));
|
||
|
||
|
||
|
||
<contenttweaker:flying_gunpowder>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:flying_gunpowder>.addTooltip(format.aqua(" 位于蠕变维度的宿主高塔"));
|
||
|
||
<contenttweaker:parafrosynium>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:parafrosynium>.addTooltip(format.aqua(" 通过茕踽界召唤石获得"));
|
||
|
||
<contenttweaker:abyssal_flesh>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:abyssal_flesh>.addTooltip(format.aqua(" 位于深渊维度的血肉触须"));
|
||
|
||
<contenttweaker:clunky_chunky_brick>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:clunky_chunky_brick>.addTooltip(format.aqua(" 通过符文之钥获得"));
|
||
|
||
|
||
|
||
<deepmoblearning:data_model_slime>.addTooltip(format.gold("提示:"));
|
||
<deepmoblearning:data_model_slime>.addTooltip(format.yellow(" 岩浆怪和下界的史莱姆也计入击杀数量"));
|
||
|
||
|
||
<contenttweaker:polar_catalyst>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:polar_catalyst>.addTooltip(format.aqua(" 位于共鸣界"));
|
||
|
||
<contenttweaker:stormlight_fragment>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:stormlight_fragment>.addTooltip(format.aqua(" 通过飓风之子召唤石获得"));
|
||
|
||
<divinerpg:storm_sword>.addTooltip(format.darkAqua("获取:"));
|
||
<divinerpg:storm_sword>.addTooltip(format.aqua(" 与秘界的梅里克首领交易获得"));
|
||
|
||
|
||
|
||
<contenttweaker:hyperuranion_conduit>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:hyperuranion_conduit>.addTooltip(format.yellow(" 涉及递归推演物质的自动化,对物品和流体都有非常高的传输速度要求"));
|
||
<contenttweaker:hyperuranion_conduit>.addTooltip(format.yellow(" 推荐以下物流方案:"));
|
||
<contenttweaker:hyperuranion_conduit>.addTooltip(format.yellow(" - 超级工厂管理器(不用于合成,仅传输)"));
|
||
<contenttweaker:hyperuranion_conduit>.addTooltip(format.yellow(" - 使用ME机械总线和分区过的元件的AE2子网络"));
|
||
<contenttweaker:hyperuranion_conduit>.addTooltip(format.yellow(" - 流体激光"));
|
||
|
||
|
||
<contenttweaker:recursive_brain>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:recursive_brain>.addTooltip(format.yellow(" 涉及递归推演物质的自动化,对物品和流体都有非常高的传输速度要求"));
|
||
<contenttweaker:recursive_brain>.addTooltip(format.yellow(" 推荐以下物流方案:"));
|
||
<contenttweaker:recursive_brain>.addTooltip(format.yellow(" - 超级工厂管理器(不用于合成,仅传输)"));
|
||
<contenttweaker:recursive_brain>.addTooltip(format.yellow(" - 使用ME机械总线和分区过的元件的AE2子网络"));
|
||
<contenttweaker:recursive_brain>.addTooltip(format.yellow(" - 流体激光"));
|
||
|
||
|
||
<contenttweaker:hyperuranion_casing>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:hyperuranion_casing>.addTooltip(format.yellow(" 涉及递归推演物质的自动化,对物品和流体都有非常高的传输速度要求"));
|
||
<contenttweaker:hyperuranion_casing>.addTooltip(format.yellow(" 推荐以下物流方案:"));
|
||
<contenttweaker:hyperuranion_casing>.addTooltip(format.yellow(" - 超级工厂管理器(不用于合成,仅传输)"));
|
||
<contenttweaker:hyperuranion_casing>.addTooltip(format.yellow(" - 使用ME机械总线和分区过的元件的AE2子网络"));
|
||
<contenttweaker:hyperuranion_casing>.addTooltip(format.yellow(" - 流体激光"));
|
||
|
||
<contenttweaker:recursive_brain_plug>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:recursive_brain_plug>.addTooltip(format.yellow(" 涉及递归推演物质的自动化,对物品和流体都有非常高的传输速度要求"));
|
||
<contenttweaker:recursive_brain_plug>.addTooltip(format.yellow(" 推荐以下物流方案:"));
|
||
<contenttweaker:recursive_brain_plug>.addTooltip(format.yellow(" - 超级工厂管理器(不用于合成,仅传输)"));
|
||
<contenttweaker:recursive_brain_plug>.addTooltip(format.yellow(" - 使用ME机械总线和分区过的元件的AE2子网络"));
|
||
<contenttweaker:recursive_brain_plug>.addTooltip(format.yellow(" - 流体激光"));
|
||
|
||
|
||
|
||
<contenttweaker:spark_of_unhallowing>.addTooltip(format.darkAqua("谜题:"));
|
||
<contenttweaker:spark_of_unhallowing>.addTooltip(format.aqua(" 右击苍白陨石卵石中掉落吉欧碎片的生物"));
|
||
|
||
|
||
<minecraft:elytra>.addTooltip(format.darkAqua("获取:"));
|
||
<minecraft:elytra>.addTooltip(format.aqua(" 位于主世界的焦煤图书馆"));
|
||
|
||
|
||
|
||
<contenttweaker:alkemia_artifact>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:alkemia_artifact>.addTooltip(format.yellow(" 1. 使用前需先右键点击"));
|
||
<contenttweaker:alkemia_artifact>.addTooltip(format.yellow(" 2. 将其放入跃迁控制器的“工件”页面中,来解锁跃迁到对应地点的能力"));
|
||
|
||
|
||
<contenttweaker:dynatos_artifact>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:dynatos_artifact>.addTooltip(format.yellow(" 1. 使用前需先右键点击"));
|
||
<contenttweaker:dynatos_artifact>.addTooltip(format.yellow(" 2. 将其放入跃迁控制器的“工件”页面中,来解锁跃迁到对应地点的能力"));
|
||
|
||
<contenttweaker:proxima_artifact>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:proxima_artifact>.addTooltip(format.yellow(" 1. 使用前需先右键点击"));
|
||
<contenttweaker:proxima_artifact>.addTooltip(format.yellow(" 2. 将其放入跃迁控制器的“工件”页面中,来解锁跃迁到对应地点的能力"));
|
||
<contenttweaker:proxima_artifact>.addTooltip(format.darkRed("警告:"));
|
||
<contenttweaker:proxima_artifact>.addTooltip(format.red(" 让火箭着陆可能会很危险……"));
|
||
|
||
|
||
<contenttweaker:pixonia_artifact>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:pixonia_artifact>.addTooltip(format.yellow(" 1. 使用前需先右键点击"));
|
||
<contenttweaker:pixonia_artifact>.addTooltip(format.yellow(" 2. 将其放入跃迁控制器的“工件”页面中,来解锁跃迁到对应地点的能力"));
|
||
|
||
<contenttweaker:myrmex_artifact>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:myrmex_artifact>.addTooltip(format.yellow(" 1. 使用前需先右键点击"));
|
||
<contenttweaker:myrmex_artifact>.addTooltip(format.yellow(" 2. 将其放入跃迁控制器的“工件”页面中,来解锁跃迁到对应地点的能力"));
|
||
|
||
|
||
<contenttweaker:rhenia_artifact>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:rhenia_artifact>.addTooltip(format.yellow(" 1. 使用前需先右键点击"));
|
||
<contenttweaker:rhenia_artifact>.addTooltip(format.yellow(" 2. 将其放入跃迁控制器的“工件”页面中,来解锁跃迁到对应地点的能力"));
|
||
|
||
|
||
<contenttweaker:sedna_artifact>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:sedna_artifact>.addTooltip(format.yellow(" 1. 使用前需先右键点击"));
|
||
<contenttweaker:sedna_artifact>.addTooltip(format.yellow(" 2. 将其放入跃迁控制器的“工件”页面中,来解锁跃迁到对应地点的能力"));
|
||
<contenttweaker:sedna_artifact>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:sedna_artifact>.addTooltip(format.red(" 塞德娜的轨道非常遥远,你可能需要先跃迁到其他星球,才能抵达它"));
|
||
|
||
|
||
|
||
<contenttweaker:white_fuel>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:white_fuel>.addTooltip(format.aqua(" 位于炼金界"));
|
||
|
||
|
||
<contenttweaker:recursion_helplessness>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:recursion_helplessness>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:recursion_helplessness>.addTooltip(format.aqua(" 位于茕踽界的门格海绵状建筑"));
|
||
|
||
|
||
<contenttweaker:recursion_darkness>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:recursion_darkness>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:recursion_darkness>.addTooltip(format.aqua(" 位于晦暗界的邪术金字塔"));
|
||
|
||
|
||
|
||
<contenttweaker:recursion_solitude>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:recursion_solitude>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:recursion_solitude>.addTooltip(format.aqua(" 位于孤寂界的铂回转仪"));
|
||
|
||
|
||
<contenttweaker:recursion_fear>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:recursion_fear>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:recursion_fear>.addTooltip(format.aqua(" 位于惧惮界的塔木要塞"));
|
||
|
||
|
||
|
||
|
||
<draconicevolution:fusion_crafting_core>.addTooltip(format.darkAqua("获取:"));
|
||
<draconicevolution:fusion_crafting_core>.addTooltip(format.aqua(" 使用龙之钥解锁配方"));
|
||
<draconicevolution:fusion_crafting_core>.addTooltip(format.darkRed("警告:"));
