81f239c21b
0.18.0, hotfix4 update
744 lines
26 KiB
INI
744 lines
26 KiB
INI
# Configuration file
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general {
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abyssalcraft {
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# Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death
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B:"Disable Plague Potion Clouds"=false
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# Optimizes AbyssalCraft's item transport system to reduce tick overhead
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B:"Optimized Item Transport"=true
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}
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"actually additions" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Sets what level of Particles Setting is required to disable the Item Particles generated by Item Lasers transferring items
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# The config setting here is complex due to how Vanilla Minecraft handles the Particles setting
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# -1 or lower will not register the mixin
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# 0 disables the creation of these particles entirely
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# 1 disables the creation of these particles when the Particle setting is on Minimal only
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# 2 disables the creation of these particles when the Particle setting is on Decreased or Minimal
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# 3 or higher will never disable these particles
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I:"Item Laser Particles Graphics"=-1
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# Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack
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B:"Laser Upgrade Voiding"=true
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}
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"arcane archives" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"advent of ascension" {
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# Improves AoA player ticking by only sending inventory changes when necessary
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B:"Improved Player Tick"=true
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B:"Inventory-less GUI Compatibility"=true
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}
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"biomes o' plenty" {
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# Fixes rapid inflection of regeneration effects in hot spring water
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B:"Hot Spring Water"=false
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}
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"blood magic" {
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# Improves performance when harvesting blocks with Bound Tool's right-click and exposes block drops to HarvestDropsEvent
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B:"Bound Tool Harvest Tweak"=true
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes Routing Node fluid routing unable to support multiple liquids and soft-locking when encountering a full fluid tank
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B:"Fluid Routing Fix"=true
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# Fixes memory leak when unloading worlds/switching dimensions
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B:"Memory Leak Fix"=true
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# Optimizes the Hellfire/Soul Forge to reduce tick time
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B:"Optimized Hellfire Forge"=true
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# Fixes ritual resetting on chunk/world unload
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B:"Ritual Fix"=true
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B:"World Unload Memory Leak Fix"=true
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}
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botania {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Enables the Botania Garden of Glass skybox for custom dimensions
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# Abides by Botania's 'enableFancySkybox' config option
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# Example: 43
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I:"Fancy Skybox" <
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43
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>
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}
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chisel {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"chocolate quest repoured" {
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# Restores the golden feather behavior from the original Better Dungeons mod
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B:"Legacy Golden Feather"=true
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}
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"cofh core" {
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# Sets the damage multiplier of the Vorpal enchantment
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D:"Vorpal Enchantment Damage"=10.0
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}
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"elementary staffs" {
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# Reintroduces the 1.5 electric staff behavior along with some subtle particles
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B:"Electric Staff Port"=true
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# Lets the health staff also heal other players (and potentially more living entities)
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B:"Health Staff Player Healing"=true
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}
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"elenai dodge 2" {
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# Chance per dodge to extinguish the player when burning
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D:"Extinguishing Dodges"=0.0
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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B:"Feathers Helper API Fix"=true
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# Sets the amount of consumed half-feathers per interval when the player is sprinting
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I:"Sprinting Feather Consumption"=0
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# Sets the rate feathers are consumed in ticks when the player is sprinting
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I:"Sprinting Feather Interval"=20
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# Sets the amount of half-feathers required to start sprinting
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I:"Sprinting Feather Requirement"=6
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}
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"epic siege mod" {
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# Disables leftover debug logging inside the digger AI of the beta builds
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B:"Disable Digger AI Debug"=true
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}
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"the erebus" {
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# Fixes Cabbage not dropping the correct items in some situations
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B:"Fix Cabbage Drop"=true
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# Fixes the Quake Hammer using the incorrect config option to control its size
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B:"Fix Quake Hammer Texture"=true
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# Prevents HWYLA/TOP crashes with preserved blocks
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B:"Preserved Blocks Fix"=true
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}
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"extra utilities 2" {
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# When near some inventories, the Radar feature (find in nearby inventories) will entirely break
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# this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched
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B:"Catch Radar Exception"=true
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# Fixes the Creative Mill Generator not respecting the Creative Block Breaking config
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B:"Creative Mill Harvestability"=true
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# Downgrades the message when creating a potion recipe from info to a debug
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B:"Downgrade Potion Recipes Log Level"=true
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes Mob Attack and Health Statistics being repeatedly doubled
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B:"Fix Deep Dark Stats"=true
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# Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list
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B:"Mutable Machine Block Drops"=true
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}
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forestry {
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# Adds custom emerald to germling trades to the arborist villager
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# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
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# level Level when this trade becomes available (how much trading needs to be done)
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# emeralds_min Lower random limit for emeralds
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# emeralds_max Upper random limit for emeralds
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# germlings_min Lower random limit for germlings
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# germlings_max Upper random limit for germlings
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# type Type of germling, can be either pollen or sapling
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# complexity_min Lower limit of allele complexity
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# complexity_max Upper limit of allele complexity
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#
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# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
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# 5;10;40;1;1;sapling;6;10
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S:"Arborist Villager Trades" <
