317 lines
9.7 KiB
INI
317 lines
9.7 KiB
INI
# Configuration file
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##########################################################################################################
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# visual_options
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#--------------------------------------------------------------------------------------------------------#
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# Legendary Tooltips Configuration Instructions
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#
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# *** READ THIS FIRST ***
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#
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# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs
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# where the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
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# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
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# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
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# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
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# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
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# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
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# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
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# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
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# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
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# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
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##########################################################################################################
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visual_options {
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# If enabled, tooltip border colors will match item rarity colors (except for custom borders). [default: true]
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B:borders_match_rarity=true
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# Whether item names in tooltips should have a line under them separating them from the rest of the tooltip. [default: true]
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B:name_separator=true
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# If enabled, items showing a custom border will have a special shine effect when hovered over. [default: true]
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B:shine_effect=true
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# Whether or not to repeat the shine effect, or to only play it once. [default: false]
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B:shine_repeat=false
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# Whether or not to sync horizontal and vertical shine, or delay vertical shine. [default: false]
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B:shine_sync=false
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# The speed at which to play the shine effect, higher value is slower. [range: 20 ~ 800, default: 50]
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I:shine_ticks=50
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# If enabled, tooltips will display a drop shadow. [default: true]
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B:tooltip_shadow=true
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}
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##########################################################################################################
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# definitions
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#--------------------------------------------------------------------------------------------------------#
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# Entry types:
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# Item name - Use item name for vanilla items or include mod name for modded items. Examples: minecraft:stick, iron_ore
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# Item Metadata - After an item name, you may include a colon and then a number to indicate metadata. Examples: minecraft:wool:5, minecraft:sponge:1
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# Tag - $ followed by ore dictionary tag name. Examples: $plankWood or $ingotIron
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# Mod name - @ followed by mod identifier. Examples: @spoiledeggs
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# Rarity - ! followed by item's rarity. Examples: !uncommon, !rare !epic
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# Item name color - # followed by color hex code, the hex code must match exactly. Examples: #23F632
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# Display name - % followed by any text. Will match any item with this text in its tooltip display name. Examples: %Uncommon
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# Tooltip text - ^ followed by any text. Will match any item with this text anywhere in the tooltip text (besides the name). Examples: ^Legendary
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# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>.
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# Examples: &Damage=0, &Tier>1, &Enchantments, &map!=128
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##########################################################################################################
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definitions {
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# [default: [!epic], [!rare]]
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S:level0_entries <
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^§d§o超限附魔§r
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immersiveengineering:revolver
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immersiveengineering:railgun
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divinerpg:amthirmis_staff
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divinerpg:darven_staff
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divinerpg:cermile_staff
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divinerpg:pardimal_staff
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divinerpg:quadrotic_staff
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divinerpg:karos_staff
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divinerpg:heliosis_staff
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divinerpg:arksiane_staff
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divinerpg:evernight
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>
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# [default: ]
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S:level1_entries <
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!epic
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!rare
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!common
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!uncommon
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@botania
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@extrabotany
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@actuallyadditions
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>
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# [default: ]
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S:level2_entries <
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>
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# [default: ]
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S:level3_entries <
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>
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# [default: ]
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S:level4_entries <
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>
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# [default: ]
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S:level5_entries <
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>
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# [default: ]
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S:level6_entries <
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>
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# [default: ]
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S:level7_entries <
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>
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# [default: ]
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S:level8_entries <
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>
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# [default: ]
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S:level9_entries <
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>
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# [default: ]
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S:level10_entries <
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>
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# [default: ]
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S:level11_entries <
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>
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# [default: ]
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S:level12_entries <
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>
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# [default: ]
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S:level13_entries <
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>
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# [default: ]
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S:level14_entries <
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>
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# [default: ]
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S:level15_entries <
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>
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}
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##########################################################################################################
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# priorities
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#--------------------------------------------------------------------------------------------------------#
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# Set border priorities here. This should be a string containing a comma-separated list of numbers that
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# correspond to border levels, with numbers coming first being higher priority.
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##########################################################################################################
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priorities {
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# [default: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
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S:priorities=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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}
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##########################################################################################################
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# colors
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#--------------------------------------------------------------------------------------------------------#
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# The start and end border colors and background colors of each level.
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# Note that they can be entered as any one of: a hex color code in the format #AARRGGBB or #RRGGBB, OR a string color name.
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# Examples: #FFFF00, #FF73D984, red, #FFCC00
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##########################################################################################################
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colors {
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# [default: #FF996922]
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S:level0_start_color=#FFAD501C
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# [default: #FF5A3A1D]
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S:level0_end_color=#FF487428
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# [default: #FF996922]
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S:level1_start_color=#505000FF
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# [default: #FF5A3A1D]
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S:level1_end_color=#5028007F
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# [default: #FF996922]
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S:level2_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level2_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level3_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level3_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level4_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level4_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level5_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level5_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level6_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level6_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level7_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level7_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level8_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level8_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level9_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level9_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level10_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level10_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level11_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level11_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level12_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level12_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level13_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level13_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level14_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level14_end_color=#FF5A3A1D
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# [default: #FF996922]
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S:level15_start_color=#FF996922
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# [default: #FF5A3A1D]
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S:level15_end_color=#FF5A3A1D
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# [default: #F0160A00]
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S:level0_bg_color=#F0070322
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# [default: #F0160A00]
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S:level10_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level11_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level12_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level13_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level14_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level15_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level1_bg_color=#F0100010
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# [default: #F0160A00]
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S:level2_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level3_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level4_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level5_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level6_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level7_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level8_bg_color=#F0160A00
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# [default: #F0160A00]
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S:level9_bg_color=#F0160A00
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}
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