|
||
<draconicevolution:fusion_crafting_core>.addTooltip(format.red(" 不要对其使用超级消音器,会造成卡顿"));
|
||
|
||
|
||
|
||
<thermalfoundation:ore:8>.addTooltip(format.darkAqua("获取:"));
|
||
<thermalfoundation:ore:8>.addTooltip(format.aqua(" 位于下界的元素室"));
|
||
|
||
<thermalfoundation:material:136>.addTooltip(format.darkAqua("获取:"));
|
||
<thermalfoundation:material:136>.addTooltip(format.aqua(" 位于下界的元素室"));
|
||
|
||
<thermalfoundation:storage:8>.addTooltip(format.darkAqua("获取:"));
|
||
<thermalfoundation:storage:8>.addTooltip(format.aqua(" 位于下界的元素室"));
|
||
|
||
|
||
|
||
<contenttweaker:corrosive_crystal_cluster>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:corrosive_crystal_cluster>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:corrosive_crystal_cluster>.addTooltip(format.aqua(" 位于下界天花板上的意志晶块神殿"));
|
||
|
||
<contenttweaker:destructive_crystal_cluster>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:destructive_crystal_cluster>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:destructive_crystal_cluster>.addTooltip(format.aqua(" 位于下界天花板上的意志晶块神殿"));
|
||
|
||
<contenttweaker:steadfast_crystal_cluster>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:steadfast_crystal_cluster>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:steadfast_crystal_cluster>.addTooltip(format.aqua(" 位于下界天花板上的意志晶块神殿"));
|
||
|
||
<contenttweaker:demonic_crystal_cluster>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:demonic_crystal_cluster>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:demonic_crystal_cluster>.addTooltip(format.aqua(" 位于下界天花板上的意志晶块神殿"));
|
||
|
||
<contenttweaker:vengeful_crystal_cluster>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:vengeful_crystal_cluster>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:vengeful_crystal_cluster>.addTooltip(format.aqua(" 位于下界天花板上的意志晶块神殿"));
|
||
|
||
|
||
|
||
<contenttweaker:unidentified_body>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:unidentified_body>.addTooltip(format.aqua(" 位于比邻星带"));
|
||
<contenttweaker:unidentified_body>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:unidentified_body>.addTooltip(format.green("错误纹理是故意为之,毕竟是未定义嘛……"));
|
||
|
||
|
||
<avaritia:resource:0>.addTooltip(format.darkAqua("获取:"));
|
||
<avaritia:resource:0>.addTooltip(format.aqua(" 使用远古精灵知识解锁配方"));
|
||
|
||
<contenttweaker:brightsteel_chest>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:brightsteel_chest>.addTooltip(format.aqua(" 使用远古精灵知识解锁配方"));
|
||
<contenttweaker:brightsteel_chest>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:brightsteel_chest>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
<contenttweaker:brightsteel_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:brightsteel_legs>.addTooltip(format.aqua(" 使用远古精灵知识解锁配方"));
|
||
<contenttweaker:brightsteel_legs>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:brightsteel_legs>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
<contenttweaker:brightsteel_feet>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:brightsteel_feet>.addTooltip(format.aqua(" 使用远古精灵知识解锁配方"));
|
||
<contenttweaker:brightsteel_feet>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:brightsteel_feet>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
<contenttweaker:brightsteel_head>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:brightsteel_head>.addTooltip(format.aqua(" 使用远古精灵知识解锁配方"));
|
||
<contenttweaker:brightsteel_head>.addTooltip(format.gold("提示:"));
|
||
<contenttweaker:brightsteel_head>.addTooltip(format.yellow(" 可施加超限附魔"));
|
||
|
||
|
||
<contenttweaker:realmstone>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:realmstone>.addTooltip(format.aqua(" 使用奇点大师解锁配方"));
|
||
<contenttweaker:realmstone>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:realmstone>.addTooltip(format.green("Fox想知道怎么做这玩意"));
|
||
|
||
|
||
<contenttweaker:rune_of_valhalla>.addTooltip(format.green("在自然宏威之石配方中可重复使用"));
|
||
|
||
<divinerpg:twilight_clock>.addTooltip(format.darkAqua("获取:"));
|
||
<divinerpg:twilight_clock>.addTooltip(format.aqua(" 使用奇点大师解锁配方"));
|
||
<divinerpg:twilight_clock>.addTooltip(format.gold("用法:"));
|
||
<divinerpg:twilight_clock>.addTooltip(format.yellow(" 用于激活神圣RPG模组的传送门,和打火石一样"));
|
||
|
||
<contenttweaker:beekeper_archive>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:beekeper_archive>.addTooltip(format.yellow(" 右击访问可交互的林业蜜蜂育种树在线页面!"));
|
||
<contenttweaker:beekeper_archive>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:beekeper_archive>.addTooltip(format.green("ATL4S喜欢清晰的沟通,感谢制作这个物品!"));
|
||
|
||
|
||
<modularmachinery:blockcontroller>.addTooltip(format.darkAqua("获取:"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.aqua(" - 使用控制器手册解锁配方"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.aqua(" - 手动合成第一个后,可使用自动合成机或循环装配台自动化递归配方"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.gold("用法:"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.yellow(" 1. 与多方块结构的蓝图组合"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.yellow(" 2. 将获得的多方块结构专属控制器放置到适宜位置"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.yellow(" 3. 使用多方块棒棒或高级机械组装器右击控制器进行自动搭建"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.darkRed("警告:"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.red(" 橙色的普通控制器适用于所有机器,但相较于彩色的多方块结构专属控制器,延迟会大幅增加"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.white("------------------"));
|
||
<modularmachinery:blockcontroller>.addTooltip(format.green("非常感谢Kasumi_Nova和Domi对模块化机械社区版的开发和测试!"));
|
||
|
||
<contenttweaker:nethersky_amber>.addTooltip(format.darkAqua("获取:"));
|
||
<contenttweaker:nethersky_amber>.addTooltip(format.aqua(" 使用血主秘典解锁配方"));
|
||
|
||
|
||
|
||
<extendedcrafting:table_basic>.addTooltip(format.darkAqua("获取:"));
|
||
<extendedcrafting:table_basic>.addTooltip(format.aqua(" - 使用异星材料手册解锁配方,并按照任务书指引完成 ;)"));
|
||
<extendedcrafting:table_basic>.addTooltip(format.aqua(" - 手动合成第一个后,可使用自动合成机或循环装配台自动化递归配方"));
|
||
<extendedcrafting:table_basic>.addTooltip(format.gold("用法:"));
|
||
<extendedcrafting:table_basic>.addTooltip(format.yellow(" 可使用自动化接口或基础封包合成器[推荐]自动化基础工作台配方"));
|
||
<extendedcrafting:table_basic>.addTooltip(format.white("------------------"));
|
||
<extendedcrafting:table_basic>.addTooltip(format.green("Mei在工具提示的改进方面帮了大忙,谢谢!"));
|
||
|
||
|
||
|
||
<contenttweaker:alien_material_manual>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:alien_material_manual>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:alien_material_manual>.addTooltip(format.yellow(" 世界难度变高了一些……"));
|
||
|
||
<contenttweaker:controller_manual>.addTooltip(format.green("可重复使用"));
|
||
<contenttweaker:controller_manual>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:controller_manual>.addTooltip(format.yellow(" 世界难度变高了一些……"));
|
||
<contenttweaker:controller_manual>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:controller_manual>.addTooltip(format.green("感谢GalacticSilver绘制的纹理!"));
|
||
|
||
|
||
|
||
<contenttweaker:bloodmaster_tome>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:bloodmaster_tome>.addTooltip(format.yellow(" 世界难度变高了一些……"));
|
||
<contenttweaker:bloodmaster_tome>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:bloodmaster_tome>.addTooltip(format.green("感谢GalacticSilver绘制的纹理!"));
|
||
|
||