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>
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B:"Disable Bee Damage Armor Bypass"=true
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B:"Duplication Fixes"=true
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# Allows Forestry farms to pick up ExtraTrees fruit
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B:"Extra Trees: Gather Windfall"=true
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B:"Particle Fixes"=true
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B:"Replanting Cocoa Beans"=true
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}
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"industrialcraft 2" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"industrial foregoing" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum
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B:"Machines Max Range Off-By-One Fix"=true
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}
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"infernal mobs" {
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# Gets the actual display names of entities for improved naming
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B:"Better Entity Names"=true
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# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
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B:"Sticky Pedestal Compatibility"=true
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# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
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B:"Sticky Recall Compatibility"=true
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}
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"iron backpacks" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"item stages" {
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# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
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B:"Ingredient Matching"=true
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}
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mekanism {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes a logic error allowing extracting fluids from fluid tanks regardless of requested fluid
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# Has no effect when playing with Mekanism CEu
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B:"Fluid Tank Extraction"=true
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}
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"mob stages" {
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# Fixes mob replacement ignoring entity spawning rules
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B:"Spawning Rules Fixes"=true
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}
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"nether chest" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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netherrocks {
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# Prevents crashing with mods implementing right click crop harvesting
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B:"Right Click Harvesting Fix"=true
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}
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nuclearcraft {
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# Changes the data table of the radiation environment handler to improve tick time
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# CONCURRENT_HASHMAP: NuclearCraft default
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# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
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# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
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# Valid values:
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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# CONCURRENT_LINKED_QUEUE
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S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
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}
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projectred {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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quark {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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roost {
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# Improves load time by registering ContentTweaker chickens early for Roost to detect them
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# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
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# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
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# 2) Use the Material Part Bracket Handler to reference the item
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B:"ContentTweaker: Early Register CT Chickens"=true
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S:"Custom Chickens" <
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amber_chicken
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amethyst_chicken
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arlemite_chicken
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baronyte_chicken
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blazium_chicken
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bloodgem_chicken
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bloodstone_chicken
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blue_gemstone_chicken
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brightsteel_chicken
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candyte_chicken
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chalcedony_chicken
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chaos_chicken
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charged_runium_chicken
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chestbone_fragment_chicken
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cold_iron_chicken
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crystallite_chicken
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elecanium_chicken
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emberstone_chicken
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fluctuatite_chicken
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footbone_fragment_chicken
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gemenyte_chicken
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glitch_chicken
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green_gemstone_chicken
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infinity_chicken
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jade_chicken
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jewelyte_chicken
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legbone_fragment_chicken
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limonite_chicken
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lunastone_chicken
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lyon_chicken
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mithrillium_chicken
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mystite_chicken
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netherite_chicken
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ogerite_chicken
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ornamyte_chicken
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osmium_chicken
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palladium_chicken
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polonium_chicken
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pure_chicken
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purple_gemstone_chicken
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realmite_chicken
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red_gemstone_chicken
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rhenium_chicken
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rosite_chicken
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runium_chicken
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rupee_chicken
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sapphire_chicken
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skullbone_fragment_chicken
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unidentified_chicken
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varsium_chicken
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vityte_chicken
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white_gemstone_chicken
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yellow_gemstone_chicken
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hassium_chicken
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ghoulish_chicken
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ghastly_chicken
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rubidium_chicken
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caesium_chicken
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strontium_chicken
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energy_chicken
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heraldry_chicken
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fesh_abomination_chicken
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>
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}
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"simple difficulty" {
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# Sets the multiplier above sea level for altitude modifier calculations
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D:"Altitude Modifier: Above Sea Level Multiplier"=1.0
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# Sets the multiplier below sea level for altitude modifier calculations
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D:"Altitude Modifier: Below Sea Level Multiplier"=1.0
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# Sets the sea level for altitude modifier calculations
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I:"Altitude Modifier: Sea Level"=64
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# Fixes the interaction of iron canteens with rain collectors
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B:"Iron Canteen Interaction Fix"=true
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}
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"simply jetpacks" {
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# Fixes a client-side memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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}
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"spice of life" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"storage drawers" {
