1108 lines
34 KiB
INI
1108 lines
34 KiB
INI
# Configuration file
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##########################################################################################################
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# animals
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#--------------------------------------------------------------------------------------------------------#
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# Options related to animals (including villagers).
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##########################################################################################################
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animals {
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# The chance that a bat drops a piece of leather when killed.
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# Min: 0.0
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# Max: 1.0
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# Default: 0.8
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D:batLeatherDropChance=0.8
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# Whether villagers should be leashable.
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# Default: true
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B:leashableVillagers=true
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# Whether tamed ocelots can be healed with fish.
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# Default: true
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B:ocelotsCanBeHealed=true
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# Whether tamed parrots can be healed with seeds.
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# Default: true
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B:parrotsCanBeHealed=true
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# Prevents pets from being attacked by their owner's other pets.
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# Default: true
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B:protectPetsFromOtherPets=true
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# Prevents pets from being attacked by their owners.
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# By default, owners can still attack their pets while sneaking.
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# Default: true
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B:protectPetsFromOwners=true
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# Prevents pets from being attacked by their owners while sneaking.
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# Default: false
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B:protectPetsFromSneakingOwners=false
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##########################################################################################################
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# randomizedAges
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#--------------------------------------------------------------------------------------------------------#
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# Options related to randomized animal ages.
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##########################################################################################################
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randomizedAges {
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# The chance that an animal's age is randomized.
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# Min: 0.0
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# Max: 1.0
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# Default: 0.1
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D:chance=0.1
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# The maximum age in ticks.
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# Min: -2147483648
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# Max: 2147483647
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# Default: -6000
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I:maximumAge=-6000
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# The minimum age in ticks.
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# Min: -2147483648
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# Max: 2147483647
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# Default: -24000
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I:minimumAge=-24000
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# Whether the animals list is a whitelist or a blacklist.
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# Default: false
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B:animalsWhitelist=false
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# The registry names of the animals that should or should not have their ages randomized depending on the value of animalsWhitelist.
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# Default: []
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S:animals <
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>
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}
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##########################################################################################################
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# sheepColorWeights
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#--------------------------------------------------------------------------------------------------------#
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# Sheep color weights.
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##########################################################################################################
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sheepColorWeights {
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# Enables colored sheep spawning.
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# Default: true
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B:enabled=true
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# The weight for the color white.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 70.0
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D:white=70.0
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# The weight for the color orange.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:orange=2.0
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# The weight for the color magenta.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:magenta=2.0
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# The weight for the color light blue.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:lightBlue=2.0
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# The weight for the color yellow.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:yellow=2.0
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# The weight for the color lime.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:lime=2.0
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# The weight for the color pink.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:pink=2.0
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# The weight for the color gray.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:gray=2.0
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# The weight for the color silver.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:silver=2.0
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# The weight for the color cyan.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:cyan=2.0
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# The weight for the color purple.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:purple=2.0
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# The weight for the color blue.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:blue=2.0
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# The weight for the color brown.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:brown=2.0
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# The weight for the color green.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:green=2.0
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# The weight for the color red.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:red=2.0
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# The weight for the color black.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 2.0
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D:black=2.0
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}
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##########################################################################################################
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# squids
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#--------------------------------------------------------------------------------------------------------#
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# Options related to squid spawning behavior.
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##########################################################################################################
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squids {
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# The number of squids allowed in one chunk.
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# Set this to 0 to disable squid spawning.
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# Set this to -1 to disable this limit.
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# Min: -1
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# Max: 2147483647
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# Default: 12
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I:chunkLimit=12
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# The maximum number of squids that can be spawned in a pack.
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# Set this to 0 to use vanilla behavior.
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# Min: 0
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# Max: 2147483647
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# Default: 2
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I:maxPackSize=2
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# Disables squid spawning when a player is not within this radius.
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# Set this to 0 to disable this limit.
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# Min: 0
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# Max: 2147483647
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# Default: 128
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I:spawnRadiusLimit=128
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}
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}
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##########################################################################################################
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# boneMeal
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#--------------------------------------------------------------------------------------------------------#
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# Options related to bone meal.
