Files
meatballcraft/config/randomtweaks/randomtweaks.cfg
T
sainagh 0a09116c6e 0.16
2024-08-18 18:25:41 -07:00

1108 lines
34 KiB
INI

# Configuration file
##########################################################################################################
# animals
#--------------------------------------------------------------------------------------------------------#
# Options related to animals (including villagers).
##########################################################################################################
animals {
# The chance that a bat drops a piece of leather when killed.
# Min: 0.0
# Max: 1.0
# Default: 0.8
D:batLeatherDropChance=0.8
# Whether villagers should be leashable.
# Default: true
B:leashableVillagers=true
# Whether tamed ocelots can be healed with fish.
# Default: true
B:ocelotsCanBeHealed=true
# Whether tamed parrots can be healed with seeds.
# Default: true
B:parrotsCanBeHealed=true
# Prevents pets from being attacked by their owner's other pets.
# Default: true
B:protectPetsFromOtherPets=true
# Prevents pets from being attacked by their owners.
# By default, owners can still attack their pets while sneaking.
# Default: true
B:protectPetsFromOwners=true
# Prevents pets from being attacked by their owners while sneaking.
# Default: false
B:protectPetsFromSneakingOwners=false
##########################################################################################################
# randomizedAges
#--------------------------------------------------------------------------------------------------------#
# Options related to randomized animal ages.
##########################################################################################################
randomizedAges {
# The chance that an animal's age is randomized.
# Min: 0.0
# Max: 1.0
# Default: 0.1
D:chance=0.1
# The maximum age in ticks.
# Min: -2147483648
# Max: 2147483647
# Default: -6000
I:maximumAge=-6000
# The minimum age in ticks.
# Min: -2147483648
# Max: 2147483647
# Default: -24000
I:minimumAge=-24000
# Whether the animals list is a whitelist or a blacklist.
# Default: false
B:animalsWhitelist=false
# The registry names of the animals that should or should not have their ages randomized depending on the value of animalsWhitelist.
# Default: []
S:animals <
>
}
##########################################################################################################
# sheepColorWeights
#--------------------------------------------------------------------------------------------------------#
# Sheep color weights.
##########################################################################################################
sheepColorWeights {
# Enables colored sheep spawning.
# Default: true
B:enabled=true
# The weight for the color white.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 70.0
D:white=70.0
# The weight for the color orange.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:orange=2.0
# The weight for the color magenta.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:magenta=2.0
# The weight for the color light blue.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:lightBlue=2.0
# The weight for the color yellow.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:yellow=2.0
# The weight for the color lime.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:lime=2.0
# The weight for the color pink.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:pink=2.0
# The weight for the color gray.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:gray=2.0
# The weight for the color silver.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:silver=2.0
# The weight for the color cyan.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:cyan=2.0
# The weight for the color purple.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:purple=2.0
# The weight for the color blue.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:blue=2.0
# The weight for the color brown.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:brown=2.0
# The weight for the color green.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:green=2.0
# The weight for the color red.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:red=2.0
# The weight for the color black.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 2.0
D:black=2.0
}
##########################################################################################################
# squids
#--------------------------------------------------------------------------------------------------------#
# Options related to squid spawning behavior.
##########################################################################################################
squids {
# The number of squids allowed in one chunk.
# Set this to 0 to disable squid spawning.
# Set this to -1 to disable this limit.
# Min: -1
# Max: 2147483647
# Default: 12
I:chunkLimit=12
# The maximum number of squids that can be spawned in a pack.
# Set this to 0 to use vanilla behavior.
# Min: 0
# Max: 2147483647
# Default: 2
I:maxPackSize=2
# Disables squid spawning when a player is not within this radius.
# Set this to 0 to disable this limit.
# Min: 0
# Max: 2147483647
# Default: 128
I:spawnRadiusLimit=128
}
}
##########################################################################################################
# boneMeal
#--------------------------------------------------------------------------------------------------------#
# Options related to bone meal.
##########################################################################################################
boneMeal {
# The amount of stages bone meal should cause cacti to grow.
# 16 stages is a full block.
# Min: 0
# Max: 16
# Default: 8
I:cacti=8
# Whether bone meal should grow nether wart.
# Default: true
B:netherWart=true
# The amount of stages bone meal should cause sugar canes to grow.
# 16 stages is a full block.
# Min: 0
# Max: 16
# Default: 8
I:sugarCanes=8
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Options related to features that only work client-side.
