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meatballcraft/config/enchcontrol/localization.json
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{
"en_us": [
{"key": "contenttweaker:stagereq.bloodmaster", "value": "§e需解锁游戏阶段:血主(血主秘典解锁)方可使用"},
{"key": "contenttweaker:stagereq.draconic", "value": "§e需解锁游戏阶段:龙之进化(龙之钥解锁)方可使用"},
{"key": "contenttweaker:stagereq.divine", "value": "§e需解锁游戏阶段:神圣(奇点大师解锁)方可使用"},
{"key": "abyssalcraft:coralium.desc", "value": "对目标造成珊瑚瘟疫效果(与火焰附加类似,只是造成的是珊瑚瘟疫)"},
{"key": "abyssalcraft:dread.desc", "value": "对目标造成恐惧瘟疫效果(与火焰附加类似,只是造成的是恐惧瘟疫)"},
{"key": "abyssalcraft:iron_wall.desc", "value": "免疫大部分击退效果"},
{"key": "abyssalcraft:light_pierce.desc", "value": "对阴影生物造成额外伤害(每级增加2.5点伤害)"},
{"key": "abyssalcraft:multi_rend.desc", "value": "使撕裂法杖可以一次性攻击范围内目标半径2格内的所有目标"},
{"key": "abyssalcraft:sapping.desc", "value": "加快撕裂法杖充能速度(加速效果随魔咒等级乘算)"},
{"key": "advancedrocketry:spacebreathing.desc", "value": "让一般的装备也拥有密封能力,就像太空服那样"},
{"key": "aoa3:archmage.desc", "value": "每级减少法杖所有符文消耗各1个,最低减少至1个"},
{"key": "aoa3:brace.desc", "value": "使枪械可在副手使用"},
{"key": "aoa3:control.desc", "value": "减少枪械后坐力(每级减少15%%)"},
{"key": "aoa3:crush.desc", "value": "增加榔槌击退(每级增加15%%"},
{"key": "aoa3:greed.desc", "value": "增加武器的弹药、能量和符文消耗"},
{"key": "aoa3:form.desc", "value": "减少霰弹枪的扩散系数(每级减少15%%)"},
{"key": "aoa3:intervention.desc", "value": "与灵魂绑定类似,但每次触发该魔咒有20%%概率消失"},
{"key": "aoa3:recharge.desc", "value": "减少爆能枪的精神力消耗(每级减少7%%)"},
{"key": "aoa3:sever.desc", "value": "增加巨型兵器伤害(每级增加1.5伤害)"},
{"key": "aoa3:shell.desc", "value": "增加枪械伤害(每级增加10%%"},
{"key": "astralsorcery:enchantment.as.nightvision.desc", "value": "获得永续夜视效果"},
{"key": "astralsorcery:enchantment.as.smelting.desc", "value": "烧炼所挖掘方块。兼容时运"},
{"key": "bewitchment:magic_protection.desc", "value": "减少魔法造成的伤害"},
{"key": "bibliocraft:bibliocraft.deathcompassench.desc", "value": "升级地图册,重生时会获得一个指向死亡地点的罗盘"},
{"key": "bibliocraft:bibliocraft.readingench.desc", "value": "可读取收藏馆(Bibliocraft)模组相关方块信息"},
{"key": "cofhcore:holding.desc", "value": "增加容器储量(物品、流体、能量)。每级增加9格或50%%基础储量"},
{"key": "cofhcore:insight.desc", "value": "击杀生物和破坏方块时额外掉落[魔咒等级, 魔咒等级*4)点经验"},
{"key": "cofhcore:leech.desc", "value": "击杀生物时回复生命值(每级1颗心)"},
{"key": "cofhcore:multishot.desc", "value": "可射出额外箭矢(每级额外增加1支箭矢)"},
{"key": "cofhcore:smashing.desc", "value": "粉碎所挖掘矿物,掉落2个矿粉"},