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##########################################################################################################
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boneMeal {
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# The amount of stages bone meal should cause cacti to grow.
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# 16 stages is a full block.
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# Min: 0
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# Max: 16
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# Default: 8
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I:cacti=8
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# Whether bone meal should grow nether wart.
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# Default: true
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B:netherWart=true
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# The amount of stages bone meal should cause sugar canes to grow.
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# 16 stages is a full block.
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# Min: 0
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# Max: 16
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# Default: 8
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I:sugarCanes=8
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}
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Options related to features that only work client-side.
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##########################################################################################################
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client {
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# Removes underwater fog.
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# Default: true
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B:clearWater=true
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# Whether contributor capes should be enabled.
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# This only be disabled in-game, not enabled.
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# Default: true
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B:contributorCapes=true
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# Disables the ender dragon death sound.
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# Default: false
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B:disableEnderDragonDeathSound=false
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# Disables the potion icons at the top right.
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# Default: false
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B:disablePotionIcons=false
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# Stops potion effects from moving GUIs to the right.
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# Default: true
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B:disablePotionShift=true
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# Disables the wither spawn sound.
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# Default: false
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B:disableWitherSpawnSound=false
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# Whether to start the game on the Multiplayer screen.
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# Default: false
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B:startOnMultiplayerScreen=false
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# Whether to enable stepup.
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# Default: false
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B:stepup=false
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# Whether stepup should be affected by the Jump Boost effect.
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# Default: true
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B:jumpBoostAffectsStepup=true
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# Whether stepup is enabled by default.
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# Default: false
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B:stepupEnabledByDefault=false
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# Whether to enable the "Toggle Potion Particles" keybind.
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# Default: true
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B:togglePotionParticlesKeybind=true
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# Whether potion particles should be enabled by default.
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# Default: true
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B:potionParticlesEnabledByDefault=true
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# Whether the toggle states for the time of day overlay, stepup and FoV changes should be stored in local/client instead of config/randomtweaks.
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# Default: true
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B:storeDataInLocal=true
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##########################################################################################################
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# armorEquipSounds
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#--------------------------------------------------------------------------------------------------------#
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# Options related to armor equip/unequip sounds.
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# These options also have an effect server-side if armor stand swapping is enabled.
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##########################################################################################################
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armorEquipSounds {
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# Whether to enable the armor equip/unequip sounds.
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# Default: true
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B:enabled=true
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# The elytra equip/unequip sound.
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# Default: minecraft:item.armor.equip_elytra
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S:elytraSound=minecraft:item.armor.equip_elytra
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# The pumpkin equip/unequip sound.
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# Default: minecraft:item.armor.equip_generic
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S:pumpkinSound=minecraft:item.armor.equip_generic
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# The skull equip/unequip sound.
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# Default: minecraft:item.armor.equip_generic
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S:skullSound=minecraft:item.armor.equip_generic
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}
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##########################################################################################################
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# autoThirdPerson
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#--------------------------------------------------------------------------------------------------------#
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# Options related to the auto-third person feature.
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##########################################################################################################
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autoThirdPerson {
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# Enables auto-third person upon entering a boat.
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# Default: false
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B:boat=false
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# Enables auto-third person upon flying with elytra.
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# Default: true
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B:elytra=true
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# Enables auto-third person.
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# Default: true
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B:enabled=true
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# Enables auto-third person upon mounting a horse.
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# Default: false
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B:horse=false
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# Enables auto-third person upon entering a minecart.
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# Default: false
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B:minecart=false
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# Enables auto-third person upon mounting a pig.
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# Default: false
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B:pig=false
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# Enables auto-third person with the Wings mod.
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# Default: true
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B:wings=true
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# The sudden third-person perspective shift can be jarring when flying with Wings.
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# Increase this value to set the number of ticks you need to fly for before automatically going into third person.
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# Min: 0
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# Max: 2147483647
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# Default: 1
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I:wingsFlyingTickDelay=1
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}
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##########################################################################################################
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# creativeTabs
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#--------------------------------------------------------------------------------------------------------#
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# Options related to creative tabs.
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##########################################################################################################
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creativeTabs {
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# Moves the bucket to the Tools creative tab.