##########################################################################################################
client {
# Removes underwater fog.
# Default: true
B:clearWater=true
# Whether contributor capes should be enabled.
# This only be disabled in-game, not enabled.
# Default: true
B:contributorCapes=true
# Disables the ender dragon death sound.
# Default: false
B:disableEnderDragonDeathSound=false
# Disables the potion icons at the top right.
# Default: false
B:disablePotionIcons=false
# Stops potion effects from moving GUIs to the right.
# Default: true
B:disablePotionShift=true
# Disables the wither spawn sound.
# Default: false
B:disableWitherSpawnSound=false
# Whether to start the game on the Multiplayer screen.
# Default: false
B:startOnMultiplayerScreen=false
# Whether to enable stepup.
# Default: false
B:stepup=false
# Whether stepup should be affected by the Jump Boost effect.
# Default: true
B:jumpBoostAffectsStepup=true
# Whether stepup is enabled by default.
# Default: false
B:stepupEnabledByDefault=false
# Whether to enable the "Toggle Potion Particles" keybind.
# Default: true
B:togglePotionParticlesKeybind=true
# Whether potion particles should be enabled by default.
# Default: true
B:potionParticlesEnabledByDefault=true
# Whether the toggle states for the time of day overlay, stepup and FoV changes should be stored in local/client instead of config/randomtweaks.
# Default: true
B:storeDataInLocal=true
##########################################################################################################
# armorEquipSounds
#--------------------------------------------------------------------------------------------------------#
# Options related to armor equip/unequip sounds.
# These options also have an effect server-side if armor stand swapping is enabled.
##########################################################################################################
armorEquipSounds {
# Whether to enable the armor equip/unequip sounds.
# Default: true
B:enabled=true
# The elytra equip/unequip sound.
# Default: minecraft:item.armor.equip_elytra
S:elytraSound=minecraft:item.armor.equip_elytra
# The pumpkin equip/unequip sound.
# Default: minecraft:item.armor.equip_generic
S:pumpkinSound=minecraft:item.armor.equip_generic
# The skull equip/unequip sound.
# Default: minecraft:item.armor.equip_generic
S:skullSound=minecraft:item.armor.equip_generic
}
##########################################################################################################
# autoThirdPerson
#--------------------------------------------------------------------------------------------------------#
# Options related to the auto-third person feature.
##########################################################################################################
autoThirdPerson {
# Enables auto-third person upon entering a boat.
# Default: false
B:boat=false
# Enables auto-third person upon flying with elytra.
# Default: true
B:elytra=true
# Enables auto-third person.
# Default: true
B:enabled=true
# Enables auto-third person upon mounting a horse.
# Default: false
B:horse=false
# Enables auto-third person upon entering a minecart.
# Default: false
B:minecart=false
# Enables auto-third person upon mounting a pig.
# Default: false
B:pig=false
# Enables auto-third person with the Wings mod.
# Default: true
B:wings=true
# The sudden third-person perspective shift can be jarring when flying with Wings.
# Increase this value to set the number of ticks you need to fly for before automatically going into third person.
# Min: 0
# Max: 2147483647
# Default: 1
I:wingsFlyingTickDelay=1
}
##########################################################################################################
# creativeTabs
#--------------------------------------------------------------------------------------------------------#
# Options related to creative tabs.
##########################################################################################################
creativeTabs {
# Moves the bucket to the Tools creative tab.
# Default: true
B:moveBucketCreativeTab=true
# Adds spawn eggs to the Spawn Eggs creative tab that spawn entities without AIs.
# Default: true
B:noAISpawnEggs=true
# Adds the command blocks to the Redstone creative tab.
# Default: true
B:setCommandBlockCreativeTab=true
# Adds the dragon egg to the Decorations creative tab.
# Default: true
B:setDragonEggCreativeTab=true
# Moves spawn eggs to their own creative tab.
# Default: true
B:spawnEggsCreativeTab=true
}
##########################################################################################################
# ding
#--------------------------------------------------------------------------------------------------------#
# Options related to the 'ding' feature.
##########################################################################################################
