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meatballcraft/scripts/mixin/astralsorcery/AstralPerks.zs
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ZHAY10086 41c76e04e1 1...
2026-07-02 16:56:56 +08:00

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#modloaded astralsorcery
#loader mixin
import scripts.mixin.astralsorcery.StatsConfig as CFG;
/*
See StatsConfig.zs in this folder for values.
*/
#mixin {value: "hellfirepvp.astralsorcery.common.registry.RegistryPerks"}
zenClass MixinRegistryPerks {
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeMinorConstellationPerks",
# constant: {floatValue: 1.04F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=alcara_more_perkeff"},
# to: {value: "CONSTANT", args: "stringValue=alcara_more_perkeff_1"}
# }
#}
function mbc_modify_alcara_focus0(original as float) as float {
return CFG.perkEff_AlcaraFocus0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeMinorConstellationPerks",
# constant: {floatValue: 1.04F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=alcara_more_perkeff_1"},
# to: {value: "CONSTANT", args: "stringValue=outer_s_inc_mine_2"}
# }
#}
function mbc_modify_alcara_focus1(original as float) as float {
return CFG.perkEff_AlcaraFocus1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterArmaraPerks",
# constant: {floatValue: 0.02F}
#}
function mbc_modify_armaraOuter(original as float) as float {
return CFG.armor_ArmaraOuter;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.08F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=inc_cull_crit"},
# to: {value: "CONSTANT", args: "stringValue=key_cull_attack"}
# }
#}
function mbc_modify_crit_cull(original as float) as float {
return CFG.crit_Cull;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 2F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_proj"},
# to: {value: "CONSTANT", args: "stringValue=crit_inc_chance_proj_1"}
# }
#}
function mbc_modify_crit_draw0(original as float) as float {
return CFG.crit_Draw0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.2F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_proj"},
# to: {value: "CONSTANT", args: "stringValue=crit_inc_chance_proj_1"}
# }
#}
function mbc_modify_damage_draw0(original as float) as float {
return CFG.damage_Draw0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 2F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_proj_1"},
# to: {value: "CONSTANT", args: "stringValue=major_crit_proj"}
# }
#}
function mbc_modify_crit_draw1(original as float) as float {
return CFG.crit_Draw1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.2F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_proj_1"},
# to: {value: "CONSTANT", args: "stringValue=major_crit_proj"}
# }
#}
function mbc_modify_damage_draw1(original as float) as float {
return CFG.damage_Draw1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.15F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_crit_proj"},
# to: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee"}
# }
#}
function mbc_modify_crit_draw2(original as float) as float {
return CFG.crit_Draw2;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.3F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_crit_proj"},
# to: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee"}
# }
#}
function mbc_modify_damage_draw2(original as float) as float {
return CFG.damage_Draw2;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 3F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee"},
# to: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee_1"}
# }
#}
function mbc_modify_crit_finesse0(original as float) as float {
return CFG.crit_Finesse0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.1F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee"},
# to: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee_1"}
# }
#}
function mbc_modify_damage_finesse0(original as float) as float {
return CFG.damage_Finesse0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 3F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee_1"},
# to: {value: "CONSTANT", args: "stringValue=major_crit_melee"}
# }
#}
function mbc_modify_crit_finesse1(original as float) as float {
return CFG.crit_Finesse1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.1F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=crit_inc_chance_melee_1"},
# to: {value: "CONSTANT", args: "stringValue=major_crit_melee"}
# }
#}
function mbc_modify_damage_finesse1(original as float) as float {
return CFG.damage_Finesse1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.25F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_crit_melee"}
# }
#}
function mbc_modify_crit_finesse2(original as float) as float {
return CFG.crit_Finesse2;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.2F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_crit_melee"}
# }
#}
function mbc_modify_damage_finesse2(original as float) as float {
return CFG.damage_Finesse2;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaKeyPerks",
# constant: {floatValue: 3},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=key_rampage_path_node_crit"},
# to: {value: "CONSTANT", args: "stringValue=key_rampage_path_node_dmg"}
# }
#}
function mbc_modify_crit_rampage(original as float) as float {
return CFG.crit_Rampage;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 2F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=not_dsc_proj_crit"},
