578 lines
25 KiB
INI
578 lines
25 KiB
INI
# Configuration file
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general {
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debug {
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B:EnableDebugLog=false
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}
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bugfixes {
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vanilla {
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# If the NBT size is larger than the maximum size, it will display a warning message.
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# It will only take effect if LongNBTKiller is enabled.
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B:DisplayLargeNBTWarning=true
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# Unlocks the size limit of NBT and removes the length limit of NBTTagCompound and NBTTagList,
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# usually many mods will have this feature, you just need to enable one of these modules.
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B:LongNBTKiller=false
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# The maximum depth of NBTTagCompound and NBTTagList.
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# It will only take effect if LongNBTKiller is enabled.
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I:MaxNBTDepth=2048
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# The maximum size of NBT.
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# It will only take effect if LongNBTKiller is enabled.
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I:MaxNBTSize=16777216
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}
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critical {
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# Usually just set it to true, this option fixed a serious network packet problem.
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B:GuGuUtilsSetContainerPacket=true
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}
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container {
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# A generic feature that when a player's open TileEntity GUI is uninstalled,
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# it also forces the player's open GUI to be closed.
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B:ContainerUnloadTileEntityFixes=false
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}
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armourersworkshop {
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# Cleanroom only, used to fix an issue that caused the game to crash when unloading skin texture files.
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B:SkinTextureCrashFixes=true
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}
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astralsorcery {
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# This option is used to fix some item duplication issues on Astral Tome's constellation paper collection page.
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B:ContainerJournalFixes=true
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# This option is used to fix occasional crashes related to PlayerAttributeMap.
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B:PlayerAttributeMapCrashFixes=true
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}
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avaritaddons {
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# This option is used to fix some item duplication issues with Auto Extreme Crafting Table.
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B:TileEntityExtremeAutoCrafterFixes=true
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}
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cofhcore {
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# This option is used to fix some item duplication issues with any containers related to TE5.
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B:ContainerInventoryItemFixes=true
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# This option is used to fix an issue that would accidentally cause non-stackable items to
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# exceed their maximum number of stacks.
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B:TileInventoryFixes=true
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}
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customstartinggear {
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# This option causes CustomStartingGear to standardize the encoding of file reads to UTF-8,
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# preventing them from having problems on computers in certain regions.
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B:DataManagerCharSetFixes=true
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}
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draconicevolution {
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# This option is used to fix some item duplication issues with CraftingInjector.
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B:CraftingInjectorFixes=true
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}
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enderioconduits {
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# A somewhat disruptive feature fix that modifies some of the way item conduits work,
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# allowing some special cases to store extracted items inside the conduit,
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# which will help fix some item duplication issues,
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# but may introduce a slight performance overhead and some unexpected filter issues.
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B:ItemConduitItemStackCache=false
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}
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extrabotany {
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# Prevents the Mana Liquefaction Device from storing far more liquid magic than it is set to store.
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B:TileManaLiquefactionFixes=true
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}
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fluxnetworks {
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# Fixes an issue where TheOneProbe on a dedicated server shows localized text anomalies.
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B:TheOneProbeIntegration=true
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}
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industrialcraft2 {
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# Fixed an issue where some item repair recipes would duplication items.
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B:GradualRecipeFixes=true
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# Fixed an issue where the orientation determined by Ejector / Pulling Upgrade was the opposite of what it actually was.
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B:StackUtilInvFacingFixes=true
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}
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ingameinfoxml {
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# Fix the issue where a paragraph would pop up to report an error in a server environment, that's all.
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B:PlayerHandlerFixes=true
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}
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immersiveengineering {
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# (Client Only) Clear the model cache when the player switches worlds to avoid memory leaks.
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# Minor performance impact. Mainly a problem when installing with other mods.
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B:AutoCleanRenderCache=true
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# Fixes an issue that would cause fluids to duplicate in some special cases, although they were a bit tricky to reproduce.
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B:JerryCanFixes=true
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# Fixes an issue that would cause items to duplicate in certain special cases, although they were a bit tricky to reproduce.
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B:MultiblockStructureContainerFixes=true
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# Fixes an issue that caused ArcFurnace's item bar items to stack
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# more than their items themselves under certain special circumstances, helping to fix item duplication.
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B:TileEntityArcFurnaceInventoryFixes=true
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# Makes Excavator not drop twice drops when digging blocks (possible side effect).
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B:TileEntityExcavatorDigBlockFixes=true
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}
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moreelectrictools {
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# Items such as Electric First Aid Life Support do not continue to work if the player has died.