<contenttweaker:singularity_master>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:singularity_master>.addTooltip(format.yellow(" 世界难度变高了一些……"));
|
||
<contenttweaker:singularity_master>.addTooltip(format.yellow(" 星能力等级上限提升至35"));
|
||
<contenttweaker:singularity_master>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:singularity_master>.addTooltip(format.green("感谢GalacticSilver绘制的纹理!"));
|
||
|
||
|
||
<contenttweaker:ancient_elven_knowledge>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:ancient_elven_knowledge>.addTooltip(format.yellow(" 世界难度变高了一些……"));
|
||
<contenttweaker:ancient_elven_knowledge>.addTooltip(format.yellow(" 星能力等级上限提升至45"));
|
||
<contenttweaker:ancient_elven_knowledge>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:ancient_elven_knowledge>.addTooltip(format.green("感谢GalacticSilver绘制的纹理!"));
|
||
|
||
|
||
<contenttweaker:draconic_key>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:draconic_key>.addTooltip(format.yellow(" 世界难度变高了一些……"));
|
||
<contenttweaker:draconic_key>.addTooltip(format.yellow(" 星能力等级上限提升至40"));
|
||
<contenttweaker:draconic_key>.addTooltip(format.darkRed("注意:"));
|
||
<contenttweaker:draconic_key>.addTooltip(format.red(" 缸中裂隙必须是通过特殊注魔配方合成的"));
|
||
|
||
<contenttweaker:minor_vethea_binding>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:minor_vethea_binding>.addTooltip(format.yellow(" 世界难度变高了一些……"));
|
||
<contenttweaker:minor_vethea_binding>.addTooltip(format.yellow(" 星能力等级上限提升至60"));
|
||
<contenttweaker:minor_vethea_binding>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:minor_vethea_binding>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
|
||
|
||
<contenttweaker:plate_clump_mythic>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:plate_clump_mythic>.addTooltip(format.yellow(" 制作炼金界工件之后即可开始进行该物品自动化"));
|
||
<contenttweaker:plate_clump_mythic>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:plate_clump_mythic>.addTooltip(format.green("感谢Gebcrafter绘制的纹理!"));
|
||
|
||
<contenttweaker:lore_of_the_meatball_man>.addTooltip(format.gold("用法:"));
|
||
<contenttweaker:lore_of_the_meatball_man>.addTooltip(format.yellow(" 该物品将激活(可开关的)困难模式"));
|
||
<contenttweaker:lore_of_the_meatball_man>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:lore_of_the_meatball_man>.addTooltip(format.green("纹理由Zuckerburger绘制,感谢!"));
|
||
|
||
|
||
|
||
|
||
<aoa3:omni_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:omni_chestplate>.addTooltip(format.aqua(" 与蠕变维度的爆破专家交易获得"));
|
||
|
||
<aoa3:omni_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:omni_helmet>.addTooltip(format.aqua(" 与蠕变维度的爆破专家交易获得"));
|
||
|
||
<aoa3:omni_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:omni_legs>.addTooltip(format.aqua(" 与蠕变维度的爆破专家交易获得"));
|
||
|
||
<aoa3:omni_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:omni_boots>.addTooltip(format.aqua(" 与蠕变维度的爆破专家交易获得"));
|
||
|
||
<aoa3:phantasm_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:phantasm_chestplate>.addTooltip(format.aqua(" 与秘境维度的戈布工程师交易获得"));
|
||
|
||
<aoa3:phantasm_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:phantasm_helmet>.addTooltip(format.aqua(" 与秘境维度的戈布工程师交易获得"));
|
||
|
||
<aoa3:phantasm_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:phantasm_legs>.addTooltip(format.aqua(" 与秘境维度的戈布工程师交易获得"));
|
||
|
||
<aoa3:phantasm_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:phantasm_boots>.addTooltip(format.aqua(" 与秘境维度的戈布工程师交易获得"));
|
||
|
||
|
||
<aoa3:primordial_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:primordial_chestplate>.addTooltip(format.aqua(" 与异位维度的原始商人交易获得"));
|
||
|
||
<aoa3:primordial_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:primordial_helmet>.addTooltip(format.aqua(" 与异位维度的原始商人交易获得"));
|
||
|
||
<aoa3:primordial_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:primordial_legs>.addTooltip(format.aqua(" 与异位维度的原始商人交易获得"));
|
||
|
||
<aoa3:primordial_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:primordial_boots>.addTooltip(format.aqua(" 与异位维度的原始商人交易获得"));
|
||
|
||
|
||
|
||
<aoa3:utopian_chestplate>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:utopian_chestplate>.addTooltip(format.aqua(" 战斗高塔的宝藏箱中获得"));
|
||
|
||
<aoa3:utopian_helmet>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:utopian_helmet>.addTooltip(format.aqua(" 战斗高塔的宝藏箱中获得"));
|
||
|
||
<aoa3:utopian_legs>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:utopian_legs>.addTooltip(format.aqua(" 战斗高塔的宝藏箱中获得"));
|
||
|
||
<aoa3:utopian_boots>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:utopian_boots>.addTooltip(format.aqua(" 战斗高塔的宝藏箱中获得"));
|
||
|
||
|
||
<contenttweaker:blade_of_the_samurai_queen>.addTooltip(format.gray("77 基础攻击"));
|
||
<contenttweaker:blade_of_the_samurai_queen>.addTooltip(format.gray("无限 攻击速度"));
|
||
<contenttweaker:blade_of_the_samurai_queen>.addTooltip(format.green("可重复使用"));
|
||
|
||
|
||
<contenttweaker:holyshimmer_sword>.addTooltip(format.gray("80 基础攻击"));
|
||
<contenttweaker:holyshimmer_sword>.addTooltip(format.gray("无限 攻击速度"));
|
||
|
||
<contenttweaker:sword_of_truth>.addTooltip(format.gray("2000 基础攻击"));
|
||
<contenttweaker:sword_of_truth>.addTooltip(format.gray("无限 攻击速度"));
|
||
<contenttweaker:sword_of_truth>.addTooltip(format.green("可重复使用"));
|
||
|
||
|
||
|
||
<abyssalcraft:ethaxiumbrick:2>.addTooltip(format.gold("多方块升级:"));
|
||
<abyssalcraft:ethaxiumbrick:2>.addTooltip(format.aqua(" 英玫之门"));
|
||
<abyssalcraft:ethaxiumbrick:2>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<avaritia:block_resource:0>.addTooltip(format.gold("多方块升级:"));
|
||
<avaritia:block_resource:0>.addTooltip(format.aqua(" 神话开掘反应堆"));
|
||
<avaritia:block_resource:0>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<deepmoblearningbm:block_blood_infused_glitch_ingot>.addTooltip(format.gold("多方块升级:"));
|
||
<deepmoblearningbm:block_blood_infused_glitch_ingot>.addTooltip(format.aqua(" 神话开掘反应堆"));
|
||
<deepmoblearningbm:block_blood_infused_glitch_ingot>.addTooltip(format.white(" 机器速度x100"));
|
||
|
||
<contenttweaker:screaming_blood_infused_glitch_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:screaming_blood_infused_glitch_block>.addTooltip(format.aqua(" 神话开掘反应堆"));
|
||
<contenttweaker:screaming_blood_infused_glitch_block>.addTooltip(format.white(" 机器速度x100"));
|
||
<contenttweaker:screaming_blood_infused_glitch_block>.addTooltip(format.white(" x6并行"));
|
||
|
||
<avaritia:block_resource:1>.addTooltip(format.gold("多方块升级:"));
|
||
<avaritia:block_resource:1>.addTooltip(format.aqua(" 热钢混合器"));
|
||
<avaritia:block_resource:1>.addTooltip(format.white(" x10并行"));
|
||
|
||
<contenttweaker:plasma_wood>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:plasma_wood>.addTooltip(format.aqua(" 盖亚祭坛"));
|
||
<contenttweaker:plasma_wood>.addTooltip(format.white(" 机器速度x6.66"));
|
||
|
||
<contenttweaker:stone_of_the_wizard>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:stone_of_the_wizard>.addTooltip(format.aqua(" 感知凝结器"));
|
||
<contenttweaker:stone_of_the_wizard>.addTooltip(format.white(" 物品/流体产出x8"));
|
||
|
||
<contenttweaker:nightmare_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:nightmare_block>.addTooltip(format.aqua(" 等离子控制器"));
|
||
<contenttweaker:nightmare_block>.addTooltip(format.white(" 物品/流体产出x400"));
|
||
|
||
