Files
meatballcraft/scripts/CustomBlocks.zs
T
2025-08-01 14:02:02 -05:00

2905 lines
114 KiB
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#loader contenttweaker
import mods.contenttweaker.Color;
import mods.contenttweaker.VanillaFactory;
var dimcry = VanillaFactory.createBlock("nethersky_amber", <blockmaterial:iron>);
dimcry.setBlockHardness(0.5);
dimcry.setBlockResistance(2.5);
dimcry.setToolClass("pickaxe");
dimcry.setToolLevel(3);
dimcry.register();
var mithcat = VanillaFactory.createBlock("mithrillium_catalyst", <blockmaterial:iron>);
mithcat.setBlockHardness(0.5);
mithcat.setBlockResistance(2.5);
mithcat.setToolClass("pickaxe");
mithcat.setToolLevel(3);
mithcat.register();
var criqua = VanillaFactory.createBlock("crimson_quartz", <blockmaterial:iron>);
criqua.setBlockHardness(0.5);
criqua.setBlockResistance(2.5);
criqua.setToolClass("pickaxe");
criqua.setToolLevel(3);
criqua.register();
var sacwood = VanillaFactory.createBlock("sacred_wood", <blockmaterial:iron>);
sacwood.setBlockHardness(0.5);
sacwood.setBlockResistance(2.5);
sacwood.setToolClass("pickaxe");
sacwood.setToolLevel(3);
sacwood.register();
var plaswood = VanillaFactory.createBlock("plasma_wood", <blockmaterial:iron>);
plaswood.setBlockHardness(0.5);
plaswood.setBlockResistance(2.5);
plaswood.setToolClass("pickaxe");
plaswood.setToolLevel(3);
plaswood.register();
var ayeracostone = VanillaFactory.createBlock("ayeraco_stone", <blockmaterial:iron>);
ayeracostone.setBlockHardness(0.5);
ayeracostone.setBlockResistance(2.5);
ayeracostone.setToolClass("pickaxe");
ayeracostone.setToolLevel(3);
ayeracostone.register();
var precasiacap = VanillaFactory.createBlock("precasian_cap", <blockmaterial:iron>);
precasiacap.setBlockHardness(0.5);
precasiacap.setBlockResistance(2.5);
precasiacap.setToolClass("pickaxe");
precasiacap.setToolLevel(3);
precasiacap.register();
var darksoulcase = VanillaFactory.createBlock("dark_soul_machine_chassis", <blockmaterial:iron>);
darksoulcase.setBlockHardness(3.5);
darksoulcase.setBlockResistance(3.5);
darksoulcase.setToolClass("pickaxe");
darksoulcase.setToolLevel(3);
darksoulcase.register();
var abysscap = VanillaFactory.createBlock("abyssal_cap", <blockmaterial:iron>);
abysscap.setBlockHardness(0.5);
abysscap.setBlockResistance(2.5);
abysscap.setToolClass("pickaxe");
abysscap.setToolLevel(3);
abysscap.register();
var lelyetiacap = VanillaFactory.createBlock("lelyetian_cap", <blockmaterial:iron>);
lelyetiacap.setBlockHardness(0.5);
lelyetiacap.setBlockResistance(2.5);
lelyetiacap.setToolClass("pickaxe");
lelyetiacap.setToolLevel(3);
lelyetiacap.register();
var deeplandcap = VanillaFactory.createBlock("deepland_cap", <blockmaterial:iron>);
deeplandcap.setBlockHardness(0.5);
deeplandcap.setBlockResistance(2.5);
deeplandcap.setToolClass("pickaxe");
deeplandcap.setToolLevel(3);
deeplandcap.register();
var creeponiacap = VanillaFactory.createBlock("creeponian_cap", <blockmaterial:iron>);
creeponiacap.setBlockHardness(0.5);
creeponiacap.setBlockResistance(2.5);
creeponiacap.setToolClass("pickaxe");
creeponiacap.setToolLevel(3);
creeponiacap.register();
var barathoscap = VanillaFactory.createBlock("barathos_cap", <blockmaterial:iron>);
barathoscap.setBlockHardness(0.5);
barathoscap.setBlockResistance(2.5);
barathoscap.setToolClass("pickaxe");
barathoscap.setToolLevel(3);
barathoscap.register();
var tartmonolith = VanillaFactory.createBlock("tartarite_monolith", <blockmaterial:iron>);
tartmonolith.setBlockHardness(0.5);
tartmonolith.setBlockResistance(2.5);
tartmonolith.setToolClass("pickaxe");
tartmonolith.setToolLevel(3);
tartmonolith.register();
var celeveblock = VanillaFactory.createBlock("celian_block", <blockmaterial:iron>);
celeveblock.setBlockHardness(0.5);
celeveblock.setBlockResistance(2.5);
celeveblock.setToolClass("pickaxe");
celeveblock.setToolLevel(3);
celeveblock.register();
var crysteviablock = VanillaFactory.createBlock("crystevian_crystal", <blockmaterial:iron>);
crysteviablock.setBlockHardness(0.5);
crysteviablock.setBlockResistance(2.5);
crysteviablock.setToolClass("pickaxe");
crysteviablock.setToolLevel(3);
crysteviablock.register();
var gardenciablock = VanillaFactory.createBlock("garden_block", <blockmaterial:iron>);
gardenciablock.setBlockHardness(0.5);
gardenciablock.setBlockResistance(2.5);
gardenciablock.setToolClass("pickaxe");
gardenciablock.setToolLevel(3);
gardenciablock.register();
var havenblock = VanillaFactory.createBlock("haven_block", <blockmaterial:iron>);
havenblock.setBlockHardness(0.5);
havenblock.setBlockResistance(2.5);
havenblock.setToolClass("pickaxe");
havenblock.setToolLevel(3);
havenblock.register();
var iromineblock = VanillaFactory.createBlock("iromine_block", <blockmaterial:iron>);
iromineblock.setBlockHardness(0.5);
iromineblock.setBlockResistance(2.5);
iromineblock.setToolClass("pickaxe");
iromineblock.setToolLevel(3);
iromineblock.register();
var mysteriumblock = VanillaFactory.createBlock("mysterium_block", <blockmaterial:iron>);
mysteriumblock.setBlockHardness(0.5);
mysteriumblock.setBlockResistance(2.5);
mysteriumblock.setToolClass("pickaxe");
mysteriumblock.setToolLevel(3);
mysteriumblock.register();
var voxpondsblock = VanillaFactory.createBlock("vox_block", <blockmaterial:iron>);
voxpondsblock.setBlockHardness(0.5);
voxpondsblock.setBlockResistance(2.5);
voxpondsblock.setToolClass("pickaxe");
voxpondsblock.setToolLevel(3);
voxpondsblock.register();
var candycap = VanillaFactory.createBlock("candyland_cap", <blockmaterial:iron>);
candycap.setBlockHardness(0.5);
candycap.setBlockResistance(2.5);
candycap.setToolClass("pickaxe");
candycap.setToolLevel(3);
candycap.register();
var celevecap = VanillaFactory.createBlock("celeve_cap", <blockmaterial:iron>);
celevecap.setBlockHardness(0.5);
celevecap.setBlockResistance(2.5);
celevecap.setToolClass("pickaxe");
celevecap.setToolLevel(3);
celevecap.register();
var gardenciacap = VanillaFactory.createBlock("gardencia_cap", <blockmaterial:iron>);
gardenciacap.setBlockHardness(0.5);
gardenciacap.setBlockResistance(2.5);
gardenciacap.setToolClass("pickaxe");
gardenciacap.setToolLevel(3);
gardenciacap.register();
var crysteviacap = VanillaFactory.createBlock("crystevia_cap", <blockmaterial:iron>);
crysteviacap.setBlockHardness(0.5);
crysteviacap.setBlockResistance(2.5);
crysteviacap.setToolClass("pickaxe");
crysteviacap.setToolLevel(3);
crysteviacap.register();
var havencap = VanillaFactory.createBlock("haven_cap", <blockmaterial:iron>);
havencap.setBlockHardness(0.5);
havencap.setBlockResistance(2.5);
havencap.setToolClass("pickaxe");
havencap.setToolLevel(3);
havencap.register();
var irominecap = VanillaFactory.createBlock("iromine_cap", <blockmaterial:iron>);
irominecap.setBlockHardness(0.5);
irominecap.setBlockResistance(2.5);
irominecap.setToolClass("pickaxe");
irominecap.setToolLevel(3);
irominecap.register();
var mysteriumcap = VanillaFactory.createBlock("mysterium_cap", <blockmaterial:iron>);
mysteriumcap.setBlockHardness(0.5);
mysteriumcap.setBlockResistance(2.5);
mysteriumcap.setToolClass("pickaxe");
mysteriumcap.setToolLevel(3);
mysteriumcap.register();
var voxpondscap = VanillaFactory.createBlock("voxponds_cap", <blockmaterial:iron>);
voxpondscap.setBlockHardness(0.5);
voxpondscap.setBlockResistance(2.5);
voxpondscap.setToolClass("pickaxe");
voxpondscap.setToolLevel(3);
voxpondscap.register();
var mythmachcase = VanillaFactory.createBlock("mythic_machine_case", <blockmaterial:iron>);
mythmachcase.setBlockHardness(0.5);
mythmachcase.setBlockResistance(2.5);
mythmachcase.setToolClass("pickaxe");
mythmachcase.setToolLevel(3);
mythmachcase.register();
var arcreactorc = VanillaFactory.createBlock("arc_reactor_coil", <blockmaterial:iron>);
arcreactorc.setBlockHardness(0.5);
arcreactorc.setBlockResistance(2.5);
arcreactorc.setToolClass("pickaxe");
arcreactorc.setToolLevel(3);
arcreactorc.register();
var infusioncatalyst = VanillaFactory.createBlock("infusion_catalyst", <blockmaterial:iron>);
infusioncatalyst.setBlockHardness(0.5);
infusioncatalyst.setBlockResistance(2.5);
infusioncatalyst.setToolClass("pickaxe");
infusioncatalyst.setToolLevel(3);
infusioncatalyst.register();
var bloodmasterblock = VanillaFactory.createBlock("bloodmaster_block", <blockmaterial:iron>);
bloodmasterblock.setBlockHardness(0.5);
bloodmasterblock.setBlockResistance(2.5);
bloodmasterblock.setToolClass("pickaxe");
bloodmasterblock.setToolLevel(3);
bloodmasterblock.register();
var rheniumore = VanillaFactory.createBlock("rhenium_ore", <blockmaterial:iron>);
rheniumore.setBlockHardness(0.5);
rheniumore.setBlockResistance(2.5);
rheniumore.setToolClass("pickaxe");
rheniumore.setToolLevel(3);
rheniumore.register();
var tartariteore = VanillaFactory.createBlock("tartarite_ore", <blockmaterial:iron>);
tartariteore.setBlockHardness(0.5);
tartariteore.setBlockResistance(2.5);
tartariteore.setToolClass("pickaxe");
tartariteore.setToolLevel(3);
tartariteore.register();
var sednaniteore = VanillaFactory.createBlock("sednanite_ore", <blockmaterial:iron>);
sednaniteore.setBlockHardness(0.5);
sednaniteore.setBlockResistance(2.5);
sednaniteore.setToolClass("pickaxe");
sednaniteore.setToolLevel(3);
sednaniteore.register();
var myrmititeore = VanillaFactory.createBlock("myrmitite_ore", <blockmaterial:iron>);
myrmititeore.setBlockHardness(0.5);
myrmititeore.setBlockResistance(2.5);
myrmititeore.setToolClass("pickaxe");
myrmititeore.setToolLevel(3);
myrmititeore.register();
var ogeriteore = VanillaFactory.createBlock("ogerite_ore", <blockmaterial:iron>);
ogeriteore.setBlockHardness(0.5);
ogeriteore.setBlockResistance(2.5);
ogeriteore.setToolClass("pickaxe");
ogeriteore.setToolLevel(3);
ogeriteore.register();
var mythexcavationengine = VanillaFactory.createBlock("mythic_excavation_engine", <blockmaterial:iron>);
mythexcavationengine.setBlockHardness(0.5);
mythexcavationengine.setBlockResistance(2.5);
mythexcavationengine.setToolClass("pickaxe");
mythexcavationengine.setToolLevel(3);
mythexcavationengine.register();
var mythexcavationcomputer = VanillaFactory.createBlock("mythic_excavation_computer", <blockmaterial:iron>);
mythexcavationcomputer.setBlockHardness(0.5);
mythexcavationcomputer.setBlockResistance(2.5);
mythexcavationcomputer.setToolClass("pickaxe");
mythexcavationcomputer.setToolLevel(3);
mythexcavationcomputer.register();
var runadorcap = VanillaFactory.createBlock("runador_cap", <blockmaterial:iron>);
runadorcap.setBlockHardness(0.5);
runadorcap.setBlockResistance(2.5);
runadorcap.setToolClass("pickaxe");
runadorcap.setToolLevel(3);
runadorcap.register();
var lunaluscap = VanillaFactory.createBlock("lunalus_cap", <blockmaterial:iron>);
lunaluscap.setBlockHardness(0.5);
lunaluscap.setBlockResistance(2.5);
lunaluscap.setToolClass("pickaxe");
lunaluscap.setToolLevel(3);
lunaluscap.register();
var boreancap = VanillaFactory.createBlock("borean_cap", <blockmaterial:iron>);
boreancap.setBlockHardness(0.5);
boreancap.setBlockResistance(2.5);
boreancap.setToolClass("pickaxe");
boreancap.setToolLevel(3);
boreancap.register();
var dreadsteelblock = VanillaFactory.createBlock("dreaded_steel_block", <blockmaterial:iron>);
dreadsteelblock.setBlockHardness(0.5);
dreadsteelblock.setBlockResistance(2.5);
dreadsteelblock.setToolClass("pickaxe");
dreadsteelblock.setToolLevel(3);
dreadsteelblock.register();
var wizardstone = VanillaFactory.createBlock("stone_of_the_wizard", <blockmaterial:iron>);
wizardstone.setBlockHardness(0.5);
wizardstone.setBlockResistance(2.5);
wizardstone.setToolClass("pickaxe");
wizardstone.setToolLevel(3);
wizardstone.register();
var undefbody = VanillaFactory.createBlock("unidentified_body", <blockmaterial:iron>);
undefbody.setBlockHardness(0.5);
undefbody.setBlockResistance(2.5);
undefbody.setToolClass("pickaxe");
undefbody.setToolLevel(3);
undefbody.register();
var alchemcryst = VanillaFactory.createBlock("alchemical_crystal", <blockmaterial:iron>);
alchemcryst.setBlockHardness(0.5);
alchemcryst.setBlockResistance(2.5);
alchemcryst.setToolClass("pickaxe");
alchemcryst.setToolLevel(3);
alchemcryst.register();
var livinggold = VanillaFactory.createBlock("living_gold", <blockmaterial:iron>);
livinggold.setBlockHardness(0.5);
livinggold.setBlockResistance(2.5);
livinggold.setToolClass("pickaxe");
livinggold.setToolLevel(3);
livinggold.register();
var mythexcavationreactor = VanillaFactory.createBlock("mythic_excavation_reactor", <blockmaterial:iron>);
mythexcavationreactor.setBlockHardness(0.5);
mythexcavationreactor.setBlockResistance(2.5);
mythexcavationreactor.setToolClass("pickaxe");
mythexcavationreactor.setToolLevel(3);
mythexcavationreactor.register();
var chaoticstone = VanillaFactory.createBlock("chaotic_stone", <blockmaterial:iron>);
chaoticstone.setBlockHardness(0.5);
chaoticstone.setBlockResistance(2.5);
chaoticstone.setToolClass("pickaxe");
chaoticstone.setToolLevel(3);
chaoticstone.register();
var chaoticbrick = VanillaFactory.createBlock("chaotic_bricks", <blockmaterial:iron>);
chaoticbrick.setBlockHardness(0.5);
chaoticbrick.setBlockResistance(2.5);
chaoticbrick.setToolClass("pickaxe");
chaoticbrick.setToolLevel(3);
chaoticbrick.register();
var ancientcaverncap = VanillaFactory.createBlock("ancient_cavern_cap", <blockmaterial:iron>);
ancientcaverncap.setBlockHardness(0.5);
ancientcaverncap.setBlockResistance(2.5);
ancientcaverncap.setToolClass("pickaxe");
ancientcaverncap.setToolLevel(3);
ancientcaverncap.register();
var immortalliscap = VanillaFactory.createBlock("immortallis_cap", <blockmaterial:iron>);
immortalliscap.setBlockHardness(0.5);
immortalliscap.setBlockResistance(2.5);
immortalliscap.setToolClass("pickaxe");
immortalliscap.setToolLevel(3);
immortalliscap.register();
var greckoncap = VanillaFactory.createBlock("greckon_cap", <blockmaterial:iron>);
greckoncap.setBlockHardness(0.5);
greckoncap.setBlockResistance(2.5);
greckoncap.setToolClass("pickaxe");
greckoncap.setToolLevel(3);
greckoncap.register();
var dustopiacap = VanillaFactory.createBlock("dustopia_cap", <blockmaterial:iron>);
dustopiacap.setBlockHardness(0.5);
dustopiacap.setBlockResistance(2.5);
dustopiacap.setToolClass("pickaxe");
dustopiacap.setToolLevel(3);
dustopiacap.register();
var gaiaspiritblock = VanillaFactory.createBlock("gaia_spirit_block", <blockmaterial:iron>);
gaiaspiritblock.setBlockHardness(0.5);
gaiaspiritblock.setBlockResistance(2.5);
gaiaspiritblock.setToolClass("pickaxe");
gaiaspiritblock.setToolLevel(3);
gaiaspiritblock.register();
var nightmareblock = VanillaFactory.createBlock("nightmare_block", <blockmaterial:iron>);
nightmareblock.setBlockHardness(0.5);