{"key": "cofhcore:smelting.desc", "value": "烧炼所挖掘方块"},
{"key": "cofhcore:soulbound.desc", "value": "死亡时保留物品。每次触发时有1/(魔咒等级+1)概率减少魔咒等级"},
{"key": "cofhcore:vorpal.desc", "value": "概率触发暴击效果,造成巨量伤害,并有较大概率掉落头颅(每级触发概率增加5%%,头颅掉落概率增加20%%)"},
{"key": "tombstone:magic_siphon.desc", "value": "有概率吸收目标的正面效果"},
{"key": "tombstone:plague_bringer.desc", "value": "有概率对目标造成负面效果"},
{"key": "tombstone:shadow_step.desc", "value": "给予亮度减少生物探测范围"},
{"key": "tombstone:soulbound.desc", "value": "死亡时保留物品"},
{"key": "cyclicmagic:enchantment.autosmelt.desc", "value": "烧炼所挖掘方块"},
{"key": "cyclicmagic:enchantment.excavation.desc", "value": "挖掘所有连接着的相同方块,等级1到3对应的最大方块数分别为26、42和58"},
{"key": "cyclicmagic:enchantment.expboost.desc", "value": "击杀生物时额外掉落魔咒等级*8点经验,破坏方块时额外掉落魔咒等级*8倍经验"},
{"key": "cyclicmagic:enchantment.lifeleech.desc", "value": "攻击和击杀生物时回复生命值,每次攻击回复等同于魔咒等级的生命值+0到5点额外恢复,上限为生物血量的20%%"},
{"key": "cyclicmagic:enchantment.magnet.desc", "value": "附在工具上时,吸引掉落物和经验球(范围为魔咒等级*4格)"},
{"key": "cyclicmagic:enchantment.launch.desc", "value": "获得多段跳,每级增加一段跳。跳跃次数用完后有3秒的冷却"},
{"key": "cyclicmagic:enchantment.multishot.desc", "value": "水平方向发射2支额外原版箭矢"},
{"key": "cyclicmagic:enchantment.quickdraw.desc", "value": "拉弓速度变为原来3倍"},
{"key": "cyclicmagic:enchantment.reach.desc", "value": "触及距离增加11格(貌似失效了)"},
{"key": "cyclicmagic:enchantment.venom.desc", "value": "对目标造成中毒效果(效果等级随魔咒等级提升,每级增加3秒持续时间)"},
{"key": "cyclicmagic:enchantment.waterwalking.desc", "value": "使玩家可以在水上行走,潜行以游泳"},
{"key": "cyclicmagic:enchantment.waterwalking.descwarn", "value": "§c警告:可能会造成崩溃"},
{"key": "divinerpg:aftershock.desc", "value": "类似弱化版的斩首。概率造成双倍伤害,每级增加5%%"},
{"key": "divinerpg:rive.desc", "value": "使工具可破坏3x3x魔咒等级的方块"},
{"key": "divinerpg:rive.descwarn", "value": "§c警告:不要用来破坏龙箱,会导致其丢失内容物"},
{"key": "draconicevolution:enchant_reaper.desc", "value": "增加怪物灵魂的掉落概率(每级增加0.1%%怪物灵魂掉落概率,0.125%%被动生物灵魂掉落概率)"},
{"key": "draconicevolution:enchant_reaper.desc2", "value": "飞龙武器自带I级附魔效果,觉醒龙武器自带II级附魔效果,神龙之力权杖自带III附魔效果,可与魔咒效果叠加"},
{"key": "ebwizardry:flaming_weapon.desc", "value": "暂时提供额外火焰伤害,点燃敌人。只能通过火焰灌注法术获得"},
{"key": "ebwizardry:freezing_weapon.desc", "value": "暂时提供额外冰霜伤害。只能通过冰霜灌注法术获得"},
{"key": "ebwizardry:frost_protection.desc", "value": "减少来源于冰系魔法的冻伤伤害"},
{"key": "ebwizardry:magic_sword.desc", "value": "暂时提供类似于锋利的额外伤害。只能通过武器注魔法术获得"},