<contenttweaker:nightmare_machine_case>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:nightmare_machine_case>.addTooltip(format.aqua(" 电弧反应堆"));
|
||
<contenttweaker:nightmare_machine_case>.addTooltip(format.white(" 物品/流体产出x4"));
|
||
|
||
<contenttweaker:defined_machine_case>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:defined_machine_case>.addTooltip(format.aqua(" 电弧反应堆"));
|
||
<contenttweaker:defined_machine_case>.addTooltip(format.white(" 物品/流体产出x16"));
|
||
|
||
<contenttweaker:well_defined_machine_case>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:well_defined_machine_case>.addTooltip(format.aqua(" 电弧反应堆"));
|
||
<contenttweaker:well_defined_machine_case>.addTooltip(format.white(" 物品/流体产出x64"));
|
||
<contenttweaker:well_defined_machine_case>.addTooltip(format.aqua(" 『立方』"));
|
||
<contenttweaker:well_defined_machine_case>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<contenttweaker:protodermis_casing>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:protodermis_casing>.addTooltip(format.aqua(" 『立方』"));
|
||
<contenttweaker:protodermis_casing>.addTooltip(format.white(" 机器速度x50"));
|
||
|
||
<contenttweaker:balanced_machine_casing>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:balanced_machine_casing>.addTooltip(format.aqua(" 电弧反应堆"));
|
||
<contenttweaker:balanced_machine_casing>.addTooltip(format.white(" 物品/流体产出x256"));
|
||
|
||
<contenttweaker:vibrating_stone>.addTooltip(format.gray("发现于谐律界"));
|
||
<contenttweaker:vibrating_stone>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:vibrating_stone>.addTooltip(format.aqua(" 源质结晶器"));
|
||
<contenttweaker:vibrating_stone>.addTooltip(format.white(" 物品/流体产出x4"));
|
||
|
||
<contenttweaker:mythic_coil_t2>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:mythic_coil_t2>.addTooltip(format.aqua(" 神话处理器"));
|
||
<contenttweaker:mythic_coil_t2>.addTooltip(format.white(" 并行"));
|
||
<contenttweaker:mythic_coil_t2>.addTooltip(format.white("------------------"));
|
||
<contenttweaker:mythic_coil_t2>.addTooltip(format.green("感谢Sandman366修好了升级脚本!"));
|
||
|
||
<contenttweaker:mythic_coil_t3>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:mythic_coil_t3>.addTooltip(format.aqua(" 神话处理器"));
|
||
<contenttweaker:mythic_coil_t3>.addTooltip(format.white(" 并行"));
|
||
|
||
<contenttweaker:awakened_electromagnet>.addTooltip(format.gray("对于神话处理器,ME机械输出总线是输出产物最快的方式"));
|
||
<contenttweaker:awakened_electromagnet>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:awakened_electromagnet>.addTooltip(format.aqua(" 龙炎锻炉"));
|
||
<contenttweaker:awakened_electromagnet>.addTooltip(format.white(" 物品/流体产出x64"));
|
||
|
||
<contenttweaker:defined_block>.addTooltip(format.gray("不想的话其实没必要做……"));
|
||
<contenttweaker:defined_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:defined_block>.addTooltip(format.aqua(" 定义器"));
|
||
<contenttweaker:defined_block>.addTooltip(format.white(" 物品/流体产出x2"));
|
||
|
||
<contenttweaker:sednanite_sheetmetal>.addTooltip(format.gray("通过轨道召唤石获得"));
|
||
<contenttweaker:sednanite_sheetmetal>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:sednanite_sheetmetal>.addTooltip(format.aqua(" 车床"));
|
||
<contenttweaker:sednanite_sheetmetal>.addTooltip(format.white(" x16并行"));
|
||
|
||
<contenttweaker:omothol_containment_stone>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:omothol_containment_stone>.addTooltip(format.aqua(" LP收割器"));
|
||
<contenttweaker:omothol_containment_stone>.addTooltip(format.white(" 物品/流体产出x5"));
|
||
<contenttweaker:omothol_containment_stone>.addTooltip(format.aqua(" PE失能器"));
|
||
<contenttweaker:omothol_containment_stone>.addTooltip(format.white(" 物品/流体产出x5"));
|
||
|
||
<contenttweaker:headstone>.addTooltip(format.gray("通过远古飞龙召唤石获得"));
|
||
<contenttweaker:headstone>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:headstone>.addTooltip(format.aqua(" 灵魂积聚器"));
|
||
<contenttweaker:headstone>.addTooltip(format.white(" 机器速度x10"));
|
||
|
||
<contenttweaker:empowered_mazestone>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:empowered_mazestone>.addTooltip(format.aqua(" 砷铅铁注能器"));
|
||
<contenttweaker:empowered_mazestone>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<contenttweaker:ichorium_catalyst>.addTooltip(format.gray("要将元动虹吸器与神洗圣泉正确对接,"));
|
||
<contenttweaker:ichorium_catalyst>.addTooltip(format.gray("小多方块结构的对角线部位应该与大多方块结构相交"));
|
||
<contenttweaker:ichorium_catalyst>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:ichorium_catalyst>.addTooltip(format.aqua(" 自动奥术工作台"));
|
||
<contenttweaker:ichorium_catalyst>.addTooltip(format.white(" 机器速度x20"));
|
||
|
||
<contenttweaker:plasma_accelerator_tube>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:plasma_accelerator_tube>.addTooltip(format.aqua(" 粒子加速器&神话加速器"));
|
||
<contenttweaker:plasma_accelerator_tube>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<contenttweaker:matrix_plasma_fusor>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:matrix_plasma_fusor>.addTooltip(format.aqua(" 惯性约束反应堆"));
|
||
<contenttweaker:matrix_plasma_fusor>.addTooltip(format.white(" x4并行"));
|
||
|
||
<contenttweaker:hihi_irokane_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:hihi_irokane_block>.addTooltip(format.aqua(" 坠星仪"));
|
||
<contenttweaker:hihi_irokane_block>.addTooltip(format.white(" 机器速度x8"));
|
||
|
||
<contenttweaker:darkstar_collector>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:darkstar_collector>.addTooltip(format.aqua(" 自动星辉祭坛"));
|
||
<contenttweaker:darkstar_collector>.addTooltip(format.white(" 机器速度x100"));
|
||
<contenttweaker:darkstar_collector>.addTooltip(format.aqua(" 重力晶附魔器"));
|
||
<contenttweaker:darkstar_collector>.addTooltip(format.white(" 95%流体减免,机器速度x20"));
|
||
|
||
<contenttweaker:elemental_harmonizer>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:elemental_harmonizer>.addTooltip(format.aqua(" 巫术组合台"));
|
||
<contenttweaker:elemental_harmonizer>.addTooltip(format.white(" 机器速度x20"));
|
||
|
||
<contenttweaker:adamantium_reinforced_petrified_wood>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:adamantium_reinforced_petrified_wood>.addTooltip(format.aqua(" 寒铁锻台"));
|
||
<contenttweaker:adamantium_reinforced_petrified_wood>.addTooltip(format.white(" 机器速度x20"));
|
||
|
||
<contenttweaker:fractallite_furnace_core>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:fractallite_furnace_core>.addTooltip(format.aqua(" 龙炎锻炉"));
|
||
<contenttweaker:fractallite_furnace_core>.addTooltip(format.white(" 物品/流体产出x256"));
|
||
|
||
<contenttweaker:core_of_halite_definition>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:core_of_halite_definition>.addTooltip(format.aqua(" 定义器"));
|
||
<contenttweaker:core_of_halite_definition>.addTooltip(format.white(" 物品/流体产出x8"));
|
||
|
||
<contenttweaker:plated_photonium>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:plated_photonium>.addTooltip(format.aqua(" 附魔温室"));
|
||
<contenttweaker:plated_photonium>.addTooltip(format.white(" 机器速度x10"));
|
||
|
||
<contenttweaker:gallifreyan_irradiator>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:gallifreyan_irradiator>.addTooltip(format.aqua(" 两相裂变堆"));
|
||
<contenttweaker:gallifreyan_irradiator>.addTooltip(format.white(" 机器速度x10"));
|
||
<contenttweaker:gallifreyan_irradiator>.addTooltip(format.white(" 流体输入&输出x5"));
|
||
|
||