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# Default: true
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B:moveBucketCreativeTab=true
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# Adds spawn eggs to the Spawn Eggs creative tab that spawn entities without AIs.
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# Default: true
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B:noAISpawnEggs=true
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# Adds the command blocks to the Redstone creative tab.
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# Default: true
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B:setCommandBlockCreativeTab=true
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# Adds the dragon egg to the Decorations creative tab.
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# Default: true
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B:setDragonEggCreativeTab=true
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# Moves spawn eggs to their own creative tab.
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# Default: true
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B:spawnEggsCreativeTab=true
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}
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##########################################################################################################
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# ding
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#--------------------------------------------------------------------------------------------------------#
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# Options related to the 'ding' feature.
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##########################################################################################################
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ding {
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# Whether to ignore Dynamic Surroundings' "Mute when Background" feature.
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# Default: true
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B:ignoreDsurroundMuteWhenBackground=true
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# The pitch of the sound to play when Minecraft starts.
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# Min: 0.5
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# Max: 2.0
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# Default: 1.0
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D:startupSoundPitch=1.0
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# The volume of the sound to play when Minecraft starts.
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# Min: 0.0
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# Max: 1.0
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# Default: 0.25
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D:startupSoundVolume=0.25
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# The registry names of the sounds to play when Minecraft starts.
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# Default: [minecraft:entity.experience_orb.pickup]
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S:startupSounds <
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minecraft:entity.experience_orb.pickup
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>
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# The pitch of the sound to play when a world loads.
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# Min: 0.5
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# Max: 2.0
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# Default: 1.0
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D:worldLoadSoundPitch=1.0
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# The volume of the sound to play when a world loads.
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# Min: 0.0
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# Max: 1.0
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# Default: 0.25
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D:worldLoadSoundVolume=0.25
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# The registry names of the sounds to play when a world loads.
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# Default: [minecraft:entity.experience_orb.pickup]
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S:worldLoadSounds <
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minecraft:entity.experience_orb.pickup
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>
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}
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##########################################################################################################
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# keybinds
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#--------------------------------------------------------------------------------------------------------#
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# Options related to keybinds.
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##########################################################################################################
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keybinds {
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# Whether FoV changes should be enabled by default.
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# Default: true
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B:fovChangesEnabledByDefault=true
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# Whether a status message should be displayed when FoV changes are toggled.
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# Default: true
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B:fovChangesStatusMessage=true
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# Enables the Reload Sound System keybind.
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# Default: true
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B:reloadSoundSystem=true
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# Enables the Toggle FoV Changes keybind.
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# Default: true
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B:toggleFoVChanges=true
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# Enables the Toggle Time of Day Overlay keybind.
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# Default: true
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B:toggleTimeOfDayOverlay=true
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}
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##########################################################################################################
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# nightVision
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#--------------------------------------------------------------------------------------------------------#
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# Options related to Night Vision.
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##########################################################################################################
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nightVision {
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# Whether to enable the following configuration options.
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# Default: true
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B:enabled=true
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# THe default brightness of the Night Vision effect.
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# Min: 0.0
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# Max: 1.0
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# Default: 1.0
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D:brightness=1.0
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# Whether the Night Vision effect should fade out or stay at its maximum brightness until it runs out.
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# Default: true
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B:fadeOut=true
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# Whether to disable the flashing effect that shows when the Night Vision effect has less than 10 seconds remaining.
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# Default: true
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B:disableFlashing=true
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# How long the Night Vision brightness should fade out for if the flashing effect is disabled.
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# Min: 10
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# Max: 200
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# Default: 20
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I:fadeOutTicks=20
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}
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##########################################################################################################
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# timeOfDay
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#--------------------------------------------------------------------------------------------------------#
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# Options related to the time of day overlay.
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##########################################################################################################
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timeOfDay {
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# The alignment.
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# Valid values:
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# TOP_LEFT
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# TOP_CENTER
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# TOP_RIGHT
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# MIDDLE_LEFT
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# MIDDLE_CENTER
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# MIDDLE_RIGHT
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# BOTTOM_LEFT
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# BOTTOM_CENTER
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# BOTTOM_RIGHT
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# Default: TOP_LEFT
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S:alignment=TOP_LEFT
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# Disables the overlay if doDaylightCycle is false.