nightmareblock.setBlockResistance(2.5);
nightmareblock.setToolClass("pickaxe");
nightmareblock.setToolLevel(3);
nightmareblock.register();
var nightmaremachinecase = VanillaFactory.createBlock("nightmare_machine_case", <blockmaterial:iron>);
nightmaremachinecase.setBlockHardness(0.5);
nightmaremachinecase.setBlockResistance(2.5);
nightmaremachinecase.setToolClass("pickaxe");
nightmaremachinecase.setToolLevel(3);
nightmaremachinecase.register();
var whiteholegrav = VanillaFactory.createBlock("white_hole", <blockmaterial:iron>);
whiteholegrav.setBlockHardness(0.7);
whiteholegrav.setBlockResistance(2.5);
whiteholegrav.setToolClass("pickaxe");
whiteholegrav.setToolLevel(3);
whiteholegrav.register();
var collapsercasing = VanillaFactory.createBlock("collapser_casing", <blockmaterial:iron>);
collapsercasing.setBlockHardness(0.7);
collapsercasing.setBlockResistance(2.5);
collapsercasing.setToolClass("pickaxe");
collapsercasing.setToolLevel(3);
collapsercasing.register();
var collapserconduit = VanillaFactory.createBlock("collapser_conduit", <blockmaterial:iron>);
collapserconduit.setBlockHardness(0.7);
collapserconduit.setBlockResistance(2.5);
collapserconduit.setToolClass("pickaxe");
collapserconduit.setToolLevel(3);
collapserconduit.register();
var gravityinverter = VanillaFactory.createBlock("gravity_inverter", <blockmaterial:iron>);
gravityinverter.setBlockHardness(0.7);
gravityinverter.setBlockResistance(2.5);
gravityinverter.setToolClass("pickaxe");
gravityinverter.setToolLevel(3);
gravityinverter.register();
var shyrebricks = VanillaFactory.createBlock("shyre_bricks", <blockmaterial:iron>);
shyrebricks.setBlockHardness(0.7);
shyrebricks.setBlockResistance(2.5);
shyrebricks.setToolClass("pickaxe");
shyrebricks.setToolLevel(3);
shyrebricks.register();
var shyrebricksrein = VanillaFactory.createBlock("reinforced_shyre_bricks", <blockmaterial:iron>);
shyrebricksrein.setBlockHardness(0.7);
shyrebricksrein.setBlockResistance(2.5);
shyrebricksrein.setToolClass("pickaxe");
shyrebricksrein.setToolLevel(3);
shyrebricksrein.register();
var infinityfurnacebricks = VanillaFactory.createBlock("infinity_furnace_bricks", <blockmaterial:iron>);
infinityfurnacebricks.setBlockHardness(0.7);
infinityfurnacebricks.setBlockResistance(2.5);
infinityfurnacebricks.setToolClass("pickaxe");
infinityfurnacebricks.setToolLevel(3);
infinityfurnacebricks.register();
var whitefuelblock = VanillaFactory.createBlock("white_fuel", <blockmaterial:iron>);
whitefuelblock.setBlockHardness(0.7);
whitefuelblock.setBlockResistance(2.5);
whitefuelblock.setToolClass("pickaxe");
whitefuelblock.setToolLevel(3);
whitefuelblock.register();
var vibrantstone = VanillaFactory.createBlock("vibrating_stone", <blockmaterial:iron>);
vibrantstone.setBlockHardness(0.7);
vibrantstone.setBlockResistance(2.5);
vibrantstone.setToolClass("pickaxe");
vibrantstone.setToolLevel(3);
vibrantstone.register();
var resonantstone = VanillaFactory.createBlock("resonating_stone", <blockmaterial:iron>);
resonantstone.setBlockHardness(0.7);
resonantstone.setBlockResistance(2.5);
resonantstone.setToolClass("pickaxe");
resonantstone.setToolLevel(3);
resonantstone.register();
var candyblock = VanillaFactory.createBlock("candy_block", <blockmaterial:iron>);
candyblock.setBlockHardness(0.7);
candyblock.setBlockResistance(2.5);
candyblock.setToolClass("pickaxe");
candyblock.setToolLevel(3);
candyblock.register();
var rainbowbricks = VanillaFactory.createBlock("rainbow_bricks", <blockmaterial:iron>);
rainbowbricks.setBlockHardness(0.7);
rainbowbricks.setBlockResistance(2.5);
rainbowbricks.setToolClass("pickaxe");
rainbowbricks.setToolLevel(3);
rainbowbricks.register();
var bedrockcobblestone = VanillaFactory.createBlock("bedrock_cobblestone", <blockmaterial:iron>);
bedrockcobblestone.setBlockHardness(0.7);
bedrockcobblestone.setBlockResistance(2.5);
bedrockcobblestone.setToolClass("pickaxe");
bedrockcobblestone.setToolLevel(3);
bedrockcobblestone.register();
var darkmithrilliumblock = VanillaFactory.createBlock("dark_mithrillium_block", <blockmaterial:iron>);
darkmithrilliumblock.setBlockHardness(0.7);
darkmithrilliumblock.setBlockResistance(2.5);
darkmithrilliumblock.setToolClass("pickaxe");
darkmithrilliumblock.setToolLevel(3);
darkmithrilliumblock.register();
var dysonshell = VanillaFactory.createBlock("dyson_shell", <blockmaterial:iron>);
dysonshell.setBlockHardness(0.7);
dysonshell.setBlockResistance(2.5);
dysonshell.setToolClass("pickaxe");
dysonshell.setToolLevel(3);
dysonshell.register();
var dysonbeam = VanillaFactory.createBlock("dyson_beam", <blockmaterial:iron>);
dysonbeam.setBlockHardness(0.7);
dysonbeam.setBlockResistance(2.5);
dysonbeam.setToolClass("pickaxe");
dysonbeam.setToolLevel(3);
dysonbeam.register();
var ultracapacitorbank = VanillaFactory.createBlock("ultracapacitor_bank", <blockmaterial:iron>);
ultracapacitorbank.setBlockHardness(0.7);
ultracapacitorbank.setBlockResistance(2.5);
ultracapacitorbank.setToolClass("pickaxe");
ultracapacitorbank.setToolLevel(3);
ultracapacitorbank.register();
var definedmachinecase = VanillaFactory.createBlock("defined_machine_case", <blockmaterial:iron>);
definedmachinecase.setBlockHardness(0.7);
definedmachinecase.setBlockResistance(2.5);
definedmachinecase.setToolClass("pickaxe");
definedmachinecase.setToolLevel(3);
definedmachinecase.register();
var dysonconduit = VanillaFactory.createBlock("dyson_conduit", <blockmaterial:iron>);
dysonconduit.setBlockHardness(0.7);
dysonconduit.setBlockResistance(2.5);
dysonconduit.setToolClass("pickaxe");
dysonconduit.setToolLevel(3);
dysonconduit.register();
var dysoncollector = VanillaFactory.createBlock("dyson_collector", <blockmaterial:iron>);
dysoncollector.setBlockHardness(0.7);
dysoncollector.setBlockResistance(2.5);
dysoncollector.setToolClass("pickaxe");
dysoncollector.setToolLevel(3);
dysoncollector.register();
var raycollector = VanillaFactory.createBlock("high_energy_ray_collector", <blockmaterial:iron>);
raycollector.setBlockHardness(0.7);
raycollector.setBlockResistance(2.5);
raycollector.setToolClass("pickaxe");
raycollector.setToolLevel(3);
raycollector.register();
var irradiatedfiller = VanillaFactory.createBlock("irradiated_filler", <blockmaterial:iron>);
irradiatedfiller.setBlockHardness(0.7);
irradiatedfiller.setBlockResistance(2.5);
irradiatedfiller.setToolClass("pickaxe");
irradiatedfiller.setToolLevel(3);
irradiatedfiller.register();
var irradiatorcasing = VanillaFactory.createBlock("irradiator_casing", <blockmaterial:iron>);
irradiatorcasing.setBlockHardness(0.7);
irradiatorcasing.setBlockResistance(2.5);
irradiatorcasing.setToolClass("pickaxe");
irradiatorcasing.setToolLevel(3);
irradiatorcasing.register();
var collectingstone = VanillaFactory.createBlock("collecting_stone", <blockmaterial:iron>);
collectingstone.setBlockHardness(0.7);
collectingstone.setBlockResistance(2.5);
collectingstone.setToolClass("pickaxe");
collectingstone.setToolLevel(3);
collectingstone.register();
var lilithaltar = VanillaFactory.createBlock("lilith_altar_bricks", <blockmaterial:iron>);
lilithaltar.setBlockHardness(0.7);
lilithaltar.setBlockResistance(2.5);
lilithaltar.setToolClass("pickaxe");
lilithaltar.setToolLevel(3);
lilithaltar.register();
var lilithmontop = VanillaFactory.createBlock("moloch_altar_bricks", <blockmaterial:iron>);
lilithmontop.setBlockHardness(0.7);
lilithmontop.setBlockResistance(2.5);
lilithmontop.setToolClass("pickaxe");
lilithmontop.setToolLevel(3);
lilithmontop.register();
var vibraniumservo = VanillaFactory.createBlock("vibranium_servo", <blockmaterial:iron>);
vibraniumservo.setBlockHardness(0.7);
vibraniumservo.setBlockResistance(2.5);
vibraniumservo.setToolClass("pickaxe");
vibraniumservo.setToolLevel(3);
vibraniumservo.register();
var neutroniumcannon = VanillaFactory.createBlock("neutronium_cannon", <blockmaterial:iron>);
neutroniumcannon.setBlockHardness(0.7);
neutroniumcannon.setBlockResistance(2.5);
neutroniumcannon.setToolClass("pickaxe");
neutroniumcannon.setToolLevel(3);
neutroniumcannon.register();
var neutroniumcasing = VanillaFactory.createBlock("neutronium_casing", <blockmaterial:iron>);
neutroniumcasing.setBlockHardness(0.7);
neutroniumcasing.setBlockResistance(2.5);
neutroniumcasing.setToolClass("pickaxe");
neutroniumcasing.setToolLevel(3);
neutroniumcasing.register();
var neutroniumirradiator = VanillaFactory.createBlock("neutronium_bombarder", <blockmaterial:iron>);
neutroniumirradiator.setBlockHardness(0.7);
neutroniumirradiator.setBlockResistance(2.5);
neutroniumirradiator.setToolClass("pickaxe");
neutroniumirradiator.setToolLevel(3);
neutroniumirradiator.register();
var acceleratortube = VanillaFactory.createBlock("accelerator_tube", <blockmaterial:iron>);
acceleratortube.setBlockHardness(0.7);
acceleratortube.setBlockResistance(2.5);
acceleratortube.setToolClass("pickaxe");
acceleratortube.setToolLevel(3);
acceleratortube.register();
var experimentcasing = VanillaFactory.createBlock("experiment_casing", <blockmaterial:iron>);
experimentcasing.setBlockHardness(0.7);
experimentcasing.setBlockResistance(2.5);
experimentcasing.setToolClass("pickaxe");
experimentcasing.setToolLevel(3);
experimentcasing.register();
var linearacceleratortube = VanillaFactory.createBlock("linear_accelerator_tube", <blockmaterial:iron>);
linearacceleratortube.setBlockHardness(0.7);
linearacceleratortube.setBlockResistance(2.5);
linearacceleratortube.setToolClass("pickaxe");
linearacceleratortube.setToolLevel(3);
linearacceleratortube.register();
var warpedstone = VanillaFactory.createBlock("warped_stone", <blockmaterial:iron>);
warpedstone.setBlockHardness(0.7);
warpedstone.setBlockResistance(2.5);
warpedstone.setToolClass("pickaxe");
warpedstone.setToolLevel(3);
warpedstone.register();
var baphomethaltarbricks = VanillaFactory.createBlock("baphomet_altar_bricks", <blockmaterial:iron>);
baphomethaltarbricks.setBlockHardness(0.7);
baphomethaltarbricks.setBlockResistance(2.5);
baphomethaltarbricks.setToolClass("pickaxe");
baphomethaltarbricks.setToolLevel(3);
baphomethaltarbricks.register();
var horizonstabilizer = VanillaFactory.createBlock("horizon_stabilizer", <blockmaterial:iron>);
horizonstabilizer.setBlockHardness(0.7);
horizonstabilizer.setBlockResistance(2.5);
horizonstabilizer.setToolClass("pickaxe");
horizonstabilizer.setToolLevel(3);
horizonstabilizer.register();
var infinitydysonconduit = VanillaFactory.createBlock("infinity_dyson_conduit", <blockmaterial:iron>);
infinitydysonconduit.setBlockHardness(0.7);
infinitydysonconduit.setBlockResistance(2.5);
infinitydysonconduit.setToolClass("pickaxe");
infinitydysonconduit.setToolLevel(3);
infinitydysonconduit.register();
var dysoncompressor = VanillaFactory.createBlock("dyson_compressor", <blockmaterial:iron>);
dysoncompressor.setBlockHardness(0.7);
dysoncompressor.setBlockResistance(2.5);
dysoncompressor.setToolClass("pickaxe");
dysoncompressor.setToolLevel(3);
dysoncompressor.register();
var unfathomablestone = VanillaFactory.createBlock("unfathomable_stone", <blockmaterial:iron>);
unfathomablestone.setBlockHardness(-1.0);
unfathomablestone.setBlockResistance(200000.5);
unfathomablestone.setToolClass("pickaxe");
unfathomablestone.setToolLevel(3);
unfathomablestone.register();
////////////////////////////////////////////////////////////
var destructivestonebricks = VanillaFactory.createBlock("destructive_stone_bricks", <blockmaterial:iron>);
destructivestonebricks.setBlockHardness(-1.0);
destructivestonebricks.setBlockResistance(200000.5);
destructivestonebricks.setToolClass("pickaxe");
destructivestonebricks.setToolLevel(3);
destructivestonebricks.register();
var destructivedemonalloy = VanillaFactory.createBlock("destructive_demon_alloy", <blockmaterial:iron>);
destructivedemonalloy.setBlockHardness(-1.0);
destructivedemonalloy.setBlockResistance(200000.5);
destructivedemonalloy.setToolClass("pickaxe");
destructivedemonalloy.setToolLevel(3);
destructivedemonalloy.register();
var vengefulstonetiles = VanillaFactory.createBlock("vengeful_stone_tiles", <blockmaterial:iron>);
vengefulstonetiles.setBlockHardness(-1.0);
vengefulstonetiles.setBlockResistance(200000.5);
vengefulstonetiles.setToolClass("pickaxe");
vengefulstonetiles.setToolLevel(3);
vengefulstonetiles.register();
var destructivedemoneye = VanillaFactory.createBlock("destructive_demon_eye", <blockmaterial:iron>);
destructivedemoneye.setBlockHardness(-1.0);
destructivedemoneye.setBlockResistance(200000.5);
destructivedemoneye.setToolClass("pickaxe");
destructivedemoneye.setToolLevel(3);
destructivedemoneye.register();
var vengefulportal = VanillaFactory.createBlock("vengeful_portal", <blockmaterial:iron>);
vengefulportal.setBlockHardness(-1.0);
vengefulportal.setBlockResistance(200000.5);
vengefulportal.setToolClass("pickaxe");
vengefulportal.setToolLevel(3);
vengefulportal.register();
var retaliationportal = VanillaFactory.createBlock("retaliation_portal", <blockmaterial:iron>);
retaliationportal.setBlockHardness(-1.0);
retaliationportal.setBlockResistance(200000.5);
retaliationportal.setToolClass("pickaxe");
retaliationportal.setToolLevel(3);
retaliationportal.register();
var demoniccrystalcluster = VanillaFactory.createBlock("demonic_crystal_cluster", <blockmaterial:iron>);
demoniccrystalcluster.setBlockHardness(-1.0);
demoniccrystalcluster.setBlockResistance(2.5);
demoniccrystalcluster.setToolClass("pickaxe");
demoniccrystalcluster.setToolLevel(3);
demoniccrystalcluster.register();
var corrosivecrystalcluster = VanillaFactory.createBlock("corrosive_crystal_cluster", <blockmaterial:iron>);
corrosivecrystalcluster.setBlockHardness(-1.0);
corrosivecrystalcluster.setBlockResistance(2.5);
corrosivecrystalcluster.setToolClass("pickaxe");
corrosivecrystalcluster.setToolLevel(3);
corrosivecrystalcluster.register();
var destructivecrystalcluster = VanillaFactory.createBlock("destructive_crystal_cluster", <blockmaterial:iron>);
destructivecrystalcluster.setBlockHardness(-1.0);
destructivecrystalcluster.setBlockResistance(2.5);
destructivecrystalcluster.setToolClass("pickaxe");
destructivecrystalcluster.setToolLevel(3);
destructivecrystalcluster.register();
var vengefulcrystalcluster = VanillaFactory.createBlock("vengeful_crystal_cluster", <blockmaterial:iron>);
vengefulcrystalcluster.setBlockHardness(-1.0);
vengefulcrystalcluster.setBlockResistance(2.5);
vengefulcrystalcluster.setToolClass("pickaxe");
vengefulcrystalcluster.setToolLevel(3);
vengefulcrystalcluster.register();
var steadfastcrystalcluster = VanillaFactory.createBlock("steadfast_crystal_cluster", <blockmaterial:iron>);