# to: {value: "CONSTANT", args: "stringValue=med_inc_melee_damage"}
# }
#}
function mbc_modify_crit_sniper(original as float) as float {
return CFG.crit_Sniper;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaRoot",
# constant: {floatValue: 2F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_inc_damage"}
# }
#}
function mbc_modify_crit_precision(original as float) as float {
return CFG.crit_Precision;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeRoot",
# constant: {floatValue: 10F}
#}
function mbc_modify_critDiscidiaRoot(original as float) as float {
return CFG.crit_DiscidiaRoot;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterDiscidiaPerks",
# constant: {floatValue: 0.02F}
#}
function mbc_modify_discidiaOuter(original as float) as float {
return CFG.damage_DiscidiaOuter;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializePerkEffectPerks",
# constant: {floatValue: 0.15F},
# slice: {
# to: {value: "CONSTANT", args: "stringValue=major_perk_eff_nt"}
# }
#}
function mbc_modify_perkEff_major(original as float) as float {
return CFG.perkEff_major;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializePerkCore",
# constant: {floatValue: 0.07F}
#}
function mbc_modify_perkEff_t1(original as float) as float {
return CFG.perkEff_t1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializePerkInteriorTravelWheel",
# constant: {floatValue: 0.05F}
#}
function mbc_modify_perkEff_t2(original as float) as float {
return CFG.perkEff_t2;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeRootPerkWheel",
# constant: {floatValue: 0.04F}
#}
function mbc_modify_perkEff_t3(original as float) as float {
return CFG.perkEff_t3;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializePerkExteriorTravelWheel",
# constant: {floatValue: 0.03F}
#}
function mbc_modify_perkEff_t4(original as float) as float {
return CFG.perkEff_t4;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeMinorConstellationPerks",
# constant: {floatValue: 0.04F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=vorux_inc_perkeff"},
# to: {value: "CONSTANT", args: "stringValue=vorux_inc_perkeff_1"}
# }
#}
function mbc_modify_vorux_focus0(original as float) as float {
return CFG.perkEff_VoruxFocus0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeMinorConstellationPerks",
# constant: {floatValue: 0.04F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=vorux_inc_perkeff_1"},
# to: {value: "CONSTANT", args: "stringValue=outer_s_inc_dmg_2"}
# }
#}
function mbc_modify_vorux_focus1(original as float) as float {
return CFG.perkEff_VoruxFocus1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaKeyPerks",
# constant: {floatValue: 0.9F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=key_dst_less_dmg"},
# to: {value: "CONSTANT", args: "stringValue=key_dst_less_dmg_2"}
# }
#}
function mbc_modify_dst_damage0(original as float) as float {
return CFG.crit_dst_damage0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaKeyPerks",
# constant: {floatValue: 0.9F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=key_dst_less_dmg_2"},
# to: {value: "CONSTANT", args: "stringValue=key_projectile_proximity"}
# }
#}
function mbc_modify_dst_damage1(original as float) as float {
return CFG.crit_dst_damage1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaKeyPerks",
# constant: {floatValue: 0.9F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=key_dst_less_dmg_3"},
# to: {value: "CONSTANT", args: "stringValue=key_dst_less_dmg_4"}
# }
#}
function mbc_modify_dst_damage2(original as float) as float {
return CFG.crit_dst_damage2;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaKeyPerks",
# constant: {floatValue: 0.9F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=key_dst_less_dmg_4"},
# to: {value: "CONSTANT", args: "stringValue=key_projectile_distance"}
# }
#}
function mbc_modify_dst_damage3(original as float) as float {
return CFG.crit_dst_damage3;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaKeyPerks",
# constant: {floatValue: 0.08F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=key_rampage_path_node_dmg"},
# to: {value: "CONSTANT", args: "stringValue=key_rampage_path_node_dmg_1"}
# }
#}
function mbc_modify_damage_rampage0(original as float) as float {
return CFG.damage_Rampage0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaKeyPerks",
# constant: {floatValue: 0.08F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=key_rampage_path_node_dmg_1"},
# to: {value: "CONSTANT", args: "stringValue=key_rampage"}
# }
#}
function mbc_modify_damage_rampage0(original as float) as float {
return CFG.damage_Rampage1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaRoot",
# constant: {floatValue: 0.05F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=base_inc__melee_damage"},
# to: {value: "CONSTANT", args: "stringValue=base_inc_proj_damage"}
# }
#}
function mbc_modify_damage_rootDiscidia0(original as float) as float {
return CFG.damage_rootDiscidia0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaRoot",
# constant: {floatValue: 0.05F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=base_inc_proj_damage"},
# to: {value: "CONSTANT", args: "stringValue=major_inc_damage"}
# }
#}
function mbc_modify_damage_rootDiscidia1(original as float) as float {
return CFG.damage_rootDiscidia1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeEvorsioRoot",
