584 lines
20 KiB
Plaintext
584 lines
20 KiB
Plaintext
# Configuration file
|
|
|
|
general {
|
|
|
|
"bugfixes: blocks" {
|
|
# Fixes inconsistent delays of comparators to prevent redstone timing issues
|
|
B:"Comparator Timing"=true
|
|
|
|
# Slims down the hopper bounding box for easier access of nearby blocks
|
|
B:"Hopper Bounding Box"=true
|
|
|
|
# Prevents voiding held items when right + left clicking on an item frame simultaneously
|
|
B:"Item Frame Void"=true
|
|
|
|
# Disables climbing movement when flying
|
|
B:"Ladder Flying Slowdown"=true
|
|
|
|
# Avoids the need for multiple mining attempts by sending additional movement packets
|
|
B:"Mining Glitch"=true
|
|
|
|
# Properly saves the last state of pistons to tags
|
|
B:"Piston Progress"=true
|
|
|
|
"block overlay" {
|
|
# Fixes x-ray when standing in non-suffocating blocks
|
|
B:"[1] Block Overlay Toggle"=true
|
|
|
|
# Excludes blocks from the block overlay bugfix
|
|
# Syntax: modid:block
|
|
S:"[2] Blacklist" <
|
|
>
|
|
|
|
# Includes blocks in the block overlay bugfix
|
|
# Syntax: modid:block
|
|
S:"[3] Whitelist" <
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
"bugfixes: entities" {
|
|
# Fixes entities glitching through the bottom of boats
|
|
B:"Boat Riding Offset"=true
|
|
|
|
# Fixes corrupted entities exceeding the allowed death time
|
|
B:"Death Time"=true
|
|
|
|
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
|
|
B:"Destroy Entity Packets"=true
|
|
|
|
# Fixes missing player states when changing dimensions by sending additional packets
|
|
B:"Dimension Change Player States"=true
|
|
|
|
# Fixes item dupes when players are dropping items and disconnecting
|
|
B:"Disconnect Dupe"=true
|
|
|
|
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
|
|
B:"Entity Bounding Box"=true
|
|
|
|
# Fixes entity motion desyncs most notable with arrows and thrown items
|
|
B:"Entity Desync"=true
|
|
|
|
# Prevents corruption of entities caused by invalid health or damage values
|
|
B:"Entity NaN Values"=true
|
|
|
|
# Pushes entities out of blocks when growing up to prevent suffocation
|
|
B:"Entity Suffocation"=true
|
|
|
|
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
|
|
B:"Entity Tracker"=true
|
|
|
|
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
|
|
B:"Entity UUID"=true
|
|
|
|
# Saves increased player health to tags
|
|
B:"Max Player Health"=true
|
|
|
|
# Fixes saturation depleting in peaceful mode
|
|
B:"Player Saturation"=true
|
|
|
|
# Fixes skeletons not looking at their targets when strafing
|
|
B:"Skeleton Aim"=true
|
|
|
|
# Returns missing hoods to villager mantles
|
|
B:"Villager Mantle Hoods"=true
|
|
}
|
|
|
|
"bugfixes: misc" {
|
|
# Prevents fire projectiles burning entities when blocking with shields
|
|
B:"Block Fire"=true
|
|
|
|
# Fixes entity and particle rendering issues by enabling depth buffer writing
|
|
B:"Depth Mask"=true
|
|
|
|
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
|
B:"Faster Background Startup"=true
|
|
|
|
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
|
|
B:"Frustum Culling"=true
|
|
|
|
# Replaces the help command, sorts and reports broken commands
|
|
B:"Help Command"=true
|
|
|
|
# Prevents various crashes with Turkish locale
|
|
B:"Locale Crash"=true
|
|
|
|
"model gap" {
|
|
# Fixes transparent gaps in all 3D models of blocks and items
|
|
B:"[1] Model Gap Toggle"=true
|
|
|
|
# Quad X/Y offset
|
|
# Moves the quad toward the center of the item
|
|
# Use to hide gaps, keep as close to 0 as possible
|