steadfastcrystalcluster.setBlockHardness(-1.0);
steadfastcrystalcluster.setBlockResistance(2.5);
steadfastcrystalcluster.setToolClass("pickaxe");
steadfastcrystalcluster.setToolLevel(3);
steadfastcrystalcluster.register();
var icybricks = VanillaFactory.createBlock("icy_bricks", <blockmaterial:iron>);
icybricks.setBlockHardness(-1.0);
icybricks.setBlockResistance(1000.5);
icybricks.setToolClass("pickaxe");
icybricks.setToolLevel(3);
icybricks.register();
var icytiles = VanillaFactory.createBlock("icy_tiles", <blockmaterial:iron>);
icytiles.setBlockHardness(-1.0);
icytiles.setBlockResistance(1000.5);
icytiles.setToolClass("pickaxe");
icytiles.setToolLevel(3);
icytiles.register();
var icystone = VanillaFactory.createBlock("icy_stone", <blockmaterial:iron>);
icystone.setBlockHardness(-1.0);
icystone.setBlockResistance(1000.5);
icystone.setToolClass("pickaxe");
icystone.setToolLevel(3);
icystone.register();
var icygateway = VanillaFactory.createBlock("icy_gateway", <blockmaterial:iron>);
icygateway.setBlockHardness(-1.0);
icygateway.setBlockResistance(1000.5);
icygateway.setToolClass("pickaxe");
icygateway.setToolLevel(3);
icygateway.register();
var densegravititeore = VanillaFactory.createBlock("dense_gravitite_ore", <blockmaterial:iron>);
densegravititeore.setBlockHardness(1.0);
densegravititeore.setBlockResistance(2.5);
densegravititeore.setToolClass("pickaxe");
densegravititeore.setToolLevel(3);
densegravititeore.register();
var darkstarstone = VanillaFactory.createBlock("darkstar_stone", <blockmaterial:iron>);
darkstarstone.setBlockHardness(1.0);
darkstarstone.setBlockResistance(2.5);
darkstarstone.setToolClass("pickaxe");
darkstarstone.setToolLevel(3);
darkstarstone.register();
var arkenstone = VanillaFactory.createBlock("arkenstone", <blockmaterial:iron>);
arkenstone.setBlockHardness(1.0);
arkenstone.setBlockResistance(2.5);
arkenstone.setToolClass("pickaxe");
arkenstone.setToolLevel(3);
arkenstone.register();
var purityoffer = VanillaFactory.createBlock("purity_offer", <blockmaterial:iron>);
purityoffer.setBlockHardness(1.0);
purityoffer.setBlockResistance(2.5);
purityoffer.setToolClass("pickaxe");
purityoffer.setToolLevel(3);
purityoffer.register();
var ragnaroksigil = VanillaFactory.createBlock("ragnarok_sigil", <blockmaterial:iron>);
ragnaroksigil.setBlockHardness(1.0);
ragnaroksigil.setBlockResistance(2.5);
ragnaroksigil.setToolClass("pickaxe");
ragnaroksigil.setToolLevel(3);
ragnaroksigil.register();
var masterrunebox = VanillaFactory.createBlock("master_rune_box", <blockmaterial:iron>);
masterrunebox.setBlockHardness(1.0);
masterrunebox.setBlockResistance(2.5);
masterrunebox.setToolClass("pickaxe");
masterrunebox.setToolLevel(3);
masterrunebox.register();
var mythiccoilt1 = VanillaFactory.createBlock("mythic_coil_t1", <blockmaterial:iron>);
mythiccoilt1.setBlockHardness(1.0);
mythiccoilt1.setBlockResistance(2.5);
mythiccoilt1.setToolClass("pickaxe");
mythiccoilt1.setToolLevel(3);
mythiccoilt1.register();
var mythiccoilt2 = VanillaFactory.createBlock("mythic_coil_t2", <blockmaterial:iron>);
mythiccoilt2.setBlockHardness(1.0);
mythiccoilt2.setBlockResistance(2.5);
mythiccoilt2.setToolClass("pickaxe");
mythiccoilt2.setToolLevel(3);
mythiccoilt2.register();
var mythiccoilt3 = VanillaFactory.createBlock("mythic_coil_t3", <blockmaterial:iron>);
mythiccoilt3.setBlockHardness(1.0);
mythiccoilt3.setBlockResistance(2.5);
mythiccoilt3.setToolClass("pickaxe");
mythiccoilt3.setToolLevel(3);
mythiccoilt3.register();
var draconiumelectromagnet = VanillaFactory.createBlock("draconium_electromagnet", <blockmaterial:iron>);
draconiumelectromagnet.setBlockHardness(1.0);
draconiumelectromagnet.setBlockResistance(2.5);
draconiumelectromagnet.setToolClass("pickaxe");
draconiumelectromagnet.setToolLevel(3);
draconiumelectromagnet.register();
var awakenedelectromagnet = VanillaFactory.createBlock("awakened_electromagnet", <blockmaterial:iron>);
awakenedelectromagnet.setBlockHardness(1.0);
awakenedelectromagnet.setBlockResistance(2.5);
awakenedelectromagnet.setToolClass("pickaxe");
awakenedelectromagnet.setToolLevel(3);
awakenedelectromagnet.register();
var shiningsandstone = VanillaFactory.createBlock("shining_sandstone", <blockmaterial:iron>);
shiningsandstone.setBlockHardness(1.0);
shiningsandstone.setBlockResistance(2.5);
shiningsandstone.setToolClass("pickaxe");
shiningsandstone.setToolLevel(3);
shiningsandstone.register();
var highmachinecase = VanillaFactory.createBlock("highly_advanced_machine_casing", <blockmaterial:iron>);
highmachinecase.setBlockHardness(1.0);
highmachinecase.setBlockResistance(2.5);
highmachinecase.setToolClass("pickaxe");
highmachinecase.setToolLevel(3);
highmachinecase.register();
var draconicmachineframe = VanillaFactory.createBlock("draconic_machine_frame", <blockmaterial:iron>);
draconicmachineframe.setBlockHardness(1.0);
draconicmachineframe.setBlockResistance(2.5);
draconicmachineframe.setToolClass("pickaxe");
draconicmachineframe.setToolLevel(3);
draconicmachineframe.register();
var eternaltulite = VanillaFactory.createBlock("eternal_tulite", <blockmaterial:iron>);
eternaltulite.setBlockHardness(1.0);
eternaltulite.setBlockResistance(2.5);
eternaltulite.setToolClass("pickaxe");
eternaltulite.setToolLevel(3);
eternaltulite.register();
var valtellinaore = VanillaFactory.createBlock("valtellina_ore", <blockmaterial:iron>);
valtellinaore.setBlockHardness(1.0);
valtellinaore.setBlockResistance(2.5);
valtellinaore.setToolClass("pickaxe");
valtellinaore.setToolLevel(3);
valtellinaore.register();
var brokenportalarcana = VanillaFactory.createBlock("broken_portal_arcana", <blockmaterial:iron>);
brokenportalarcana.setBlockHardness(1.0);
brokenportalarcana.setBlockResistance(2.5);
brokenportalarcana.setToolClass("pickaxe");
brokenportalarcana.setToolLevel(3);
brokenportalarcana.register();
var enderdolomite = VanillaFactory.createBlock("ender_dolomite", <blockmaterial:iron>);
enderdolomite.setBlockHardness(10.0);
enderdolomite.setBlockResistance(20.5);
enderdolomite.setToolClass("pickaxe");
enderdolomite.setToolLevel(13);
enderdolomite.register();
var serpentine = VanillaFactory.createBlock("serpentine", <blockmaterial:iron>);
serpentine.setBlockHardness(10.0);
serpentine.setBlockResistance(20.5);
serpentine.setToolClass("pickaxe");
serpentine.setToolLevel(13);
serpentine.register();
var travertine = VanillaFactory.createBlock("travertine", <blockmaterial:iron>);
travertine.setBlockHardness(10.0);
travertine.setBlockResistance(20.5);
travertine.setToolClass("pickaxe");
travertine.setToolLevel(13);
travertine.register();
var pinkmarble = VanillaFactory.createBlock("pink_marble", <blockmaterial:iron>);
pinkmarble.setBlockHardness(10.0);
pinkmarble.setBlockResistance(20.5);
pinkmarble.setToolClass("pickaxe");
pinkmarble.setToolLevel(13);
pinkmarble.register();
var onyx = VanillaFactory.createBlock("onyx", <blockmaterial:iron>);
onyx.setBlockHardness(10.0);
onyx.setBlockResistance(20.5);
onyx.setToolClass("pickaxe");
onyx.setToolLevel(13);
onyx.register();
var agate = VanillaFactory.createBlock("agate", <blockmaterial:iron>);
agate.setBlockHardness(10.0);
agate.setBlockResistance(20.5);
agate.setToolClass("pickaxe");
agate.setToolLevel(13);
agate.register();
var feldspar = VanillaFactory.createBlock("feldspar", <blockmaterial:iron>);
feldspar.setBlockHardness(10.0);
feldspar.setBlockResistance(20.5);
feldspar.setToolClass("pickaxe");
feldspar.setToolLevel(13);
feldspar.register();
var metagabbro = VanillaFactory.createBlock("metagabbro", <blockmaterial:iron>);
metagabbro.setBlockHardness(10.0);
metagabbro.setBlockResistance(20.5);
metagabbro.setToolClass("pickaxe");
metagabbro.setToolLevel(13);
metagabbro.register();
var fierypyrite = VanillaFactory.createBlock("fiery_pyrite", <blockmaterial:iron>);
fierypyrite.setBlockHardness(1.0);
fierypyrite.setBlockResistance(2.5);
fierypyrite.setToolClass("pickaxe");
fierypyrite.setToolLevel(13);
fierypyrite.register();
var muonextractor = VanillaFactory.createBlock("muon_extractor", <blockmaterial:iron>);
muonextractor.setBlockHardness(1.0);
muonextractor.setBlockResistance(2.5);
muonextractor.setToolClass("pickaxe");
muonextractor.setToolLevel(3);
muonextractor.register();
var titaniumiridiumcoil = VanillaFactory.createBlock("titanium_iridium_coil", <blockmaterial:iron>);
titaniumiridiumcoil.setBlockHardness(1.0);
titaniumiridiumcoil.setBlockResistance(2.5);
titaniumiridiumcoil.setToolClass("pickaxe");
titaniumiridiumcoil.setToolLevel(3);
titaniumiridiumcoil.register();
var orderwood = VanillaFactory.createBlock("order_wood", <blockmaterial:iron>);
orderwood.setBlockHardness(1.0);
orderwood.setBlockResistance(2.5);
orderwood.setToolClass("pickaxe");
orderwood.setToolLevel(3);
orderwood.register();
var chaoswood = VanillaFactory.createBlock("chaos_wood", <blockmaterial:iron>);
chaoswood.setBlockHardness(1.0);
chaoswood.setBlockResistance(2.5);
chaoswood.setToolClass("pickaxe");
chaoswood.setToolLevel(3);
chaoswood.register();
var brightsteelcase = VanillaFactory.createBlock("brightsteel_case", <blockmaterial:iron>);
brightsteelcase.setBlockHardness(1.0);
brightsteelcase.setBlockResistance(2.5);
brightsteelcase.setToolClass("pickaxe");
brightsteelcase.setToolLevel(3);
brightsteelcase.register();
var gravititestone = VanillaFactory.createBlock("gravitite_stone", <blockmaterial:iron>);
gravititestone.setBlockHardness(1.0);
gravititestone.setBlockResistance(2.5);
gravititestone.setToolClass("pickaxe");
gravititestone.setToolLevel(3);
gravititestone.register();
var ancientscaleheart = VanillaFactory.createBlock("scale_of_the_ancient_heart", <blockmaterial:iron>);
ancientscaleheart.setBlockHardness(1.0);
ancientscaleheart.setBlockResistance(2.5);
ancientscaleheart.setToolClass("pickaxe");
ancientscaleheart.setToolLevel(3);
ancientscaleheart.register();
var sentientmeatball = VanillaFactory.createBlock("sentient_meatball", <blockmaterial:iron>);
sentientmeatball.setBlockHardness(1.0);
sentientmeatball.setBlockResistance(2.5);
sentientmeatball.setToolClass("pickaxe");
sentientmeatball.setToolLevel(3);
sentientmeatball.register();
var everburner = VanillaFactory.createBlock("everburner", <blockmaterial:iron>);
everburner.setBlockHardness(1.0);
everburner.setBlockResistance(2.5);
everburner.setToolClass("pickaxe");
everburner.setToolLevel(3);
everburner.register();
var sentientfactorycover = VanillaFactory.createBlock("sentient_factory_core", <blockmaterial:iron>);
sentientfactorycover.setBlockHardness(1.0);
sentientfactorycover.setBlockResistance(2.5);
sentientfactorycover.setToolClass("pickaxe");
sentientfactorycover.setToolLevel(3);
sentientfactorycover.register();
var brightsteelbeam = VanillaFactory.createBlock("brightsteel_conduit", <blockmaterial:iron>);
brightsteelbeam.setBlockHardness(1.0);
brightsteelbeam.setBlockResistance(2.5);
brightsteelbeam.setToolClass("pickaxe");
brightsteelbeam.setToolLevel(3);
brightsteelbeam.register();
var asgardfurnacebrick = VanillaFactory.createBlock("asgard_furnace_brick", <blockmaterial:iron>);
asgardfurnacebrick.setBlockHardness(-1.0);
asgardfurnacebrick.setBlockResistance(2.5);
asgardfurnacebrick.setToolClass("pickaxe");
asgardfurnacebrick.setToolLevel(3);
asgardfurnacebrick.register();
var definedblock = VanillaFactory.createBlock("defined_block", <blockmaterial:iron>);
definedblock.setBlockHardness(1.0);
definedblock.setBlockResistance(2.5);
definedblock.setToolClass("pickaxe");
definedblock.setToolLevel(3);
definedblock.register();
var definercasing = VanillaFactory.createBlock("definer_casing", <blockmaterial:iron>);
definercasing.setBlockHardness(1.0);
definercasing.setBlockResistance(2.5);
definercasing.setToolClass("pickaxe");
definercasing.setToolLevel(3);
definercasing.register();
var welldefinercasing = VanillaFactory.createBlock("well_defined_machine_case", <blockmaterial:iron>);
welldefinercasing.setBlockHardness(1.0);
welldefinercasing.setBlockResistance(2.5);
welldefinercasing.setToolClass("pickaxe");
welldefinercasing.setToolLevel(3);
welldefinercasing.register();
var astralcollapserwall = VanillaFactory.createBlock("astral_collapser_wall", <blockmaterial:iron>);
astralcollapserwall.setBlockHardness(1.0);
astralcollapserwall.setBlockResistance(2.5);
astralcollapserwall.setToolClass("pickaxe");
astralcollapserwall.setToolLevel(3);
astralcollapserwall.register();
var holographicore = VanillaFactory.createBlock("holographic_ore", <blockmaterial:iron>);
holographicore.setBlockHardness(1.0);
holographicore.setBlockResistance(2.5);
holographicore.setToolClass("pickaxe");
holographicore.setToolLevel(3);
holographicore.register();
var ultimateore = VanillaFactory.createBlock("ultimate_ore", <blockmaterial:iron>);
ultimateore.setBlockHardness(1.0);
ultimateore.setBlockResistance(2.5);
ultimateore.setToolClass("pickaxe");
ultimateore.setToolLevel(3);
ultimateore.register();
var matrixore = VanillaFactory.createBlock("matrix_ore", <blockmaterial:iron>);
matrixore.setBlockHardness(1.0);
matrixore.setBlockResistance(2.5);
matrixore.setToolClass("pickaxe");
matrixore.setToolLevel(3);
matrixore.register();
var sednanitestabilizer = VanillaFactory.createBlock("sednanite_stabilizer", <blockmaterial:iron>);
sednanitestabilizer.setBlockHardness(1.0);
sednanitestabilizer.setBlockResistance(2.5);
sednanitestabilizer.setToolClass("pickaxe");
sednanitestabilizer.setToolLevel(3);
sednanitestabilizer.register();
var plasmacannon = VanillaFactory.createBlock("plasma_collider", <blockmaterial:iron>);
plasmacannon.setBlockHardness(1.0);
plasmacannon.setBlockResistance(2.5);
plasmacannon.setToolClass("pickaxe");
plasmacannon.setToolLevel(3);
plasmacannon.register();
var plasmainject = VanillaFactory.createBlock("plasma_injector", <blockmaterial:iron>);
plasmainject.setBlockHardness(1.0);
plasmainject.setBlockResistance(2.5);
plasmainject.setToolClass("pickaxe");
plasmainject.setToolLevel(3);
plasmainject.register();
var ichorblock = VanillaFactory.createBlock("ichor", <blockmaterial:iron>);
ichorblock.setBlockHardness(1.0);
ichorblock.setBlockResistance(2.5);
ichorblock.setToolClass("pickaxe");
ichorblock.setToolLevel(3);
ichorblock.register();
var inertiallaserprojector = VanillaFactory.createBlock("inertial_laser_projector", <blockmaterial:iron>);
inertiallaserprojector.setBlockHardness(1.0);
inertiallaserprojector.setBlockResistance(2.5);
inertiallaserprojector.setToolClass("pickaxe");
inertiallaserprojector.setToolLevel(3);
inertiallaserprojector.register();
var hohlraum = VanillaFactory.createBlock("hohlraum", <blockmaterial:iron>);