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# Prevents voiding of items when near capacity limits
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B:"Item Voiding Fix"=false
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# Approximate range in blocks at which drawers render contained items
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# 0 for default unlimited range
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I:"Render Range"=25
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}
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"tardis mod" {
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# Fixes a client-side memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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}
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"tech reborn" {
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# Optimizes the Rolling Machine to reduce tick time
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B:"Optimized Rolling Machine"=true
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}
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thaumcraft {
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B:"Duplication Fixes"=true
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B:"Flower Bounding Box"=true
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# Stops the thaumometer from bobbing rapidly when using it to scan objects
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B:"Stable Thaumometer"=true
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}
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"thaumcraft: entities" {
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B:"Firebat Particles"=true
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# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
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B:"Spiderlike Eldritch Crabs"=true
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B:"Wisp Particles"=true
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}
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"thaumcraft: foci" {
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"focus effects" {
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# Overhauls the break focus effect cast sound
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B:"[01] Break: Cast Sound Revamp"=true
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# Adds an impact sound to the break focus effect
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B:"[02] Break: Impact Sound"=true
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# Overhauls the earth focus effect cast sound
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B:"[03] Earth: Cast Sound Revamp"=true
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# Adds an impact sound to the earth focus effect
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B:"[04] Earth: Impact Sound"=true
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# Adds an impact sound to the fire focus effect
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B:"[05] Fire: Impact Sound"=true
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# Adds an impact sound to the flux focus effect
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B:"[06] Flux: Impact Sound"=true
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# Overhauls the frost focus effect cast sound to make it a lot less plangent
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B:"[07] Frost: Cast Sound Revamp"=true
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# Adds an impact sound to the frost focus effect
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B:"[08] Frost: Impact Sound"=true
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# Overhauls the heal focus effect cast sound
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B:"[09] Heal: Cast Sound Revamp"=true
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# Adds an impact sound to the heal focus effect
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B:"[10] Heal: Impact Sound"=true
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# Overhauls the rift focus effect cast sound
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B:"[11] Rift: Cast Sound Revamp"=true
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# Adds an impact sound to the rift focus effect
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B:"[12] Rift: Impact Sound"=true
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# Overhauls the exchange focus effect cast sound
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B:"[13] Exchange: Cast Sound Revamp"=true
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# Adds an impact sound to the exchange focus effect
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B:"[14] Exchange: Impact Sound"=true
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}
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"focus mediums" {
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# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
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B:"[1] Bolt: Cast Sound"=true
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# Plays an additional cast sound when using any cloud focus medium
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B:"[2] Cloud: Cast Sound"=true
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# Adds additional cast, despawn, and setup sounds when using any mine focus medium
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B:"[3] Mine: Sound Overhaul"=true
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# Plays an additional cast sound when summoning any type of spellbat
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B:"[4] Spellbat: Cast Sound"=true
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}
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}
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"thaumic wonders" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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B:"Memory Leak Fix"=false
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}
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"the farlanders" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"thermal expansion" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
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# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
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# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
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# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
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B:"Insolator Custom Monoculture"=true
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}
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"tinkers' construct" {
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# Excludes gaseous fluids from being transferable via faucets
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B:"Ceramics: Gaseous Fluids"=false
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B:"Duplication Fixes"=true
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B:"Gaseous Fluids"=false
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S:"Material Blacklist" <
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>
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I:"Maximum Items to Render in Smeltery"=-1
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B:"Offhand Shuriken"=true
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B:"Ore Dictionary Cache"=true
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B:"Particle Fixes"=true
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B:"Projectile Despawning"=true
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B:"Tool Customization"=true
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"tool customization" {
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S:"Attack Damage Decay Rate"=0.9
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D:"Cleaver Attack Damage Cutoff"=75.0
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D:"General Attack Damage Cutoff"=15.0
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D:"Longsword Attack Damage Cutoff"=65.0
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D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
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D:"Rapier Attack Damage Cutoff"=55.0
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# Enables usage of tweaks in below category to customize Tinkers' tools stats
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B:"[1] Tool Customization"=true
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# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
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# Default value: 15.0
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D:"[2] General Attack Damage Cutoff"=15.0
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# Sets the attack damage cutoff at which diminishing returns start for the cleaver
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# Default value: 25.0
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D:"[3] Cleaver Attack Damage Cutoff"=25.0
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# Sets the attack damage cutoff at which diminishing returns start for the longsword
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# Default value: 18.0
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D:"[4] Longsword Attack Damage Cutoff"=18.0
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# Sets the attack damage cutoff at which diminishing returns start for the rapier
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# Default value: 13.0
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D:"[5] Rapier Attack Damage Cutoff"=13.0
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# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
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# Default value: 22.0
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D:"[6] PlusTiC: Katana Attack Damage Cutoff"=22.0
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# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
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# Default value: 0.9
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# Range: 0.0 - 1.0
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# Note: A rate of 1.0 means there is no damage decay
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# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
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S:"[7] Attack Damage Decay Rate"=0.9
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}
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}
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"tiny progressions" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
