Files
meatballcraft/config/modularmachinery/modularmachinery.cfg
T
2023-09-06 13:53:58 -07:00

349 lines
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INI

# Configuration file
auto-assembly {
# Set the Item's meta, e.g. 0 [range: 0 ~ 32767, default: 0]
I:itemMeta=0
# Set the Item auto-assembly. [default: minecraft:stick]
S:itemName=minecraft:stick
# Set the auto-assembly need all blocks must be in the inventory. [default: true]
B:needAllBlocks=true
# Set whether to skip blocks containing NBTs. [default: false]
B:skipBlockContainNBT=false
# Set how many ticks to assemble the block once. [range: 0 ~ 1000, default: 5]
I:tickBlock=3
}
display {
energy {
# Available options: 'FE', 'RF', 'IC2_EU', 'GT_EU' - Default: FE - Set this to one of those 4 types to have GUI, recipe preview and energy be displayed in that type of energy in ALL ModularMachinery things. [default: FE]
S:Display_Energy_Type=RF
# Set to true, if the standard 'energy' FE (or RF) should be displayed in the tooltip of the energy hatch along with its transmission rates. [default: true]
B:FE_RF_Tooltip=true
# Set to true, if GT's energy EU should be displayed in the tooltip of the energy hatch. Will only have effect if GregTech (community edition) is installed. [default: true]
B:GT_EU_Tooltip=true
# Set to true, if IC2's energy EU should be displayed in the tooltip of the energy hatch. Will only have effect if IC2 is installed. [default: true]
B:IC2_EU_Tooltip=true
}
theoneprobe {
# Similar to RECIPE_PROGRESSBAR_ALTERNATE_FILLED_COLOR, but only displayed if it fails in the middle of a mechanical run. [default: CCFF4500]
S:FAILURE_PROGRESSBAR_ALTERNATE_FILLED_COLOR=CCFF4500
# Similar to RECIPE_PROGRESSBAR_BACKGROUND_COLOR, but only displayed if it fails in the middle of a mechanical run. [default: CCFF6347]
S:FAILURE_PROGRESSBAR_BORDER_COLOR=CCFF6347
# Similar to RECIPE_PROGRESSBAR_FILLED_COLOR, but only displayed if it fails in the middle of a mechanical run. [default: CCFF6347]
S:FAILURE_PROGRESSBAR_FILLED_COLOR=CCFF6347
# Machine progressbar filled color if TheOneProbe mod is installed. [default: CC4EEE94]
S:RECIPE_PROGRESSBAR_ALTERNATE_FILLED_COLOR=CC4EEE94
# Machine progressbar filled color if TheOneProbe mod is installed. [default: FF000000]
S:RECIPE_PROGRESSBAR_BACKGROUND_COLOR=FF000000
# Machine progressbar filled color if TheOneProbe mod is installed. [default: CC43CD80]
S:RECIPE_PROGRESSBAR_BORDER_COLOR=CC43CD80
# Machine progressbar filled color if TheOneProbe mod is installed. [default: CC54FF9F]
S:RECIPE_PROGRESSBAR_FILLED_COLOR=CC54FF9F
# Show parallel controller info if TheOneProbe mod is installed. [default: true]
B:SHOW_PARALLEL_CONTROLLER_INFO=true
# Show recipe progressbar decimal points if TheOneProbe mod is installed. [default: true]
B:SHOW_RECIPE_PROGRESSBAR_DECIMAL_POINTS=true
}
}
energyhatch {
# When enabled, the search interval grows gradually when EnergyHatch fails to find the energy core. [default: true]
B:delayed-energy-core-search=true
# When enabled, the energy chamber will use GT's explosive mechanism, which is only valid when GT is installed [default: true]
B:enable-GT-Explodes=true
# When enabled, EnergyHatch can be used as an energy tower for the Draconic Evolution energy core and can automatically output energy at a rate that depends on the maximum rate in the configuration. Available only when Draconic Evolution is installed. [default: true]
B:enable-de-integration=false
# The minimum energy core search interval. (TimeUnit: Tick) [range: 1 ~ 1200, default: 100]
I:energy-core-search-delay=100
# How many energy cores within a radius does EnergyHatch look for? [range: 1 ~ 64, default: 16]
I:energy-core-search-range=16
# The maximum energy core search interval. (TimeUnit: Tick) [range: 2 ~ 1200, default: 300]
I:max-energy-core-search-delay=300
size {
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 32768]
S:BIG=327680
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 131072]
S:HUGE=1310720
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 524288]
S:LUDICROUS=5242880
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 8192]
S:NORMAL=81920
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 16384]
S:REINFORCED=163840
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 4096]
S:SMALL=40960
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 2048]
S:TINY=20480
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 2097152]
S:ULTIMATE=2147483647
}
limit {
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 32768]
S:BIG=81920
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 131072]
S:HUGE=327680
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 524288]
S:LUDICROUS=13107200
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 8192]
S:NORMAL=10240
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 16384]
S:REINFORCED=20480
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 4096]
S:SMALL=5120
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 2048]
S:TINY=1280
# Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 2097152]
S:ULTIMATE=2147483647
}
tier {
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 4]
I:BIG=4
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 5]
I:HUGE=5
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 6]
I:LUDICROUS=6
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 2]
I:NORMAL=2
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 3]
I:REINFORCED=3
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 2]
I:SMALL=2
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 1]
I:TINY=1
# Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 6]
I:ULTIMATE=6
}
gtvoltage {
I:BIG=4
I:HUGE=5
I:LUDICROUS=6
I:NORMAL=2
I:REINFORCED=3
I:SMALL=2
I:TINY=1
I:ULTIMATE=6
}
gtamperage {
I:BIG=2
I:HUGE=2
I:LUDICROUS=2
I:NORMAL=2
I:REINFORCED=2
I:SMALL=2
I:TINY=2
I:ULTIMATE=2
}
}
factory-system {
# Sets the maximum number of threads in the factory system by default. [range: 1 ~ 100, default: 10]
I:default-factory-max-thread=10
# If enabled, the mod will register the factory system controller for all machines by default. [default: false]
B:enable-factory-controller-bydefault=false
}
fluidhatch {
tiny {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 100]
I:size=100
}
small {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 400]
I:size=400
}
normal {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 1000]
I:size=1000
}
reinforced {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 2000]
I:size=2000
}
big {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 4500]
I:size=4500
}
huge {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 8000]
I:size=10000
}
ludicrous {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 16000]
I:size=30000
}
vacuum {
# Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 32000]
I:size=64000
}
}
general {
# When enabled, the customData will be cleared when multiblock structure check failed. [default: false]
B:clean-custom-data-on-structure-check-failed=false
# Define what action is used when a recipe failed to run. [actions: reset, still, decrease] [default: still]
S:default-failure-actions=still
# When enabled, the structure check interval in the idle state is incrementally increased to ease the performance footprint. [default: true]
B:delayed-structure-check=true
# Disable the ModularController is deprecated tooltip. [default: false]
B:disable-moc-deprecated-tip=false
# When enabled, allows you to use the flux network to transfer larger amounts of energy than 2147483647. [default: true]
B:enable-fluxnetworks-integration=true
# Defines the _default_ color for machine casings as items or blocks. (Hex color without alpha) Has to be defined both server and clientside! [default: FF4900]
S:general-casing-color=FF4900
# When delayed-structure-check is enabled, what is the maximum check interval? (TimeUnit: Tick) [range: 2 ~ 1200, default: 100]
I:max-structure-check-delay=100
# When enabled, the mod registers a controller block under the name modularcontroller to prevent incompatibility with older saves. [default: false]
B:modular-controller-compatible-mode=false
# When enabled, Modules no longer register a separate controller for each machine, and the modular-controller-compatible-mode option is turned off. [default: false]
B:only-one-machine-controller=false
# Provide selective updates for certain tile entities that tend to consume a lot of bandwidth to relieve network pressure. [default: true]
B:selective-update-tileentity=true
# The multiblock structure checks the structural integrity at how often? (TimeUnit: Tick) [range: 1 ~ 1200, default: 30]
I:structure-check-delay=30
}
parallel-controller {
# Whether the machine parallel recipe processing is enabled by default. [default: true]
B:machine-parallelize-enabled-bydefault=true
# The default max number of parallelism for a machine. [range: 1 ~ 2147483647, default: 2048]
I:max-machine-parallelism=2048
# Whether parallel recipe processing is enabled by default. [default: true]
B:recipe-parallelize-enabled-bydefault=true
normal {
# Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 4]
I:max-parallelism=4
}
reinforced {
# Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 16]
I:max-parallelism=16
}
elite {
# Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 64]
I:max-parallelism=64
}
super {
# Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 256]
I:max-parallelism=256
}
ultimate {
# Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 512]
I:max-parallelism=512
}
}
upgrade-bus {
normal {
# Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 3]
I:max-upgrade_slot=3
}
reinforced {
# Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 6]
I:max-upgrade_slot=6
}
elite {
# Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 9]
I:max-upgrade_slot=9
}
super {
# Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 12]
I:max-upgrade_slot=12
}
ultimate {
# Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 18]
I:max-upgrade_slot=18
}
}