Files
meatballcraft/config/Universal Tweaks - Mod Integration.cfg
T
2026-01-14 16:00:30 -06:00

929 lines
34 KiB
INI

# Configuration file
general {
abyssalcraft {
# Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death
B:"Disable Plague Potion Clouds"=false
B:"Optimized Item Transport"=true
}
"actually additions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Sets what level of Particles Setting is required to disable the Item Particles generated by Item Lasers transferring items
# The config setting here is complex due to how Vanilla Minecraft handles the Particles setting
# -1 or lower will not register the mixin
# 0 disables the creation of these particles entirely
# 1 disables the creation of these particles when the Particle setting is on Minimal only
# 2 disables the creation of these particles when the Particle setting is on Decreased or Minimal
# 3 or higher will never disable these particles
I:"Item Laser Particles Graphics"=-1
# Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack
B:"Laser Upgrade Voiding"=true
}
"arcane archives" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"advent of ascension" {
# Improves AoA player ticking by only sending inventory changes when necessary
B:"Improved Player Tick"=true
B:"Inventory-less GUI Compatibility"=true
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=false
}
"blood magic" {
# Improves performance when harvesting blocks with Bound Tool's right-click and exposes block drops to HarvestDropsEvent
B:"Bound Tool Harvest Tweak"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Routing Node fluid routing unable to support multiple liquids and soft-locking when encountering a full fluid tank
B:"Fluid Routing Fix"=true
# Fixes memory leak when unloading worlds/switching dimensions
B:"Memory Leak Fix"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes ritual resetting on chunk/world unload
B:"Ritual Fix"=true
B:"World Unload Memory Leak Fix"=true
}
botania {
# Greatly reduces the size of Alfheim Portal NBT data to prevent crashes
# This will also make their performance at high item count much better
# NOTE: Toggling this option off after it has been enabled will erase existing Alfheim Portals' NBT data!
B:"Alfheim Portal NBT Fix"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
43
>
}
chisel {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Applies the Multishot enchantment to most bows instead of vanilla and CoFH only
B:"Multishot Enchantment For Any Bow"=true
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
# Lets the health staff also heal other players (and potentially more living entities)
B:"Health Staff Player Healing"=true
}
"elenai dodge 2" {
# Chance per dodge to extinguish the player when burning
D:"Extinguishing Dodges"=0.0
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
# Sets the amount of consumed half-feathers per interval when the player is sprinting
I:"Sprinting Feather Consumption"=0
# Sets the rate feathers are consumed in ticks when the player is sprinting
I:"Sprinting Feather Interval"=20
# Sets the amount of half-feathers required to start sprinting
I:"Sprinting Feather Requirement"=6
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Disables granting a death compass upon demise without disabling Block o' Bones
B:"Disable Death Compass"=false
# Fixes Cabbage not dropping the correct items in some situations
B:"Fix Cabbage Drop"=true
# Fixes the Quake Hammer using the incorrect config option to control its size
B:"Fix Quake Hammer Texture"=true
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
"extra utilities 2" {
# When near some inventories, the Radar feature (find in nearby inventories) will entirely break
# this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched
B:"Catch Radar Exception"=true
# Fixes the Creative Mill Generator not respecting the Creative Block Breaking config
B:"Creative Mill Harvestability"=true
# Downgrades the message when creating a potion recipe from info to a debug
B:"Downgrade Potion Recipes Log Level"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Mob Attack and Health Statistics being repeatedly doubled
B:"Fix Deep Dark Stats"=true
# Makes the Radar skip inventories when the loottable for it has not yet been generated
B:"Make Radar skip ungenerated chests"=false
# Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list
B:"Mutable Machine Block Drops"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
B:"Disable Bee Damage Armor Bypass"=true
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
B:"Particle Fixes"=true
B:"Replanting Cocoa Beans"=true
}
"industrialcraft 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"industrial foregoing" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum
B:"Machines Max Range Off-By-One Fix"=true
}
"infernal mobs" {
# Gets the actual display names of entities for improved naming
B:"Better Entity Names"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
B:"Sticky Pedestal Compatibility"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
"iron backpacks" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=true
}
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes a logic error allowing extracting fluids from fluid tanks regardless of requested fluid
# Has no effect when playing with Mekanism CEu
B:"Fluid Tank Extraction"=true
}
"mob stages" {
# Fixes mob replacement ignoring entity spawning rules
B:"Spawning Rules Fixes"=true
}
"nether chest" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve tick time
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This causes it to be translated.