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B:LifeSupportsFixes=true
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}
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mrcrayfishfurniture {
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# Problem preventing certain container items from duplicate.
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B:BlockFurnitureTileFixes=true
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# Stops the game from freezing in certain special cases, mainly occurring on photo frames and other similar blocks.
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B:ImageCacheCrashFixes=true
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# Make blocks be rotated without losing their internal attributes and items (possibly not all blocks).
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B:RotatableFurniture=false
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}
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scalingguis {
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# Fixes an issue that caused a crash when deleting invalid GUI configurations.
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B:JsonHelperCrashFixes=true
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}
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sync {
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# Make players get off their mounts when they die.
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B:RidingFixes=true
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# A special fix that keeps Sync from triggering some weird item duplication issues when installed with Techguns.
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B:TechgunsDuplicationFixes=true
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}
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tconevo {
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# Fix a special crash issue that would cause special cases,
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# reporting that they were attributed to xyz.phanta.tconevo.integration.avaritia.client.AvaritiaMaterialModel$BakedAvaritiaMaterialModel$ WithoutHalo handleCosmicLighting().
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B:HandleCosmicLightingNPEFixes=true
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}
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techguns {
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# Fix for recipes not working properly for certain items (Techguns only).
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B:InvalidRecipeFixes=true
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# Fixes an issue that would cause crashes in server environments.
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B:TGPermissionsCrashFixes=true
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}
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theoneprobe {
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# Prevents TheOneProbe from rendering the entity/player in such a way that their head is locked to a fixed pitch.
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B:PlayerEntityRenderFixes=true
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}
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thermaldynamics {
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# Fix a fluid duplication issue where they would only appear on Super-Laminar FluidDuct.
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B:FluidDuplicateFixes=true
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}
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thermalexpansion {
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# The problem with stopping a backpack from replicating is that this probably does the same thing as UniversalTweaks.
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B:ContainerSatchelFilterFixes=true
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}
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advancedrocketry {
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# Fix the NPE problem that occasionally occurs with BiomeChanger.
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B:ItemBiomeChanger=true
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# When the planetDefs.xml file is corrupted, make it regenerate the file instead of letting it damn near crash.
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# This is usually only a problem if the game process is unexpectedly exited, and the file is usually unrecoverable without a backup.
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B:PreventDimensionManagerCrash=true
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}
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ancientspellcraft {
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# (Client Only) Fix a memory leak caused by AncientSpellCraft's FakePlayer,
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# mainly in that it would cause the first world loaded not to be cleaned up by Java GC.
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# Experimental, if a crash occurs with anything related to ASFakePlayer, please report this issue immediately.
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B:ASFakePlayerFixes=false
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}
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botania {
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# (Client Only) Automatically clean up data when the player switches worlds, optional feature as WeakHashMap does not usually cause memory leaks.
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B:AutoCleanManaNetworkHandler=true
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}
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journeymap {
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# (Client Only) Automatically clears the radar player cache when a player switches worlds to avoid memory leaks caused in the client.
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B:AutoCleanPlayerRadar=true
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}
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libvulpes {
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# (Client Only) Automatically clean up InputSyncHandler's spaceDown data when the player switches worlds.
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# Although libvulpes has already coded this judgment, there is still a small chance that it will trigger a memory leak.
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B:AutoCleanInputSyncHandlerData=true
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}
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mekanism {
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# (Client Only) Automatically clean up old player data when the player switches worlds to address some memory leaks,
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# and while Mekanism has written cleanup features, they will only clean up when returning to the main menu.
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B:AutoCleanPortableTeleports=true
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}
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modularrouters {
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# Prevent routers from recognizing fluid bucket containers to avoid unexpected fluid replication problems.
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B:BufferHandlerFluidHandlerFixes=true
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}
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rpsideas {
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# (Client Only) Fix memory leaks caused by improper object management on the client side.
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B:ItemBioticSensorMemoryLeakFixes=true
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}
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}
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performance {
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vanilla {
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# (Client Performance | Sodium Feature) Making all immediate chunk updates always deferred helps improve intermittent
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# low FPS conditions, but potentially leads to rendering delays.
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B:AlwaysDeferChunkUpdates=false
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# (Server Performance) Modified the data structure of capturedBlockSnapshots to a LinkedList to help improve insertion and deletion performance.