|
D:"[2] Recess Value"=0.007
|
|
|
|
# Quad expansion increment
|
|
# Enlarges each quad
|
|
# Use to hide gaps, keep as close to 0 as possible
|
|
D:"[3] Expansion Value"=0.008
|
|
}
|
|
|
|
}
|
|
|
|
"bugfixes: world" {
|
|
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
|
|
B:"Chunk Saving"=true
|
|
|
|
# Keeps the order of tile entities on chunk load
|
|
B:"Tile Entity Update Order"=true
|
|
}
|
|
|
|
debug {
|
|
# For those who live life on the edge, may or may not include Jons
|
|
B:"Bypass Incompatibility Warnings"=false
|
|
|
|
# Version number of the config file
|
|
# Do not touch!
|
|
S:"Config Version"=1.12.2-1.3.2
|
|
|
|
# Enables debug logging
|
|
B:"Debug Logging"=false
|
|
|
|
# Enables a screen displaying incompatible mods on game load
|
|
B:"Obsolete Mods Screen"=true
|
|
|
|
# Prints the time the game needed to launch to the log
|
|
B:"Show Loading Time"=true
|
|
}
|
|
|
|
"mod integration" {
|
|
|
|
"biomes o' plenty" {
|
|
# Fixes rapid inflection of regeneration effects in hot spring water
|
|
B:"Hot Spring Water"=true
|
|
}
|
|
|
|
"epic siege mod" {
|
|
# Disables leftover debug logging inside the digger AI of the beta builds
|
|
B:"Disable Digger AI Debug"=true
|
|
}
|
|
|
|
forestry {
|
|
# Adds custom emerald to germling trades to the arborist villager
|
|
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
|
|
# level Level when this trade becomes available (how much trading needs to be done)
|
|
# emeralds_min Lower random limit for emeralds
|
|
# emeralds_max Upper random limit for emeralds
|
|
# germlings_min Lower random limit for germlings
|
|
# germlings_max Upper random limit for germlings
|
|
# type Type of germling, can be either pollen or sapling
|
|
# complexity_min Lower limit of allele complexity
|
|
# complexity_max Upper limit of allele complexity
|
|
#
|
|
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
|
|
# 5;10;40;1;1;sapling;6;10
|
|
S:"Arborist Villager Trades" <
|
|
>
|
|
|
|
# Disables damage caused by bees bypassing player armor
|
|
B:"Disable Bee Damage Armor Bypass"=true
|
|
}
|
|
|
|
"mo' creatures" {
|
|
# Adds support for modded biome spawns
|
|
# Syntax: modid;name;key;tag;filename
|
|
# modid Mod ID required for this to be added
|
|
# name Mod name
|
|
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
|
|
# tag Short tag for logs
|
|
# filename Filename to use for the generated config
|
|
S:"Custom Modded Biomes" <
|
|
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
|
|
traverse;traverse;traverse;TRAV;Traverse.cfg
|
|
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
|
|
>
|
|
}
|
|
|
|
"storage drawers" {
|
|
# Fixes voiding of items when nearing full capacity
|
|
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
|
|
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
|
|
B:"Item Handlers"=true
|
|
|
|
# Approximate range in blocks at which drawers render contained items
|
|
# 0 for default unlimited range
|
|
I:"Render Range"=0
|
|
}
|
|
|
|
thaumcraft {
|
|
# Adds particles to firebats similar to legacy versions
|
|
B:"Firebat Particles"=true
|
|
|
|
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
|
B:"Stable Thaumometer"=true
|
|
|
|
# Increases particle size of wisps similar to legacy versions
|
|
B:"Wisp Particles"=true
|
|
}
|
|
|
|
"tinkers' construct" {
|
|
# Excludes gaseous fluids from being transferable via faucets
|
|
B:"Gaseous Fluids"=false
|
|
|
|
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
|
B:"Offhand Shuriken"=true
|
|
|
|