B:"Fix Untranslated Link Items"=true
}
roost {
# Improves load time by registering ContentTweaker chickens early for Roost to detect them
# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=true
S:"Custom Chickens" <
amber_chicken
amethyst_chicken
arlemite_chicken
baronyte_chicken
blazium_chicken
bloodgem_chicken
bloodstone_chicken
blue_gemstone_chicken
brightsteel_chicken
candyte_chicken
chalcedony_chicken
chaos_chicken
charged_runium_chicken
chestbone_fragment_chicken
cold_iron_chicken
crystallite_chicken
elecanium_chicken
emberstone_chicken
fluctuatite_chicken
footbone_fragment_chicken
gemenyte_chicken
glitch_chicken
green_gemstone_chicken
infinity_chicken
jade_chicken
jewelyte_chicken
legbone_fragment_chicken
limonite_chicken
lunastone_chicken
lyon_chicken
mithrillium_chicken
mystite_chicken
netherite_chicken
ogerite_chicken
ornamyte_chicken
osmium_chicken
palladium_chicken
polonium_chicken
pure_chicken
purple_gemstone_chicken
realmite_chicken
red_gemstone_chicken
rhenium_chicken
rosite_chicken
runium_chicken
rupee_chicken
sapphire_chicken
skullbone_fragment_chicken
unidentified_chicken
varsium_chicken
vityte_chicken
white_gemstone_chicken
yellow_gemstone_chicken
hassium_chicken
ghoulish_chicken
ghastly_chicken
rubidium_chicken
caesium_chicken
strontium_chicken
energy_chicken
heraldry_chicken
fesh_abomination_chicken
>
}
"simple difficulty" {
# Sets the multiplier above sea level for altitude modifier calculations
D:"Altitude Modifier: Above Sea Level Multiplier"=1.0
# Sets the multiplier below sea level for altitude modifier calculations
D:"Altitude Modifier: Below Sea Level Multiplier"=1.0
# Sets the sea level for altitude modifier calculations
I:"Altitude Modifier: Sea Level"=64
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"simply jetpacks" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"spice of life" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"storage drawers" {
# Prevents voiding of items when near capacity limits
B:"Item Voiding Fix"=false
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=25
}
"tardis mod" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
B:"Duplication Fixes"=true
B:"Flower Bounding Box"=true
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
B:"Firebat Particles"=true
B:"Spiderlike Eldritch Crabs"=true
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
B:"[01] Break: Cast Sound Revamp"=true
B:"[02] Break: Impact Sound"=true
B:"[03] Earth: Cast Sound Revamp"=true
B:"[04] Earth: Impact Sound"=true
B:"[05] Fire: Impact Sound"=true
B:"[06] Flux: Impact Sound"=true
B:"[07] Frost: Cast Sound Revamp"=true
B:"[08] Frost: Impact Sound"=true
B:"[09] Heal: Cast Sound Revamp"=true
B:"[10] Heal: Impact Sound"=true
B:"[11] Rift: Cast Sound Revamp"=true
B:"[12] Rift: Impact Sound"=true
B:"[13] Exchange: Cast Sound Revamp"=true
B:"[14] Exchange: Impact Sound"=true
}
"focus mediums" {
B:"[1] Bolt: Cast Sound"=true
B:"[2] Cloud: Cast Sound"=true
B:"[3] Mine: Sound Overhaul"=true
B:"[4] Spellbat: Cast Sound"=true
}
}
"thaumic wonders" {
B:"Duplication Fixes"=true
B:"Memory Leak Fix"=false
}
"the farlanders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"thermal expansion" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
B:"Ceramics: Gaseous Fluids"=false
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Hides tool/bow materials in the 'Materials and You' book
# Syntax: material
# Enabling debug logging prints all materials on game launch
S:"Material Blacklist" <
>
# Determines the maximum number of possible items to display before not rendering any to prevent substantial lag
# 0 to disable rendering items in the smeltery entirely
# -1 for the default, which is always rendering items
I:"Maximum Items to Render in Smeltery"=-1
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Fixes server world being leaked to various particles
B:"Particle Fixes"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
B:"Tool Customization"=true
"tool customization" {
S:"Attack Damage Decay Rate"=0.9
D:"Cleaver Attack Damage Cutoff"=75.0
D:"General Attack Damage Cutoff"=15.0
D:"Longsword Attack Damage Cutoff"=65.0
D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
D:"Rapier Attack Damage Cutoff"=55.0
# Enables usage of tweaks in below category to customize Tinkers' tools stats
B:"[1] Tool Customization"=true
# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
# Default value: 15.0
D:"[2] General Attack Damage Cutoff"=15.0
# Sets the attack damage cutoff at which diminishing returns start for the cleaver
# Default value: 25.0
D:"[3] Cleaver Attack Damage Cutoff"=25.0
# Sets the attack damage cutoff at which diminishing returns start for the longsword
# Default value: 18.0
D:"[4] Longsword Attack Damage Cutoff"=18.0
# Sets the attack damage cutoff at which diminishing returns start for the rapier
# Default value: 13.0
D:"[5] Rapier Attack Damage Cutoff"=13.0
# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
# Default value: 22.0
D:"[6] PlusTiC: Katana Attack Damage Cutoff"=22.0
# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
# Default value: 0.9
# Range: 0.0 - 1.0
# Note: A rate of 1.0 means there is no damage decay
# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
S:"[7] Attack Damage Decay Rate"=0.9
}
}
"tiny progressions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"cb multipart/forge multipart cbe" {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"compact machines" {
# Improves server performance by properly controlling spawn checks (effectiveness depends on CM's config)
# Disable both 'allowHostileSpawns' and 'allowPeacefulSpawns' in the CM config for best performance
# Does nothing if both config values are true
B:"Allowed Spawns Improvement"=true
# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
B:"Invisible Wall Render Fix"=true
# Fixes client-side memory leak associated with miniaturization recipes
B:"Memory Leak Fix"=true
}
"effortless building" {
# Fixes Effortless Building ignoring Metadata when checking for items in inventory
B:"Block Transmutation Fix"=true
}
mrtjpcore {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"astral sorcery" {