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# Default: true
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B:disableIfNoDaylightCycle=true
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# Disables the overlay in Adventure Mode.
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# Default: true
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B:disableInAdventureMode=true
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# Disables the overlay in GUIs.
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# Default: true
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B:disableInGUIs=true
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# Enables the overlay.
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# Default: true
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B:enabled=true
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# Enables the overlay by default.
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# Default: false
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B:enabledByDefault=false
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# Whether the overlay should say "Light" or "Dark" instead of "Day" or "Night".
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# Default: true
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B:lightOrDark=true
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# Enables 24-hour time.
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# Default: false
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B:twentyFourHourTime=false
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# The X offset.
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# Min: -2147483648
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# Max: 2147483647
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# Default: 0
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I:x=0
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# The Y offset.
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# Min: -2147483648
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# Max: 2147483647
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# Default: 0
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I:y=0
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}
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}
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##########################################################################################################
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# cobwebBurning
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#--------------------------------------------------------------------------------------------------------#
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# Options related to cobweb burning.
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##########################################################################################################
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cobwebBurning {
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# Whether the configured items can be used to burn cobwebs.
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# Default: false
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B:enableBurning=false
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# Whether cobweb burning should be disabled if the player is sneaking.
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# Default: true
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B:disableBurningIfSneaking=true
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# The items that can be used to burn cobwebs.
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# Blacklist: [minecraft:air]
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# Default: [minecraft:flint_and_steel, minecraft:fire_charge, minecraft:torch]
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S:items <
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minecraft:flint_and_steel
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minecraft:fire_charge
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minecraft:torch
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>
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# How much the configured non-damageable items should be consumed.
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# Min: 0
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# Max: 32767
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# Default: 1
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I:consumeAmount=1
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# How much the configured damageable items should be damaged.
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# Min: 0
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# Max: 32767
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# Default: 1
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I:damageAmount=1
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# The sound that should be played when cobwebs are burned.
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# Default: minecraft:item.flintandsteel.use
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S:burnSound=minecraft:item.flintandsteel.use
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# Whether cobwebs should be flammable.
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# Default: false
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B:flammableCobwebs=false
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# The encouragement value for burning cobwebs.
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# Min: 0
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# Max: 2147483647
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# Default: 15
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I:cobwebFireSpreadSpeed=15
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# The flammability value for burning cobwebs.
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# Min: 0
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# Max: 2147483647
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# Default: 70
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I:cobwebFlammability=70
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}
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##########################################################################################################
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# commands
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#--------------------------------------------------------------------------------------------------------#
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# Options related to commands.
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##########################################################################################################
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commands {
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# Enables the /deletegamerule command.
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# Default: true
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B:deletegamerule=true
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# Enables the client-sided /disconnect command, which leaves the current world.
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# Default: true
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B:disconnect=true
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# Allows /give to accept integer IDs, amounts higher than 64 and ore dictionary names prefixed by "ore:".
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# Default: true
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B:giveTweaks=true
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# Changes the /help command to make sure that sorting commands doesn't cause an error.
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# Default: true
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B:helpTweaks=true
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# Enables the /hunger command, which sets a player's hunger level.
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# Default: true
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B:hunger=true
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# Enables the /rtreload command.
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# Default: true
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B:rtreload=true
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# Enables the client-sided /rtreloadclient command.
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# Default: true
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B:rtreloadclient=true
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}
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##########################################################################################################
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# gameRules
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#--------------------------------------------------------------------------------------------------------#
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# Options related to gamerules.
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##########################################################################################################
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gameRules {
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# The name of the gamerule that disables nether portal creation.
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# Set this to an empty string to disable this gamerule.
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# Default: disableNetherPortalCreation
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S:disableNetherPortalCreation=disableNetherPortalCreation
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# The name of the gamerule that controls the drowning damage multiplier.
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# Set this to an empty string to disable this gamerule.
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# Default: drowningDamageMultiplier
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S:drowningDamageMultiplier=drowningDamageMultiplier
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# The name of the gamerule that controls the fall damage multiplier.
