Files
meatballcraft/config/teamreborn/techreborn/machines.cfg
T
2024-02-04 10:54:55 -08:00

351 lines
8.3 KiB
INI

# Configuration file
aesu {
# AESU Max Energy (Value in EU) [Default=100000000]
I:AesuMaxEnergy=100000000
# AESU Max Input (Value in EU) [Default=16192]
I:AesuMaxInput=16192
# AESU Max Output (Value in EU) [Default=16192]
I:AesuMaxOutput=16192
}
alloy_smelter {
# Alloy Smelter Max Energy (Value in EU) [Default=10000]
I:AlloySmelterMaxEnergy=10000
# Alloy Smelter Max Input (Value in EU) [Default=32]
I:AlloySmelterMaxInput=32
}
assembling_machine {
# Assembling Machine Max Energy (Value in EU) [Default=10000]
I:AssemblingMachineMaxEnergy=10000
# Assembling Machine Max Input (Value in EU) [Default=32]
I:AssemblingMachineMaxInput=32
}
autocrafter {
# AutoCrafting Table Max Input (Value in EU) [Default=32]
I:AutoCrafterInput=32
# AutoCrafting Table Max Energy (Value in EU) [Default=10000]
I:AutoCrafterMaxEnergy=10000
}
centrifuge {
# Centrifuge Max Energy (Value in EU) [Default=10000]
I:CentrifugeMaxEnergy=10000
# Centrifuge Max Input (Value in EU) [Default=32]
I:CentrifugeMaxInput=32
}
charge_bench {
# Charge Bench Max Energy (Value in EU) [Default=100000000]
I:ChargeBenchMaxEnergy=100000000
# Charge Bench Max Input (Value in EU) [Default=512]
I:ChargeBenchMaxInput=512
# Charge Bench Max Output (Value in EU) [Default=512]
I:ChargeBenchMaxOutput=512
}
chemical_reactor {
# Chemical Reactor Max Energy (Value in EU) [Default=10000]
I:ChemicalReactorMaxEnergy=10000
# Chemical Reactor Max Input (Value in EU) [Default=128]
I:ChemicalReactorMaxInput=128
}
chunk_loader {
# Chunk Loader Max Energy (Value in EU) [Default=10000]
I:ChunkLoaderMaxEnergy=10000
# Chunk Loader Max Input (Value in EU) [Default=32]
I:ChunkLoaderMaxInput=32
}
compressor {
# Compressor Max Input (Value in EU) [Default=32]
I:CompressorInput=32
# Compressor Max Energy (Value in EU) [Default=10000]
I:CompressorMaxEnergy=10000
}
digital_chest {
# Maximum amount of items a Digital Chest can store [Default=32768]
I:DigitalChestMaxStorage=32768
}
distillation_tower {
# Distillation Tower Max Energy (Value in EU) [Default=10000]
I:DistillationTowerMaxEnergy=10000
# Distillation Tower Max Input (Value in EU) [Default=128]
I:DistillationTowerMaxInput=128
}
electric_furnace {
# Electric Furnace Max Input (Value in EU) [Default=32]
I:ElectricFurnaceInput=32
# Electric Furnace Max Energy (Value in EU) [Default=1000]
I:ElectricFurnaceMaxEnergy=1000
}
extractor {
# Extractor Max Input (Value in EU) [Default=32]
I:ExtractorInput=32
# Extractor Max Energy (Value in EU) [Default=10000]
I:ExtractorMaxEnergy=10000
}
fluidreplicator {
# Fluid Replicator Max Energy (Value in EU) [Default=400000]
I:FluidReplicatorMaxEnergy=400000
# Fluid Replicator Max Input (Value in EU) [Default=256]
I:FluidReplicatorMaxInput=256
}
fusion_reactor {
# Fusion Reactor Max Coil size (Radius) [Default=50]
I:FusionReactorMaxCoilSize=50
# Fusion Reactor Max Energy (Value in EU) [Default=100000000]
I:FusionReactorMaxEnergy=100000000
# Fusion Reactor Max Input (Value in EU) [Default=8192]
I:FusionReactorMaxInput=2000000
# Fusion Reactor Max Output (Value in EU) [Default=1000000]
I:FusionReactorMaxOutput=10000000
}
grinder {
# Grinder Max Input (Value in EU) [Default=32]
I:GrinderInput=32
# Grinder Max Energy (Value in EU) [Default=10000]
I:GrinderMaxEnergy=10000
}
idsu {
# IDSU Max Energy (Value in EU) [Default=100000000]
I:IdsuMaxEnergy=100000000
# IDSU Max Input (Value in EU) [Default=8192]
I:IdsuMaxInput=8192
# IDSU Max Output (Value in EU) [Default=8192]
I:IdsuMaxOutput=8192