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B:CapturedBlockSnapshotsImprovements=false
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# (Client/Server Performance) Modified Chunk's TileEntityMap to a special data structure to improve performance (experimental, may not work).
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B:ChunkTileEntityMapImprovements=false
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# (Server Performance) Improving the performance of ClassInheritanceMultiMap (up to ~40%).
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B:ClassInheritanceMultiMapImprovements=true
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# (Client Performance) An experimental feature from Patcher mod, using protocol CC-BY-NC-SA 4.0, if there are any copyright issues, please contact me to remove it.
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# Dramatically improves performance by limiting the HUD to a specified FPS, may not be compatible with older devices.
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# May perform strangely with some HUD Mods.
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B:HudCaching=false
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# Select a restricted HUD FPS that is only valid when HudCaching is enabled.
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# Min: 5
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# Max: 240
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I:HudCachingFPSLimit=20
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# (Client Performance) As the configuration name says, use at your own risk.
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B:NoGLError=false
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# (Client/Server Performance) Replaces the internal default ArrayList of NonNullList with an ObjectArrayList (experimental, may not work).
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B:NonNullListImprovements=true
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# (Client Performance) An experimental feature that helps speed up game loading by modifying the model loader's code to enable parallel loading capabilities (5s ~ 40s faster).
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# Incompatible with some mod's models because they use their own model loader, if you encounter a missing model, please report it to the StellarCore author for manual compatibility.
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# Compatible model loader: CTM,LibNine,TConstruct
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# Contrary to VintageFix's DynamicResource functionality and therefore incompatible, you can only choose one.
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B:ParallelModelLoader=false
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# Defining which ModelLoader cannot be safely asynchronized to allow StellarCore to load models
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# using a synchronous approach, usually requires no modification to it.
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S:ParallelModelLoaderBlackList <
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slimeknights.tconstruct.library.client.model.ModifierModelLoader
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>
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# (Client Performance) An experimental feature that uses parallel loading of texture files.
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# It is usually not turned on due to being highly invasive and incompatible with VintageFix and Optifine.
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B:ParallelTextureMapLoad=false
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# (Client Performance) Improve the Map data structures of StateMapperBase to make them faster (~30%).
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B:StateMapperBaseImprovements=true
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}
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forge {
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# (Client/Server Performance) ASMDataTable Annotation Map builds use half of the CPU instead of all of it,
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# helping to improve the computer freezing problem at game startup, but potentially causing the game to take longer to load.
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B:ASMDataTableCPUUsageImprovements=false
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}
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avaritia {
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# (Client / Server Performance) Speed up recipe loading with parallel loading.
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B:AvaritiaRecipeManagerImprovements=true
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# (Server Performance) Removing some unnecessary Server to Client synchronization helps ease network bandwidth usage.
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B:TileBaseImprovements=true
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}
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biomesoplenty {
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# (Client/Server Performance) Block them from doing network operations in the main thread.
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B:TrailManagerAsync=true
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}
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extrabotany {
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# (Client/Server Performance) Block them from doing network operations in the main thread.
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B:PersistentVariableHandlerAsync=true
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}
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bloodmagic {
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# (Server Performance) Removing some unnecessary Server to Client synchronization helps ease network bandwidth usage.
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B:BloodAltarImprovements=true
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}
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botania {
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# (Server Performance) A feature with some side effects to make sparks use less performance through dynamic Tick acceleration.
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B:SparkEntityImprovements=false
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# What is the maximum working interval of the sparks? They will eventually be accelerated to 1 tick.
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# Only works if SparkEntityImprovements is enabled.
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# Min: 2
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# Max: 60
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I:SparkMaxWorkDelay=10
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}
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chisel {
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# (Server Performance) A feature with some side effects that improves the performance of Auto Chisel's recipe search
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# and makes the interval between searches for recipes increase.
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B:AutoChiselImprovements=true
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# What is the maximum recipe search interval of the Auto Chisels? They will eventually be accelerated to 20 tick.
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# Only works if AutoChiselImprovements is enabled.
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# Min: 20
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# Max: 100
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I:AutoChiselMaxWorkDelay=100
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}
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ctm {
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# (Client Performance) An experimental feature that loads CTM's Metadata data faster (~60%) using parallelStream,
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# usually with few conflict issues. If enabling this feature causes a problem, please report it immediately.
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B:TextureMetadataHandlerImprovements=false
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}
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cucumber {
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# When a block is updated, how many players within range can receive its update?
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# Only works if VanillaPacketDispatcherImprovements is enabled, and only works on mods that use the Cucumber lib.