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# Set this to an empty string to disable this gamerule.
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# Default: fallDamageMultiplier
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S:fallDamageMultiplier=fallDamageMultiplier
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# The name of the gamerule that controls the fire damage multiplier.
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# Set this to an empty string to disable this gamerule.
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# Default: fireDamageMultiplier
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S:fireDamageMultiplier=fireDamageMultiplier
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}
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##########################################################################################################
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# hunger
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#--------------------------------------------------------------------------------------------------------#
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# Options related to hunger behavior.
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##########################################################################################################
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hunger {
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# Carries any excess hunger level gained by eating over to the saturation.
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# Default: false
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B:carryExcessHungerToSaturation=false
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# Enables hunger tweaks.
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# Default: true
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B:enabled=true
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# The hunger exhaustion multiplier.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 1.0
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D:exhaustionMultiplier=1.0
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# The maximum hunger level.
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# Min: 1
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# Max: 2147483647
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# Default: 20
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I:maximumHungerLevel=20
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# The minimum hunger level on respawn.
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# Min: 0
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# Max: 2147483647
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# Default: 3
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I:minimumRespawnHungerLevel=3
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# What happens to a player's hunger when they respawn.
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# This has no effect in creative mode.
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# Valid values:
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# RESET
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# DONT_RESET
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# RESET_UNLESS_KEEP_INVENTORY
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# Default: RESET_UNLESS_KEEP_INVENTORY
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S:respawnResetBehavior=RESET_UNLESS_KEEP_INVENTORY
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# The value added to the player's food level to calculate the maximum saturation level.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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# Default: 0.0
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D:saturationLimit=0.0
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}
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##########################################################################################################
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# misc
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#--------------------------------------------------------------------------------------------------------#
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# Options that don't fit into any other categories.
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##########################################################################################################
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misc {
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# Whether to allow swapping armor with armor stands by right-clicking on them while sneaking.
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# Default: true
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B:armorStandSwapping=true
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# Whether burning arrows can set blocks on fire.
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# Default: true
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B:burningArrowsSetBlocksOnFire=true
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# Whether to play eating sounds and display crumb particles when eating cakes.
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# Default: true
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B:cakeSoundsAndParticles=true
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# Whether attacks should be disabled during the attack cooldown.
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# Default: false
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B:disableAttacksDuringAttackCooldown=false
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# The base attack speed for players.
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# Set this to 16.0 or higher to remove the attack cooldown.
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# Min: 0.0
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# Max: 1024.0
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# Default: 4.0
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D:attackSpeed=4.0
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# Changes the names of the stone and wooden buttons so that they describe their type.
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# Default: false
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B:betterButtonNames=false
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# Removes the need for a player to have an arrow in their inventory to use a bow enchanted with Infinity.
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# Default: true
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B:bowInfinityFix=true
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# When death punishments should be enabled.
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# When death punishments are enabled, players lose all XP and 3 hunger points upon dying.
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# This is always disabled in creative mode.
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# This has no effect on hunger if hunger resetting is enabled by hunger.respawnResetBehavior.
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# Valid values:
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# ENABLED
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# ENABLED_IF_KEEP_INVENTORY
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# DISABLED
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# Default: ENABLED_IF_KEEP_INVENTORY
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S:deathPunishmentMode=ENABLED_IF_KEEP_INVENTORY
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# Disables cumulative anvil costs.
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# Default: true
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B:disableCumulativeAnvilCosts=true
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# Whether living entities should drop name tags if they have a custom name.
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# Default: false
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B:entitiesDropNameTags=false
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# Whether to fix entities with NaN health.
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# Default: true
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B:entityNaNHealthFix=true
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# The farmland trample behavior.
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# Valid values:
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# VANILLA
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# DONT_TRAMPLE_IF_FEATHER_FALLING
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# DONT_TRAMPLE_IF_FEATHER_FALLING_OR_WET
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# DONT_TRAMPLE_IF_WET
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# DONT_TRAMPLE
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# Default: DONT_TRAMPLE_IF_FEATHER_FALLING
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S:farmlandTrampleBehavior=DONT_TRAMPLE_IF_FEATHER_FALLING
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# Whether to localize the End Portal and End Gateway names.