<contenttweaker:hungering_machine_case>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:hungering_machine_case>.addTooltip(format.aqua(" ME神话装配室"));
|
||
<contenttweaker:hungering_machine_case>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<contenttweaker:dyson_extruder>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:dyson_extruder>.addTooltip(format.aqua(" 粒子加速器&神话加速器"));
|
||
<contenttweaker:dyson_extruder>.addTooltip(format.white(" 机器速度x20"));
|
||
|
||
<contenttweaker:focused_plasma_collider>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:focused_plasma_collider>.addTooltip(format.aqua(" 直线等离子加速器"));
|
||
<contenttweaker:focused_plasma_collider>.addTooltip(format.white(" x10并行"));
|
||
|
||
<contenttweaker:superfocused_plasma_collider>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:superfocused_plasma_collider>.addTooltip(format.aqua(" 直线等离子加速器"));
|
||
<contenttweaker:superfocused_plasma_collider>.addTooltip(format.white(" x100并行"));
|
||
|
||
<contenttweaker:hyperfocused_plasma_collider>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:hyperfocused_plasma_collider>.addTooltip(format.aqua(" 直线等离子加速器"));
|
||
<contenttweaker:hyperfocused_plasma_collider>.addTooltip(format.white(" x1,000并行"));
|
||
<contenttweaker:hyperfocused_plasma_collider>.addTooltip(format.white("------------------------"));
|
||
<contenttweaker:hyperfocused_plasma_collider>.addTooltip(format.green("感谢NerdySpider为这些多方块升级绘制的纹理!"));
|
||
|
||
<contenttweaker:halite_bejewelled_ichorium_catalyst>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:halite_bejewelled_ichorium_catalyst>.addTooltip(format.aqua(" 神秘复制机"));
|
||
<contenttweaker:halite_bejewelled_ichorium_catalyst>.addTooltip(format.white(" 流体产出x2"));
|
||
|
||
<contenttweaker:catalyst_of_the_warrens>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:catalyst_of_the_warrens>.addTooltip(format.aqua(" 神秘复制机"));
|
||
<contenttweaker:catalyst_of_the_warrens>.addTooltip(format.white(" 流体产出x10,机器速度x10"));
|
||
<contenttweaker:catalyst_of_the_warrens>.addTooltip(format.white("----------------------------------"));
|
||
<contenttweaker:catalyst_of_the_warrens>.addTooltip(format.green("感谢NerdySpider为这些多方块升级绘制的纹理!"));
|
||
|
||
<contenttweaker:gallifreyan_neutronium_casing>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:gallifreyan_neutronium_casing>.addTooltip(format.aqua(" 中子素炮&轰击器"));
|
||
<contenttweaker:gallifreyan_neutronium_casing>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<contenttweaker:quark_neutronium_module>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:quark_neutronium_module>.addTooltip(format.aqua(" 夸克分解器&强脉冲加速器"));
|
||
<contenttweaker:quark_neutronium_module>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<contenttweaker:echo_warren_stone>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:echo_warren_stone>.addTooltip(format.aqua(" 源质结晶器"));
|
||
<contenttweaker:echo_warren_stone>.addTooltip(format.white(" 物品/流体产出x20"));
|
||
|
||
<contenttweaker:miniature_quasar>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:miniature_quasar>.addTooltip(format.aqua(" 戴森压缩器"));
|
||
<contenttweaker:miniature_quasar>.addTooltip(format.white(" 物品/流体产出x4"));
|
||
|
||
<contenttweaker:ascended_fluix_etcher>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:ascended_fluix_etcher>.addTooltip(format.aqua(" 净间加工机"));
|
||
<contenttweaker:ascended_fluix_etcher>.addTooltip(format.white(" x10并行"));
|
||
<contenttweaker:ascended_fluix_etcher>.addTooltip(format.white("---------------------"));
|
||
<contenttweaker:ascended_fluix_etcher>.addTooltip(format.green("感谢NerdySpider绘制的纹理!"));
|
||
|
||
<contenttweaker:cyclical_fluix_etcher>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:cyclical_fluix_etcher>.addTooltip(format.aqua(" 净间加工机"));
|
||
<contenttweaker:cyclical_fluix_etcher>.addTooltip(format.white(" x1000并行"));
|
||
|
||
<contenttweaker:naquadah_casing>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:naquadah_casing>.addTooltip(format.aqua(" 相对论坍缩器"));
|
||
<contenttweaker:naquadah_casing>.addTooltip(format.white(" 机器速度x200"));
|
||
<contenttweaker:naquadah_casing>.addTooltip(format.aqua(" 『立方』"));
|
||
<contenttweaker:naquadah_casing>.addTooltip(format.white(" 机器速度x20"));
|
||
<contenttweaker:naquadah_casing>.addTooltip(format.white("---------------------"));
|
||
<contenttweaker:naquadah_casing>.addTooltip(format.green("感谢NerdySpider为这些多方块升级绘制的纹理!"));
|
||
|
||
<contenttweaker:trinity_neutronium_casing>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:trinity_neutronium_casing>.addTooltip(format.aqua(" 中子素炮&轰击器"));
|
||
<contenttweaker:trinity_neutronium_casing>.addTooltip(format.white(" 机器速度x20"));
|
||
|
||
<contenttweaker:eleint_neutronium_casing>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:eleint_neutronium_casing>.addTooltip(format.aqua(" 中子素炮&轰击器"));
|
||
<contenttweaker:eleint_neutronium_casing>.addTooltip(format.white(" 机器速度x50"));
|
||
|
||
<contenttweaker:quark_cosmic_module>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:quark_cosmic_module>.addTooltip(format.aqua(" 夸克分解器&强脉冲加速器"));
|
||
<contenttweaker:quark_cosmic_module>.addTooltip(format.white(" 机器速度x20"));
|
||
<contenttweaker:quark_cosmic_module>.addTooltip(format.white("-----------------------------------------"));
|
||
<contenttweaker:quark_cosmic_module>.addTooltip(format.green("感谢NerdySpider为这些多方块升级绘制的纹理!"));
|
||
|
||
<contenttweaker:discontinuous_void_module>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:discontinuous_void_module>.addTooltip(format.aqua(" 夸克分解器&强脉冲加速器"));
|
||
<contenttweaker:discontinuous_void_module>.addTooltip(format.white(" 机器速度x50"));
|
||
|
||
<contenttweaker:fabric_of_the_orb>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:fabric_of_the_orb>.addTooltip(format.aqua(" 维度稳定器"));
|
||
<contenttweaker:fabric_of_the_orb>.addTooltip(format.white(" 机器速度x50"));
|
||
|
||
<contenttweaker:hypergrowth_actualizer>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:hypergrowth_actualizer>.addTooltip(format.aqua(" 超高速生长灌注器"));
|
||
<contenttweaker:hypergrowth_actualizer>.addTooltip(format.white(" 物品/流体产出x4"));
|
||
|
||
<contenttweaker:trinity_hypergrowth_component>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:trinity_hypergrowth_component>.addTooltip(format.aqua(" 超高速生长灌注器"));
|
||
<contenttweaker:trinity_hypergrowth_component>.addTooltip(format.white(" 物品/流体产出x16"));
|
||
|
||
<contenttweaker:cosmic_hypergrowth_component>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:cosmic_hypergrowth_component>.addTooltip(format.aqua(" 超高速生长灌注器"));
|
||
<contenttweaker:cosmic_hypergrowth_component>.addTooltip(format.white(" 物品/流体产出x64"));
|
||
|
||
<contenttweaker:freedom_definer>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:freedom_definer>.addTooltip(format.aqua(" 定义器"));
|
||
<contenttweaker:freedom_definer>.addTooltip(format.white(" 物品/流体产出x16"));
|
||
|
||
<contenttweaker:wishful_definer>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:wishful_definer>.addTooltip(format.aqua(" 定义器"));
|
||
<contenttweaker:wishful_definer>.addTooltip(format.white(" 物品/流体产出x64"));
|
||
|
||
<contenttweaker:quasar_charged_core_of_definition>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:quasar_charged_core_of_definition>.addTooltip(format.aqua(" 定义器"));
|
||