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D:TileEntityUpdateRange=16.0
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# (Client/Server Performance) Block them from doing network operations in the main thread.
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B:VanillaPacketDispatcherImprovements=false
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}
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customloadingscreen {
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# (Recommend) (Client Performance) We'll never know why we have to wait an extra (20*5)ms for each module loaded.
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B:ModLoadingListenerImprovements=true
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# (Client Performance) Clean up their mapping after the game has finished loading to improve memory usage.
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B:TextureCleanup=true
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}
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endercore {
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# (Server Performance) Improve the speed of matching materials such as items using caching and special data structures
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# to improve the performance of EnderIO Machines overall, with a slight increase in memory usage.
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B:OreThingImprovements=true
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# (Server Performance) Improve the speed of matching materials such as items using caching and special data structures
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# to improve the performance of EnderIO Machines overall, with a slight increase in memory usage.
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B:ThingsImprovements=true
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}
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enderio {
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# (Server Performance) Improve the performance of item determination in FarmerStation using caching (mainly related to the canPlant() method).
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B:FarmerImprovements=true
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# (Server Performance) Removing some unnecessary parts to improve performance, may affect the use of the Profiler.
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B:ItemToolsImprovements=true
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# (Server Performance) Remove some unnecessary judgments to improve performance (may have side effects).
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B:TileEntityBaseImprovements=true
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}
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enderioconduits {
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# (Server Performance) Removing some unnecessary parts to improve performance, may affect the use of the Profiler.
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B:AbstractConduitImprovements=true
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# (Server Performance) Removing some unnecessary parts to improve performance, may affect the use of the Profiler.
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B:TileConduitBundleImprovements=true
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}
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ftblib {
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# (Server Performance) Improved some of the judgments so that it doesn't consume a lot of time sending network packets.
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B:InvUtilsForceUpdateImprovements=true
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}
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ftbquests {
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# (Server Performance) Improved performance of item quest checking (but may result in longer intervals between quest checks).
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B:QuestInventoryListenerImprovements=false
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}
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industrialcraft2 {
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# (Server Performance) Improved some data structures, slight performance improvements.
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B:EnergyCalculatorLegImprovements=true
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# (Server Performance) Improved some data structures, slight performance improvements.
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B:GridImprovements=true
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# (Server Performance) Allows you to adjust the working speed of the Ejector / Pulling Module.
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B:ItemUpgradeModuleImprovements=false
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# Work speed of Ejector / Pulling Module.
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# Only works if ItemUpgradeModuleImprovements is enabled.
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I:ItemUpgradeModuleWorkDelay=5
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}
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ingameinfoxml {
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# Select a restricted HUD FPS that is only valid when HUDFramebuffer is enabled.
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# Min: 5
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# Max: 60
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I:HUDFPS=10
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# (Client Performance) Limit the rendering FPS of InGameInfoXML to significantly improve performance (similar to HUDCaching),
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# may not be compatible with older devices.
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B:HUDFramebuffer=false
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}
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mekanism {
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# (Server Performance) Performance improvements on data structures.
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# MEKCEu already includes this feature, so installing MEKCEu will automatically disable it.
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B:EnergyNetworkImprovements=true
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# (Server Performance) Performance improvements on data structures.
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# MEKCEu already includes this feature, so installing MEKCEu will automatically disable it.
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B:FrequencyImprovements=true
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# (Server Performance) Performance improvements on data structures.
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# MEKCEu already includes this feature, so installing MEKCEu will automatically disable it.
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B:PipeUtilsImprovements=true
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}
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tconstruct {
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# (Server Performance) Improvements in the search performance of Basin Casing recipes.
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B:BasinCastingRecipeSearchImprovements=true
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# (Server Performance) Improvements in the search performance of Melting recipes.
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B:MeltingRecipeSearchImprovements=true
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# (Server Performance) Improvements in the search performance of Table Casing recipes.
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B:TableCastingRecipeSearchImprovements=true
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# (Server Performance) Improvements in the search performance of Smeltery Alloy Casing recipes.
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B:TileSmelteryAlloyRecipeSearchImprovements=true
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# (Server Performance) Smeltery What is the maximum number of recipes that can be completed per tick?
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# Min: 1
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# Max: 100
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I:TileSmelteryMaxAlloyRecipePerTick=5
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}
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ebwizardry {
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# (Server Performance) Improved event listening performance for DispenserCastingData.
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# Note: We are currently experiencing strange issues on some devices during testing, please report any unknown crashes with this feature enabled immediately.