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# Default: true
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B:localizeEndPortalNames=true
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# Whether mobs should drop all of their armor and equipment along with their loot.
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# Default: false
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B:mobsDropAllArmorAndEquipment=false
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# Whether mobs should drop loot even if they are not killed by players.
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# Default: false
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B:mobsAlwaysDropLoot=false
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# Generates Roman numerals from -32768 to 32767 as they are needed.
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# Default: true
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B:moreRomanNumerals=true
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# Allows skeleton arrows to be picked up.
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# Default: false
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B:pickUpSkeletonArrows=false
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# Allows creepers to be sheared for gunpowder, after which they cannot explode.
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# Default: false
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B:shearableCreepers=false
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# In which circumstance a torch should be reoriented when the block it is attached to is broken.
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# Valid values:
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# NEVER
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# SNEAKING
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# NOT_SNEAKING
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# ALWAYS
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# Default: NEVER
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S:torchReorientationBehavior=NEVER
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# The order that torch reorientations should be attempted in.
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# Disable an orientation by not specifying it here.
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# Valid values:
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# NORTH
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# SOUTH
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# EAST
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# WEST
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# UP
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# Default: [NORTH, SOUTH, EAST, WEST, UP]
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S:torchReorientationPriority <
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NORTH
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SOUTH
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EAST
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WEST
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UP
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>
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# Whether to update all maps in players' inventories instead of only updating currently held maps.
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# Default: false
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B:updateAllMapsInInventory=false
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# Whether wet sponges should dry when placed in the Nether.
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# Default: true
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B:wetSpongesDryInNether=true
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|
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# Whether to enable zombie target detection improvements.
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# Default: true
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B:zombieTargetDetectionImprovements=true
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}
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##########################################################################################################
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# playerHeadDrops
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#--------------------------------------------------------------------------------------------------------#
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# Options related to player head drops.
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##########################################################################################################
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playerHeadDrops {
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# The player head drop chance when a player is killed by a charged creeper.
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# Min: 0.0
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# Max: 1.0
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# Default: 1.0
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D:chanceWhenKilledByChargedCreeper=1.0
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# The player head drop chance when a player is killed by another player.
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# Min: 0.0
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# Max: 1.0
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# Default: 1.0
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D:chanceWhenKilledByPlayer=1.0
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|
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# Whether players should drop their heads when they die.
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# Default: true
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B:enabled=true
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# The normal player head drop chance.
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# Min: 0.0
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# Max: 1.0
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# Default: 1.0
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D:normalChance=1.0
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}
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|
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##########################################################################################################
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# sleep
|
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#--------------------------------------------------------------------------------------------------------#
|
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# Options related to sleep.
|
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##########################################################################################################
|
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|
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sleep {
|
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# Allows players to sleep near mobs with custom names.
|
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# Default: true
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B:allowSleepNearMobsWithCustomNames=true
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# Disables the bed proximity requirement.
|
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# Default: true
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B:disableBedProximityRequirement=true
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|
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# The number of ticks nearby monsters should glow for.
|
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# Setting this to 60 will make nearby monsters glow for 3 seconds when a player attempts to sleep in a bed.
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# Min: 0
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# Max: 2147483647
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# Default: 0
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I:nearbyMonsterGlowDuration=0
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|
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# Whether the glow effect for nearby monsters should display particles.
|
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# Default: false
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B:nearbyMonsterGlowParticles=false
|
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}
|
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|
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|
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##########################################################################################################
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# world
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#--------------------------------------------------------------------------------------------------------#
|
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# Options related to world generation.
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##########################################################################################################
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world {
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# The cactus spawn rate for every biome.
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# This only applies for sandy biomes.
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# Set this to -1 to leave the spawn rates as the vanilla defaults.
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# Try setting this to 99 to get cacti in every sandy biome.
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# Min: -2147483648
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# Max: 2147483647
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# Default: -1
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I:cactusSpawnRate=-1
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|
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# Whether to fix duplicate entity UUIDs by reassigning them.
|
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# This feature is experimental so worlds should be backed up before this is enabled.