<contenttweaker:quasar_charged_core_of_definition>.addTooltip(format.white(" 物品/流体产出x256"));
|
||
|
||
<contenttweaker:time_lords_core_of_definition>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:time_lords_core_of_definition>.addTooltip(format.aqua(" 定义器"));
|
||
<contenttweaker:time_lords_core_of_definition>.addTooltip(format.white(" 物品/流体产出x512"));
|
||
|
||
<contenttweaker:directed_miniature_quasar>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:directed_miniature_quasar>.addTooltip(format.aqua(" 戴森压缩器"));
|
||
<contenttweaker:directed_miniature_quasar>.addTooltip(format.white(" 物品/流体产出x16"));
|
||
|
||
<contenttweaker:trinuum_catalyst>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:trinuum_catalyst>.addTooltip(format.aqua(" 神秘复制机"));
|
||
<contenttweaker:trinuum_catalyst>.addTooltip(format.white(" 流体产出x50,机器速度x20"));
|
||
|
||
<contenttweaker:infinitely_wishful_catalyst>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:infinitely_wishful_catalyst>.addTooltip(format.aqua(" 神秘复制机"));
|
||
<contenttweaker:infinitely_wishful_catalyst>.addTooltip(format.white(" 流体产出x100,机器速度x40"));
|
||
|
||
<contenttweaker:ascended_eleint_catalyst>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:ascended_eleint_catalyst>.addTooltip(format.aqua(" 神秘复制机"));
|
||
<contenttweaker:ascended_eleint_catalyst>.addTooltip(format.white(" 流体产出x500,机器速度x160"));
|
||
|
||
<draconicevolution:draconium_block:1>.addTooltip(format.gold("多方块升级:"));
|
||
<draconicevolution:draconium_block:1>.addTooltip(format.aqua(" 混沌凝聚器"));
|
||
<draconicevolution:draconium_block:1>.addTooltip(format.white(" 物品/流体产出x15"));
|
||
|
||
<contenttweaker:defined_draconium_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:defined_draconium_block>.addTooltip(format.aqua(" 混沌凝聚器"));
|
||
<contenttweaker:defined_draconium_block>.addTooltip(format.white(" 物品/流体产出x60"));
|
||
|
||
<contenttweaker:balanced_draconium_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:balanced_draconium_block>.addTooltip(format.aqua(" 混沌凝聚器"));
|
||
<contenttweaker:balanced_draconium_block>.addTooltip(format.white(" 物品/流体产出x240"));
|
||
|
||
<contenttweaker:fractal_draconium_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:fractal_draconium_block>.addTooltip(format.aqua(" 混沌凝聚器"));
|
||
<contenttweaker:fractal_draconium_block>.addTooltip(format.white(" 物品/流体产出x960"));
|
||
|
||
<contenttweaker:endlessly_wishing_draconium_block>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:endlessly_wishing_draconium_block>.addTooltip(format.aqua(" 混沌凝聚器"));
|
||
<contenttweaker:endlessly_wishing_draconium_block>.addTooltip(format.white(" 物品/流体产出x3840"));
|
||
|
||
<contenttweaker:sacred_cinders_wood>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:sacred_cinders_wood>.addTooltip(format.aqua(" 机械鸡舍"));
|
||
<contenttweaker:sacred_cinders_wood>.addTooltip(format.white(" 物品/流体产出x10"));
|
||
<contenttweaker:sacred_cinders_wood>.addTooltip(format.aqua(" 辉光附魔器"));
|
||
<contenttweaker:sacred_cinders_wood>.addTooltip(format.white(" x8并行"));
|
||
|
||
<contenttweaker:everloving_wood>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:everloving_wood>.addTooltip(format.aqua(" 机械鸡舍"));
|
||
<contenttweaker:everloving_wood>.addTooltip(format.white(" 物品/流体产出x100"));
|
||
|
||
<contenttweaker:stormlight_collector>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:stormlight_collector>.addTooltip(format.aqua(" 自动星辉祭坛"));
|
||
<contenttweaker:stormlight_collector>.addTooltip(format.white(" 机器速度x600"));
|
||
|
||
<contenttweaker:fracturing_stone>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:fracturing_stone>.addTooltip(format.aqua(" 暗影破壳器"));
|
||
<contenttweaker:fracturing_stone>.addTooltip(format.white(" x8并行,87.5%流体减免"));
|
||
<contenttweaker:fracturing_stone>.addTooltip(format.aqua(" ME神话装配室"));
|
||
<contenttweaker:fracturing_stone>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
|
||
<contenttweaker:void_ichorium_ore>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:void_ichorium_ore>.addTooltip(format.aqua(" 暗影破壳器"));
|
||
<contenttweaker:void_ichorium_ore>.addTooltip(format.white(" x64并行,87.5%流体减免"));
|
||
|
||
<contenttweaker:mythic_coil_t4>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:mythic_coil_t4>.addTooltip(format.aqua(" 递归处理器"));
|
||
<contenttweaker:mythic_coil_t4>.addTooltip(format.white(" 并行"));
|
||
|
||
<contenttweaker:sanguine_neural_network>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:sanguine_neural_network>.addTooltip(format.aqua(" 敌对演算单元"));
|
||
<contenttweaker:sanguine_neural_network>.addTooltip(format.white(" 物品/流体产出x4"));
|
||
|
||
<contenttweaker:miniature_white_hole>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:miniature_white_hole>.addTooltip(format.aqua(" 混击器"));
|
||
<contenttweaker:miniature_white_hole>.addTooltip(format.white(" 物品/流体产出x2"));
|
||
<contenttweaker:miniature_white_hole>.addTooltip(format.aqua(" 引力反转器"));
|
||
<contenttweaker:miniature_white_hole>.addTooltip(format.white(" x10并行"));
|
||
|
||
<divinerpg:eden_planks>.addTooltip(format.gold("多方块升级:"));
|
||
<divinerpg:eden_planks>.addTooltip(format.aqua(" 镀层木工机&镀层热电子加工台"));
|
||
<divinerpg:eden_planks>.addTooltip(format.white(" 机器速度x10"));
|
||
|
||
<extrabotany:manabarrel>.addTooltip(format.gold("多方块升级:"));
|
||
<extrabotany:manabarrel>.addTooltip(format.aqua(" 植物聚合器"));
|
||
<extrabotany:manabarrel>.addTooltip(format.white(" 物品/流体产出x15"));
|
||
|
||
<tardis:toyota_hexagon_4>.addTooltip(format.gold("多方块升级:"));
|
||
<tardis:toyota_hexagon_4>.addTooltip(format.aqua(" 神话开掘反应堆"));
|
||
<tardis:toyota_hexagon_4>.addTooltip(format.white(" 机器速度x20"));
|
||
|
||
<avaritia:block_resource:1>.addTooltip(format.gold("多方块升级:"));
|
||
<avaritia:block_resource:1>.addTooltip(format.aqua(" 神话开掘反应堆"));
|
||
<avaritia:block_resource:1>.addTooltip(format.white(" 机器速度x50"));
|
||
|
||
<nuclearcraft:block_depleted_curium>.addTooltip(format.gold("多方块升级:"));
|
||
<nuclearcraft:block_depleted_curium>.addTooltip(format.aqua(" 重力晶附魔器"));
|
||
<nuclearcraft:block_depleted_curium>.addTooltip(format.white(" 95%流体减免"));
|
||
|
||
<thaumadditions:adaminite_smelter>.addTooltip(format.gray("不产生咒波,产量为120%!"));
|
||
<thaumadditions:adaminite_smelter>.addTooltip(format.gold("多方块升级:"));
|
||
<thaumadditions:adaminite_smelter>.addTooltip(format.aqua(" 机械源质冶炼厂"));
|
||
<thaumadditions:adaminite_smelter>.addTooltip(format.white(" x4并行"));
|
||
|
||
<thaumadditions:mithminite_smelter>.addTooltip(format.gray("不产生咒波,产量为150%!"));
|
||
<thaumadditions:mithminite_smelter>.addTooltip(format.gold("多方块升级:"));
|
||
<thaumadditions:mithminite_smelter>.addTooltip(format.aqua(" 机械源质冶炼厂"));
|
||
<thaumadditions:mithminite_smelter>.addTooltip(format.white(" x16并行"));
|
||
<thaumadditions:mithminite_smelter>.addTooltip(format.aqua(" 龙炎锻炉"));
|
||
<thaumadditions:mithminite_smelter>.addTooltip(format.white(" 物品/流体产出x8"));
|
||
|
||
<thaumadditions:adaminite_block>.addTooltip(format.gold("多方块升级:"));
|
||
<thaumadditions:adaminite_block>.addTooltip(format.aqua(" 自动奥术注魔器"));
|
||
<thaumadditions:adaminite_block>.addTooltip(format.white(" 机器速度x5"));
|
||
<thaumadditions:adaminite_block>.addTooltip(format.aqua(" 龙炎坩埚"));
|
||
<thaumadditions:adaminite_block>.addTooltip(format.white(" 机器速度x6.66"));
|
||
|
||
<thaumadditions:mithminite_block>.addTooltip(format.gold("多方块升级:"));
|
||