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B:DispenserCastingDataImprovements=false
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}
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}
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features {
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# The title.
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S:CustomGameTitle=Minecraft 1.12.2
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# (Client) Allows you to modify the title of the game, highest priority,
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# supports earlier versions such as CleanroomLoader 3029 (May do the same thing with other mods).
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B:EnableCustomGameTitle=false
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# Does the CustomGameTitle use Hitokoto API to get random messages? (Chinese Only)
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B:TitleUseHitokotoAPI=false
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vanilla {
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# (Server) Allows CriterionProgress to be serialized in multiple threads.
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B:AsyncAdvancementSerialize=true
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# (Client Only) Listening to clients loading/unloading new worlds, disabling this option will cause some features on memory leak fixing to fail.
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B:HandleClientWorldLoad=true
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# An extra feature that stops the model loader from printing errors, neat log, no?
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# May have implications for Debug, cannot prevent errors in the output of custom loaders. only available if ParallelModelLoader is enabled.
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B:ShutUpModelLoader=false
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}
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fontscale {
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# (Client) Allows you to modify the specific scaling of small fonts in the AE2 GUI.
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# Min: 0.25
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# Max: 1.0
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D:AppliedEnergetics2=0.5
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# (Client) Allows you to modify the specific scaling of small fonts in the EnderUtilities GUI.
|
||
# Min: 0.25
|
||
# Max: 1.0
|
||
D:EnderUtilities=0.5
|
||
}
|
||
|
||
astralsorcery {
|
||
# Disables AstralSorcery's ChainMining perk, make that doesn't work.
|
||
B:DisableChainMining=false
|
||
}
|
||
|
||
betterchat {
|
||
# (Client) Message compat (probably does the same thing as UniversalTweaks, but the difference is that this is a special compatibility with the BetterChat mod).
|
||
B:EnableMessageCompat=false
|
||
}
|
||
|
||
botania {
|
||
# As the name suggests, use at your own risk.
|
||
B:DisableCosmeticRecipe=false
|
||
}
|
||
|
||
ic2 {
|
||
# A highly intrusive feature that makes the IC2 and most of its Addon mod's power items no longer use the endurance value to
|
||
# display power, but instead use a special display, a feature that disables the endurance value and helps automate the crafting.
|
||
B:ElectricItemNonDurability=false
|
||
}
|
||
|
||
legendarytooltips {
|
||
# (Client) As the name suggests, enable it only when necessary.
|
||
B:DisableTitleWrap=false
|
||
}
|
||
|
||
mekanism {
|
||
# Allows Mekanism's machines to transmit more than 2147483647 units of energy through FluxNetworks.
|
||
# MEKCEu already includes this feature, so installing MEKCEu will automatically disable it.
|
||
B:FluxNetworksSupport=true
|
||
|
||
# Allows TheOneProbe to show that Mekanism's machines exceed 2147483647 units of energy.
|
||
# MEKCEu already includes this feature, so installing MEKCEu will automatically disable it.
|
||
B:TOPSupport=true
|
||
}
|
||
|
||
nuclearcraftoverhauled {
|
||
# Completely disable NuclearCraft: Overhauled's radiation system if you really don't want to see them in every item's NBT, haha.
|
||
B:DisableRadiationCapability=false
|
||
}
|
||
|
||
rgbchat {
|
||
# (Client) Complete rewrite of RGBChat's font renderer to optimize performance and fix crashes.
|
||
B:TrueRGBSimpleRendererImprovements=true
|
||
}
|
||
|
||
techguns {
|
||
# Are bullets treated as projectiles (affecting damage determination)?
|
||
B:BulletIsProjectile=false
|
||
|
||
# Safe mode is used by default for every player.
|
||
B:ForceSecurityMode=true
|
||
}
|
||
|
||
moreelectrictools {
|
||
# Disable the Efficient enchantment, if you think this enchantment will appear on any item it's just too bad.
|
||
B:RemoveEfficientEnergyCostEnchantment=false
|
||
}
|
||
|
||
enderioconduits {
|
||
# If you're really tired of all this useless logging, set it to true (filter only the no side effects section).
|
||
B:PrevEnderLiquidConduitNetworkLogSpam=true
|
||
}
|
||
|
||
lazyae2 {
|
||
# The Level Maintainer request synthesis will always be made to the set value, not just to the critical value.
|
||
B:LevelMaintainerRequestCountImprovements=false
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
|
||
|