54 lines
2.3 KiB
Plaintext
54 lines
2.3 KiB
Plaintext
import native.net.minecraft.item.Item;
|
|
import native.net.minecraft.item.ItemStack;
|
|
|
|
import crafttweaker.block.IBlockState;
|
|
import crafttweaker.command.ICommandSender;
|
|
import crafttweaker.world.IBlockPos;
|
|
import mods.modularmachinery.RecipeBuilder;
|
|
import mods.modularmachinery.MachineTickEvent;
|
|
import mods.modularmachinery.RecipeStartEvent;
|
|
import mods.modularmachinery.MMEvents;
|
|
import mods.modularmachinery.IMachineController;
|
|
|
|
// Shared code
|
|
import scripts.util.ModularEventUtils as Util;
|
|
|
|
static offset as Util.Offset = Util.Offset(2, 0);
|
|
|
|
|
|
var megeliumboomdraconium = RecipeBuilder.newBuilder("megeliumboomdraconium","megelium_detonator",200);
|
|
megeliumboomdraconium.addBiomeInput("minecraft:sky")
|
|
.addEnergyPerTickInput(2000000000)
|
|
.addStartHandler(function(event as RecipeStartEvent) {
|
|
megeliumDetonatorRecipeStart(event.controller, "aoa3:ancient_rock", "bnkrblks:megelium_stone");
|
|
}
|
|
)
|
|
.addRecipeTooltip(["反应堆爆炸后,放置在反应堆核心周围的远古岩石将会被转化为高防护材料块","可在核心上方放置正确的方块来启用该爆炸转化"])
|
|
.build();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function megeliumDetonatorRecipeStart(controller as IMachineController, initialBlock as string, finalBlock as string) {
|
|
var pos = offset.getCenter(controller);
|
|
var sender = Util.getControllerSender(controller);
|
|
Util.scheduleTask(controller, function() as void {
|
|
var currentBoomBlock = controller.world.getBlockState(pos);
|
|
|
|
if (currentBoomBlock == IBlockState.getBlockState(initialBlock,"")) {
|
|
replaceBoomBlock(controller, initialBlock, finalBlock, pos, sender);
|
|
server.commandManager.executeCommand(sender, "playsound minecraft:block.end_portal.spawn block @a " + pos.x + " " + pos.y + " " + pos.z + " 1 1");
|
|
server.commandManager.executeCommand(sender, "particle hugeexplosion " + pos.x + " " + pos.y + " " + pos.z + " 1 1 1 0.1 1000");
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
|
|
// replace blocks around reactor
|
|
function replaceBoomBlock(controller as IMachineController, initialBlock as string, finalBlock as string, pos as IBlockPos, sender as ICommandSender) {
|
|
var facing = controller.facing;
|
|
server.commandManager.executeCommand(sender, "fill " + (pos.x - 1) + " " + (pos.y - 1) + " " + (pos.z - 1) + " " + (pos.x + 1) + " " + (pos.y) + " " + (pos.z + 1) + " " + finalBlock + " 0 replace " + initialBlock);
|
|
} |