<thaumadditions:mithminite_block>.addTooltip(format.aqua(" 自动奥术工作台"));
|
||
<thaumadditions:mithminite_block>.addTooltip(format.white(" 机器速度x5"));
|
||
|
||
<thebetweenlands:pearl_block>.addTooltip(format.gold("多方块升级:"));
|
||
<thebetweenlands:pearl_block>.addTooltip(format.aqua(" 无害化牺牲祭坛"));
|
||
<thebetweenlands:pearl_block>.addTooltip(format.white(" 机器速度x10"));
|
||
|
||
<libvulpes:advstructuremachine>.addTooltip(format.gold("多方块升级:"));
|
||
<libvulpes:advstructuremachine>.addTooltip(format.aqua(" 自动星辉祭坛"));
|
||
<libvulpes:advstructuremachine>.addTooltip(format.white(" 机器速度x20"));
|
||
<libvulpes:advstructuremachine>.addTooltip(format.white("-----------------------"));
|
||
<libvulpes:advstructuremachine>.addTooltip(format.green("HiaggTM得升级他的IO仓了"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "darkstarlight", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "darkstarlight", Amount: 1000}).addTooltip(format.aqua(" 低语涌泉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "darkstarlight", Amount: 1000}).addTooltip(format.white(" x4并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "whispering_starlight_of_redemption", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "whispering_starlight_of_redemption", Amount: 1000}).addTooltip(format.aqua(" 低语涌泉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "whispering_starlight_of_redemption", Amount: 1000}).addTooltip(format.white(" x16并行"));
|
||
|
||
<contenttweaker:chromodynamic_condenser>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:chromodynamic_condenser>.addTooltip(format.aqua(" 量子聚合机"));
|
||
<contenttweaker:chromodynamic_condenser>.addTooltip(format.white(" x4并行"));
|
||
|
||
<contenttweaker:ordered_eigenstate_condenser>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:ordered_eigenstate_condenser>.addTooltip(format.aqua(" 量子聚合机"));
|
||
<contenttweaker:ordered_eigenstate_condenser>.addTooltip(format.white(" x16并行"));
|
||
|
||
<contenttweaker:event_horizon_condenser>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:event_horizon_condenser>.addTooltip(format.aqua(" 量子聚合机"));
|
||
<contenttweaker:event_horizon_condenser>.addTooltip(format.white(" x64并行"));
|
||
|
||
<contenttweaker:universal_fluix_etcher>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:universal_fluix_etcher>.addTooltip(format.aqua(" 净间加工机"));
|
||
<contenttweaker:universal_fluix_etcher>.addTooltip(format.white(" x100并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "converging_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "converging_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "converging_recursive_essence", Amount: 1000}).addTooltip(format.white(" x2并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "vibrating_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "vibrating_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "vibrating_recursive_essence", Amount: 1000}).addTooltip(format.white(" x4并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "resonating_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "resonating_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "resonating_recursive_essence", Amount: 1000}).addTooltip(format.white(" x6并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "fractal_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "fractal_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "fractal_recursive_essence", Amount: 1000}).addTooltip(format.white(" x8并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "stochastic_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "stochastic_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "stochastic_recursive_essence", Amount: 1000}).addTooltip(format.white(" x10并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "markov_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "markov_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "markov_recursive_essence", Amount: 1000}).addTooltip(format.white(" x12并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "cauchy_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "cauchy_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "cauchy_recursive_essence", Amount: 1000}).addTooltip(format.white(" x14并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "lorenz_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "lorenz_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "lorenz_recursive_essence", Amount: 1000}).addTooltip(format.white(" x16并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "chaotic_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "chaotic_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "chaotic_recursive_essence", Amount: 1000}).addTooltip(format.white(" x18并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "warping_recursive_essence", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "warping_recursive_essence", Amount: 1000}).addTooltip(format.aqua(" 无尽熔炉"));
|
||
<forge:bucketfilled>.withTag({FluidName: "warping_recursive_essence", Amount: 1000}).addTooltip(format.white(" x20并行"));
|
||
|
||
<projectex:power_flower:1>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:1>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:1>.addTooltip(format.white(" x10并行&能量消耗x4"));
|
||
|
||
<projectex:power_flower:2>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:2>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:2>.addTooltip(format.white(" x100并行&能量消耗x16"));
|
||
|
||
<projectex:power_flower:3>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:3>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:3>.addTooltip(format.white(" x1,000并行&能量消耗x64"));
|
||
|
||
<projectex:power_flower:4>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:4>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:4>.addTooltip(format.white(" x10,000并行&能量消耗x256"));
|
||
|
||
<projectex:power_flower:5>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:5>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:5>.addTooltip(format.white(" x100,000并行&能量消耗x1,024"));
|
||
|
||
<projectex:power_flower:6>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:6>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:6>.addTooltip(format.white(" x1,000,000并行&能量消耗x4,096"));
|
||
|
||
<projectex:power_flower:7>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:7>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:7>.addTooltip(format.white(" x10,000,000并行&能量消耗x16,384"));
|
||
|
||
<projectex:power_flower:8>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:8>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:8>.addTooltip(format.white(" x100,000,000并行&能量消耗x65,536"));
|
||
|
||
<projectex:power_flower:9>.addTooltip(format.gold("多方块升级:"));
|
||
<projectex:power_flower:9>.addTooltip(format.aqua(" 贤者统化器"));
|
||
<projectex:power_flower:9>.addTooltip(format.white(" x1,000,000,000并行&能量消耗x262,144"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "prudentium", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "prudentium", Amount: 1000}).addTooltip(format.aqua(" 活化精华转化器"));
|
||
<forge:bucketfilled>.withTag({FluidName: "prudentium", Amount: 1000}).addTooltip(format.white(" x4并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "intermedium", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "intermedium", Amount: 1000}).addTooltip(format.aqua(" 活化精华转化器"));
