Files
meatballcraft/config/aoa3/structure_config.cfg
T
2023-07-31 14:55:15 -07:00

749 lines
29 KiB
INI

# Configuration file
general {
##########################################################################################################
# abyss
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Abyss structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
abyss {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:abyssalLottoHutSpawnChance=340
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:eyeBulbGrottoSpawnChance=140
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fleshTempleSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:illusionTreeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jaweHutSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shadowlordPlatformSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:witherRuneShrineSpawnChance=450
}
##########################################################################################################
# barathos
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Barathos structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
barathos {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessHouseSpawnChance=575
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hiveNestSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:powerRuneShrineSpawnChance=450
}
##########################################################################################################
# candyland
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Candyland structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
candyland {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:candyLottoPlatformSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cottonCandyTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbirdAviarySpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbreadHouseSpawnChance=540
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:infestedCandyCaneSpawnChance=420
}
##########################################################################################################
# celeve
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Celeve structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
celeve {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:celevianLottoBalloonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:compassRuneShrineSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gyroPlatformSpawnChance=580
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:toyTowerSpawnChance=500
}
##########################################################################################################
# creeponia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Creeponia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
creeponia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeperHQSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeponiaBankSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeponianLottoStandSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:explosivesTowerSpawnChance=300
}
##########################################################################################################
# crystevia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Crystevia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
crystevia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalBuildingSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalTransferHutSpawnChance=45
}
##########################################################################################################
# deeplands
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Deeplands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
deeplands {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arocknidCaveSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingStationSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:deepLottoShelterSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:krorPillarsSpawnChance=435
}
##########################################################################################################
# dustopia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Dustopia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
dustopia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arkzyneOutpostSpawnChance=295
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crusiliskCaveSpawnChance=305
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dustopianVillageSpawnChance=200
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoCageSpawnChance=200
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:merkyreTowerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:primordialShrineSpawnChance=350
}
##########################################################################################################
# gardencia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Gardencia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
gardencia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dayseeFlowerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floroCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gardenCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kineticRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoSkyFlowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:wizardFlowerSpawnChance=300
}
##########################################################################################################
# greckon
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Greckon structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
greckon {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:facelessTreeSpawnChance=180
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedLottoRockSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:stormRuneShrineSpawnChance=450
}
##########################################################################################################
# haven
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Haven structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
haven {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dawnlightDungeonSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floatingLottoFountainSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:guardianTowerSpawnChance=35
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:rockriderBoulderSpawnChance=17
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:strikeRuneShrineSpawnChance=450
}
##########################################################################################################
# iromine
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Iromine structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
iromine {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingPadsSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:energyRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPassageSpawnChance=150
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPillarSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:professorsLabSpawnChance=400
}
##########################################################################################################
# lborean
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for L'Borean structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
lborean {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:aquaticCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dracyonFountainSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:drownedLottoStandSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hydroPlatformSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:waterRuneShrineSpawnChance=450
}
##########################################################################################################
# lelyetia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Lelyetia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
lelyetia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:boneyDungeonSpawnChance=380
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:grawPillarSpawnChance=166
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lelyetianTowerSpawnChance=760
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:paraviteHiveSpawnChance=380
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zhinxEnclaveSpawnChance=380
}
##########################################################################################################
# lunalus
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Lunalus structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
lunalus {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarCreationPlatformSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarGardenSpawnChance=504
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarPrisonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarRuneShrineSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarVillageSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observersEyeSpawnChance=375
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spaceArenaSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zargPlanetoidSpawnChance=500
}
##########################################################################################################
# mysterium
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Mysterium structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
mysterium {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:distortionRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fungshroomSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gorbVillageSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mushroomSpiderCaveSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticLottoShroomSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticPortalPlatformSpawnChance=0
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicArenaSpawnChance=315
}
##########################################################################################################
# nether
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Nether structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
nether {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fireRuneShrineSpawnChance=100
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:nethengeicPitSpawnChance=200
}
##########################################################################################################
# overworld
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Overworld structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
overworld {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:amphibiyteCoveSpawnChance=20
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:ruinedTeleporterFrameSpawnChance=0
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:windRuneShrineSpawnChance=150
}
##########################################################################################################
# precasia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Precasia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines and precasian dens
##########################################################################################################
precasia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jungleLottoHutSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kaiyuTempleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lifeRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:opteryxNestSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:precasianDenSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:skeletalArmyArenaSpawnChance=500
}
##########################################################################################################
# runandor
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Runandor structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
runandor {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:clunkheadArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runeRandomisationStationSpawnChance=315
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runeTemplarBunkerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spectralCageSpawnChance=400
}
##########################################################################################################
# shyrelands
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Shyrelands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
shyrelands {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:craexxeusTowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shyreDecorationSpawnChance=25
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shyreDungeonSpawnChance=250
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:whitewashingStationSpawnChance=275
}
##########################################################################################################
# voxponds
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for VoxPonds structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
voxponds {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cellTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:controlTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:enigmaStationSpawnChance=566
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:nightwingIslandSpawnChance=97
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observationTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:poisonRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:voxBuildingSpawnChance=130
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:voxLottoOutpostSpawnChance=83
}
}