hohlraum.setBlockHardness(1.0);
hohlraum.setBlockResistance(2.5);
hohlraum.setToolClass("pickaxe");
hohlraum.setToolLevel(3);
hohlraum.register();
var demonstone = VanillaFactory.createBlock("demon_stone", <blockmaterial:iron>);
demonstone.setBlockHardness(1.0);
demonstone.setBlockResistance(2.5);
demonstone.setToolClass("pickaxe");
demonstone.setToolLevel(3);
demonstone.register();
var energyhive = VanillaFactory.createBlock("energy_hive", <blockmaterial:iron>);
energyhive.setBlockHardness(1.0);
energyhive.setBlockResistance(2.5);
energyhive.setToolClass("pickaxe");
energyhive.setToolLevel(3);
energyhive.register();
var fluixetcher = VanillaFactory.createBlock("fluix_etcher", <blockmaterial:iron>);
fluixetcher.setBlockHardness(1.0);
fluixetcher.setBlockResistance(2.5);
fluixetcher.setToolClass("pickaxe");
fluixetcher.setToolLevel(3);
fluixetcher.register();
var naquadahcatalyst = VanillaFactory.createBlock("naquadah_catalyst", <blockmaterial:iron>);
naquadahcatalyst.setBlockHardness(1.0);
naquadahcatalyst.setBlockResistance(2.5);
naquadahcatalyst.setToolClass("pickaxe");
naquadahcatalyst.setToolLevel(3);
naquadahcatalyst.register();
var recursivemeatball = VanillaFactory.createBlock("recursive_meatball", <blockmaterial:iron>);
recursivemeatball.setBlockHardness(1.0);
recursivemeatball.setBlockResistance(2.5);
recursivemeatball.setToolClass("pickaxe");
recursivemeatball.setToolLevel(3);
recursivemeatball.register();
var fusioncoreplaceholder = VanillaFactory.createBlock("fusion_core_placeholder", <blockmaterial:iron>);
fusioncoreplaceholder.setBlockHardness(1.0);
fusioncoreplaceholder.setBlockResistance(2.5);
fusioncoreplaceholder.setToolClass("pickaxe");
fusioncoreplaceholder.setToolLevel(3);
fusioncoreplaceholder.register();
var etheriumore = VanillaFactory.createBlock("etherium_ore", <blockmaterial:iron>);
etheriumore.setBlockHardness(1.0);
etheriumore.setBlockResistance(2.5);
etheriumore.setToolClass("pickaxe");
etheriumore.setToolLevel(3);
etheriumore.register();
var chargeddraconium = VanillaFactory.createBlock("charged_draconium_block", <blockmaterial:iron>);
chargeddraconium.setBlockHardness(1.0);
chargeddraconium.setBlockResistance(2.5);
chargeddraconium.setToolClass("pickaxe");
chargeddraconium.setToolLevel(3);
chargeddraconium.register();
var myrmititecasing = VanillaFactory.createBlock("myrmitite_casing", <blockmaterial:iron>);
myrmititecasing.setBlockHardness(1.0);
myrmititecasing.setBlockResistance(2.5);
myrmititecasing.setToolClass("pickaxe");
myrmititecasing.setToolLevel(3);
myrmititecasing.register();
var returningpoint = VanillaFactory.createBlock("returning_point", <blockmaterial:iron>);
returningpoint.setBlockHardness(1.0);
returningpoint.setBlockResistance(2.5);
returningpoint.setToolClass("pickaxe");
returningpoint.setToolLevel(3);
returningpoint.register();
var shungite = VanillaFactory.createBlock("shungite", <blockmaterial:iron>);
shungite.setBlockHardness(1.0);
shungite.setBlockResistance(2.5);
shungite.setToolClass("pickaxe");
shungite.setToolLevel(3);
shungite.register();
var hernealtarstone = VanillaFactory.createBlock("herne_altar_stone", <blockmaterial:iron>);
hernealtarstone.setBlockHardness(1.0);
hernealtarstone.setBlockResistance(2.5);
hernealtarstone.setToolClass("pickaxe");
hernealtarstone.setToolLevel(3);
hernealtarstone.register();
var lilithaltarstone = VanillaFactory.createBlock("lilith_altar_stone", <blockmaterial:iron>);
lilithaltarstone.setBlockHardness(1.0);
lilithaltarstone.setBlockResistance(2.5);
lilithaltarstone.setToolClass("pickaxe");
lilithaltarstone.setToolLevel(3);
lilithaltarstone.register();
var molochaltarstone = VanillaFactory.createBlock("moloch_altar_stone", <blockmaterial:iron>);
molochaltarstone.setBlockHardness(1.0);
molochaltarstone.setBlockResistance(2.5);
molochaltarstone.setToolClass("pickaxe");
molochaltarstone.setToolLevel(3);
molochaltarstone.register();
var baphometaltarstone = VanillaFactory.createBlock("baphomet_altar_stone", <blockmaterial:iron>);
baphometaltarstone.setBlockHardness(1.0);
baphometaltarstone.setBlockResistance(2.5);
baphometaltarstone.setToolClass("pickaxe");
baphometaltarstone.setToolLevel(3);
baphometaltarstone.register();
var abywastecontainmentstone = VanillaFactory.createBlock("abyssal_wasteland_containment_stone", <blockmaterial:iron>);
abywastecontainmentstone.setBlockHardness(1.0);
abywastecontainmentstone.setBlockResistance(2.5);
abywastecontainmentstone.setToolClass("pickaxe");
abywastecontainmentstone.setToolLevel(3);
abywastecontainmentstone.register();
var dreadlandscontainmentstone = VanillaFactory.createBlock("dreadlands_containment_stone", <blockmaterial:iron>);
dreadlandscontainmentstone.setBlockHardness(1.0);
dreadlandscontainmentstone.setBlockResistance(2.5);
dreadlandscontainmentstone.setToolClass("pickaxe");
dreadlandscontainmentstone.setToolLevel(3);
dreadlandscontainmentstone.register();
var omotholcontainmentstone = VanillaFactory.createBlock("omothol_containment_stone", <blockmaterial:iron>);
omotholcontainmentstone.setBlockHardness(1.0);
omotholcontainmentstone.setBlockResistance(2.5);
omotholcontainmentstone.setToolClass("pickaxe");
omotholcontainmentstone.setToolLevel(3);
omotholcontainmentstone.register();
var headstone = VanillaFactory.createBlock("headstone", <blockmaterial:iron>);
headstone.setBlockHardness(1.0);
headstone.setBlockResistance(2.5);
headstone.setToolClass("pickaxe");
headstone.setToolLevel(3);
headstone.register();
var psiore = VanillaFactory.createBlock("psichic_stone", <blockmaterial:iron>);
psiore.setBlockHardness(1.0);
psiore.setBlockResistance(2.5);
psiore.setToolClass("pickaxe");
psiore.setToolLevel(3);
psiore.register();
var empoweredmazestoen = VanillaFactory.createBlock("empowered_mazestone", <blockmaterial:iron>);
empoweredmazestoen.setBlockHardness(1.0);
empoweredmazestoen.setBlockResistance(2.5);
empoweredmazestoen.setToolClass("pickaxe");
empoweredmazestoen.setToolLevel(3);
empoweredmazestoen.register();
var crazedmarble = VanillaFactory.createBlock("crazed_marble", <blockmaterial:iron>);
crazedmarble.setBlockHardness(1.0);
crazedmarble.setBlockResistance(2.5);
crazedmarble.setToolClass("pickaxe");
crazedmarble.setToolLevel(3);
crazedmarble.register();
var darkstarcatalyst = VanillaFactory.createBlock("darkstar_catalyst", <blockmaterial:iron>);
darkstarcatalyst.setBlockHardness(1.0);
darkstarcatalyst.setBlockResistance(2.5);
darkstarcatalyst.setToolClass("pickaxe");
darkstarcatalyst.setToolLevel(3);
darkstarcatalyst.register();
var abyssalflesh = VanillaFactory.createBlock("abyssal_flesh", <blockmaterial:iron>);
abyssalflesh.setBlockHardness(1.0);
abyssalflesh.setBlockResistance(2.5);
abyssalflesh.setToolClass("pickaxe");
abyssalflesh.setToolLevel(3);
abyssalflesh.register();
var activecryotheum = VanillaFactory.createBlock("active_cryotheum_cooler", <blockmaterial:iron>);
activecryotheum.setBlockHardness(1.0);
activecryotheum.setBlockResistance(2.5);
activecryotheum.setToolClass("pickaxe");
activecryotheum.setToolLevel(3);
activecryotheum.register();
var saltexchangervessel = VanillaFactory.createBlock("salt_exchanger_vessel", <blockmaterial:iron>);
saltexchangervessel.setBlockHardness(1.0);
saltexchangervessel.setBlockResistance(2.5);
saltexchangervessel.setToolClass("pickaxe");
saltexchangervessel.setToolLevel(3);
saltexchangervessel.register();
var fuelexchangervessel = VanillaFactory.createBlock("fuel_exchanger_vessel", <blockmaterial:iron>);
fuelexchangervessel.setBlockHardness(1.0);
fuelexchangervessel.setBlockResistance(2.5);
fuelexchangervessel.setToolClass("pickaxe");
fuelexchangervessel.setToolLevel(3);
fuelexchangervessel.register();
var heatsinkvessel = VanillaFactory.createBlock("heat_sink_vessel", <blockmaterial:iron>);
heatsinkvessel.setBlockHardness(1.0);
heatsinkvessel.setBlockResistance(2.5);
heatsinkvessel.setToolClass("pickaxe");
heatsinkvessel.setToolLevel(3);
heatsinkvessel.register();
var ichoriumcatalyst = VanillaFactory.createBlock("ichorium_catalyst", <blockmaterial:iron>);
ichoriumcatalyst.setBlockHardness(1.0);
ichoriumcatalyst.setBlockResistance(2.5);
ichoriumcatalyst.setToolClass("pickaxe");
ichoriumcatalyst.setToolLevel(3);
ichoriumcatalyst.register();
var goldnakcooler = VanillaFactory.createBlock("gold_nak_cooler", <blockmaterial:iron>);
goldnakcooler.setBlockHardness(1.0);
goldnakcooler.setBlockResistance(2.5);
goldnakcooler.setToolClass("pickaxe");
goldnakcooler.setToolLevel(3);
goldnakcooler.register();
var redstonenakcooler = VanillaFactory.createBlock("redstone_nak_cooler", <blockmaterial:iron>);
redstonenakcooler.setBlockHardness(1.0);
redstonenakcooler.setBlockResistance(2.5);
redstonenakcooler.setToolClass("pickaxe");
redstonenakcooler.setToolLevel(3);
redstonenakcooler.register();
var rawnakcooler = VanillaFactory.createBlock("raw_nak_cooler", <blockmaterial:iron>);
rawnakcooler.setBlockHardness(1.0);
rawnakcooler.setBlockResistance(2.5);
rawnakcooler.setToolClass("pickaxe");
rawnakcooler.setToolLevel(3);
rawnakcooler.register();
var cryotheumnakcooler = VanillaFactory.createBlock("cryotheum_nak_cooler", <blockmaterial:iron>);
cryotheumnakcooler.setBlockHardness(1.0);
cryotheumnakcooler.setBlockResistance(2.5);
cryotheumnakcooler.setToolClass("pickaxe");
cryotheumnakcooler.setToolLevel(3);
cryotheumnakcooler.register();
var liquidheliumnakcooler = VanillaFactory.createBlock("liquidhelium_nak_cooler", <blockmaterial:iron>);
liquidheliumnakcooler.setBlockHardness(1.0);
liquidheliumnakcooler.setBlockResistance(2.5);
liquidheliumnakcooler.setToolClass("pickaxe");
liquidheliumnakcooler.setToolLevel(3);
liquidheliumnakcooler.register();
var ogeritevitalvessel = VanillaFactory.createBlock("ogerite_vital_vessel", <blockmaterial:iron>);
ogeritevitalvessel.setBlockHardness(1.0);
ogeritevitalvessel.setBlockResistance(2.5);
ogeritevitalvessel.setToolClass("pickaxe");
ogeritevitalvessel.setToolLevel(3);
ogeritevitalvessel.register();
var poloniumvessel = VanillaFactory.createBlock("polonium_vessel", <blockmaterial:iron>);
poloniumvessel.setBlockHardness(1.0);
poloniumvessel.setBlockResistance(2.5);
poloniumvessel.setToolClass("pickaxe");
poloniumvessel.setToolLevel(3);
poloniumvessel.register();
var radiomixvessel = VanillaFactory.createBlock("radioactive_mix_vessel", <blockmaterial:iron>);
radiomixvessel.setBlockHardness(1.0);
radiomixvessel.setBlockResistance(2.5);
radiomixvessel.setToolClass("pickaxe");
radiomixvessel.setToolLevel(3);
radiomixvessel.register();
var meatstarvessel = VanillaFactory.createBlock("pssessed_starlight_vessel", <blockmaterial:iron>);
meatstarvessel.setBlockHardness(1.0);
meatstarvessel.setBlockResistance(2.5);
meatstarvessel.setToolClass("pickaxe");
meatstarvessel.setToolLevel(3);
meatstarvessel.register();
var hotheatexchanger = VanillaFactory.createBlock("hot_heat_exchanger", <blockmaterial:iron>);
hotheatexchanger.setBlockHardness(1.0);
hotheatexchanger.setBlockResistance(2.5);
hotheatexchanger.setToolClass("pickaxe");
hotheatexchanger.setToolLevel(3);
hotheatexchanger.register();
var coldheatexchanger = VanillaFactory.createBlock("cold_heat_exchanger", <blockmaterial:iron>);
coldheatexchanger.setBlockHardness(1.0);
coldheatexchanger.setBlockResistance(2.5);
coldheatexchanger.setToolClass("pickaxe");
coldheatexchanger.setToolLevel(3);
coldheatexchanger.register();
var turbinebearing = VanillaFactory.createBlock("turbine_bearing", <blockmaterial:iron>);
turbinebearing.setBlockHardness(1.0);
turbinebearing.setBlockResistance(2.5);
turbinebearing.setToolClass("pickaxe");
turbinebearing.setToolLevel(3);
turbinebearing.register();
var inletoutlet = VanillaFactory.createBlock("inlet_outlet", <blockmaterial:iron>);
inletoutlet.setBlockHardness(1.0);
inletoutlet.setBlockResistance(2.5);
inletoutlet.setToolClass("pickaxe");
inletoutlet.setToolLevel(3);
inletoutlet.register();
var inertrunicore = VanillaFactory.createBlock("runic_ore", <blockmaterial:iron>);
inertrunicore.setBlockHardness(1.0);
inertrunicore.setBlockResistance(2.5);
inertrunicore.setToolClass("pickaxe");
inertrunicore.setToolLevel(3);
inertrunicore.register();
var powerrunicore = VanillaFactory.createBlock("catalyzed_runic_ore", <blockmaterial:iron>);
powerrunicore.setBlockHardness(1.0);
powerrunicore.setBlockResistance(2.5);
powerrunicore.setToolClass("pickaxe");
powerrunicore.setToolLevel(3);
powerrunicore.register();
var sparkledoakplanks = VanillaFactory.createBlock("sparkled_oak_planks", <blockmaterial:iron>);
sparkledoakplanks.setBlockHardness(1.0);
sparkledoakplanks.setBlockResistance(2.5);
sparkledoakplanks.setToolClass("pickaxe");
sparkledoakplanks.setToolLevel(3);
sparkledoakplanks.register();
var shieldedhoneybricks = VanillaFactory.createBlock("shielded_honey_bricks", <blockmaterial:iron>);
shieldedhoneybricks.setBlockHardness(1.0);
shieldedhoneybricks.setBlockResistance(2.5);
shieldedhoneybricks.setToolClass("pickaxe");
shieldedhoneybricks.setToolLevel(3);
shieldedhoneybricks.register();
var vegetariansentientmeatball = VanillaFactory.createBlock("vegetarian_sentient_meatball", <blockmaterial:iron>);
vegetariansentientmeatball.setBlockHardness(1.0);
vegetariansentientmeatball.setBlockResistance(2.5);
vegetariansentientmeatball.setToolClass("pickaxe");
vegetariansentientmeatball.setToolLevel(3);
vegetariansentientmeatball.register();
var stoneofaura = VanillaFactory.createBlock("stone_of_aura", <blockmaterial:iron>);
stoneofaura.setBlockHardness(1.0);
stoneofaura.setBlockResistance(2.5);
stoneofaura.setToolClass("pickaxe");
stoneofaura.setToolLevel(3);
stoneofaura.register();
var sacredeucalyptus = VanillaFactory.createBlock("sacred_eucalyptus", <blockmaterial:iron>);
sacredeucalyptus.setBlockHardness(1.0);
sacredeucalyptus.setBlockResistance(2.5);
sacredeucalyptus.setToolClass("axe");
sacredeucalyptus.setToolLevel(3);
sacredeucalyptus.register();
var leavesoflife = VanillaFactory.createBlock("leaves_of_life", <blockmaterial:iron>);
leavesoflife.setBlockHardness(1.0);
leavesoflife.setBlockResistance(0.5);
leavesoflife.setToolClass("axe");
leavesoflife.setToolLevel(1);
leavesoflife.register();
var innervedskystone = VanillaFactory.createBlock("innerved_sky_stone", <blockmaterial:iron>);
innervedskystone.setBlockHardness(1.0);
innervedskystone.setBlockResistance(2.5);
innervedskystone.setToolClass("pickaxe");
innervedskystone.setToolLevel(3);
innervedskystone.register();
var diabeticsentientmeatball = VanillaFactory.createBlock("diabetic_sentient_meatball", <blockmaterial:iron>);
diabeticsentientmeatball.setBlockHardness(1.0);