{"key": "ebwizardry:magic_bow.desc", "value": "暂时提供类似于力量的额外伤害。只能通过武器注魔法术获得"},
{"key": "ebwizardry:magic_protection.desc", "value": "减少来源于魔法的伤害"},
{"key": "ebwizardry:shock_protection.desc", "value": "减少来源于雷系法术的雷电伤害"},
{"key": "enderio:witherweapon.desc", "value": "造成凋零效果,适用于近战武器"},
{"key": "enderio:repellent.desc", "value": "有概率传送走攻击者"},
{"key": "enderio:shimmer.desc", "value": "无作用"},
{"key": "enderio:soulbound.desc", "value": "死亡时保留物品"},
{"key": "enderio:witherarrow.desc", "value": "造成凋零效果,适用于弓"},
{"key": "endercore:autosmelt.desc", "value": "烧炼所挖掘方块,不兼容时运"},
{"key": "endercore:xpboost.desc", "value": "从挖掘方块和击杀生物中汲取更多经验,大约为(魔咒等级+1)*30%%"},
{"key": "extrautils2:xu.kaboomerang.desc", "value": "回旋镖会造成不破坏方块的爆炸"},
{"key": "extrautils2:xu.zoomerang.desc", "value": "每级增加30%%初始速度和100%%返回速度"},
{"key": "extrautils2:xu.burnerang.desc", "value": "使目标着火5秒"},
{"key": "extrautils2:xu.bladerang.desc", "value": "每级增加4点伤害"},
{"key": "extrautils2:xu.boomereaperang.desc", "value": "回旋镖可破坏植物并收集其掉落物"},
{"key": "mod_lavacow:corrosive.desc", "value": "攻击造成腐蚀效果,每级提高目标20%%(Boss生物为10%%)所受伤害"},
{"key": "mod_lavacow:lifesteal.desc", "value": "造成伤害时回复生命值,公式为:5%%*魔咒等级*伤害"},
{"key": "mod_lavacow:poisonous.desc", "value": "攻击造成8秒中毒效果,效果等级与魔咒等级一致"},
{"key": "openblocks:flim_flam.desc", "value": "无作用"},
{"key": "openblocks:last_stand.desc", "value": "消耗经验取消死亡(消耗经验为50/全身魔咒等级总和)"},
{"key": "openblocks:explosive.desc", "value": "附在靴子上时,免疫摔落伤害并消耗火药造成爆炸"},
{"key": "projectred-expansion:electric_efficiency.desc", "value": "降低红石计划模组喷气发动机组件的能量消耗(最低1/16)"},
{"key": "railcraft:destruction.desc", "value": "使撬棍可以范围破坏方块"},
{"key": "railcraft:implosion.desc", "value": "撬棍版本的爬行者杀手"},
{"key": "railcraft:smack.desc", "value": "增加撬棍右击推动矿车的速度"},
{"key": "railcraft:wrecking.desc", "value": "撬棍版本的锋利"},
{"key": "randomthings:magnetic.desc", "value": "破坏的方块会直接进入物品栏"},
{"key": "simplyjetpacks:fuel_efficiency.desc", "value": "每级降低20%%能量消耗"},
{"key": "soulshardsrespawn:soul_stealer.desc", "value": "收集更多灵魂,每级击杀时额外获得一个击杀数"},
{"key": "minecraft:aqua_affinity.desc", "value": "提高水下挖掘速度,挖掘速度倍率变为0.2+0.8*魔咒等级"},
{"key": "minecraft:bane_of_arthropods.desc", "value": "对节肢生物造成额外伤害(每级增加2.5点伤害)(+2.5 damage per level.)"},
{"key": "minecraft:blast_protection.desc", "value": "减少爆炸伤害"},