# Make it so max size fluid veins never run out
B:"Allow Unlimited Fluid Veins"=true
# Fixes a bug where particle effects would continue to render after changing dimensions
B:"Clear Particle Effects"=true
# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
B:"Downgrade Missing Player Log Level"=true
# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
B:"Fix Division By Zero Crystal Tool"=true
# Fixes a bug where the fluid veins for Neromantic Prime could overflow, resulting in empty veins (just water)
B:"Fix Neromantic Prime Fluid Overflow"=true
# Amount of fluid extracted per Neromantic Prime operation (in mB per 20-30 ticks)
I:"Neromantic Prime Extraction Quantity"=1000
# Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate
# This should be done as a list of comma-separated dimension IDs at the 5th field. Leave blank to allow all dimensions.
# Example: 'lava;100000;200000;50;0,-1,7' allows lava veins to spawn in the Overworld (0) and Nether (-1)
# Example: 'essence;50000;150000;30' allows essence veins to spawn in all dimensions
B:"Neromantic Prime Fluid Vein Dimensions"=true
# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
B:"Sooty Marble Rendering Fix"=true
}
"modular routers" {
# Fixes particles being added from the wrong thread which corrupted the particle manager
B:"Particle Thread Fix"=true
}
railcraft {
# Disables the beta message warning on world join
B:"No Beta Warning"=true
}
"rftools dimensions" {
B:"Fully Unregister Dimensions"=true
}
"codechicken lib" {
# Fixes network ByteBuf leaks from PacketCustom
B:"Packet Leak Fix"=true
}
"ender storage" {
# Fixes storage frequencies being tracked multiple times
B:"Fix Frequency Tracking"=true
}
openblocks {
# Fixes the Last Stand enchantment triggering too early on pre-mitigation damage (before enchants, potions, etc)
# instead of on post-mitigation damage.
B:"Last Stand Trigger Fix"=true
}
opencomputers {
B:"Packet Leak Fix"=true
}
"requious frakto" {
# Fixes server world being leaked to various particles
B:"Particle Fixes"=true
}
steamworld {
# Fixes a Stack Overflow crash when entering the Sky of Old Dimension
B:"Sky of Old Dimension Fix"=true
}
bibliocraft {
# Allow the Printing Press to properly work with any itemstack with the dyeBlack oredict, instead of only processing with Ink Sacs
B:"Allow Any Black Dye for Printing Press"=true
# Fixes client-side memory leak by disabling version check
B:"Disable Version Check"=true
# Fix BiblioCraft's custom Armor Stand not respecting the Curse of Binding
B:"Fix Armor Stand Binding"=true
# Fix BiblioCraft's custom Armor Stand using the incorrect slots for items or not recognizing the items as valid
B:"Fix Armor Stand Slots"=true
# Fix Fancy Signs rendering items and blocks in different ways between the GUI and in-world
B:"Fix Fancy Sign Rotation"=true
# Fix IItemHandler#getStackInSlot method not existing due to being obfuscated by IInventory, preventing countless errors
# This occurs because BiblioCraft's Tile Entities implement both IInventory and IItemHandler, and getStackInSlot is an obfuscated method in IInventory but not IItemHandler
B:"Fix IItemHandler Method Not Existing"=true
# Make BiblioCraft actually use simulate properly when inserting and extracting items, fixing many item transfer methods
B:"Fix Item Transfer"=true