diabeticsentientmeatball.setBlockResistance(2.5);
diabeticsentientmeatball.setToolClass("pickaxe");
diabeticsentientmeatball.setToolLevel(3);
diabeticsentientmeatball.register();
var cosmicfabric = VanillaFactory.createBlock("cosmic_fabric", <blockmaterial:iron>);
cosmicfabric.setBlockHardness(1.0);
cosmicfabric.setBlockResistance(2.5);
cosmicfabric.setToolClass("pickaxe");
cosmicfabric.setToolLevel(3);
cosmicfabric.register();
var corrupteddivore = VanillaFactory.createBlock("corrupted_divine_ore", <blockmaterial:iron>);
corrupteddivore.setBlockHardness(1.0);
corrupteddivore.setBlockResistance(2.5);
corrupteddivore.setToolClass("pickaxe");
corrupteddivore.setToolLevel(3);
corrupteddivore.register();
var enderdivore = VanillaFactory.createBlock("ender_divine_ore", <blockmaterial:iron>);
enderdivore.setBlockHardness(1.0);
enderdivore.setBlockResistance(2.5);
enderdivore.setToolClass("pickaxe");
enderdivore.setToolLevel(3);
enderdivore.register();
var icedivore = VanillaFactory.createBlock("ice_divine_ore", <blockmaterial:iron>);
icedivore.setBlockHardness(1.0);
icedivore.setBlockResistance(2.5);
icedivore.setToolClass("pickaxe");
icedivore.setToolLevel(3);
icedivore.register();
var jungledivore = VanillaFactory.createBlock("jungle_divine_ore", <blockmaterial:iron>);
jungledivore.setBlockHardness(1.0);
jungledivore.setBlockResistance(2.5);
jungledivore.setToolClass("pickaxe");
jungledivore.setToolLevel(3);
jungledivore.register();
var moltendivore = VanillaFactory.createBlock("molten_divine_ore", <blockmaterial:iron>);
moltendivore.setBlockHardness(1.0);
moltendivore.setBlockResistance(2.5);
moltendivore.setToolClass("pickaxe");
moltendivore.setToolLevel(3);
moltendivore.register();
var shadowdivore = VanillaFactory.createBlock("shadow_divine_ore", <blockmaterial:iron>);
shadowdivore.setBlockHardness(1.0);
shadowdivore.setBlockResistance(2.5);
shadowdivore.setToolClass("pickaxe");
shadowdivore.setToolLevel(3);
shadowdivore.register();
var terrandivore = VanillaFactory.createBlock("terran_divine_ore", <blockmaterial:iron>);
terrandivore.setBlockHardness(1.0);
terrandivore.setBlockResistance(2.5);
terrandivore.setToolClass("pickaxe");
terrandivore.setToolLevel(3);
terrandivore.register();
var shungitecasing = VanillaFactory.createBlock("shungite_casing", <blockmaterial:iron>);
shungitecasing.setBlockHardness(1.0);
shungitecasing.setBlockResistance(2.5);
shungitecasing.setToolClass("pickaxe");
shungitecasing.setToolLevel(3);
shungitecasing.register();
var plasmaaccelerator = VanillaFactory.createBlock("plasma_accelerator_tube", <blockmaterial:iron>);
plasmaaccelerator.setBlockHardness(1.0);
plasmaaccelerator.setBlockResistance(2.5);
plasmaaccelerator.setToolClass("pickaxe");
plasmaaccelerator.setToolLevel(3);
plasmaaccelerator.register();
var inertialplasmacannon = VanillaFactory.createBlock("inertial_plasma_cannon", <blockmaterial:iron>);
inertialplasmacannon.setBlockHardness(1.0);
inertialplasmacannon.setBlockResistance(2.5);
inertialplasmacannon.setToolClass("pickaxe");
inertialplasmacannon.setToolLevel(3);
inertialplasmacannon.register();
var fluidmatrixconduit = VanillaFactory.createBlock("fluid_matrix_conduit", <blockmaterial:iron>);
fluidmatrixconduit.setBlockHardness(1.0);
fluidmatrixconduit.setBlockResistance(2.5);
fluidmatrixconduit.setToolClass("pickaxe");
fluidmatrixconduit.setToolLevel(3);
fluidmatrixconduit.register();
var matrixplasmafusor = VanillaFactory.createBlock("matrix_plasma_fusor", <blockmaterial:iron>);
matrixplasmafusor.setBlockHardness(1.0);
matrixplasmafusor.setBlockResistance(2.5);
matrixplasmafusor.setToolClass("pickaxe");
matrixplasmafusor.setToolLevel(3);
matrixplasmafusor.register();
var radioactivesentientmeatball = VanillaFactory.createBlock("radioactive_sentient_meatball", <blockmaterial:iron>);
radioactivesentientmeatball.setBlockHardness(1.0);
radioactivesentientmeatball.setBlockResistance(2.5);
radioactivesentientmeatball.setToolClass("pickaxe");
radioactivesentientmeatball.setToolLevel(3);
radioactivesentientmeatball.register();
var hypergrowthcomponent = VanillaFactory.createBlock("hypergrowth_component", <blockmaterial:iron>);
hypergrowthcomponent.setBlockHardness(1.0);
hypergrowthcomponent.setBlockResistance(2.5);
hypergrowthcomponent.setToolClass("pickaxe");
hypergrowthcomponent.setToolLevel(3);
hypergrowthcomponent.register();
var hypercapdist1 = VanillaFactory.createBlock("hypercapacitor_discharger_x1", <blockmaterial:iron>);
hypercapdist1.setBlockHardness(1.0);
hypercapdist1.setBlockResistance(2.5);
hypercapdist1.setToolClass("pickaxe");
hypercapdist1.setToolLevel(3);
hypercapdist1.register();
var hypercapdist2 = VanillaFactory.createBlock("hypercapacitor_discharger_x4", <blockmaterial:iron>);
hypercapdist2.setBlockHardness(1.0);
hypercapdist2.setBlockResistance(2.5);
hypercapdist2.setToolClass("pickaxe");
hypercapdist2.setToolLevel(3);
hypercapdist2.register();
var hypercapdist3 = VanillaFactory.createBlock("hypercapacitor_discharger_x16", <blockmaterial:iron>);
hypercapdist3.setBlockHardness(1.0);
hypercapdist3.setBlockResistance(2.5);
hypercapdist3.setToolClass("pickaxe");
hypercapdist3.setToolLevel(3);
hypercapdist3.register();
var hypercapdist4 = VanillaFactory.createBlock("hypercapacitor_discharger_x64", <blockmaterial:iron>);
hypercapdist4.setBlockHardness(1.0);
hypercapdist4.setBlockResistance(2.5);
hypercapdist4.setToolClass("pickaxe");
hypercapdist4.setToolLevel(3);
hypercapdist4.register();
var hypercapdist5 = VanillaFactory.createBlock("hypercapacitor_discharger_x256", <blockmaterial:iron>);
hypercapdist5.setBlockHardness(1.0);
hypercapdist5.setBlockResistance(2.5);
hypercapdist5.setToolClass("pickaxe");
hypercapdist5.setToolLevel(3);
hypercapdist5.register();
var hypercapdist6 = VanillaFactory.createBlock("hypercapacitor_discharger_x1024", <blockmaterial:iron>);
hypercapdist6.setBlockHardness(1.0);
hypercapdist6.setBlockResistance(2.5);
hypercapdist6.setToolClass("pickaxe");
hypercapdist6.setToolLevel(3);
hypercapdist6.register();
var taintedsentientmeatball = VanillaFactory.createBlock("tainted_sentient_meatball", <blockmaterial:iron>);
taintedsentientmeatball.setBlockHardness(1.0);
taintedsentientmeatball.setBlockResistance(2.5);
taintedsentientmeatball.setToolClass("pickaxe");
taintedsentientmeatball.setToolLevel(3);
taintedsentientmeatball.register();
var hihiirokaneblock = VanillaFactory.createBlock("hihi_irokane_block", <blockmaterial:iron>);
hihiirokaneblock.setBlockHardness(1.0);
hihiirokaneblock.setBlockResistance(2.5);
hihiirokaneblock.setToolClass("pickaxe");
hihiirokaneblock.setToolLevel(3);
hihiirokaneblock.register();
var botanicaldreamstone = VanillaFactory.createBlock("botanical_dream_stone", <blockmaterial:iron>);
botanicaldreamstone.setBlockHardness(1.0);
botanicaldreamstone.setBlockResistance(2.5);
botanicaldreamstone.setToolClass("pickaxe");
botanicaldreamstone.setToolLevel(3);
botanicaldreamstone.register();
var botanicalnightmarestone = VanillaFactory.createBlock("botanical_nightmare_stone", <blockmaterial:iron>);
botanicalnightmarestone.setBlockHardness(1.0);
botanicalnightmarestone.setBlockResistance(2.5);
botanicalnightmarestone.setToolClass("pickaxe");
botanicalnightmarestone.setToolLevel(3);
botanicalnightmarestone.register();
var darkstarcollector = VanillaFactory.createBlock("darkstar_collector", <blockmaterial:iron>);
darkstarcollector.setBlockHardness(1.0);
darkstarcollector.setBlockResistance(2.5);
darkstarcollector.setToolClass("pickaxe");
darkstarcollector.setToolLevel(3);
darkstarcollector.register();
var elementalharmonizer = VanillaFactory.createBlock("elemental_harmonizer", <blockmaterial:iron>);
elementalharmonizer.setBlockHardness(1.0);
elementalharmonizer.setBlockResistance(2.5);
elementalharmonizer.setToolClass("pickaxe");
elementalharmonizer.setToolLevel(3);
elementalharmonizer.register();
var particulatesteamvessel = VanillaFactory.createBlock("particulate_steam_condensation_tube", <blockmaterial:iron>);
particulatesteamvessel.setBlockHardness(1.0);
particulatesteamvessel.setBlockResistance(2.5);
particulatesteamvessel.setToolClass("pickaxe");
particulatesteamvessel.setToolLevel(3);
particulatesteamvessel.register();
var destabilizedredstonebucket = VanillaFactory.createBlock("destabilized_redstone_bucket_placeholder", <blockmaterial:iron>);
destabilizedredstonebucket.setBlockHardness(1.0);
destabilizedredstonebucket.setBlockResistance(2.5);
destabilizedredstonebucket.setToolClass("pickaxe");
destabilizedredstonebucket.setToolLevel(3);
destabilizedredstonebucket.register();
var stargatesand = VanillaFactory.createBlock("stargate_sand", <blockmaterial:iron>);
stargatesand.setBlockHardness(1.0);
stargatesand.setBlockResistance(2.5);
stargatesand.setToolClass("pickaxe");
stargatesand.setToolLevel(3);
stargatesand.register();
var sideralsteel = VanillaFactory.createBlock("sideral_steel", <blockmaterial:iron>);
sideralsteel.setBlockHardness(1.0);
sideralsteel.setBlockResistance(2.5);
sideralsteel.setToolClass("pickaxe");
sideralsteel.setToolLevel(3);
sideralsteel.register();
var stargatechevronblock = VanillaFactory.createBlock("stargate_chevron_block", <blockmaterial:iron>);
stargatechevronblock.setBlockHardness(1.0);
stargatechevronblock.setBlockResistance(2.5);
stargatechevronblock.setToolClass("pickaxe");
stargatechevronblock.setToolLevel(3);
stargatechevronblock.register();
var stargateringblock = VanillaFactory.createBlock("stargate_ring_block", <blockmaterial:iron>);
stargateringblock.setBlockHardness(1.0);
stargateringblock.setBlockResistance(2.5);
stargateringblock.setToolClass("pickaxe");
stargateringblock.setToolLevel(3);
stargateringblock.register();
var stargatecontrlock = VanillaFactory.createBlock("stargate_controller_block", <blockmaterial:iron>);
stargatecontrlock.setBlockHardness(1.0);
stargatecontrlock.setBlockResistance(2.5);
stargatecontrlock.setToolClass("pickaxe");
stargatecontrlock.setToolLevel(3);
stargatecontrlock.register();
var heartofthedesert = VanillaFactory.createBlock("heart_of_the_desert", <blockmaterial:iron>);
heartofthedesert.setBlockHardness(1.0);
heartofthedesert.setBlockResistance(2.5);
heartofthedesert.setToolClass("pickaxe");
heartofthedesert.setToolLevel(3);
heartofthedesert.register();
var recursivestone = VanillaFactory.createBlock("recursive_stone", <blockmaterial:iron>);
recursivestone.setBlockHardness(-1.0);
recursivestone.setBlockResistance(2.5);
recursivestone.setToolClass("pickaxe");
recursivestone.setToolLevel(3);
recursivestone.register();
var monumentallysentientmeatball = VanillaFactory.createBlock("monumentally_sentient_meatball", <blockmaterial:iron>);
monumentallysentientmeatball.setBlockHardness(1.0);
monumentallysentientmeatball.setBlockResistance(2.5);
monumentallysentientmeatball.setToolClass("pickaxe");
monumentallysentientmeatball.setToolLevel(3);
monumentallysentientmeatball.register();
var harbingersentientmeatball = VanillaFactory.createBlock("harbinger_sentient_meatball", <blockmaterial:iron>);
harbingersentientmeatball.setBlockHardness(1.0);
harbingersentientmeatball.setBlockResistance(2.5);
harbingersentientmeatball.setToolClass("pickaxe");
harbingersentientmeatball.setToolLevel(3);
harbingersentientmeatball.register();
var hotinput = VanillaFactory.createBlock("hot_input", <blockmaterial:iron>);
hotinput.setBlockHardness(1.0);
hotinput.setBlockResistance(2.5);
hotinput.setToolClass("pickaxe");
hotinput.setToolLevel(3);
hotinput.register();
var coldinput = VanillaFactory.createBlock("cold_input", <blockmaterial:iron>);
coldinput.setBlockHardness(1.0);
coldinput.setBlockResistance(2.5);
coldinput.setToolClass("pickaxe");
coldinput.setToolLevel(3);
coldinput.register();
var cooledoutput = VanillaFactory.createBlock("cooled_output", <blockmaterial:iron>);
cooledoutput.setBlockHardness(1.0);
cooledoutput.setBlockResistance(2.5);
cooledoutput.setToolClass("pickaxe");
cooledoutput.setToolLevel(3);
cooledoutput.register();
var heatedoutput = VanillaFactory.createBlock("heated_output", <blockmaterial:iron>);
heatedoutput.setBlockHardness(1.0);
heatedoutput.setBlockResistance(2.5);
heatedoutput.setToolClass("pickaxe");
heatedoutput.setToolLevel(3);
heatedoutput.register();
var sacredcindersapiary = VanillaFactory.createBlock("sacred_cinders_apiary", <blockmaterial:iron>);
sacredcindersapiary.setBlockHardness(1.0);
sacredcindersapiary.setBlockResistance(2.5);
sacredcindersapiary.setToolClass("pickaxe");
sacredcindersapiary.setToolLevel(3);
sacredcindersapiary.register();
var adamantiumreinforcedbricks = VanillaFactory.createBlock("adamantium_reinforced_petrified_wood", <blockmaterial:iron>);
adamantiumreinforcedbricks.setBlockHardness(1.0);
adamantiumreinforcedbricks.setBlockResistance(2.5);
adamantiumreinforcedbricks.setToolClass("pickaxe");
adamantiumreinforcedbricks.setToolLevel(3);
adamantiumreinforcedbricks.register();
var dreadfulice = VanillaFactory.createBlock("dreadful_ice", <blockmaterial:iron>);
dreadfulice.setBlockHardness(1.0);
dreadfulice.setBlockResistance(2.5);
dreadfulice.setToolClass("pickaxe");
dreadfulice.setToolLevel(3);
dreadfulice.register();
var alchemicalore = VanillaFactory.createBlock("alchemical_ore", <blockmaterial:iron>);
alchemicalore.setBlockHardness(1.0);
alchemicalore.setBlockResistance(2.5);
alchemicalore.setToolClass("pickaxe");
alchemicalore.setToolLevel(3);
alchemicalore.register();
var fractallitefurnacebricks = VanillaFactory.createBlock("fractallite_furnace_bricks", <blockmaterial:iron>);
fractallitefurnacebricks.setBlockHardness(1.0);
fractallitefurnacebricks.setBlockResistance(2.5);
fractallitefurnacebricks.setToolClass("pickaxe");
fractallitefurnacebricks.setToolLevel(3);
fractallitefurnacebricks.register();
var fractallitefurnaceconduit = VanillaFactory.createBlock("fractallite_furnace_conduit", <blockmaterial:iron>);
fractallitefurnaceconduit.setBlockHardness(1.0);
fractallitefurnaceconduit.setBlockResistance(2.5);
fractallitefurnaceconduit.setToolClass("pickaxe");
fractallitefurnaceconduit.setToolLevel(3);
fractallitefurnaceconduit.register();
var fractallitefurnaceempowerer = VanillaFactory.createBlock("fractallite_furnace_empowerer", <blockmaterial:iron>);
fractallitefurnaceempowerer.setBlockHardness(1.0);
fractallitefurnaceempowerer.setBlockResistance(2.5);
fractallitefurnaceempowerer.setToolClass("pickaxe");
fractallitefurnaceempowerer.setToolLevel(3);
fractallitefurnaceempowerer.register();
var fractallitefurnacecore = VanillaFactory.createBlock("fractallite_furnace_core", <blockmaterial:iron>);