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# Default: false
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B:fixDuplicateEntityUUIDs=false
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# Whether to log entity UUID reassignments.
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# Default: true
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B:logEntityUUIDReassignments=true
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|
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# Enables the Realistic world type
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# Name: REALISTIC
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# Default: true
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B:realisticWorldType=true
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##########################################################################################################
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# oceanFloor
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#--------------------------------------------------------------------------------------------------------#
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# Options related to ocean floor generation.
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##########################################################################################################
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oceanFloor {
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# The clay spawn chance.
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# Min: 0
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# Max: 2147483647
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# Default: 65
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I:clayChance=65
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|
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# The amount of clay in a vein.
|
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# Min: 0
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# Max: 2147483647
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# Default: 32
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I:clayVeinSize=32
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|
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# The dirt spawn chance.
|
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# Min: 0
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# Max: 2147483647
|
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# Default: 30
|
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I:dirtChance=30
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|
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# The amount of dirt in a vein.
|
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# Min: 0
|
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# Max: 2147483647
|
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# Default: 18
|
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I:dirtVeinSize=18
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|
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# Enables the ocean floor worldgen.
|
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# Default: true
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B:enabled=true
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# The maximum Y coordinate.
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# Min: 0
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# Max: 2147483647
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# Default: 128
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I:maxY=128
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|
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# The minimum Y coordinate.
|
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# Min: 0
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# Max: 2147483647
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# Default: 20
|
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I:minY=20
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|
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# The sand spawn chance.
|
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# Min: 0
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# Max: 2147483647
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# Default: 45
|
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I:sandChance=45
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|
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# The amount of sand in a vein.
|
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# Min: 0
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# Max: 2147483647
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# Default: 22
|
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I:sandVeinSize=22
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}
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|
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##########################################################################################################
|
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# voidWorld
|
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#--------------------------------------------------------------------------------------------------------#
|
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# Options regarding Void worlds.
|
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##########################################################################################################
|
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|
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voidWorld {
|
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# The Void world biome.
|
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# Leave this empty for randomized biomes.
|
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# Default: minecraft:plains
|
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S:biome=minecraft:plains
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|
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# Enables the Void world type
|
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# Name: VOID
|
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# Default: true
|
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B:enabled=true
|
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|
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# Whether mobs spawn in Void worlds.
|
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# Default: true
|
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B:mobSpawning=true
|
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|
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# The biomes that cannot be randomly generated in Void worlds.
|
|
# Default: []
|
|
S:randomBiomeBlacklist <
|
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>
|
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|
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# The block placed at the spawn point of a Void world.
|
|
# Default: minecraft:glass
|
|
S:spawnBlock=minecraft:glass
|
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|
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# The meta value of the block placed at the spawn point of a Void world.
|
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# Min: 0
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# Max: 2147483647
|
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# Default: 0
|
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I:spawnBlockMeta=0
|
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|
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# The Y coordinate of the default spawn point in a Void world.
|
|
# Min: 1
|
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# Max: 255
|
|
# Default: 17
|
|
I:ySpawn=17
|
|
}
|
|
|
|
##########################################################################################################
|
|
# voidIslandsWorld
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Options regarding Void Islands worlds.
|
|
##########################################################################################################
|
|
|
|
voidIslandsWorld {
|
|
# The rarity of non-empty chunks in a Void Islands world.
|
|
# If this is set to n, there is a 1 in n chance of a chunk being non-empty.
|
|
# If this is set to 1, only the spawn chunk is generated.
|
|
# Min: 1
|
|
# Max: 2147483647
|
|
# Default: 10
|
|
I:chunkRarity=10
|
|
|
|
# Enables the Void Islands world type
|
|
# Name: VOIDISLANDS
|
|
# Default: true
|
|
B:enabled=true
|
|
|
|
# The void chunk biome.
|
|
# Leave this empty for randomized biomes.
|
|
# Default:
|
|
S:voidChunkBiome=
|
|
|
|
# The biomes that cannot be randomly generated in void chunks in Void Islands worlds.
|
|
# Default: []
|
|
S:voidChunkRandomBiomeBlacklist <
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|