Files
meatballcraft/config/aoa3/structure_config.cfg
T
PietroSainaghi 35aff91e33 Finally a GIT!
2022-10-06 18:38:10 -07:00

749 lines
29 KiB
INI

# Configuration file
general {
##########################################################################################################
# abyss
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Abyss structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
abyss {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:abyssalLottoHutSpawnChance=440
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:eyeBulbGrottoSpawnChance=140
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fleshTempleSpawnChance=520
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:illusionTreeSpawnChance=600
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jaweHutSpawnChance=520
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shadowlordPlatformSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:witherRuneShrineSpawnChance=650
}
##########################################################################################################
# barathos
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Barathos structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
barathos {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronCastleSpawnChance=950
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessArenaSpawnChance=1400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessHouseSpawnChance=975
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hiveNestSpawnChance=900
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:powerRuneShrineSpawnChance=650
}
##########################################################################################################
# candyland
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Candyland structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
candyland {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:candyLottoPlatformSpawnChance=600
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cottonCandyTowerSpawnChance=850
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbirdAviarySpawnChance=700
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbreadHouseSpawnChance=740
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:infestedCandyCaneSpawnChance=420
}
##########################################################################################################
# celeve
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Celeve structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
celeve {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:celevianLottoBalloonSpawnChance=650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:compassRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gyroPlatformSpawnChance=980
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:toyTowerSpawnChance=600
}
##########################################################################################################
# creeponia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Creeponia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
creeponia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeperHQSpawnChance=700
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeponiaBankSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeponianLottoStandSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:explosivesTowerSpawnChance=300
}
##########################################################################################################
# crystevia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Crystevia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
crystevia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalBuildingSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalTransferHutSpawnChance=45
}
##########################################################################################################
# deeplands
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Deeplands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
deeplands {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arocknidCaveSpawnChance=700
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingStationSpawnChance=635
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:deepLottoShelterSpawnChance=635
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:krorPillarsSpawnChance=635
}
##########################################################################################################
# dustopia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Dustopia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
dustopia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arkzyneOutpostSpawnChance=295
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crusiliskCaveSpawnChance=305
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dustopianVillageSpawnChance=200
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoCageSpawnChance=200
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:merkyreTowerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:primordialShrineSpawnChance=350
}
##########################################################################################################
# gardencia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Gardencia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
gardencia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dayseeFlowerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floroCastleSpawnChance=1700
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gardenCastleSpawnChance=1650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kineticRuneShrineSpawnChance=650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoSkyFlowerSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:wizardFlowerSpawnChance=300
}
##########################################################################################################
# greckon
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Greckon structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
greckon {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:facelessTreeSpawnChance=180
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedLottoRockSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedMazeSpawnChance=700
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:stormRuneShrineSpawnChance=650
}
##########################################################################################################
# haven
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Haven structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
haven {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dawnlightDungeonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floatingLottoFountainSpawnChance=650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:guardianTowerSpawnChance=35
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:rockriderBoulderSpawnChance=17
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:strikeRuneShrineSpawnChance=650
}
##########################################################################################################
# iromine
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Iromine structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
iromine {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingPadsSpawnChance=1300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:energyRuneShrineSpawnChance=650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroMazeSpawnChance=1300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPassageSpawnChance=150
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPillarSpawnChance=600
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:professorsLabSpawnChance=600
}
##########################################################################################################
# lborean
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for L'Borean structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
lborean {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:aquaticCastleSpawnChance=1700
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dracyonFountainSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:drownedLottoStandSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hydroPlatformSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:waterRuneShrineSpawnChance=650
}
##########################################################################################################
# lelyetia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Lelyetia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
lelyetia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:boneyDungeonSpawnChance=380
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:grawPillarSpawnChance=166
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lelyetianTowerSpawnChance=760
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:paraviteHiveSpawnChance=380
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zhinxEnclaveSpawnChance=380
}
##########################################################################################################
# lunalus
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Lunalus structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
lunalus {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarCreationPlatformSpawnChance=905
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarGardenSpawnChance=804
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarMazeSpawnChance=900
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarPrisonSpawnChance=850
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarRuneShrineSpawnChance=600
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarVillageSpawnChance=1500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observersEyeSpawnChance=375
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spaceArenaSpawnChance=905
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zargPlanetoidSpawnChance=900
}
##########################################################################################################
# mysterium
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Mysterium structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
mysterium {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:distortionRuneShrineSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fungshroomSpawnChance=800
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gorbVillageSpawnChance=650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedCastleSpawnChance=850
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mushroomSpiderCaveSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticLottoShroomSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticPortalPlatformSpawnChance=0
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicArenaSpawnChance=315
}
##########################################################################################################
# nether
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Nether structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
nether {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fireRuneShrineSpawnChance=100
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:nethengeicPitSpawnChance=200
}
##########################################################################################################
# overworld
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Overworld structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
overworld {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:amphibiyteCoveSpawnChance=20
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:ruinedTeleporterFrameSpawnChance=0
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:windRuneShrineSpawnChance=150
}
##########################################################################################################
# precasia
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Precasia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines and precasian dens
##########################################################################################################
precasia {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jungleLottoHutSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kaiyuTempleSpawnChance=1500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lifeRuneShrineSpawnChance=650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:opteryxNestSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:precasianDenSpawnChance=600
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:skeletalArmyArenaSpawnChance=1000
}
##########################################################################################################
# runandor
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Runandor structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
##########################################################################################################
runandor {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:clunkheadArenaSpawnChance=800
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runeRandomisationStationSpawnChance=315
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runeTemplarBunkerSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicTowerSpawnChance=650
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spectralCageSpawnChance=500
}
##########################################################################################################
# shyrelands
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for Shyrelands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
##########################################################################################################
shyrelands {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:craexxeusTowerSpawnChance=600
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shyreDecorationSpawnChance=25
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shyreDungeonSpawnChance=250
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:whitewashingStationSpawnChance=275
}
##########################################################################################################
# voxponds
#--------------------------------------------------------------------------------------------------------#
# Set custom spawn chances for VoxPonds structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
##########################################################################################################
voxponds {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cellTowerSpawnChance=506
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:controlTowerSpawnChance=506
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:enigmaStationSpawnChance=866
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:nightwingIslandSpawnChance=97
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observationTowerSpawnChance=506
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:poisonRuneShrineSpawnChance=600
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:voxBuildingSpawnChance=130
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:voxLottoOutpostSpawnChance=83
}
}