|
|
|
|
"cb multipart/forge multipart cbe" {
|
|
# Fixes a memory leak associated with EntityPlayer
|
|
B:"Memory Leak Fix"=true
|
|
}
|
|
|
|
"compact machines" {
|
|
# Improves server performance by properly controlling spawn checks (effectiveness depends on CM's config)
|
|
# Disable both 'allowHostileSpawns' and 'allowPeacefulSpawns' in the CM config for best performance
|
|
# Does nothing if both config values are true
|
|
B:"Allowed Spawns Improvement"=true
|
|
|
|
# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
|
|
B:"Invisible Wall Render Fix"=true
|
|
|
|
# Fixes client-side memory leak associated with miniaturization recipes
|
|
B:"Memory Leak Fix"=true
|
|
}
|
|
|
|
"effortless building" {
|
|
# Fixes Effortless Building ignoring Metadata when checking for items in inventory
|
|
B:"Block Transmutation Fix"=true
|
|
}
|
|
|
|
mrtjpcore {
|
|
# Fixes a memory leak associated with EntityPlayer
|
|
B:"Memory Leak Fix"=true
|
|
}
|
|
|
|
"astral sorcery" {
|
|
# Fixes a bug where particle effects would continue to render after changing dimensions
|
|
B:"Clear Particle Effects"=true
|
|
|
|
# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
|
|
B:"Downgrade Missing Player Log Level"=true
|
|
|
|
# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
|
|
B:"Fix Division By Zero Crystal Tool"=true
|
|
|
|
# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
|
|
B:"Sooty Marble Rendering Fix"=true
|
|
}
|
|
|
|
"modular routers" {
|
|
# Fixes particles being added from the wrong thread which corrupted the particle manager
|
|
B:"Particle Thread Fix"=true
|
|
}
|
|
|
|
railcraft {
|
|
# Disables the beta message warning on world join
|
|
B:"No Beta Warning"=true
|
|
}
|
|
|
|
"rftools dimensions" {
|
|
# Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting
|
|
B:"Fully Unregister Dimensions"=true
|
|
}
|
|
|
|
"codechicken lib" {
|
|
# Fixes network ByteBuf leaks from PacketCustom
|
|
B:"Packet Leak Fix"=true
|
|
}
|
|
|
|
"ender storage" {
|
|
# Fixes storage frequencies being tracked multiple times
|
|
B:"Fix Frequency Tracking"=true
|
|
}
|
|
|
|
openblocks {
|
|
# Fixes the Last Stand enchantment triggering too early on pre-mitigation damage (before enchants, potions, etc)
|
|
# instead of on post-mitigation damage.
|
|
B:"Last Stand Trigger Fix"=true
|
|
}
|
|
|
|
opencomputers {
|
|
B:"Packet Leak Fix"=true
|
|
}
|
|
|
|
"requious frakto" {
|
|
# Fixes server world being leaked to various particles
|
|
B:"Particle Fixes"=true
|
|
}
|
|
|
|
steamworld {
|
|
# Fixes a Stack Overflow crash when entering the Sky of Old Dimension
|
|
B:"Sky of Old Dimension Fix"=true
|
|
}
|
|
|
|
bibliocraft {
|
|
# Fixes client-side memory leak by disabling version check
|
|
B:"Disable Version Check"=true
|
|
}
|
|
|
|
collective {
|
|
# Fixes memory leak when unloading worlds/switching dimensions
|
|
B:"Memory Leak Fix"=true
|
|
}
|
|
|
|
emojicord {
|
|
B:"Emoji Context"=true
|
|
}
|
|
|
|
"ender io" {
|
|
# Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow
|
|
B:"Fix Chorus Farming StackOverflow"=true
