68 lines
2.0 KiB
INI
68 lines
2.0 KiB
INI
# Configuration file
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client {
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# Range in blocks to detect tracked mobs for the x-ray or glow highlight effect.
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D:detectionRange=100.0
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# Number of simulated kills for calculating drop rates.
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I:dropSimulationCount=10000
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# Enable tracking of mobs (requires Minecraft restart).
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B:enableTracking=true
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# Last filter text in the mob tracker GUI.
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S:filterText=zomb
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# Whether to show the tracking overlay on screen.
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B:hudEnabled=true
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# Spacing between lines in the tracking overlay.
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I:hudLineSpacing=2
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# Padding from screen edge for the tracking overlay.
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I:hudPaddingExternal=4
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# Padding inside the tracking overlay box.
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I:hudPaddingInternal=2
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# Position of the tracking overlay on screen.
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S:hudPosition=TOP_LEFT
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# Use localized names in the tracker GUI.
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B:i18nNames=true
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# Last selected entity in the mob tracker GUI.
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S:lastSelectedEntity=minecraft:zombie
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# List of entity IDs that are blacklisted from tracking.
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S:mobBlacklist <
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>
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# List of entity IDs that are whitelisted for tracking (takes precedence over blacklist).
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S:mobWhitelist <
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>
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# Entity IDs that crash or spam errors when rendered. These entities will not render at all in the preview/gallery.
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S:shouldRenderEntities <
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extrabotany:gaiaiii
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>
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# Maximum retries for spawn condition checks. Higher values handle random spawn conditions better but increase analysis time.
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I:spawnCheckRetries=100
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# List of entity IDs currently being tracked.
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S:trackedEntityIds <
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>
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# Entity IDs that corrupt global state during drop simulation and should be excluded from simulation. They can be identified by severe performance degradation for every entity after simulating their drops.
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S:unstableSimulationEntities <
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minecraft:ender_dragon
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draconicevolution:chaosguardian
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>
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# Render tracked mobs through walls with their normal model instead of using the vanilla glow outline.
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B:useModelXRay=true
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}
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