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meatballcraft/config/Expanded Equivalence/bloodmagic/internal.cfg
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PietroSainaghi 35aff91e33 Finally a GIT!
2022-10-06 18:38:10 -07:00

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~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Corrosive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:CorrosiveWillCrystal=0
# Base cost for Demon Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:DemonWillCrystal=0
# Base cost for Destructive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:DestructiveWillCrystal=0
# Base cost for Steadfast Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:SteadfastWillCrystal=0
# Base cost for Vengeful Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:VengefulWillCrystal=0
# Base cost for Weak Blood Shard. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
+L:WeakBloodShard=0
}
+C:Misc={
# Determines cost of one LP (Life Point). (Default: 4, Range: [0;2147483647])
+I:BloodCost=4
# Determines cost of one soul. (Default: 100, Range: [0;2147483647])
+I:SoulCost=100
}