# Fixes removing an ItemStack not copying all data correctly, particularly for backpacks
B:"Fix ItemStack Copying"=true
# Fixes the Antique Atlas and Clipboard rendering incorrect when the Main Hand is set to Left
B:"Fix Left Handed Rendering"=true
# Fix the Clipboard and the Stockroom Catalogue behaving incorrectly when used in the offhand
B:"Fix Using Incorrect Hand"=true
# Register all sounds, fixing bugs when attempting to play them on servers
B:"Multiplayer Sound Fix"=true
}
collective {
# Fixes memory leak when unloading worlds/switching dimensions
B:"Memory Leak Fix"=true
}
emojicord {
B:"Emoji Context"=true
}
"ender io" {
# When changing colors in the Redstone Conduit GUI, remove the signal from the old color
B:"Clear Outdated Redstone Conduit"=true
# Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow
B:"Fix Chorus Farming StackOverflow"=true
# Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly
B:"Fix Soul Binder JEI Appearance"=true
# Fixes client-side memory leak by replacing obelisk renderer with a simpler one
B:"Replace Obelisk Renderer"=true
# Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again
B:"Save Filter Cycle Buttons Properly"=true
}
"in control!" {
# Prevents the client thread from modifying a server-only static field
B:"Fix ForgeEventHandler Crash"=true
# Fixes onJoin spawn rules repeatedly modifying mob attack/health/speed
B:"Spawn Rule Stats Fix"=true
}
"iron chests" {
# Fixes client-side memory leak by replacing the crystal chest/shulker box renderer with a simpler one
# Note: Stack sizes are not rendered, similar to modern versions of this mod
B:"Replace Crystal Chest/Shulker Renderer"=true
}
"random things" {
# Fixes a bug where crafting the output of an Anvil recipe would modify the recipe, preventing crafts until restart
B:"Anvil Crafting Fix"=true
# Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void
# Only applies to servers
B:"Fix Spectre Dimension Teleport Stall"=false
# Fixes a duplication exploit connected to the Advanced Item Collector
B:"Item Collector Dupe"=true
}
woot {
# Remove any leftover entities spawned on simulated mob's death
B:"Cleanup Simulated Kills"=true
}
"better with mods" {
# Fixes BWM beacons reading null tags from vanilla beacons
B:"Beacon NBT Loading Fix"=true
}
evilcraft {
# Avoid repeatedly running intensive calculations involving spawning a random Vengeance Spirit
B:"Vengeance Spirit Random Performance"=true
# Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick
B:"Vengeance Spirit Regex Cache"=true
}
"modular magic" {
# Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it
B:"Fix Null Ingredient"=true
}
mmmmmmmmmmmm {
# Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor.
# This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed"
B:"Copy Armor Stacks to Dummy"=true
}
agricraft {
# Fixes crash when Ender IO's Farming Station attempts to harvest Agricraft crops
B:"Ender IO Integration Fix"=true
}
backpacks {
# Prevents unintended offhand right-click behavior when opening backpacks
B:"No Offhand Interaction"=true
}
bewitchment {
# Fix the Witches Altar checking blocks causing crashes when scanning blocks that do not have the expected properties, primarily TerraFirmaCraft leaves