# constant: {floatValue: 0.1F}
#}
function mbc_modify_rootEvorsio_damage(original as float) as float {
return CFG.damage_rootEvorsio;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 1.05F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=not_dsc_melee_multi"},
# to: {value: "CONSTANT", args: "stringValue=med_reach_arrowspeed"}
# }
#}
function mbc_modify_damage_meleeMulti(original as float) as float {
return CFG.damage_meleeMulti;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 0.3F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=not_dsc_melee_multi"},
# to: {value: "CONSTANT", args: "stringValue=med_reach_arrowspeed"}
# }
#}
function mbc_modify_crit_meleeMulti(original as float) as float {
return CFG.crit_meleeMulti;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 0.1F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=med_inc_melee_damage"},
# to: {value: "CONSTANT", args: "stringValue=med_inc_melee_damage_1"}
# }
#}
function mbc_modify_damage_medDiscidia0(original as float) as float {
return CFG.damage_medDiscidia0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 0.1F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=med_inc_melee_damage_1"},
# to: {value: "CONSTANT", args: "stringValue=not_dsc_melee_multi"}
# }
#}
function mbc_modify_damage_medDiscidia1(original as float) as float {
return CFG.damage_medDiscidia1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterEvorsioPerks",
# constant: {floatValue: 1.02F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=ev_gem_path"},
# to: {value: "CONSTANT", args: "stringValue=ev_gem_path_1"}
# }
#}
function mbc_modify_perkEff_EvorsioOuter0(original as float) as float {
return CFG.perkEff_EvorsioOuter0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterEvorsioPerks",
# constant: {floatValue: 1.02F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=ev_gem_path_1"},
# to: {value: "CONSTANT", args: "stringValue=ev_gem_slot"}
# }
#}
function mbc_modify_perkEff_EvorsioOuter1(original as float) as float {
return CFG.perkEff_EvorsioOuter1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterAevitasPerks",
# constant: {floatValue: 1.02F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=life_gem_path"},
# to: {value: "CONSTANT", args: "stringValue=life_gem_path_1"}
# }
#}
function mbc_modify_perkEff_AevitasOuter0(original as float) as float {
return CFG.perkEff_AevitasOuter0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeOuterAevitasPerks",
# constant: {floatValue: 1.02F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=life_gem_path_1"},
# to: {value: "CONSTANT", args: "stringValue=life_gem_slot"}
# }
#}
function mbc_modify_perkEff_AevitasOuter1(original as float) as float {
return CFG.perkEff_AevitasOuter1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeVicioKeyPerks",
# constant: {floatValue: 0.05F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_ats_inc_ats"},
# to: {value: "CONSTANT", args: "stringValue=major_ats_inc_ats_1"}
# }
#}
function mbc_modify_atkSpeed_VicioKey0(original as float) as float {
return CFG.atkSpeed_VicioKey0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeVicioKeyPerks",
# constant: {floatValue: 0.05F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_ats_inc_ats_1"},
# to: {value: "CONSTANT", args: "stringValue=major_increased_ats_zeal"}
# }
#}
function mbc_modify_atkSpeed_VicioKey1(original as float) as float {
return CFG.atkSpeed_VicioKey1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeVicioKeyPerks",
# constant: {floatValue: 0.15F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_increased_ats_zeal"},
# to: {value: "CONSTANT", args: "stringValue=base_inc_perkeffect_t3_7"}
# }
#}
function mbc_modify_atkSpeed_VicioKey2(original as float) as float {
return CFG.atkSpeed_VicioKey2;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeEvorsioBranch",
# constant: {floatValue: 1.1F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=not_evo_hrv_ats"},
# to: {value: "CONSTANT", args: "stringValue=med_inc_hrv_speed_2"}
# }
#}
function mbc_modify_atkSpeed_EvorsioBranch0(original as float) as float {
return CFG.atkSpeed_EvorsioBranch0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 0.1F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=med_inc_proj_damage"},
# to: {value: "CONSTANT", args: "stringValue=med_inc_proj_damage_1"}
# }
#}
function mbc_modify_damage_DiscidiaBranch0(original as float) as float {
return CFG.damage_DiscidiaBranch0;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 0.1F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=med_inc_proj_damage_1"},
# to: {value: "CONSTANT", args: "stringValue=not_dsc_proj_crit"}
# }
#}
function mbc_modify_damage_DiscidiaBranch1(original as float) as float {
return CFG.damage_DiscidiaBranch1;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaBranch",
# constant: {floatValue: 1.05F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=not_dsc_proj_crit"},
# to: {value: "CONSTANT", args: "stringValue=med_inc_melee_damage"}
# }
#}
function mbc_modify_damage_Sniper(original as float) as float {
return CFG.damage_Sniper;
}
#mixin Static
#mixin ModifyConstant
#{
# method: "initializeDiscidiaRoot",
# constant: {floatValue: 1.05F},
# slice: {
# from: {value: "CONSTANT", args: "stringValue=major_inc_damage"}
# }
#}
function mbc_modify_damage_precision(original as float) as float {
return CFG.damage_Precision;
}
}