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meatballcraft/config/UniversalTweaks.old
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PietroSainaghi 2a6cdb591d update
2023-03-14 21:03:51 -07:00

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# Configuration file
general {
"bugfixes: blocks" {
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"bugfixes: entities" {
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item dupes when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes entity motion desyncs most notable with arrows and thrown items
B:"Entity Desync"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Saves increased player health to tags
B:"Max Player Health"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
}
"bugfixes: misc" {
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
B:"Chunk Saving"=true
# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order"=true
}
debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Version number of the config file
# Do not touch!
S:"Config Version"=1.12.2-1.3.2
# Enables debug logging
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
"mod integration" {
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
}
"mo' creatures" {
# Adds support for modded biome spawns
# Syntax: modid;name;key;tag;filename
# modid Mod ID required for this to be added
# name Mod name
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
# tag Short tag for logs
# filename Filename to use for the generated config
S:"Custom Modded Biomes" <
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
B:"Item Handlers"=true
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=0
}
thaumcraft {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"tinkers' construct" {
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
}
}
"tweaks: blocks" {
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between placing blocks
I:"Block Placement Click Delay"=4
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true
# Allows the player to jump over fences and walls
B:"Fence/Wall Jump"=true
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
"finite water" {
# Prevents creation of infinite water sources
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
I:"[3] Minimum Altitude"=0
# Inclusive maximum altitude at which water is infinite
I:"[4] Maximum Altitude"=63
}
}
"tweaks: entities" {
# Removes entity AI for improved server performance
B:"AI Removal"=false
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
B:"Better Ignition"=true
# Replaces deadly creeper explosions with delightful confetti
B:"Creeper Confetti"=false
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=65536.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
D:"[07] Knockback Resistance Max"=65536.0
D:"[08] Movement Speed Min"=-65536.0
D:"[09] Movement Speed Max"=65536.0
D:"[10] Flying Speed Min"=-65536.0
D:"[11] Flying Speed Max"=65536.0
D:"[12] Attack Damage Min"=-65536.0
D:"[13] Attack Damage Max"=65536.0
D:"[14] Attack Speed Min"=-65536.0
D:"[15] Attack Speed Max"=65536.0
D:"[16] Armor Min"=-65536.0
D:"[17] Armor Max"=65536.0
D:"[18] Armor Toughness Min"=-65536.0
D:"[19] Armor Toughness Max"=65536.0
D:"[20] Luck Min"=-65536.0
D:"[21] Luck Max"=65536.0
}
"better burning" {
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
B:"[1] Cooked Items"=true
# If entities have fire resistance, they get extinguished right away when on fire
B:"[2] Extinguishing"=true
# Prevents the fire animation overlay from being displayed when the player is immune to fire
B:"[3] Fire Overlay"=true
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
B:"[4] Flaming Arrows"=true
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
B:"[5] Spreading Fire"=true
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
# The damage factor that gets multiplied with the player speed
# Vanilla default for elytra damage is 10
I:"[2] Damage Factor"=10
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
# Disables the manual creation of snow golems
B:"[2] Snow Golem Toggle"=false
# Disables the manual creation of withers
B:"[3] Wither Toggle"=false
}
"player speed" {
# Determines the player's base walk speed
D:"[1] Walk Speed"=0.1
# Determines the player's base fly speed
D:"[2] Fly Speed"=0.05
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
# How much fall damage gets reduced by water per tick
D:"[2] Damage Reduction"=2.0
}
}
"tweaks: items" {
# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false
# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity"=true
# Stops combination of item entities if their maximum stack size is reached
B:"Item Entity Combination"=true
# Disables the 1.9 combat update attack cooldown
B:"No Attack Cooldown"=false
# Enables one-time ignition of entities by hitting them with a torch
B:"Super Hot Torch"=false
# Sets the amount of experience spawned by bottles o' enchanting
# -1 for vanilla default
I:"XP Bottle Amount"=-1
mending {
# Implements modern mending behavior to only repair damaged equipment with XP
B:"[1] Mending Toggle"=true
# Determines the amount of durability mending will repair, on average, per point of experience
D:"[2] Ratio"=2.0
# Repairs damaged items from the entire inventory with XP
B:"[3] Overpowered"=false
}
}
"tweaks: misc" {
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Lets background music play continuously without delays
B:"Infinite Music"=false
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
# 0 for vanilla default
I:"Linear XP Amount"=0
# Disables the flashing of skybox and ground brightness on lightning strikes
B:"No Lightning Flash"=false
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Removes the redundant Minecraft Realms button from the main menu
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
B:"Remove Snooper"=true
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Suppresses in-game tutorial hint tabs in the right-hand corner
B:"Suppress Tutorial Hints"=true
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
# Removes the hardcoded 30 FPS limit in screens like the main menu
B:"Uncap FPS"=true
"load sounds" {
# Play load sound on...
# Valid values:
# NOTHING
# MINECRAFT
# WORLD
# MINECRAFT_AND_WORLD
S:"[1] Mode"=NOTHING
# Sounds to play when Minecraft is loaded
# Syntax: eventname;pitch
S:"[2] Minecraft Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
# Sounds to play when the world is loaded
# Syntax: eventname;pitch
S:"[3] World Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
}
"smooth scrolling" {
# Adds smooth scrolling to in-game lists
B:"[1] Smooth Scrolling Toggle"=true
D:"[2] Bounce Back Multiplier"=0.24
I:"[3] Scroll Duration"=600
D:"[4] Scroll Step"=19.0
}
"swing through grass" {
# Allows hitting entities through grass instead of breaking it
B:"[1] Swing Through Grass Toggle"=true
# Excludes blocks from the swing through grass tweak
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the swing through grass tweak
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"tweaks: performance" {
# Adds an IRecipe cache to improve recipe performance in larger modpacks
B:"Crafting Cache"=true
# Improves model load times by removing Forge's animated models
B:"Disable Animated Models"=false
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
B:"Fast World Loading"=true
}
"tweaks: world" {
# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
# Maximum chunks to generate per tick per dimension
I:"[2] Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
I:"[3] Time"=5
}
"dimension unload" {
# Unloads dimensions not in use to free up resources
B:"[1] Dimension Unload Toggle"=true
# Time (in ticks) to wait before checking dimensions
I:"[2] Interval"=600
# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"[3] Blacklist" <
0
overworld
>
}
}
}