# Despawns unbreakable projectiles faster to improve framerates
|
|
B:"Projectile Despawning"=true
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: blocks" {
|
|
# Replaces bed obstruction checks with an improved version
|
|
B:"Bed Obstruction Replacement"=true
|
|
|
|
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
|
B:"Better Harvest"=false
|
|
|
|
# Sets the delay in ticks between placing blocks
|
|
I:"Block Placement Click Delay"=4
|
|
|
|
# Determines how tall cacti can grow
|
|
I:"Cactus Size"=3
|
|
|
|
# Makes leaves decay faster when trees are chopped
|
|
B:"Fast Leaf Decay"=true
|
|
|
|
# Allows the player to jump over fences and walls
|
|
B:"Fence/Wall Jump"=true
|
|
|
|
# Prevents placing of liquid source blocks in the world
|
|
B:"Hardcore Buckets"=false
|
|
|
|
# Determines how tall sugar cane can grow
|
|
I:"Sugar Cane Size"=3
|
|
|
|
"finite water" {
|
|
# Prevents creation of infinite water sources
|
|
B:"[1] Finite Water Toggle"=false
|
|
|
|
# Allows creation of infinite water sources in ocean and river biomes
|
|
B:"[2] Allow Water Biomes"=true
|
|
|
|
# Inclusive minimum altitude at which water is infinite
|
|
I:"[3] Minimum Altitude"=0
|
|
|
|
# Inclusive maximum altitude at which water is infinite
|
|
I:"[4] Maximum Altitude"=63
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: entities" {
|
|
# Removes entity AI for improved server performance
|
|
B:"AI Removal"=false
|
|
|
|
# Replaces entity AI for improved server performance
|
|
B:"AI Replacement"=true
|
|
|
|
# Replaces auto jump with an increased step height
|
|
B:"Auto Jump Replacement"=true
|
|
|
|
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
|
|
B:"Better Ignition"=true
|
|
|
|
# Replaces deadly creeper explosions with delightful confetti
|
|
B:"Creeper Confetti"=false
|
|
|
|
# Disables skipping night by using a bed while making it still able to set spawn
|
|
B:"Disable Sleeping"=false
|
|
|
|
# Lets husks and strays spawn underground like regular zombies and skeletons
|
|
B:"Husk & Stray Spawning"=true
|
|
|
|
# Mobs carrying picked up items will drop their equipment and despawn properly
|
|
B:"Mob Despawn Improvement"=true
|
|
|
|
# Stops horses wandering around when saddled
|
|
B:"No Saddled Wandering"=true
|
|
|
|
attributes {
|
|
# Sets custom ranges for entity attributes
|
|
B:"[01] Attributes Toggle"=true
|
|
D:"[02] Max Health Min"=-65536.0
|
|
D:"[03] Max Health Max"=65536.0
|
|
D:"[04] Follow Range Min"=-65536.0
|
|
D:"[05] Follow Range Max"=65536.0
|
|
D:"[06] Knockback Resistance Min"=-65536.0
|
|
D:"[07] Knockback Resistance Max"=65536.0
|
|
D:"[08] Movement Speed Min"=-65536.0
|
|
D:"[09] Movement Speed Max"=65536.0
|
|
D:"[10] Flying Speed Min"=-65536.0
|
|
D:"[11] Flying Speed Max"=65536.0
|
|
D:"[12] Attack Damage Min"=-65536.0
|
|
D:"[13] Attack Damage Max"=65536.0
|
|
D:"[14] Attack Speed Min"=-65536.0
|
|
D:"[15] Attack Speed Max"=65536.0
|
|
D:"[16] Armor Min"=-65536.0
|
|
D:"[17] Armor Max"=65536.0
|
|
D:"[18] Armor Toughness Min"=-65536.0
|
|
D:"[19] Armor Toughness Max"=65536.0
|
|
D:"[20] Luck Min"=-65536.0
|
|
D:"[21] Luck Max"=65536.0
|
|
}
|
|
|
|
"better burning" {
|
|
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
|
|
B:"[1] Cooked Items"=true
|
|
|
|
# If entities have fire resistance, they get extinguished right away when on fire
|
|
B:"[2] Extinguishing"=true
|
|
|
|
# Prevents the fire animation overlay from being displayed when the player is immune to fire
|
|
B:"[3] Fire Overlay"=true
|
|
|
|
