82 lines
2.1 KiB
Plaintext
82 lines
2.1 KiB
Plaintext
#modloaded astralsorcery
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#priority 10
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#loader mixin
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// Perk effectiveness (Alcara, focus)
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static perkEff_AlcaraFocus0 as float = 1.1f;
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static perkEff_AlcaraFocus1 as float = 1.1f;
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// Armor (Armara, outer-most ring)
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static armor_ArmaraOuter as float = 0.01f;
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// Crit chance
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// Near Culling Strike
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static crit_Cull as float = 0.04f;
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// Near Lethal Draw
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static crit_Draw0 as float = 1.2f;
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static damage_Draw0 as float = 0.1f;
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static crit_Draw1 as float = 1.2f;
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static damage_Draw1 as float = 0.1f;
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static crit_Draw2 as float = 0.1f;
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static damage_Draw2 as float = 0.2f;
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// Near Blade Finesse
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static crit_Finesse0 as float = 1.6f;
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static damage_Finesse0 as float = 0.05f;
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static crit_Finesse1 as float = 1.6f;
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static damage_Finesse1 as float = 0.05f;
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static crit_Finesse2 as float = 0.15f;
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static damage_Finesse2 as float = 0.1f;
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// Near Rampage
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static crit_Rampage as float = 1.7f;
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static damage_Rampage0 as float = 0.06f;
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static damage_Rampage1 as float = 0.06f;
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// Near Sniper
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static crit_Sniper as float = 1.2f;
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// Precision
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static crit_Precision as float = 1.2f;
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// Discidia root
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static crit_DiscidiaRoot as float = 4.0f;
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static damage_rootDiscidia0 as float = 0.03f;
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static damage_rootDiscidia1 as float = 0.03f;
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// Evorsio root
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static damage_rootEvorsio as float = 0.07f;
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// Damage, Discidia Key
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static crit_dst_damage0 as float = 0.6f;
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static crit_dst_damage1 as float = 0.6f;
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static crit_dst_damage2 as float = 0.6f;
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static crit_dst_damage3 as float = 0.6f;
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// Damage (Discidia, outer-most ring)
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static damage_DiscidiaOuter as float = 0.01f;
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// Perk effectiveness (tiered)
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static perkEff_major as float = 0.2f;
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static perkEff_t1 as float = 0.04f;
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static perkEff_t2 as float = 0.03f;
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static perkEff_t3 as float = 0.025f;
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static perkEff_t4 as float = 0.02f;
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// Perk effectiveness (Vorux, focus)
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static perkEff_VoruxFocus0 as float = 0.1f;
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static perkEff_VoruxFocus1 as float = 0.1f;
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// non-Discidia melee multiplier
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static damage_meleeMulti as float = 1.03f;
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static crit_meleeMulti as float = 0.2f;
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// Discidia damage medium
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static damage_medDiscidia0 as float = 0.05f;
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static damage_medDiscidia1 as float = 0.05f;
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