fractallitefurnacecore.setBlockHardness(1.0);
fractallitefurnacecore.setBlockResistance(2.5);
fractallitefurnacecore.setToolClass("pickaxe");
fractallitefurnacecore.setToolLevel(3);
fractallitefurnacecore.register();
var halitereinforceddefinedblock = VanillaFactory.createBlock("core_of_halite_definition", <blockmaterial:iron>);
halitereinforceddefinedblock.setBlockHardness(1.0);
halitereinforceddefinedblock.setBlockResistance(2.5);
halitereinforceddefinedblock.setToolClass("pickaxe");
halitereinforceddefinedblock.setToolLevel(3);
halitereinforceddefinedblock.register();
var platedphotonium = VanillaFactory.createBlock("plated_photonium", <blockmaterial:iron>);
platedphotonium.setBlockHardness(1.0);
platedphotonium.setBlockResistance(2.5);
platedphotonium.setToolClass("pickaxe");
platedphotonium.setToolLevel(3);
platedphotonium.register();
var gallifreyanirradiator = VanillaFactory.createBlock("gallifreyan_irradiator", <blockmaterial:iron>);
gallifreyanirradiator.setBlockHardness(1.0);
gallifreyanirradiator.setBlockResistance(2.5);
gallifreyanirradiator.setToolClass("pickaxe");
gallifreyanirradiator.setToolLevel(3);
gallifreyanirradiator.register();
var sentientmeatballflesh = VanillaFactory.createBlock("sentient_meatball_flesh", <blockmaterial:iron>);
sentientmeatballflesh.setBlockHardness(1.0);
sentientmeatballflesh.setBlockResistance(2.5);
sentientmeatballflesh.setToolClass("pickaxe");
sentientmeatballflesh.setToolLevel(3);
sentientmeatballflesh.register();
var gluttonoussentientmeatball = VanillaFactory.createBlock("gluttonous_sentient_meatball", <blockmaterial:iron>);
gluttonoussentientmeatball.setBlockHardness(1.0);
gluttonoussentientmeatball.setBlockResistance(2.5);
gluttonoussentientmeatball.setToolClass("pickaxe");
gluttonoussentientmeatball.setToolLevel(3);
gluttonoussentientmeatball.register();
var witheringfabrial = VanillaFactory.createBlock("withering_fabrial", <blockmaterial:iron>);
witheringfabrial.setBlockHardness(1.0);
witheringfabrial.setBlockResistance(2.5);
witheringfabrial.setToolClass("pickaxe");
witheringfabrial.setToolLevel(3);
witheringfabrial.register();
var hyperuranonactualizingfabrial = VanillaFactory.createBlock("hyperuranon_actualizing_fabrial", <blockmaterial:iron>);
hyperuranonactualizingfabrial.setBlockHardness(1.0);
hyperuranonactualizingfabrial.setBlockResistance(2.5);
hyperuranonactualizingfabrial.setToolClass("pickaxe");
hyperuranonactualizingfabrial.setBeaconBase(true);
hyperuranonactualizingfabrial.setToolLevel(3);
hyperuranonactualizingfabrial.register();
var gamblingsentientmeatball = VanillaFactory.createBlock("gambling_sentient_meatball", <blockmaterial:iron>);
gamblingsentientmeatball.setBlockHardness(1.0);
gamblingsentientmeatball.setBlockResistance(2.5);
gamblingsentientmeatball.setToolClass("pickaxe");
gamblingsentientmeatball.setBeaconBase(true);
gamblingsentientmeatball.setToolLevel(3);
gamblingsentientmeatball.register();
var freedbetrayedsoul = VanillaFactory.createBlock("freed_betrayed_soul", <blockmaterial:iron>);
freedbetrayedsoul.setBlockHardness(1.0);
freedbetrayedsoul.setBlockResistance(2.5);
freedbetrayedsoul.setToolClass("pickaxe");
freedbetrayedsoul.setBeaconBase(true);
freedbetrayedsoul.setToolLevel(3);
freedbetrayedsoul.register();
var quantumcondenser = VanillaFactory.createBlock("quantum_condenser", <blockmaterial:iron>);
quantumcondenser.setBlockHardness(1.0);
quantumcondenser.setBlockResistance(2.5);
quantumcondenser.setToolClass("pickaxe");
quantumcondenser.setBeaconBase(true);
quantumcondenser.setToolLevel(3);
quantumcondenser.register();
var pulsarscreen = VanillaFactory.createBlock("pulsar_screen", <blockmaterial:iron>);
pulsarscreen.setBlockHardness(1.0);
pulsarscreen.setBlockResistance(2.5);
pulsarscreen.setToolClass("pickaxe");
pulsarscreen.setBeaconBase(true);
pulsarscreen.setToolLevel(3);
pulsarscreen.register();
var infinitystone = VanillaFactory.createBlock("infinity_stone", <blockmaterial:iron>);
infinitystone.setBlockHardness(1.0);
infinitystone.setBlockResistance(2.5);
infinitystone.setToolClass("pickaxe");
infinitystone.setBeaconBase(true);
infinitystone.setToolLevel(3);
infinitystone.register();
var hungeringmachinecase = VanillaFactory.createBlock("hungering_machine_case", <blockmaterial:iron>);
hungeringmachinecase.setBlockHardness(1.0);
hungeringmachinecase.setBlockResistance(2.5);
hungeringmachinecase.setToolClass("pickaxe");
hungeringmachinecase.setBeaconBase(true);
hungeringmachinecase.setToolLevel(3);
hungeringmachinecase.register();
var allseeingsentientmeatball = VanillaFactory.createBlock("all_seeing_sentient_meatball", <blockmaterial:iron>);
allseeingsentientmeatball.setBlockHardness(1.0);
allseeingsentientmeatball.setBlockResistance(2.5);
allseeingsentientmeatball.setToolClass("pickaxe");
allseeingsentientmeatball.setBeaconBase(true);
allseeingsentientmeatball.setToolLevel(3);
allseeingsentientmeatball.register();
var possessedskystone = VanillaFactory.createBlock("possessed_sky_stone", <blockmaterial:iron>);
possessedskystone.setBlockHardness(1.0);
possessedskystone.setBlockResistance(2.5);
possessedskystone.setToolClass("pickaxe");
possessedskystone.setBeaconBase(true);
possessedskystone.setToolLevel(3);
possessedskystone.register();
var burlysentientmeatball = VanillaFactory.createBlock("burly_sentient_meatball", <blockmaterial:iron>);
burlysentientmeatball.setBlockHardness(1.0);
burlysentientmeatball.setBlockResistance(2.5);
burlysentientmeatball.setToolClass("pickaxe");
burlysentientmeatball.setBeaconBase(true);
burlysentientmeatball.setToolLevel(3);
burlysentientmeatball.register();
var fractalstone = VanillaFactory.createBlock("fractal_stone", <blockmaterial:iron>);
fractalstone.setBlockHardness(1.0);
fractalstone.setBlockResistance(2.5);
fractalstone.setToolClass("pickaxe");
fractalstone.setBeaconBase(true);
fractalstone.setToolLevel(3);
fractalstone.register();
var spreadingsentientmeatball = VanillaFactory.createBlock("spreading_sentient_meatball", <blockmaterial:iron>);
spreadingsentientmeatball.setBlockHardness(1.0);
spreadingsentientmeatball.setBlockResistance(2.5);
spreadingsentientmeatball.setToolClass("pickaxe");
spreadingsentientmeatball.setBeaconBase(true);
spreadingsentientmeatball.setToolLevel(3);
spreadingsentientmeatball.register();
var parasiticsentientmeatball = VanillaFactory.createBlock("parasitic_sentient_meatball", <blockmaterial:iron>);
parasiticsentientmeatball.setBlockHardness(1.0);
parasiticsentientmeatball.setBlockResistance(2.5);
parasiticsentientmeatball.setToolClass("pickaxe");
parasiticsentientmeatball.setBeaconBase(true);
parasiticsentientmeatball.setToolLevel(3);
parasiticsentientmeatball.register();
var allpowerfulsentientmeatball = VanillaFactory.createBlock("all_powerful_sentient_meatball", <blockmaterial:iron>);
allpowerfulsentientmeatball.setBlockHardness(1.0);
allpowerfulsentientmeatball.setBlockResistance(2.5);
allpowerfulsentientmeatball.setToolClass("pickaxe");
allpowerfulsentientmeatball.setBeaconBase(true);
allpowerfulsentientmeatball.setToolLevel(3);
allpowerfulsentientmeatball.register();
var worldcorrsentientmeatball = VanillaFactory.createBlock("world_corrupting_sentient_meatball", <blockmaterial:iron>);
worldcorrsentientmeatball.setBlockHardness(1.0);
worldcorrsentientmeatball.setBlockResistance(2.5);
worldcorrsentientmeatball.setToolClass("pickaxe");
worldcorrsentientmeatball.setBeaconBase(true);
worldcorrsentientmeatball.setToolLevel(3);
worldcorrsentientmeatball.register();
var allknowingsentientmeatball = VanillaFactory.createBlock("prophetic_sentient_meatball", <blockmaterial:iron>);
allknowingsentientmeatball.setBlockHardness(1.0);
allknowingsentientmeatball.setBlockResistance(2.5);
allknowingsentientmeatball.setToolClass("pickaxe");
allknowingsentientmeatball.setBeaconBase(true);
allknowingsentientmeatball.setToolLevel(3);
allknowingsentientmeatball.register();
var propheticmeatballflesh = VanillaFactory.createBlock("prophetic_meatball_flesh", <blockmaterial:iron>);
propheticmeatballflesh.setBlockHardness(1.0);
propheticmeatballflesh.setBlockResistance(2.5);
propheticmeatballflesh.setToolClass("pickaxe");
propheticmeatballflesh.setBeaconBase(true);
propheticmeatballflesh.setToolLevel(3);
propheticmeatballflesh.register();
var chaoticsentientmeatball = VanillaFactory.createBlock("chaotic_sentient_meatball", <blockmaterial:iron>);
chaoticsentientmeatball.setBlockHardness(1.0);
chaoticsentientmeatball.setBlockResistance(2.5);
chaoticsentientmeatball.setToolClass("pickaxe");
chaoticsentientmeatball.setBeaconBase(true);
chaoticsentientmeatball.setToolLevel(3);
chaoticsentientmeatball.register();
var actualizingore = VanillaFactory.createBlock("actualizing_stone", <blockmaterial:iron>);
actualizingore.setBlockHardness(1.0);
actualizingore.setBlockResistance(2.5);
actualizingore.setToolClass("pickaxe");
actualizingore.setBeaconBase(true);
actualizingore.setToolLevel(3);
actualizingore.register();
var naquadahore = VanillaFactory.createBlock("naquadah_ore", <blockmaterial:iron>);
naquadahore.setBlockHardness(1.0);
naquadahore.setBlockResistance(2.5);
naquadahore.setToolClass("pickaxe");
naquadahore.setBeaconBase(true);
naquadahore.setToolLevel(3);
naquadahore.register();
var firedragonsteel = VanillaFactory.createBlock("fire_dragonsteel_ore", <blockmaterial:iron>);
firedragonsteel.setBlockHardness(1.0);
firedragonsteel.setBlockResistance(2.5);
firedragonsteel.setToolClass("pickaxe");
firedragonsteel.setBeaconBase(true);
firedragonsteel.setToolLevel(3);
firedragonsteel.register();
var icedragonsteel = VanillaFactory.createBlock("ice_dragonsteel_ore", <blockmaterial:iron>);
icedragonsteel.setBlockHardness(1.0);
icedragonsteel.setBlockResistance(2.5);
icedragonsteel.setToolClass("pickaxe");
icedragonsteel.setBeaconBase(true);
icedragonsteel.setToolLevel(3);
icedragonsteel.register();
var lightningdragonsteel = VanillaFactory.createBlock("lightning_dragonsteel_ore", <blockmaterial:iron>);
lightningdragonsteel.setBlockHardness(1.0);
lightningdragonsteel.setBlockResistance(2.5);
lightningdragonsteel.setToolClass("pickaxe");
lightningdragonsteel.setBeaconBase(true);
lightningdragonsteel.setToolLevel(3);
lightningdragonsteel.register();
var densedimensionalshardore = VanillaFactory.createBlock("dense_dimensional_shard_ore", <blockmaterial:iron>);
densedimensionalshardore.setBlockHardness(1.0);
densedimensionalshardore.setBlockResistance(2.5);
densedimensionalshardore.setToolClass("pickaxe");
densedimensionalshardore.setBeaconBase(true);
densedimensionalshardore.setToolLevel(3);
densedimensionalshardore.register();
var meteoricdraconicstone = VanillaFactory.createBlock("meteoric_draconic_stone", <blockmaterial:iron>);
meteoricdraconicstone.setBlockHardness(1.0);
meteoricdraconicstone.setBlockResistance(2.5);
meteoricdraconicstone.setToolClass("pickaxe");
meteoricdraconicstone.setBeaconBase(true);
meteoricdraconicstone.setToolLevel(3);
meteoricdraconicstone.register();
var freedskystone = VanillaFactory.createBlock("freed_sky_stone", <blockmaterial:iron>);
freedskystone.setBlockHardness(1.0);
freedskystone.setBlockResistance(2.5);
freedskystone.setToolClass("pickaxe");
freedskystone.setBeaconBase(true);
freedskystone.setToolLevel(3);
freedskystone.register();
var eldritchimpetuscatalyzer = VanillaFactory.createBlock("eldritch_impetus_catalyzer", <blockmaterial:iron>);
eldritchimpetuscatalyzer.setBlockHardness(1.0);
eldritchimpetuscatalyzer.setBlockResistance(2.5);
eldritchimpetuscatalyzer.setToolClass("pickaxe");
eldritchimpetuscatalyzer.setBeaconBase(true);
eldritchimpetuscatalyzer.setToolLevel(3);
eldritchimpetuscatalyzer.register();
var terrestrialcauldron = VanillaFactory.createBlock("terrestrial_cauldron", <blockmaterial:iron>);
terrestrialcauldron.setBlockHardness(1.0);
terrestrialcauldron.setBlockResistance(2.5);
terrestrialcauldron.setToolClass("pickaxe");
terrestrialcauldron.setBeaconBase(true);
terrestrialcauldron.setToolLevel(3);
terrestrialcauldron.register();
var ascendedspatialchassis = VanillaFactory.createBlock("ascended_spatial_chassis", <blockmaterial:iron>);
ascendedspatialchassis.setBlockHardness(1.0);
ascendedspatialchassis.setBlockResistance(2.5);
ascendedspatialchassis.setToolClass("pickaxe");
ascendedspatialchassis.setBeaconBase(true);
ascendedspatialchassis.setToolLevel(3);
ascendedspatialchassis.register();
var actualizingcasing = VanillaFactory.createBlock("actualizing_casing", <blockmaterial:iron>);
actualizingcasing.setBlockHardness(1.0);
actualizingcasing.setBlockResistance(2.5);
actualizingcasing.setToolClass("pickaxe");
actualizingcasing.setBeaconBase(true);
actualizingcasing.setToolLevel(3);
actualizingcasing.register();
var hyperuranionactnaq = VanillaFactory.createBlock("hyperuranion_actualizer_naquadah", <blockmaterial:iron>);
hyperuranionactnaq.setBlockHardness(1.0);
hyperuranionactnaq.setBlockResistance(2.5);
hyperuranionactnaq.setToolClass("pickaxe");
hyperuranionactnaq.setBeaconBase(true);
hyperuranionactnaq.setToolLevel(3);
hyperuranionactnaq.register();
var hyperuranionactdrag = VanillaFactory.createBlock("hyperuranion_actualizer_dragonsteel", <blockmaterial:iron>);
hyperuranionactdrag.setBlockHardness(1.0);
hyperuranionactdrag.setBlockResistance(2.5);
hyperuranionactdrag.setToolClass("pickaxe");
hyperuranionactdrag.setBeaconBase(true);
hyperuranionactdrag.setToolLevel(3);
hyperuranionactdrag.register();
var hyperuranionactdimshard = VanillaFactory.createBlock("hyperuranion_actualizer_dimshard", <blockmaterial:iron>);
hyperuranionactdimshard.setBlockHardness(1.0);
hyperuranionactdimshard.setBlockResistance(2.5);
hyperuranionactdimshard.setToolClass("pickaxe");
hyperuranionactdimshard.setBeaconBase(true);
hyperuranionactdimshard.setToolLevel(3);
hyperuranionactdimshard.register();
var hyperuranionactrhenia = VanillaFactory.createBlock("hyperuranion_actualizer_rhenia", <blockmaterial:iron>);
hyperuranionactrhenia.setBlockHardness(1.0);
hyperuranionactrhenia.setBlockResistance(2.5);
hyperuranionactrhenia.setToolClass("pickaxe");
hyperuranionactrhenia.setBeaconBase(true);
hyperuranionactrhenia.setToolLevel(3);
hyperuranionactrhenia.register();
var recursivebrain = VanillaFactory.createBlock("recursive_brain", <blockmaterial:iron>);
recursivebrain.setBlockHardness(1.0);
recursivebrain.setBlockResistance(2.5);
recursivebrain.setToolClass("pickaxe");
recursivebrain.setBeaconBase(true);
recursivebrain.setToolLevel(3);
recursivebrain.register();
var recursivebrainplug = VanillaFactory.createBlock("recursive_brain_plug", <blockmaterial:iron>);