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
|
|
B:"[4] Flaming Arrows"=true
|
|
|
|
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
|
|
B:"[5] Spreading Fire"=true
|
|
}
|
|
|
|
"easy breeding" {
|
|
# Enables easy breeding of animals by tossing food on the ground
|
|
B:"[1] Easy Breeding Toggle"=false
|
|
|
|
# Determines the distance for animals to search for food
|
|
D:"[2] Search Distance"=10.0
|
|
}
|
|
|
|
"collision damage" {
|
|
# Applies horizontal collision damage to the player akin to elytra collision
|
|
B:"[1] Collision Damage Toggle"=false
|
|
|
|
# The damage factor that gets multiplied with the player speed
|
|
# Vanilla default for elytra damage is 10
|
|
I:"[2] Damage Factor"=10
|
|
}
|
|
|
|
"no golems" {
|
|
# Disables the manual creation of iron golems
|
|
B:"[1] Iron Golem Toggle"=false
|
|
|
|
# Disables the manual creation of snow golems
|
|
B:"[2] Snow Golem Toggle"=false
|
|
|
|
# Disables the manual creation of withers
|
|
B:"[3] Wither Toggle"=false
|
|
}
|
|
|
|
"player speed" {
|
|
# Determines the player's base walk speed
|
|
D:"[1] Walk Speed"=0.1
|
|
|
|
# Determines the player's base fly speed
|
|
D:"[2] Fly Speed"=0.05
|
|
}
|
|
|
|
"water fall damage" {
|
|
# Re-implements an improved version of pre-1.4 fall damage in water
|
|
B:"[1] Water Fall Damage Toggle"=false
|
|
|
|
# How much fall damage gets reduced by water per tick
|
|
D:"[2] Damage Reduction"=2.0
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: items" {
|
|
# Switches the selected hotbar slot to a proper tool if required
|
|
B:"Auto Switch Tools"=false
|
|
|
|
# Bows enchanted with Infinity no longer require arrows
|
|
B:"Bow Infinity"=true
|
|
|
|
# Stops combination of item entities if their maximum stack size is reached
|
|
B:"Item Entity Combination"=true
|
|
|
|
# Disables the 1.9 combat update attack cooldown
|
|
B:"No Attack Cooldown"=false
|
|
|
|
# Enables one-time ignition of entities by hitting them with a torch
|
|
B:"Super Hot Torch"=false
|
|
|
|
# Sets the amount of experience spawned by bottles o' enchanting
|
|
# -1 for vanilla default
|
|
I:"XP Bottle Amount"=-1
|
|
|
|
mending {
|
|
# Implements modern mending behavior to only repair damaged equipment with XP
|
|
B:"[1] Mending Toggle"=true
|
|
|
|
# Determines the amount of durability mending will repair, on average, per point of experience
|
|
D:"[2] Ratio"=2.0
|
|
|
|
# Repairs damaged items from the entire inventory with XP
|
|
B:"[3] Overpowered"=false
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: misc" {
|
|
# Restores feature to tilt the camera when damaged
|
|
B:"Damage Tilt"=true
|
|
|
|
# Disables the narrator functionality entirely
|
|
B:"Disable Narrator"=true
|
|
|
|
# Re-implements parallax rendering of the end portal from 1.10 and older
|
|
B:"End Portal Parallax"=true
|
|
|
|
# Lets background music play continuously without delays
|
|
B:"Infinite Music"=false
|
|
|
|
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
|
# 0 for vanilla default
|
|
I:"Linear XP Amount"=0
|
|
|
|
# Disables the flashing of skybox and ground brightness on lightning strikes
|
|
B:"No Lightning Flash"=false
|
|
|
|
# Disables the flashing effect when the night vision potion effect is about to run out
|
|
B:"No Night Vision Flash"=false
|
|
|
|
# Disables the inventory shift when potion effects are active
|
|
B:"No Potion Shift"=true
|
|
|
|
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
|
B:"No Redstone Lighting"=false
|
|
|
|
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