|
||
<forge:bucketfilled>.withTag({FluidName: "intermedium", Amount: 1000}).addTooltip(format.white(" x16并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "superium", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "superium", Amount: 1000}).addTooltip(format.aqua(" 活化精华转化器"));
|
||
<forge:bucketfilled>.withTag({FluidName: "superium", Amount: 1000}).addTooltip(format.white(" x64并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "supremium", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "supremium", Amount: 1000}).addTooltip(format.aqua(" 活化精华转化器"));
|
||
<forge:bucketfilled>.withTag({FluidName: "supremium", Amount: 1000}).addTooltip(format.white(" x256并行"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "molten_insanium", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "molten_insanium", Amount: 1000}).addTooltip(format.aqua(" 活化精华转化器"));
|
||
<forge:bucketfilled>.withTag({FluidName: "molten_insanium", Amount: 1000}).addTooltip(format.white(" x1,024并行"));
|
||
|
||
|
||
<contenttweaker:extant_photonium>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:extant_photonium>.addTooltip(format.aqua(" 附魔温室"));
|
||
<contenttweaker:extant_photonium>.addTooltip(format.white(" 速度x100"));
|
||
|
||
<contenttweaker:sacrosanct_cinders_apiary>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:sacrosanct_cinders_apiary>.addTooltip(format.aqua(" 神圣余烬蜂箱"));
|
||
<contenttweaker:sacrosanct_cinders_apiary>.addTooltip(format.white(" 物品/流体产出x5"));
|
||
|
||
<contenttweaker:sacred_cinders_lumber_apiary>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:sacred_cinders_lumber_apiary>.addTooltip(format.aqua(" 神圣余烬蜂箱"));
|
||
<contenttweaker:sacred_cinders_lumber_apiary>.addTooltip(format.white(" 将对应类型的原木放置在多方块结构顶层中心,树皮会围绕它生成"));
|
||
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "cursed_myrmitite", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "cursed_myrmitite", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "cursed_myrmitite", Amount: 1000}).addTooltip(format.white(" x2并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "rosidian", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "rosidian", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "rosidian", Amount: 1000}).addTooltip(format.white(" x4并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "lymph_of_pixonia", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "lymph_of_pixonia", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "lymph_of_pixonia", Amount: 1000}).addTooltip(format.white(" x8并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "runandium", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "runandium", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "runandium", Amount: 1000}).addTooltip(format.white(" x12并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "stormlight", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "stormlight", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "stormlight", Amount: 1000}).addTooltip(format.white(" x16并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "ascended_draconic_alloy", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "ascended_draconic_alloy", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "ascended_draconic_alloy", Amount: 1000}).addTooltip(format.white(" x20并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "oganesson", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "oganesson", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "oganesson", Amount: 1000}).addTooltip(format.white(" x24并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "twilight_fire", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "twilight_fire", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "twilight_fire", Amount: 1000}).addTooltip(format.white(" x32并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "shyre_weed_oil", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "shyre_weed_oil", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "shyre_weed_oil", Amount: 1000}).addTooltip(format.white(" x40并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "darkstarlight", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "darkstarlight", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "darkstarlight", Amount: 1000}).addTooltip(format.white(" x48并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "molten_defined", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "molten_defined", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "molten_defined", Amount: 1000}).addTooltip(format.white(" x64并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "fractallite_halite", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "fractallite_halite", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "fractallite_halite", Amount: 1000}).addTooltip(format.white(" x80并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "trinity_ingot", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "trinity_ingot", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "trinity_ingot", Amount: 1000}).addTooltip(format.white(" x120并行(包括铸模)"));
|
||
|
||
<forge:bucketfilled>.withTag({FluidName: "protodermis", Amount: 1000}).addTooltip(format.gold("多方块升级:"));
|
||
<forge:bucketfilled>.withTag({FluidName: "protodermis", Amount: 1000}).addTooltip(format.aqua(" 焦黑浇铸站"));
|
||
<forge:bucketfilled>.withTag({FluidName: "protodermis", Amount: 1000}).addTooltip(format.white(" x160并行(包括铸模)"));
|
||
|
||
|
||
<divinerpg:eden_block>.addTooltip(format.gold("多方块升级:"));
|
||
<divinerpg:eden_block>.addTooltip(format.aqua(" 星辰预卜仪"));
|
||
<divinerpg:eden_block>.addTooltip(format.white(" x2并行"));
|
||
|
||
<divinerpg:wildwood_block>.addTooltip(format.gold("多方块升级:"));
|
||
<divinerpg:wildwood_block>.addTooltip(format.aqua(" 星辰预卜仪"));
|
||
<divinerpg:wildwood_block>.addTooltip(format.white(" x4并行"));
|
||
|
||
<divinerpg:apalachia_block>.addTooltip(format.gold("多方块升级:"));
|
||
<divinerpg:apalachia_block>.addTooltip(format.aqua(" 星辰预卜仪"));
|
||
<divinerpg:apalachia_block>.addTooltip(format.white(" x8并行"));
|
||
|
||
<divinerpg:mortum_block>.addTooltip(format.gold("多方块升级:"));
|
||
<divinerpg:mortum_block>.addTooltip(format.aqua(" 星辰预卜仪"));
|
||
<divinerpg:mortum_block>.addTooltip(format.white(" x16并行"));
|
||
|
||
<divinerpg:skythern_block>.addTooltip(format.gold("多方块升级:"));
|
||
<divinerpg:skythern_block>.addTooltip(format.aqua(" 星辰预卜仪"));
|
||
<divinerpg:skythern_block>.addTooltip(format.white(" x32并行"));
|
||
|
||
|
||
<contenttweaker:space_time_beam>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:space_time_beam>.addTooltip(format.aqua(" 粒子加速器&神话加速器"));
|
||
<contenttweaker:space_time_beam>.addTooltip(format.white(" 机器速度x50"));
|
||
|
||
|
||
<aoa3:holy_sword>.addTooltip(format.darkAqua("获取:"));
|
||
<aoa3:holy_sword>.addTooltip(format.aqua(" 在同一天将所有神明的祝福升到最大值"));
|
||
|
||
|
||
<contenttweaker:void_ichorium_rift_cap>.addTooltip(format.gold("多方块升级:"));
|
||
<contenttweaker:void_ichorium_rift_cap>.addTooltip(format.aqua(" 自动奥术工作台"));
|
||
<contenttweaker:void_ichorium_rift_cap>.addTooltip(format.white(" 机器速度x60"));
|
||
<contenttweaker:void_ichorium_rift_cap>.addTooltip(format.aqua(" 自动奥术注魔器"));
|
||
<contenttweaker:void_ichorium_rift_cap>.addTooltip(format.white(" 机器速度x20"));
|
||
|
||
|
||
|
||
|