recursivebrainplug.setBlockHardness(1.0);
recursivebrainplug.setBlockResistance(2.5);
recursivebrainplug.setToolClass("pickaxe");
recursivebrainplug.setBeaconBase(true);
recursivebrainplug.setToolLevel(3);
recursivebrainplug.register();
var hyperuranionconduit = VanillaFactory.createBlock("hyperuranion_conduit", <blockmaterial:iron>);
hyperuranionconduit.setBlockHardness(1.0);
hyperuranionconduit.setBlockResistance(2.5);
hyperuranionconduit.setToolClass("pickaxe");
hyperuranionconduit.setBeaconBase(true);
hyperuranionconduit.setToolLevel(3);
hyperuranionconduit.register();
var hyperuranioncasing = VanillaFactory.createBlock("hyperuranion_casing", <blockmaterial:iron>);
hyperuranioncasing.setBlockHardness(1.0);
hyperuranioncasing.setBlockResistance(2.5);
hyperuranioncasing.setToolClass("pickaxe");
hyperuranioncasing.setBeaconBase(true);
hyperuranioncasing.setToolLevel(3);
hyperuranioncasing.register();
var horizonsustainer = VanillaFactory.createBlock("horizon_sustainer", <blockmaterial:iron>);
horizonsustainer.setBlockHardness(1.0);
horizonsustainer.setBlockResistance(2.5);
horizonsustainer.setToolClass("pickaxe");
horizonsustainer.setBeaconBase(true);
horizonsustainer.setToolLevel(3);
horizonsustainer.register();
var dysonextruder = VanillaFactory.createBlock("dyson_extruder", <blockmaterial:iron>);
dysonextruder.setBlockHardness(1.0);
dysonextruder.setBlockResistance(2.5);
dysonextruder.setToolClass("pickaxe");
dysonextruder.setBeaconBase(true);
dysonextruder.setToolLevel(3);
dysonextruder.register();
var relativisticabsorber = VanillaFactory.createBlock("exotic_absorber", <blockmaterial:iron>);
relativisticabsorber.setBlockHardness(1.0);
relativisticabsorber.setBlockResistance(2.5);
relativisticabsorber.setToolClass("pickaxe");
relativisticabsorber.setBeaconBase(true);
relativisticabsorber.setToolLevel(3);
relativisticabsorber.register();
var exoticdysonconduit = VanillaFactory.createBlock("exotic_dyson_conduit", <blockmaterial:iron>);
exoticdysonconduit.setBlockHardness(1.0);
exoticdysonconduit.setBlockResistance(2.5);
exoticdysonconduit.setToolClass("pickaxe");
exoticdysonconduit.setBeaconBase(true);
exoticdysonconduit.setToolLevel(3);
exoticdysonconduit.register();
var mortumlivingrock = VanillaFactory.createBlock("mortum_livingrock", <blockmaterial:iron>);
mortumlivingrock.setBlockHardness(1.0);
mortumlivingrock.setBlockResistance(2.5);
mortumlivingrock.setToolClass("pickaxe");
mortumlivingrock.setBeaconBase(true);
mortumlivingrock.setToolLevel(3);
mortumlivingrock.register();
var mortumlivingwood = VanillaFactory.createBlock("mortum_livingwood", <blockmaterial:iron>);
mortumlivingwood.setBlockHardness(1.0);
mortumlivingwood.setBlockResistance(2.5);
mortumlivingwood.setToolClass("pickaxe");
mortumlivingwood.setBeaconBase(true);
mortumlivingwood.setToolLevel(3);
mortumlivingwood.register();
var focusedplasmacollider = VanillaFactory.createBlock("focused_plasma_collider", <blockmaterial:iron>);
focusedplasmacollider.setBlockHardness(1.0);
focusedplasmacollider.setBlockResistance(2.5);
focusedplasmacollider.setToolClass("pickaxe");
focusedplasmacollider.setBeaconBase(true);
focusedplasmacollider.setToolLevel(3);
focusedplasmacollider.register();
var superfocusedplasmacollider = VanillaFactory.createBlock("superfocused_plasma_collider", <blockmaterial:iron>);
superfocusedplasmacollider.setBlockHardness(1.0);
superfocusedplasmacollider.setBlockResistance(2.5);
superfocusedplasmacollider.setToolClass("pickaxe");
superfocusedplasmacollider.setBeaconBase(true);
superfocusedplasmacollider.setToolLevel(3);
superfocusedplasmacollider.register();
var hyperfocusedplasmacollider = VanillaFactory.createBlock("hyperfocused_plasma_collider", <blockmaterial:iron>);
hyperfocusedplasmacollider.setBlockHardness(1.0);
hyperfocusedplasmacollider.setBlockResistance(2.5);
hyperfocusedplasmacollider.setToolClass("pickaxe");
hyperfocusedplasmacollider.setBeaconBase(true);
hyperfocusedplasmacollider.setToolLevel(3);
hyperfocusedplasmacollider.register();
var stormlightstone = VanillaFactory.createBlock("stormlight_stone", <blockmaterial:iron>);
stormlightstone.setBlockHardness(1.0);
stormlightstone.setBlockResistance(2.5);
stormlightstone.setToolClass("pickaxe");
stormlightstone.setBeaconBase(true);
stormlightstone.setToolLevel(3);
stormlightstone.register();
var stoneofshadesmar = VanillaFactory.createBlock("stone_of_shadesmar", <blockmaterial:iron>);
stoneofshadesmar.setBlockHardness(1.0);
stoneofshadesmar.setBlockResistance(2.5);
stoneofshadesmar.setToolClass("pickaxe");
stoneofshadesmar.setBeaconBase(true);
stoneofshadesmar.setToolLevel(3);
stoneofshadesmar.register();
var halitecatalyst = VanillaFactory.createBlock("halite_bejewelled_ichorium_catalyst", <blockmaterial:iron>);
halitecatalyst.setBlockHardness(1.0);
halitecatalyst.setBlockResistance(2.5);
halitecatalyst.setToolClass("pickaxe");
halitecatalyst.setBeaconBase(true);
halitecatalyst.setToolLevel(3);
halitecatalyst.register();
var catalystofthewarrens = VanillaFactory.createBlock("catalyst_of_the_warrens", <blockmaterial:iron>);
catalystofthewarrens.setBlockHardness(1.0);
catalystofthewarrens.setBlockResistance(2.5);
catalystofthewarrens.setToolClass("pickaxe");
catalystofthewarrens.setBeaconBase(true);
catalystofthewarrens.setToolLevel(3);
catalystofthewarrens.register();
var verytruerainbowgen = VanillaFactory.createBlock("absolutely_autentic_rainbowgen", <blockmaterial:iron>);
verytruerainbowgen.setBlockHardness(1.0);
verytruerainbowgen.setBlockResistance(2.5);
verytruerainbowgen.setToolClass("pickaxe");
verytruerainbowgen.setBeaconBase(true);
verytruerainbowgen.setToolLevel(3);
verytruerainbowgen.register();
var cuendillarseal = VanillaFactory.createBlock("cuendillar_seal", <blockmaterial:iron>);
cuendillarseal.setBlockHardness(1.0);
cuendillarseal.setBlockResistance(2.5);
cuendillarseal.setToolClass("pickaxe");
cuendillarseal.setBeaconBase(true);
cuendillarseal.setToolLevel(3);
cuendillarseal.register();
var fractallitestoneoflove = VanillaFactory.createBlock("fractallite_stone_of_love", <blockmaterial:iron>);
fractallitestoneoflove.setBlockHardness(1.0);
fractallitestoneoflove.setBlockResistance(2.5);
fractallitestoneoflove.setToolClass("pickaxe");
fractallitestoneoflove.setBeaconBase(true);
fractallitestoneoflove.setToolLevel(3);
fractallitestoneoflove.register();
var sealofthearbiterblacksmith = VanillaFactory.createBlock("seal_of_the_arbiter_blacksmith", <blockmaterial:iron>);
sealofthearbiterblacksmith.setBlockHardness(1.0);
sealofthearbiterblacksmith.setBlockResistance(2.5);
sealofthearbiterblacksmith.setToolClass("pickaxe");
sealofthearbiterblacksmith.setBeaconBase(true);
sealofthearbiterblacksmith.setToolLevel(3);
sealofthearbiterblacksmith.register();
var sealofthearbitergemcutter = VanillaFactory.createBlock("seal_of_the_arbiter_gemcutter", <blockmaterial:iron>);
sealofthearbitergemcutter.setBlockHardness(1.0);
sealofthearbitergemcutter.setBlockResistance(2.5);
sealofthearbitergemcutter.setToolClass("pickaxe");
sealofthearbitergemcutter.setBeaconBase(true);
sealofthearbitergemcutter.setToolLevel(3);
sealofthearbitergemcutter.register();
var sealofthearbiterhistorian = VanillaFactory.createBlock("seal_of_the_arbiter_historian", <blockmaterial:iron>);
sealofthearbiterhistorian.setBlockHardness(1.0);
sealofthearbiterhistorian.setBlockResistance(2.5);
sealofthearbiterhistorian.setToolClass("pickaxe");
sealofthearbiterhistorian.setBeaconBase(true);
sealofthearbiterhistorian.setToolLevel(3);
sealofthearbiterhistorian.register();
var sealofthearbiterphysicist = VanillaFactory.createBlock("seal_of_the_arbiter_theorist", <blockmaterial:iron>);
sealofthearbiterphysicist.setBlockHardness(1.0);
sealofthearbiterphysicist.setBlockResistance(2.5);
sealofthearbiterphysicist.setToolClass("pickaxe");
sealofthearbiterphysicist.setBeaconBase(true);
sealofthearbiterphysicist.setToolLevel(3);
sealofthearbiterphysicist.register();
var sealofthearbiterexperimentalist = VanillaFactory.createBlock("seal_of_the_arbiter_experimentalist", <blockmaterial:iron>);
sealofthearbiterexperimentalist.setBlockHardness(1.0);
sealofthearbiterexperimentalist.setBlockResistance(2.5);
sealofthearbiterexperimentalist.setToolClass("pickaxe");
sealofthearbiterexperimentalist.setBeaconBase(true);
sealofthearbiterexperimentalist.setToolLevel(3);
sealofthearbiterexperimentalist.register();
var sealofthearbiterengineer = VanillaFactory.createBlock("seal_of_the_arbiter_engineer", <blockmaterial:iron>);
sealofthearbiterengineer.setBlockHardness(1.0);
sealofthearbiterengineer.setBlockResistance(2.5);
sealofthearbiterengineer.setToolClass("pickaxe");
sealofthearbiterengineer.setBeaconBase(true);
sealofthearbiterengineer.setToolLevel(3);
sealofthearbiterengineer.register();
var sealofthearbiterdefender = VanillaFactory.createBlock("seal_of_the_arbiter_defender", <blockmaterial:iron>);
sealofthearbiterdefender.setBlockHardness(1.0);
sealofthearbiterdefender.setBlockResistance(2.5);
sealofthearbiterdefender.setToolClass("pickaxe");
sealofthearbiterdefender.setBeaconBase(true);
sealofthearbiterdefender.setToolLevel(3);
sealofthearbiterdefender.register();
var sealoffreedom = VanillaFactory.createBlock("seal_of_freedom", <blockmaterial:iron>);
sealoffreedom.setBlockHardness(1.0);
sealoffreedom.setBlockResistance(2.5);
sealoffreedom.setToolClass("pickaxe");
sealoffreedom.setBeaconBase(true);
sealoffreedom.setToolLevel(3);
sealoffreedom.register();
var balancedmachinecasing = VanillaFactory.createBlock("balanced_machine_casing", <blockmaterial:iron>);
balancedmachinecasing.setBlockHardness(1.0);
balancedmachinecasing.setBlockResistance(2.5);
balancedmachinecasing.setToolClass("pickaxe");
balancedmachinecasing.setBeaconBase(true);
balancedmachinecasing.setToolLevel(3);
balancedmachinecasing.register();
var gallifreyanneutroniumcasing = VanillaFactory.createBlock("gallifreyan_neutronium_casing", <blockmaterial:iron>);
gallifreyanneutroniumcasing.setBlockHardness(1.0);
gallifreyanneutroniumcasing.setBlockResistance(2.5);
gallifreyanneutroniumcasing.setToolClass("pickaxe");
gallifreyanneutroniumcasing.setBeaconBase(true);
gallifreyanneutroniumcasing.setToolLevel(3);
gallifreyanneutroniumcasing.register();
var quarkneutroniummodule = VanillaFactory.createBlock("quark_neutronium_module", <blockmaterial:iron>);
quarkneutroniummodule.setBlockHardness(1.0);
quarkneutroniummodule.setBlockResistance(2.5);
quarkneutroniummodule.setToolClass("pickaxe");
quarkneutroniummodule.setBeaconBase(true);
quarkneutroniummodule.setToolLevel(3);
quarkneutroniummodule.register();
var ichoriumvoidstone = VanillaFactory.createBlock("ichorium_void_stone", <blockmaterial:iron>);
ichoriumvoidstone.setBlockHardness(1.0);
ichoriumvoidstone.setBlockResistance(2.5);
ichoriumvoidstone.setToolClass("pickaxe");
ichoriumvoidstone.setBeaconBase(true);
ichoriumvoidstone.setToolLevel(3);
ichoriumvoidstone.register();
var voidichoriumriftcap = VanillaFactory.createBlock("void_ichorium_rift_cap", <blockmaterial:iron>);
voidichoriumriftcap.setBlockHardness(1.0);
voidichoriumriftcap.setBlockResistance(2.5);
voidichoriumriftcap.setToolClass("pickaxe");
voidichoriumriftcap.setBeaconBase(true);
voidichoriumriftcap.setToolLevel(3);
voidichoriumriftcap.register();
var hyperuranionactualizerichor = VanillaFactory.createBlock("hyperuranion_actualizer_ichor", <blockmaterial:iron>);
hyperuranionactualizerichor.setBlockHardness(1.0);
hyperuranionactualizerichor.setBlockResistance(2.5);
hyperuranionactualizerichor.setToolClass("pickaxe");
hyperuranionactualizerichor.setBeaconBase(true);
hyperuranionactualizerichor.setToolLevel(3);
hyperuranionactualizerichor.register();
var undeadsoil = VanillaFactory.createBlock("undead_soil", <blockmaterial:iron>);
undeadsoil.setBlockHardness(1.0);
undeadsoil.setBlockResistance(2.5);
undeadsoil.setToolClass("pickaxe");
undeadsoil.setBeaconBase(true);
undeadsoil.setToolLevel(3);
undeadsoil.register();
var fractallitehalitestone = VanillaFactory.createBlock("fractallite_halite_stone", <blockmaterial:iron>);
fractallitehalitestone.setBlockHardness(1.0);
fractallitehalitestone.setBlockResistance(2.5);
fractallitehalitestone.setToolClass("pickaxe");
fractallitehalitestone.setBeaconBase(true);
fractallitehalitestone.setToolLevel(3);
fractallitehalitestone.register();
var catalystofbalance = VanillaFactory.createBlock("catalyst_of_balance", <blockmaterial:iron>);
catalystofbalance.setBlockHardness(1.0);
catalystofbalance.setBlockResistance(2.5);
catalystofbalance.setToolClass("pickaxe");
catalystofbalance.setBeaconBase(true);
catalystofbalance.setToolLevel(3);
catalystofbalance.register();
var spacetimebeam = VanillaFactory.createBlock("space_time_beam", <blockmaterial:iron>);
spacetimebeam.setBlockHardness(1.0);
spacetimebeam.setBlockResistance(2.5);
spacetimebeam.setToolClass("pickaxe");
spacetimebeam.setBeaconBase(true);
spacetimebeam.setToolLevel(3);
spacetimebeam.register();
var quasarcasing = VanillaFactory.createBlock("quasar_stabilizer", <blockmaterial:iron>);
quasarcasing.setBlockHardness(1.0);
quasarcasing.setBlockResistance(2.5);
quasarcasing.setToolClass("pickaxe");
quasarcasing.setBeaconBase(true);
quasarcasing.setToolLevel(3);
quasarcasing.register();
var quasarabsorber = VanillaFactory.createBlock("quasar_screen", <blockmaterial:iron>);
quasarabsorber.setBlockHardness(1.0);
quasarabsorber.setBlockResistance(2.5);
quasarabsorber.setToolClass("pickaxe");
quasarabsorber.setBeaconBase(true);
quasarabsorber.setToolLevel(3);
quasarabsorber.register();
var galaxyconduit = VanillaFactory.createBlock("galaxy_conduit", <blockmaterial:iron>);
galaxyconduit.setBlockHardness(1.0);
galaxyconduit.setBlockResistance(2.5);
galaxyconduit.setToolClass("pickaxe");
galaxyconduit.setBeaconBase(true);
galaxyconduit.setToolLevel(3);
galaxyconduit.register();
var echowarrenstone = VanillaFactory.createBlock("echo_warren_stone", <blockmaterial:iron>);
echowarrenstone.setBlockHardness(1.0);
echowarrenstone.setBlockResistance(2.5);
echowarrenstone.setToolClass("pickaxe");
echowarrenstone.setBeaconBase(true);
echowarrenstone.setToolLevel(3);
echowarrenstone.register();
var galaxyaccelerator = VanillaFactory.createBlock("galaxy_accelerator", <blockmaterial:iron>);
galaxyaccelerator.setBlockHardness(1.0);
galaxyaccelerator.setBlockResistance(2.5);
galaxyaccelerator.setToolClass("pickaxe");
galaxyaccelerator.setBeaconBase(true);
galaxyaccelerator.setToolLevel(3);
galaxyaccelerator.register();
var miniaturequasar = VanillaFactory.createBlock("miniature_quasar", <blockmaterial:iron>);