ding {
# Whether to ignore Dynamic Surroundings' "Mute when Background" feature.
# Default: true
B:ignoreDsurroundMuteWhenBackground=true
# The pitch of the sound to play when Minecraft starts.
# Min: 0.5
# Max: 2.0
# Default: 1.0
D:startupSoundPitch=1.0
# The volume of the sound to play when Minecraft starts.
# Min: 0.0
# Max: 1.0
# Default: 0.25
D:startupSoundVolume=0.25
# The registry names of the sounds to play when Minecraft starts.
# Default: [minecraft:entity.experience_orb.pickup]
S:startupSounds <
minecraft:entity.experience_orb.pickup
>
# The pitch of the sound to play when a world loads.
# Min: 0.5
# Max: 2.0
# Default: 1.0
D:worldLoadSoundPitch=1.0
# The volume of the sound to play when a world loads.
# Min: 0.0
# Max: 1.0
# Default: 0.25
D:worldLoadSoundVolume=0.25
# The registry names of the sounds to play when a world loads.
# Default: [minecraft:entity.experience_orb.pickup]
S:worldLoadSounds <
minecraft:entity.experience_orb.pickup
>
}
##########################################################################################################
# keybinds
#--------------------------------------------------------------------------------------------------------#
# Options related to keybinds.
##########################################################################################################
keybinds {
# Whether FoV changes should be enabled by default.
# Default: true
B:fovChangesEnabledByDefault=true
# Whether a status message should be displayed when FoV changes are toggled.
# Default: true
B:fovChangesStatusMessage=true
# Enables the Reload Sound System keybind.
# Default: true
B:reloadSoundSystem=true
# Enables the Toggle FoV Changes keybind.
# Default: true
B:toggleFoVChanges=true
# Enables the Toggle Time of Day Overlay keybind.
# Default: true
B:toggleTimeOfDayOverlay=true
}
##########################################################################################################
# nightVision
#--------------------------------------------------------------------------------------------------------#
# Options related to Night Vision.
##########################################################################################################
nightVision {
# Whether to enable the following configuration options.
# Default: true
B:enabled=true
# THe default brightness of the Night Vision effect.
# Min: 0.0
# Max: 1.0
# Default: 1.0
D:brightness=1.0
# Whether the Night Vision effect should fade out or stay at its maximum brightness until it runs out.
# Default: true
B:fadeOut=true
# Whether to disable the flashing effect that shows when the Night Vision effect has less than 10 seconds remaining.
# Default: true
B:disableFlashing=true
# How long the Night Vision brightness should fade out for if the flashing effect is disabled.
# Min: 10
# Max: 200
# Default: 20
I:fadeOutTicks=20
}
##########################################################################################################
# timeOfDay
#--------------------------------------------------------------------------------------------------------#
# Options related to the time of day overlay.
##########################################################################################################
timeOfDay {
# The alignment.
# Valid values:
# TOP_LEFT
# TOP_CENTER
# TOP_RIGHT
# MIDDLE_LEFT
# MIDDLE_CENTER
# MIDDLE_RIGHT
# BOTTOM_LEFT
# BOTTOM_CENTER
# BOTTOM_RIGHT
# Default: TOP_LEFT
S:alignment=TOP_LEFT
# Disables the overlay if doDaylightCycle is false.
# Default: true
B:disableIfNoDaylightCycle=true
# Disables the overlay in Adventure Mode.
# Default: true
B:disableInAdventureMode=true
# Disables the overlay in GUIs.
# Default: true
B:disableInGUIs=true
# Enables the overlay.
# Default: true
B:enabled=true
# Enables the overlay by default.
# Default: false
B:enabledByDefault=false
# Whether the overlay should say "Light" or "Dark" instead of "Day" or "Night".
# Default: true
B:lightOrDark=true
# Enables 24-hour time.
# Default: false
B:twentyFourHourTime=false
# The X offset.
# Min: -2147483648
# Max: 2147483647
# Default: 0
I:x=0
# The Y offset.
# Min: -2147483648
# Max: 2147483647
# Default: 0
I:y=0
}
}
##########################################################################################################
# cobwebBurning
#--------------------------------------------------------------------------------------------------------#
# Options related to cobweb burning.
##########################################################################################################