|
|
|
|
# Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly
|
|
B:"Fix Soul Binder JEI Appearance"=true
|
|
|
|
# Fixes client-side memory leak by replacing obelisk renderer with a simpler one
|
|
B:"Replace Obelisk Renderer"=true
|
|
|
|
# Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again
|
|
B:"Save Filter Cycle Buttons Properly"=true
|
|
}
|
|
|
|
"in control!" {
|
|
# Fixes onJoin spawn rules repeatedly modifying mob attack/health/speed
|
|
B:"Spawn Rule Stats Fix"=true
|
|
}
|
|
|
|
"iron chests" {
|
|
# Fixes client-side memory leak by replacing the crystal chest/shulker box renderer with a simpler one
|
|
# Note: Stack sizes are not rendered, similar to modern versions of this mod
|
|
B:"Replace Crystal Chest/Shulker Renderer"=true
|
|
}
|
|
|
|
"random things" {
|
|
# Fixes a bug where crafting the output of an Anvil recipe would modify the recipe, preventing crafts until restart
|
|
B:"Anvil Crafting Fix"=true
|
|
}
|
|
|
|
woot {
|
|
# Remove any leftover entities spawned on simulated mob's death
|
|
B:"Cleanup Simulated Kills"=false
|
|
}
|
|
|
|
"better with mods" {
|
|
# Fixes BWM beacons reading null tags from vanilla beacons
|
|
B:"Beacon NBT Loading Fix"=true
|
|
}
|
|
|
|
evilcraft {
|
|
# Avoid repeatedly running intensive calculations involving spawning a random Vengeance Spirit
|
|
B:"Vengeance Spirit Random Performance"=true
|
|
|
|
# Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick
|
|
B:"Vengeance Spirit Regex Cache"=true
|
|
}
|
|
|
|
"modular magic" {
|
|
# Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it
|
|
B:"Fix Null Ingredient"=true
|
|
}
|
|
|
|
mmmmmmmmmmmm {
|
|
# Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor.
|
|
# This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed"
|
|
B:"Copy Armor Stacks to Dummy"=true
|
|
}
|
|
|
|
agricraft {
|
|
# Fixes crash when Ender IO's Farming Station attempts to harvest Agricraft crops
|
|
B:"Ender IO Integration Fix"=true
|
|
}
|
|
|
|
backpacks {
|
|
# Prevents unintended offhand right-click behavior when opening backpacks
|
|
B:"No Offhand Interaction"=true
|
|
}
|
|
|
|
bewitchment {
|
|
# Fixes Witches' Oven consuming container fuel items
|
|
B:"Witches' Oven Fix"=true
|
|
}
|
|
|
|
"cooking for blockheads" {
|
|
# Fixes CFB Oven consuming container fuel items
|
|
B:"Oven Fix"=true
|
|
}
|
|
|
|
corpse {
|
|
# Fixes opening up GUIs on a non-client thread
|
|
B:"Opening GUIs Off-thread Fix"=true
|
|
}
|
|
|
|
"electroblob's wizardry" {
|
|
# Fixes crash when wearing armors from Construct's Armory
|
|
B:"Construct's Armory Armor Fix"=true
|
|
}
|
|
|
|
"fps reducer" {
|
|
# Makes the HUD display the actual FPS of the game, instead of the FPS of the HUD itself
|
|
B:"Correct FPS Display"=true
|
|
}
|
|
|
|
"moar tinkers" {
|
|
# Enables Energy Eater/Repair to pull from baubles
|
|
B:"Baubles Compatibility"=true
|
|
}
|
|
|
|
"gaia dimension" {
|
|
# Safely access a nullable array when checking recipes in the Restructurer
|
|
B:"Fix Restructurer Crash"=true
|
|
}
|
|
|
|
}
|
|
|
|
|