miniaturequasar.setBlockHardness(1.0);
miniaturequasar.setBlockResistance(2.5);
miniaturequasar.setToolClass("pickaxe");
miniaturequasar.setBeaconBase(true);
miniaturequasar.setToolLevel(3);
miniaturequasar.register();
var ascendedfluixetcher = VanillaFactory.createBlock("ascended_fluix_etcher", <blockmaterial:iron>);
ascendedfluixetcher.setBlockHardness(1.0);
ascendedfluixetcher.setBlockResistance(2.5);
ascendedfluixetcher.setToolClass("pickaxe");
ascendedfluixetcher.setBeaconBase(true);
ascendedfluixetcher.setToolLevel(3);
ascendedfluixetcher.register();
var naquadahcasing = VanillaFactory.createBlock("naquadah_casing", <blockmaterial:iron>);
naquadahcasing.setBlockHardness(1.0);
naquadahcasing.setBlockResistance(2.5);
naquadahcasing.setToolClass("pickaxe");
naquadahcasing.setBeaconBase(true);
naquadahcasing.setToolLevel(3);
naquadahcasing.register();
var darkmatternode = VanillaFactory.createBlock("dark_matter_node", <blockmaterial:iron>);
darkmatternode.setBlockHardness(1.0);
darkmatternode.setBlockResistance(2.5);
darkmatternode.setToolClass("pickaxe");
darkmatternode.setBeaconBase(true);
darkmatternode.setToolLevel(3);
darkmatternode.register();
var cosmicbalancecoil = VanillaFactory.createBlock("cosmic_balance_coil", <blockmaterial:iron>);
cosmicbalancecoil.setBlockHardness(1.0);
cosmicbalancecoil.setBlockResistance(2.5);
cosmicbalancecoil.setToolClass("pickaxe");
cosmicbalancecoil.setBeaconBase(true);
cosmicbalancecoil.setToolLevel(3);
cosmicbalancecoil.register();
var galaxytube = VanillaFactory.createBlock("toroid_galaxy_tube", <blockmaterial:iron>);
galaxytube.setBlockHardness(1.0);
galaxytube.setBlockResistance(2.5);
galaxytube.setToolClass("pickaxe");
galaxytube.setBeaconBase(true);
galaxytube.setToolLevel(3);
galaxytube.register();
var stoneofworthiness = VanillaFactory.createBlock("stone_of_worthiness", <blockmaterial:iron>);
stoneofworthiness.setBlockHardness(1.0);
stoneofworthiness.setBlockResistance(2.5);
stoneofworthiness.setToolClass("pickaxe");
stoneofworthiness.setBeaconBase(true);
stoneofworthiness.setToolLevel(3);
stoneofworthiness.register();
var recurringnighmareblock = VanillaFactory.createBlock("recurring_nightmare_block", <blockmaterial:iron>);
recurringnighmareblock.setBlockHardness(1.0);
recurringnighmareblock.setBlockResistance(2.5);
recurringnighmareblock.setToolClass("pickaxe");
recurringnighmareblock.setBeaconBase(true);
recurringnighmareblock.setToolLevel(3);
recurringnighmareblock.register();
var trinityneutroniumcasing = VanillaFactory.createBlock("trinity_neutronium_casing", <blockmaterial:iron>);
trinityneutroniumcasing.setBlockHardness(1.0);
trinityneutroniumcasing.setBlockResistance(2.5);
trinityneutroniumcasing.setToolClass("pickaxe");
trinityneutroniumcasing.setBeaconBase(true);
trinityneutroniumcasing.setToolLevel(3);
trinityneutroniumcasing.register();
var quarkcosmicmodule = VanillaFactory.createBlock("quark_cosmic_module", <blockmaterial:iron>);
quarkcosmicmodule.setBlockHardness(1.0);
quarkcosmicmodule.setBlockResistance(2.5);
quarkcosmicmodule.setToolClass("pickaxe");
quarkcosmicmodule.setBeaconBase(true);
quarkcosmicmodule.setToolLevel(3);
quarkcosmicmodule.register();
var cosmicstringmodule = VanillaFactory.createBlock("cosmic_string_module", <blockmaterial:iron>);
cosmicstringmodule.setBlockHardness(1.0);
cosmicstringmodule.setBlockResistance(2.5);
cosmicstringmodule.setToolClass("pickaxe");
cosmicstringmodule.setBeaconBase(true);
cosmicstringmodule.setToolLevel(3);
cosmicstringmodule.register();
var tardiscasing = VanillaFactory.createBlock("tardis_casing", <blockmaterial:iron>);
tardiscasing.setBlockHardness(1.0);
tardiscasing.setBlockResistance(2.5);
tardiscasing.setToolClass("pickaxe");
tardiscasing.setBeaconBase(true);
tardiscasing.setToolLevel(3);
tardiscasing.register();
var tardisstem = VanillaFactory.createBlock("tardis_stem", <blockmaterial:iron>);
tardisstem.setBlockHardness(1.0);
tardisstem.setBlockResistance(2.5);
tardisstem.setToolClass("pickaxe");
tardisstem.setBeaconBase(true);
tardisstem.setToolLevel(3);
tardisstem.register();
var tardisbranch = VanillaFactory.createBlock("tardis_branch", <blockmaterial:iron>);
tardisbranch.setBlockHardness(1.0);
tardisbranch.setBlockResistance(2.5);
tardisbranch.setToolClass("pickaxe");
tardisbranch.setBeaconBase(true);
tardisbranch.setToolLevel(3);
tardisbranch.register();
var tardispolyp = VanillaFactory.createBlock("tardis_polyp", <blockmaterial:iron>);
tardispolyp.setBlockHardness(1.0);
tardispolyp.setBlockResistance(2.5);
tardispolyp.setToolClass("pickaxe");
tardispolyp.setBeaconBase(true);
tardispolyp.setToolLevel(3);
tardispolyp.register();
var twentyblocks = VanillaFactory.createBlock("nineteen_blocks", <blockmaterial:iron>);
twentyblocks.setBlockHardness(1.0);
twentyblocks.setBlockResistance(2.5);
twentyblocks.setToolClass("pickaxe");
twentyblocks.setBeaconBase(true);
twentyblocks.setToolLevel(3);
twentyblocks.register();
var wormholefieldmodule = VanillaFactory.createBlock("wormhole_field_module", <blockmaterial:iron>);
wormholefieldmodule.setBlockHardness(1.0);
wormholefieldmodule.setBlockResistance(2.5);
wormholefieldmodule.setToolClass("pickaxe");
wormholefieldmodule.setBeaconBase(true);
wormholefieldmodule.setToolLevel(3);
wormholefieldmodule.register();
var fabricoftheorb = VanillaFactory.createBlock("fabric_of_the_orb", <blockmaterial:iron>);
fabricoftheorb.setBlockHardness(1.0);
fabricoftheorb.setBlockResistance(2.5);
fabricoftheorb.setToolClass("pickaxe");
fabricoftheorb.setBeaconBase(true);
fabricoftheorb.setToolLevel(3);
fabricoftheorb.register();
var hypergrowthactualizer = VanillaFactory.createBlock("hypergrowth_actualizer", <blockmaterial:iron>);
hypergrowthactualizer.setBlockHardness(1.0);
hypergrowthactualizer.setBlockResistance(2.5);
hypergrowthactualizer.setToolClass("pickaxe");
hypergrowthactualizer.setBeaconBase(true);
hypergrowthactualizer.setToolLevel(3);
hypergrowthactualizer.register();
var trinityhypergrowthcomponent = VanillaFactory.createBlock("trinity_hypergrowth_component", <blockmaterial:iron>);
trinityhypergrowthcomponent.setBlockHardness(1.0);
trinityhypergrowthcomponent.setBlockResistance(2.5);
trinityhypergrowthcomponent.setToolClass("pickaxe");
trinityhypergrowthcomponent.setBeaconBase(true);
trinityhypergrowthcomponent.setToolLevel(3);
trinityhypergrowthcomponent.register();
var cosmichypergrowthcomponent = VanillaFactory.createBlock("cosmic_hypergrowth_component", <blockmaterial:iron>);
cosmichypergrowthcomponent.setBlockHardness(1.0);
cosmichypergrowthcomponent.setBlockResistance(2.5);
cosmichypergrowthcomponent.setToolClass("pickaxe");
cosmichypergrowthcomponent.setBeaconBase(true);
cosmichypergrowthcomponent.setToolLevel(3);
cosmichypergrowthcomponent.register();
var definitionoffreedom = VanillaFactory.createBlock("freedom_definer", <blockmaterial:iron>);
definitionoffreedom.setBlockHardness(1.0);
definitionoffreedom.setBlockResistance(2.5);
definitionoffreedom.setToolClass("pickaxe");
definitionoffreedom.setToolLevel(3);
definitionoffreedom.register();
var definitionofwishes = VanillaFactory.createBlock("wishful_definer", <blockmaterial:iron>);
definitionofwishes.setBlockHardness(1.0);
definitionofwishes.setBlockResistance(2.5);
definitionofwishes.setToolClass("pickaxe");
definitionofwishes.setToolLevel(3);
definitionofwishes.register();
var quasarchargeddefinerdef = VanillaFactory.createBlock("quasar_charged_core_of_definition", <blockmaterial:iron>);
quasarchargeddefinerdef.setBlockHardness(1.0);
quasarchargeddefinerdef.setBlockResistance(2.5);
quasarchargeddefinerdef.setToolClass("pickaxe");
quasarchargeddefinerdef.setToolLevel(3);
quasarchargeddefinerdef.register();
var containedquasarmodule = VanillaFactory.createBlock("directed_miniature_quasar", <blockmaterial:iron>);
containedquasarmodule.setBlockHardness(1.0);
containedquasarmodule.setBlockResistance(2.5);
containedquasarmodule.setToolClass("pickaxe");
containedquasarmodule.setToolLevel(3);
containedquasarmodule.register();
var quasarburstdirector = VanillaFactory.createBlock("quasar_burst_director", <blockmaterial:iron>);
quasarburstdirector.setBlockHardness(1.0);
quasarburstdirector.setBlockResistance(2.5);
quasarburstdirector.setToolClass("pickaxe");
quasarburstdirector.setToolLevel(3);
quasarburstdirector.register();
var stoneoftheresurrectedshard = VanillaFactory.createBlock("stone_of_the_resurrected_shard", <blockmaterial:iron>);
stoneoftheresurrectedshard.setBlockHardness(1.0);
stoneoftheresurrectedshard.setBlockResistance(2.5);
stoneoftheresurrectedshard.setToolClass("pickaxe");
stoneoftheresurrectedshard.setToolLevel(3);
stoneoftheresurrectedshard.register();
var trinuumcatalyst = VanillaFactory.createBlock("trinuum_catalyst", <blockmaterial:iron>);
trinuumcatalyst.setBlockHardness(1.0);
trinuumcatalyst.setBlockResistance(2.5);
trinuumcatalyst.setToolClass("pickaxe");
trinuumcatalyst.setToolLevel(3);
trinuumcatalyst.register();
var infinitelywishfulcatalyst = VanillaFactory.createBlock("infinitely_wishful_catalyst", <blockmaterial:iron>);
infinitelywishfulcatalyst.setBlockHardness(1.0);
infinitelywishfulcatalyst.setBlockResistance(2.5);
infinitelywishfulcatalyst.setToolClass("pickaxe");
infinitelywishfulcatalyst.setToolLevel(3);
infinitelywishfulcatalyst.register();
var carpetedallure = VanillaFactory.createBlock("carpeted_allure", <blockmaterial:iron>);
carpetedallure.setBlockHardness(1.0);
carpetedallure.setBlockResistance(2.5);
carpetedallure.setToolClass("pickaxe");
carpetedallure.setToolLevel(3);
carpetedallure.register();
var meatballiumreinforcedcasing = VanillaFactory.createBlock("meatballium_reinforced_casing", <blockmaterial:iron>);
meatballiumreinforcedcasing.setBlockHardness(1.0);
meatballiumreinforcedcasing.setBlockResistance(2.5);
meatballiumreinforcedcasing.setToolClass("pickaxe");
meatballiumreinforcedcasing.setToolLevel(3);
meatballiumreinforcedcasing.register();
var radiantmeatballiumreinforcedcasing = VanillaFactory.createBlock("radiant_meatballium_reinforced_casing", <blockmaterial:iron>);
radiantmeatballiumreinforcedcasing.setBlockHardness(1.0);
radiantmeatballiumreinforcedcasing.setBlockResistance(2.5);
radiantmeatballiumreinforcedcasing.setToolClass("pickaxe");
radiantmeatballiumreinforcedcasing.setToolLevel(3);
radiantmeatballiumreinforcedcasing.register();
var cursedmeatballiumreinforcedcasing = VanillaFactory.createBlock("cursed_meatballium_reinforced_casing", <blockmaterial:iron>);
cursedmeatballiumreinforcedcasing.setBlockHardness(1.0);
cursedmeatballiumreinforcedcasing.setBlockResistance(2.5);
cursedmeatballiumreinforcedcasing.setToolClass("pickaxe");
cursedmeatballiumreinforcedcasing.setToolLevel(3);
cursedmeatballiumreinforcedcasing.register();
var defineddraconiumblock = VanillaFactory.createBlock("defined_draconium_block", <blockmaterial:iron>);
defineddraconiumblock.setBlockHardness(1.0);
defineddraconiumblock.setBlockResistance(2.5);
defineddraconiumblock.setToolClass("pickaxe");
defineddraconiumblock.setToolLevel(3);
defineddraconiumblock.register();
var stoneofthefallentower = VanillaFactory.createBlock("stone_of_the_fallen_tower", <blockmaterial:iron>);
stoneofthefallentower.setBlockHardness(1.0);
stoneofthefallentower.setBlockResistance(2.5);
stoneofthefallentower.setToolClass("pickaxe");
stoneofthefallentower.setToolLevel(3);
stoneofthefallentower.register();
var voidichoriumore = VanillaFactory.createBlock("void_ichorium_ore", <blockmaterial:iron>);
voidichoriumore.setBlockHardness(1.0);
voidichoriumore.setBlockResistance(2.5);
voidichoriumore.setToolClass("pickaxe");
voidichoriumore.setToolLevel(3);
voidichoriumore.register();
var hostileneuralnetwork = VanillaFactory.createBlock("hostile_neural_network", <blockmaterial:iron>);
hostileneuralnetwork.setBlockHardness(1.0);
hostileneuralnetwork.setBlockResistance(2.5);
hostileneuralnetwork.setToolClass("pickaxe");
hostileneuralnetwork.setToolLevel(3);
hostileneuralnetwork.register();
var sacredcinderswood = VanillaFactory.createBlock("sacred_cinders_wood", <blockmaterial:iron>);
sacredcinderswood.setBlockHardness(1.0);
sacredcinderswood.setBlockResistance(2.5);
sacredcinderswood.setToolClass("pickaxe");
sacredcinderswood.setToolLevel(3);
sacredcinderswood.register();
var stoneofconstraint = VanillaFactory.createBlock("stone_of_constraint", <blockmaterial:iron>);
stoneofconstraint.setBlockHardness(1.0);
stoneofconstraint.setBlockResistance(2.5);
stoneofconstraint.setToolClass("pickaxe");
stoneofconstraint.setToolLevel(3);
stoneofconstraint.register();
var stormlightcollector = VanillaFactory.createBlock("stormlight_collector", <blockmaterial:iron>);
stormlightcollector.setBlockHardness(1.0);
stormlightcollector.setBlockResistance(2.5);
stormlightcollector.setToolClass("pickaxe");
stormlightcollector.setToolLevel(3);
stormlightcollector.register();
var fracturingstone = VanillaFactory.createBlock("fracturing_stone", <blockmaterial:iron>);
fracturingstone.setBlockHardness(1.0);
fracturingstone.setBlockResistance(2.5);
fracturingstone.setToolClass("pickaxe");
fracturingstone.setToolLevel(3);
fracturingstone.register();
var mythiccoilt4 = VanillaFactory.createBlock("mythic_coil_t4", <blockmaterial:iron>);
mythiccoilt4.setBlockHardness(1.0);
mythiccoilt4.setBlockResistance(2.5);
mythiccoilt4.setToolClass("pickaxe");
mythiccoilt4.setToolLevel(3);
mythiccoilt4.register();
var boundstonelun = VanillaFactory.createBlock("bound_lunar_stone", <blockmaterial:iron>);
boundstonelun.setBlockHardness(1.0);
boundstonelun.setBlockResistance(2.5);
boundstonelun.setToolClass("pickaxe");
boundstonelun.setToolLevel(3);
boundstonelun.register();
var sanguineneuralnet = VanillaFactory.createBlock("sanguine_neural_network", <blockmaterial:iron>);
sanguineneuralnet.setBlockHardness(1.0);
sanguineneuralnet.setBlockResistance(2.5);
sanguineneuralnet.setToolClass("pickaxe");
sanguineneuralnet.setToolLevel(3);
sanguineneuralnet.register();
var hyperuranionsilkyjewel = VanillaFactory.createBlock("hyperuranion_actualizer_silkyjewel", <blockmaterial:iron>);
hyperuranionsilkyjewel.setBlockHardness(1.0);
hyperuranionsilkyjewel.setBlockResistance(2.5);
hyperuranionsilkyjewel.setToolClass("pickaxe");
hyperuranionsilkyjewel.setToolLevel(3);
hyperuranionsilkyjewel.register();
var apostlemycelium = VanillaFactory.createBlock("apostle_mycelium", <blockmaterial:iron>);
apostlemycelium.setBlockHardness(1.0);
apostlemycelium.setBlockResistance(2.5);
apostlemycelium.setToolClass("pickaxe");
apostlemycelium.setToolLevel(3);
apostlemycelium.register();