B:"Fix Altar IBlockState Check"=true
# Fixes Witches' Oven consuming container fuel items
B:"Witches' Oven Fix"=true
}
"cooking for blockheads" {
# Fixes CFB Oven consuming container fuel items
B:"Oven Fix"=true
}
corpse {
# Fixes opening up GUIs on a non-client thread
B:"Opening GUIs Off-thread Fix"=true
}
"electroblob's wizardry" {
# Fixes crash when wearing armors from Construct's Armory
B:"Construct's Armory Armor Fix"=true
}
"fps reducer" {
# Makes the HUD display the actual FPS of the game, instead of the FPS of the HUD itself
B:"Correct FPS Display"=true
}
"moar tinkers" {
# Enables Energy Eater/Repair to pull from baubles
B:"Baubles Compatibility"=true
}
"gaia dimension" {
# Safely access a nullable array when checking recipes in the Restructurer
B:"Fix Restructurer Crash"=true
}
"cofh world" {
# Prevents CoFH World features from generating in superflat world types
B:"Prevent Superflat Generation"=false
}
minejurassic {
B:"Prevent Fossil Generation"=false
}
"proper pumpkins mod" {
# Fixes a bug where converting a pumpkin from a non-horizontal face would crash
B:"Facing Crash Fix"=true
}
"jurassic reborn" {
# Generates the geneticist house in villages
B:"Geneticist Villager House Generation"=true
}
"divine rpg" {
# Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning
B:"Change Water Mob Creature Type"=false
# Aquamarine nominally has durability, but does not set the max stack size to 1.
# As the tweak "Fix Consuming Incorrect Hand" fixes the bug preventing durability from being used, fixing the stack size is also needed.
B:"Fix Aquamarine Stack Size"=true
# Fixes issues with armor set effects being cleaned up under the wrong conditions that caused crashes
B:"Fix Armor Set Effect Cleanup"=true
# Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used
B:"Fix Consuming Incorrect Hand"=true
}
"immersive engineering" {
# Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues
B:"Tool Break Fire Event"=true
# Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in
B:"Tool Break Hand Replacement"=true
}
"item favorites" {
# Fixes issues with favorite items not being saved/loaded correctly on Unix-based systems
B:"Path correction"=true
}
"applied energistics 2 unofficial extended life" {
# Mitigates crashes caused by misbehaving IItemHandlers
B:"Mitigate Storage Bus Crashes"=false
}
"aether legacy" {
# When dropping equipped Accessories, add the drops to the event instead of dropping them directly, allowing compatibility with various grave mods
B:"Capture Accessory Drops"=true
}
avaritiaddons {
# Fix the Infinity Chest not properly handling the held itemstack when closing the container
B:"Fix Container Held Stack Bug"=true
}
cyclic {
# Fixes memory leak associated with advancements when creating FakePlayers
B:"Memory Leak Fix"=true
}
"dank storage" {
# Fixes Max Int (2.1B) stacks being voided when right clicking on them in a Dank
B:"Fix Slot voiding"=true
}
"extreme reactors" {
# Mitigates NPE in updateServer by no-oping fluid transfers when the direction is null
B:"Mitigate Steam Reactor Crash"=true
}
rftools {
# Fixes sporadic crashes when using RFTools Storage XNet channels
B:"Fix XNet Channel Crash"=true
# Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting
B:"Fully Unregister Dimensions"=true
}
roots {
# Check if the oredict is registered before adding an entry to the list, preventing a bug when copper or silver ingots or nuggets are disabled
B:"Check Spirit Drop Oredict"=true
# Disable opening the Creative Pouch GUI as it immediately crashes
B:"Creative Pouch GUI Crash"=true
# Disable Elemental Soils triggering updates on redstone updates
B:"Disable Element Soil Growth Acceleration"=true
# Save the Icicle entity type as NBT, fixing a crash where the type was null
B:"Icicle Type Saving"=true
# Fix an issue where disabled modifiers would still consume their material, voiding the
B:"Modifier GUI Voiding"=true
# Make the Mortar Spell Dust crafting output a copy of the ItemStack, avoiding issues where the recipe is inadvertently modified
B:"Mortar Spell Dust Fix"=true
# Check if the target block is unbreakable for the Shatter Spell
B:"Prevent Shatter Spell Breaking Unbreakable"=true
# Make the Summon Creatures Ritual stop when checking if blocks out of world are air, preventing an infinite loop when running the ritual above the void
B:"Summon Creatures Ritual Infinite loop"=true
}
tombmanygraves2 {
# Universal Tweaks always adds AetherLegacyInventory compat to TombManyGraves2,
# but this functionality will only work properly if Aether Legacy: Capture Accessory Drops is enabled.
# This cannot be disabled, and this config only exists to notify that this functionality exists.
S:"Aether Legacy Accessory Compat"=ALWAYS_ENABLED
# Change the timestamp used from 'MM_dd_YYYY_HH_mm_ss' to an ISO 8601 based format of 'yyyy-MM-dd'T'HH:mm:ss'
B:"Change Timestamp"=false
# Fix TombManyGraves not spawning the grave due to incorrectly checking world height
B:"Proper World Size Check"=true
}
xnet {
# Patches several ArrayIndexOutOfBoundsExceptions in the controller logic
B:"Fix Various Controller Crashes"=true
}
}