cobwebBurning {
# Whether the configured items can be used to burn cobwebs.
# Default: false
B:enableBurning=false
# Whether cobweb burning should be disabled if the player is sneaking.
# Default: true
B:disableBurningIfSneaking=true
# The items that can be used to burn cobwebs.
# Blacklist: [minecraft:air]
# Default: [minecraft:flint_and_steel, minecraft:fire_charge, minecraft:torch]
S:items <
minecraft:flint_and_steel
minecraft:fire_charge
minecraft:torch
>
# How much the configured non-damageable items should be consumed.
# Min: 0
# Max: 32767
# Default: 1
I:consumeAmount=1
# How much the configured damageable items should be damaged.
# Min: 0
# Max: 32767
# Default: 1
I:damageAmount=1
# The sound that should be played when cobwebs are burned.
# Default: minecraft:item.flintandsteel.use
S:burnSound=minecraft:item.flintandsteel.use
# Whether cobwebs should be flammable.
# Default: false
B:flammableCobwebs=false
# The encouragement value for burning cobwebs.
# Min: 0
# Max: 2147483647
# Default: 15
I:cobwebFireSpreadSpeed=15
# The flammability value for burning cobwebs.
# Min: 0
# Max: 2147483647
# Default: 70
I:cobwebFlammability=70
}
##########################################################################################################
# commands
#--------------------------------------------------------------------------------------------------------#
# Options related to commands.
##########################################################################################################
commands {
# Enables the /deletegamerule command.
# Default: true
B:deletegamerule=true
# Enables the client-sided /disconnect command, which leaves the current world.
# Default: true
B:disconnect=true
# Allows /give to accept integer IDs, amounts higher than 64 and ore dictionary names prefixed by "ore:".
# Default: true
B:giveTweaks=true
# Changes the /help command to make sure that sorting commands doesn't cause an error.
# Default: true
B:helpTweaks=true
# Enables the /hunger command, which sets a player's hunger level.
# Default: true
B:hunger=true
# Enables the /rtreload command.
# Default: true
B:rtreload=true
# Enables the client-sided /rtreloadclient command.
# Default: true
B:rtreloadclient=true
}
##########################################################################################################
# gameRules
#--------------------------------------------------------------------------------------------------------#
# Options related to gamerules.
##########################################################################################################
gameRules {
# The name of the gamerule that disables nether portal creation.
# Set this to an empty string to disable this gamerule.
# Default: disableNetherPortalCreation
S:disableNetherPortalCreation=disableNetherPortalCreation
# The name of the gamerule that controls the drowning damage multiplier.
# Set this to an empty string to disable this gamerule.
# Default: drowningDamageMultiplier
S:drowningDamageMultiplier=drowningDamageMultiplier
# The name of the gamerule that controls the fall damage multiplier.
# Set this to an empty string to disable this gamerule.
# Default: fallDamageMultiplier
S:fallDamageMultiplier=fallDamageMultiplier
# The name of the gamerule that controls the fire damage multiplier.
# Set this to an empty string to disable this gamerule.
# Default: fireDamageMultiplier
S:fireDamageMultiplier=fireDamageMultiplier
}
##########################################################################################################
# hunger
#--------------------------------------------------------------------------------------------------------#
# Options related to hunger behavior.
##########################################################################################################
hunger {
# Carries any excess hunger level gained by eating over to the saturation.
# Default: false
B:carryExcessHungerToSaturation=false
# Enables hunger tweaks.
# Default: true
B:enabled=true
# The hunger exhaustion multiplier.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 1.0
D:exhaustionMultiplier=1.0
# The maximum hunger level.
# Min: 1
# Max: 2147483647
# Default: 20
I:maximumHungerLevel=20
# The minimum hunger level on respawn.
# Min: 0
# Max: 2147483647
# Default: 3
I:minimumRespawnHungerLevel=3
# What happens to a player's hunger when they respawn.
# This has no effect in creative mode.
# Valid values:
# RESET
# DONT_RESET
# RESET_UNLESS_KEEP_INVENTORY
# Default: RESET_UNLESS_KEEP_INVENTORY
S:respawnResetBehavior=RESET_UNLESS_KEEP_INVENTORY
# The value added to the player's food level to calculate the maximum saturation level.
# Min: 0.0
# Max: 1.7976931348623157E308
# Default: 0.0
D:saturationLimit=0.0
}
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Options that don't fit into any other categories.
