42 lines
1.7 KiB
INI
42 lines
1.7 KiB
INI
# Configuration file
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general {
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# The amount of blocks that should be processed during multiblock assembly, per tick. Default: 4
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I:assemblyBlocksProcessedPerTick=4
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# Whether the construct tool should include NBT in the machine output. Default: false
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B:constructNBT=false
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# The cooldown between multiblock assemblies. Default: 1 second
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I:cooldown=1
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# Whether the cooldown for assemblies/disassemblies should be enabled or not. Default: true
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B:cooldownEnabled=true
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# The amount of blocks that should be processed during multiblock disassembly, per tick. Default: 4
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I:disassemblyBlocksProcessedPerTick=4
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# The maximum amount of dragon breath charges that the dragon breath input hatch can hold. Default: 8
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I:dragonBreathChargesCapacity=8
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# The maximum amount of heat that heat hatches can hold. Default: 2^16
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D:heatHatchesCapacity=65536.0
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# The maximum amount of energy that laser hatches can hold. Default: 2^31 - 1
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D:laserHatchesCapacity=2.147483647E9
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# Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the maximum interval between updates (in ms). Default: 30_000
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I:maxIntervalMs=30000
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# Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the minimum interval between updates (in ms). Default: 500
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I:minIntervalMs=500
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# The maximum amount of potential energy that potential energy hatches (input and output) can hold. Default: 4096
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I:potentialEnergyHatchesCapacity=4096
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# The amount of radiation that. Default: 10000
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I:spongeMaxRadiation=10000
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}
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