|
B:"Offhand Improvement"=true
|
|
|
|
# Removes the redundant Minecraft Realms button from the main menu
|
|
B:"Remove Realms Button"=true
|
|
|
|
# Removes the recipe book button from GUIs
|
|
B:"Remove Recipe Book"=false
|
|
|
|
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
|
|
B:"Remove Snooper"=true
|
|
|
|
# Skips the credits screen after the player goes through the end podium portal
|
|
B:"Skip Credits"=false
|
|
|
|
# Suppresses in-game tutorial hint tabs in the right-hand corner
|
|
B:"Suppress Tutorial Hints"=true
|
|
|
|
# Adds a button to the pause menu to toggle cheats
|
|
B:"Toggle Cheats Button"=true
|
|
|
|
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
|
B:"Uncap FPS"=true
|
|
|
|
"load sounds" {
|
|
# Play load sound on...
|
|
# Valid values:
|
|
# NOTHING
|
|
# MINECRAFT
|
|
# WORLD
|
|
# MINECRAFT_AND_WORLD
|
|
S:"[1] Mode"=NOTHING
|
|
|
|
# Sounds to play when Minecraft is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[2] Minecraft Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
|
|
# Sounds to play when the world is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[3] World Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
}
|
|
|
|
"smooth scrolling" {
|
|
# Adds smooth scrolling to in-game lists
|
|
B:"[1] Smooth Scrolling Toggle"=true
|
|
D:"[2] Bounce Back Multiplier"=0.24
|
|
I:"[3] Scroll Duration"=600
|
|
D:"[4] Scroll Step"=19.0
|
|
}
|
|
|
|
"swing through grass" {
|
|
# Allows hitting entities through grass instead of breaking it
|
|
B:"[1] Swing Through Grass Toggle"=true
|
|
|
|
# Excludes blocks from the swing through grass tweak
|
|
# Syntax: modid:block
|
|
S:"[2] Blacklist" <
|
|
>
|
|
|
|
# Includes blocks in the swing through grass tweak
|
|
# Syntax: modid:block
|
|
S:"[3] Whitelist" <
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
"tweaks: performance" {
|
|
# Adds an IRecipe cache to improve recipe performance in larger modpacks
|
|
B:"Crafting Cache"=true
|
|
|
|
# Improves model load times by removing Forge's animated models
|
|
B:"Disable Animated Models"=false
|
|
|
|
# Improves loading times by removing debug code for missing sounds and subtitles
|
|
B:"Disable Audio Debug"=true
|
|
|
|
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
|
B:"Fast Dye Blending"=true
|
|
|
|
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
|
|
B:"Fast Prefix Checking"=true
|
|
|
|
# Skips initial world chunk loading & garbage collection to speed up world loading
|
|
B:"Fast World Loading"=true
|
|
}
|
|
|
|
"tweaks: world" {
|
|
# Replaces stronghold generation with a safer variant
|
|
B:"Stronghold Replacement"=true
|
|
|
|
# Tidies newly generated chunks by removing scattered item entities
|
|
B:"Tidy Chunk"=false
|
|
|
|
"chunk gen limit" {
|
|
# Limits maximum chunk generation per tick for improved server performance
|
|
B:"[1] Chunk Gen Limit Toggle"=false
|
|
|
|
# Maximum chunks to generate per tick per dimension
|
|
I:"[2] Ticks"=2
|
|
|
|
# Maximum time in ms to spend generating chunks per tick per dimension
|
|
I:"[3] Time"=5
|
|
}
|
|
|
|
"dimension unload" {
|
|
# Unloads dimensions not in use to free up resources
|
|
B:"[1] Dimension Unload Toggle"=true
|
|
|
|
# Time (in ticks) to wait before checking dimensions
|
|
I:"[2] Interval"=600
|
|
|
|
# List of dimensions which should not be unloaded
|
|
# Can be dimension name or ID
|
|
# Uses regular expressions
|
|
S:"[3] Blacklist" <
|
|
0
|
|
overworld
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|