{"key": "minecraft:binding_curse.desc", "value": "穿在身上后无法卸下"},
{"key": "minecraft:depth_strider.desc", "value": "增加水下行走速度(每级减少1/3在水中受到的减速效果)"},
{"key": "minecraft:efficiency.desc", "value": "提高挖掘速度,倍率为1+(魔咒等级^2)"},
{"key": "minecraft:feather_falling.desc", "value": "减少摔落伤害"},
{"key": "minecraft:fire_aspect.desc", "value": "使目标着火。持续时间为魔咒等级*4秒"},
{"key": "minecraft:fire_protection.desc", "value": "减少火焰伤害"},
{"key": "minecraft:flame.desc", "value": "使目标着火5秒"},
{"key": "minecraft:fortune.desc", "value": "概率获得多个掉落物(每级增加额外掉落物概率约为40%%)"},
{"key": "minecraft:frost_walker.desc", "value": "冻结玩家周围的水。每级+2格距离"},
{"key": "minecraft:infinity.desc", "value": "射箭时不会消耗普通箭矢"},
{"key": "minecraft:knockback.desc", "value": "增加击退距离"},
{"key": "minecraft:looting.desc", "value": "概率获得更多掉落物。按魔咒等级增加常见掉落物上限。稀有掉落物概率每级提升1%%。若第一次掉落尝试失败,则进行第二次掉落尝试,成功概率为魔咒等级/(魔咒等级+1)"},
{"key": "minecraft:luck_of_the_sea.desc", "value": "每级魔咒提升约2%%钓上宝藏的概率,降低2%%钓上垃圾以及0.15%%钓上鱼的概率"},
{"key": "minecraft:lure.desc", "value": "每级减少5秒的上钩等待时间"},
{"key": "minecraft:mending.desc", "value": "使用经验修复物品"},
{"key": "minecraft:power.desc", "value": "增加弓箭伤害。倍率为25%%*(魔咒等级+1)"},
{"key": "minecraft:projectile_protection.desc", "value": "减少弹射物伤害"},
{"key": "minecraft:protection.desc", "value": "减少多数种类的伤害"},
{"key": "minecraft:punch.desc", "value": "增加弓箭的击退距离"},
{"key": "minecraft:respiration.desc", "value": "延长呼吸时间。每级增加15秒呼吸时间,有魔咒等级/(魔咒等级+1)概率不受到溺水伤害"},
{"key": "minecraft:sharpness.desc", "value": "增加近战攻击伤害。额外伤害为(魔咒等级+1)*0.5"},
{"key": "minecraft:silk_touch.desc", "value": "使部分被开采的方块掉落其本身"},
{"key": "minecraft:smite.desc", "value": "对亡灵生物造成额外伤害(每级增加2.5点伤害)"},
{"key": "minecraft:sweeping.desc", "value": "增加横扫攻击伤害。伤害计算公式为1+基础近战攻击力*(魔咒等级/(魔咒等级+1))"},
{"key": "minecraft:thorns.desc", "value": "对攻击者造成反弹伤害。魔咒等级越高,触发概率越大,造成伤害越高。多个盔甲拥有此魔咒,则每件盔甲会轮流进行荆棘效果结算。触发时消耗额外耐久"},
{"key": "minecraft:unbreaking.desc", "value": "减少物品消耗耐久的概率。盔甲类物品预期寿命延长为每级大约20%%,其余物品预期寿命延长为魔咒等级+1倍"},
{"key": "minecraft:vanishing_curse.desc", "value": "在玩家死亡时消失所"},
{"key": "variegated:manabound.desc", "value": "可使用魔力修复物品"},
{"key": "woot:headhunter.desc", "value": "增加头颅掉落率"},
{"key": "aerialaffinity:aerial_affinity.desc", "value": "移除在空中和不接触地面时的挖掘速度惩罚"},
{"key": "tombstone:blessing.desc", "value": "被攻击时有概率获得随机药水效果"},
{"key": "tombstone:curse_of_bones.desc", "value": "被攻击时有概率获得骨盾"}
]
}