##########################################################################################################
misc {
# Whether to allow swapping armor with armor stands by right-clicking on them while sneaking.
# Default: true
B:armorStandSwapping=true
# Whether burning arrows can set blocks on fire.
# Default: true
B:burningArrowsSetBlocksOnFire=true
# Whether to play eating sounds and display crumb particles when eating cakes.
# Default: true
B:cakeSoundsAndParticles=true
# Whether attacks should be disabled during the attack cooldown.
# Default: false
B:disableAttacksDuringAttackCooldown=false
# The base attack speed for players.
# Set this to 16.0 or higher to remove the attack cooldown.
# Min: 0.0
# Max: 1024.0
# Default: 4.0
D:attackSpeed=4.0
# Changes the names of the stone and wooden buttons so that they describe their type.
# Default: false
B:betterButtonNames=false
# Removes the need for a player to have an arrow in their inventory to use a bow enchanted with Infinity.
# Default: true
B:bowInfinityFix=true
# When death punishments should be enabled.
# When death punishments are enabled, players lose all XP and 3 hunger points upon dying.
# This is always disabled in creative mode.
# This has no effect on hunger if hunger resetting is enabled by hunger.respawnResetBehavior.
# Valid values:
# ENABLED
# ENABLED_IF_KEEP_INVENTORY
# DISABLED
# Default: ENABLED_IF_KEEP_INVENTORY
S:deathPunishmentMode=ENABLED_IF_KEEP_INVENTORY
# Disables cumulative anvil costs.
# Default: true
B:disableCumulativeAnvilCosts=true
# Whether living entities should drop name tags if they have a custom name.
# Default: false
B:entitiesDropNameTags=false
# Whether to fix entities with NaN health.
# Default: true
B:entityNaNHealthFix=true
# The farmland trample behavior.
# Valid values:
# VANILLA
# DONT_TRAMPLE_IF_FEATHER_FALLING
# DONT_TRAMPLE_IF_FEATHER_FALLING_OR_WET
# DONT_TRAMPLE_IF_WET
# DONT_TRAMPLE
# Default: DONT_TRAMPLE_IF_FEATHER_FALLING
S:farmlandTrampleBehavior=DONT_TRAMPLE_IF_FEATHER_FALLING
# Whether to localize the End Portal and End Gateway names.
# Default: true
B:localizeEndPortalNames=true
# Whether mobs should drop all of their armor and equipment along with their loot.
# Default: false
B:mobsDropAllArmorAndEquipment=false
# Whether mobs should drop loot even if they are not killed by players.
# Default: false
B:mobsAlwaysDropLoot=false
# Generates Roman numerals from -32768 to 32767 as they are needed.
# Default: true
B:moreRomanNumerals=true
# Allows skeleton arrows to be picked up.
# Default: false
B:pickUpSkeletonArrows=false
# Allows creepers to be sheared for gunpowder, after which they cannot explode.
# Default: false
B:shearableCreepers=false
# In which circumstance a torch should be reoriented when the block it is attached to is broken.
# Valid values:
# NEVER
# SNEAKING
# NOT_SNEAKING
# ALWAYS
# Default: NEVER
S:torchReorientationBehavior=NEVER
# The order that torch reorientations should be attempted in.
# Disable an orientation by not specifying it here.
# Valid values:
# NORTH
# SOUTH
# EAST
# WEST
# UP
# Default: [NORTH, SOUTH, EAST, WEST, UP]
S:torchReorientationPriority <
NORTH
SOUTH
EAST
WEST
UP
>
# Whether to update all maps in players' inventories instead of only updating currently held maps.
# Default: false
B:updateAllMapsInInventory=false
# Whether wet sponges should dry when placed in the Nether.
# Default: true
B:wetSpongesDryInNether=true
# Whether to enable zombie target detection improvements.
# Default: true
B:zombieTargetDetectionImprovements=true
}
##########################################################################################################
# playerHeadDrops
#--------------------------------------------------------------------------------------------------------#
# Options related to player head drops.
##########################################################################################################
playerHeadDrops {
# The player head drop chance when a player is killed by a charged creeper.
# Min: 0.0
# Max: 1.0
# Default: 1.0
D:chanceWhenKilledByChargedCreeper=1.0
# The player head drop chance when a player is killed by another player.
# Min: 0.0
# Max: 1.0
# Default: 1.0
D:chanceWhenKilledByPlayer=1.0
# Whether players should drop their heads when they die.
# Default: true
B:enabled=true
# The normal player head drop chance.
# Min: 0.0
# Max: 1.0
# Default: 1.0
D:normalChance=1.0
}
##########################################################################################################
# sleep
#--------------------------------------------------------------------------------------------------------#
# Options related to sleep.
##########################################################################################################
sleep {
# Allows players to sleep near mobs with custom names.
# Default: true
B:allowSleepNearMobsWithCustomNames=true
# Disables the bed proximity requirement.
# Default: true
B:disableBedProximityRequirement=true
# The number of ticks nearby monsters should glow for.
# Setting this to 60 will make nearby monsters glow for 3 seconds when a player attempts to sleep in a bed.
# Min: 0
# Max: 2147483647
# Default: 0
I:nearbyMonsterGlowDuration=0
# Whether the glow effect for nearby monsters should display particles.
# Default: false
B:nearbyMonsterGlowParticles=false
}
##########################################################################################################
# world
#--------------------------------------------------------------------------------------------------------#
# Options related to world generation.
##########################################################################################################
world {
# The cactus spawn rate for every biome.
# This only applies for sandy biomes.
# Set this to -1 to leave the spawn rates as the vanilla defaults.
# Try setting this to 99 to get cacti in every sandy biome.
# Min: -2147483648
# Max: 2147483647
# Default: -1
I:cactusSpawnRate=-1
# Whether to fix duplicate entity UUIDs by reassigning them.
# This feature is experimental so worlds should be backed up before this is enabled.
# Default: false
B:fixDuplicateEntityUUIDs=false
# Whether to log entity UUID reassignments.
# Default: true
B:logEntityUUIDReassignments=true
# Enables the Realistic world type
# Name: REALISTIC
# Default: true
B:realisticWorldType=true
##########################################################################################################
# oceanFloor
#--------------------------------------------------------------------------------------------------------#
# Options related to ocean floor generation.
##########################################################################################################
oceanFloor {
# The clay spawn chance.
# Min: 0
# Max: 2147483647
# Default: 65
I:clayChance=65
# The amount of clay in a vein.
# Min: 0
# Max: 2147483647
# Default: 32
I:clayVeinSize=32
# The dirt spawn chance.
# Min: 0
# Max: 2147483647
# Default: 30
I:dirtChance=30
# The amount of dirt in a vein.
# Min: 0
# Max: 2147483647
# Default: 18
I:dirtVeinSize=18
# Enables the ocean floor worldgen.
# Default: true
B:enabled=true
# The maximum Y coordinate.
# Min: 0
# Max: 2147483647
# Default: 128
I:maxY=128
# The minimum Y coordinate.
# Min: 0
# Max: 2147483647
# Default: 20
I:minY=20
# The sand spawn chance.
# Min: 0
# Max: 2147483647
# Default: 45
I:sandChance=45
# The amount of sand in a vein.
# Min: 0
# Max: 2147483647
# Default: 22
I:sandVeinSize=22
}
##########################################################################################################
# voidWorld
#--------------------------------------------------------------------------------------------------------#
# Options regarding Void worlds.
##########################################################################################################
voidWorld {
# The Void world biome.
# Leave this empty for randomized biomes.
# Default: minecraft:plains
S:biome=minecraft:plains
# Enables the Void world type
# Name: VOID
# Default: true
B:enabled=true
# Whether mobs spawn in Void worlds.
# Default: true
B:mobSpawning=true
# The biomes that cannot be randomly generated in Void worlds.
# Default: []
S:randomBiomeBlacklist <
>
# The block placed at the spawn point of a Void world.
# Default: minecraft:glass
S:spawnBlock=minecraft:glass
# The meta value of the block placed at the spawn point of a Void world.
# Min: 0
# Max: 2147483647
# Default: 0
I:spawnBlockMeta=0
# The Y coordinate of the default spawn point in a Void world.
# Min: 1
# Max: 255
# Default: 17
I:ySpawn=17
}
##########################################################################################################
# voidIslandsWorld
#--------------------------------------------------------------------------------------------------------#
# Options regarding Void Islands worlds.
##########################################################################################################
voidIslandsWorld {
# The rarity of non-empty chunks in a Void Islands world.
# If this is set to n, there is a 1 in n chance of a chunk being non-empty.
# If this is set to 1, only the spawn chunk is generated.
# Min: 1
# Max: 2147483647
# Default: 10
I:chunkRarity=10
# Enables the Void Islands world type
# Name: VOIDISLANDS
# Default: true
B:enabled=true
# The void chunk biome.
# Leave this empty for randomized biomes.
# Default:
S:voidChunkBiome=
# The biomes that cannot be randomly generated in void chunks in Void Islands worlds.
# Default: []
S:voidChunkRandomBiomeBlacklist <
>
}
}