}
implosion_compressor {
# Implosion Compressor Max Energy (Value in EU) [Default=64000]
I:ImplosionCompressorMaxEnergy=64000
# Implosion Compressor Max Input (Value in EU) [Default=64]
I:ImplosionCompressorMaxInput=64
}
industrial_electrolyzer {
# Industrial Electrolyzer Max Energy (Value in EU) [Default=10000]
I:IndustrialElectrolyzerMaxEnergy=10000
# Industrial Electrolyzer Max Input (Value in EU) [Default=128]
I:IndustrialElectrolyzerMaxInput=128
}
industrial_furnace {
# Industrial Blast Furnace Max Energy (Value in EU) [Default=40000]
I:IndustrialFurnaceMaxEnergy=40000
# Industrial Blast Furnace Max Input (Value in EU) [Default=128]
I:IndustrialFurnaceMaxInput=1024
}
industrial_grinder {
# Industrial Grinder Max Energy (Value in EU) [Default=10000]
I:IndustrialGrinderMaxEnergy=10000
# Industrial Grinder Max Input (Value in EU) [Default=128]
I:IndustrialGrinderMaxInput=128
}
industrial_sawmill {
# Industrial Sawmill Max Energy (Value in EU) [Default=10000]
I:IndustrialSawmillMaxEnergy=10000
# Industrial Sawmill Max Input (Value in EU) [Default=128]
I:IndustrialSawmillMaxInput=128
}
lesu {
# LESU Extra I/O Multiplier [Default=8]
I:LesuExtraIO=8
# LESU Max Energy Per Block (Value in EU) [Default=1000000]
I:LesuMaxEnergyPerBlock=1000000
# LESU Base Output (Value in EU) [Default=16]
I:LesuMaxOutput=16
}
matter_fabricator {
# Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU [Default=5]
I:MatterFabricatorEnergyPerAmp=5
# Matter Fabricator Fabrication Rate, amount of amplifier units per UUM [Default=6000]
I:MatterFabricatorFabricationRate=6000
# Matter Fabricator Max Energy (Value in EU) [Default=10000000]
I:MatterFabricatorMaxEnergy=10000000
# Matter Fabricator Max Input (Value in EU) [Default=8192]
I:MatterFabricatorMaxInput=8192
}
plate_bending_machine {
# Plate Bending Machine Max Input (Value in EU) [Default=32]
I:PlateBendingMachineInput=32
# Plate Bending Machine Max Energy (Value in EU) [Default=10000]
I:PlateBendingMachineMaxEnergy=10000
}
player_detector {
# Player Detector Energy Consumption per second (Value in EU) [Default=10]
I:PlayerDetectorEUPerSecond=10
# Player Detector Max Energy (Value in EU) [Default=10000]
I:PlayerDetectorMaxEnergy=10000
# Player Detector Max Input (Value in EU) [Default=32]
I:PlayerDetectorMaxInput=32
}
pump {
# Pump cost for one block of fluid (Value in EU) [Default=20]
I:PumpEUCost=20
# Pump max input (Value in EU) [Default=32]
I:PumpInput=32
# Pump max energy (Value in EU) [Default=1000]
I:PumpMaxEnergy=1000
}
quantum_chest {
# Maximum amount of items a Quantum Chest can store [Default=2147483647]
I:QuantumChestMaxStorage=2147483647
}
quantum_tank {
# Maximum amount of millibuckets a Quantum Tank can store [Default=2147483647]
I:QuantumTankMaxStorage=2147483647
}
recycler {
# Recycler Max Input (Value in EU) [Default=32]
I:RecyclerInput=32
# Recycler Max Energy (Value in EU) [Default=1000]
I:RecyclerMaxEnergy=1000
# When enabled and when ic2 is installed the recycler will make ic2 scrap [Default=false]
B:produceIC2Scrap=false
}
rolling_machine {
# Rolling Machine Energy Per Tick (Value in EU) [Default=5]
I:RollingMachineEnergyPerTick=5
# Rolling Machine Run Time [Default=250]
I:RollingMachineEnergyRunTime=250
# Rolling Machine Max Energy (Value in EU) [Default=10000]
I:RollingMachineMaxEnergy=10000
# Rolling Machine Max Input (Value in EU) [Default=32]
I:RollingMachineMaxInput=32
}
scrapboxinator {
# Scrapboxinator Max Energy (Value in EU) [Default=1000]
I:ScrapboxinatorMaxEnergy=1000
# Scrapboxinator Max Input (Value in EU) [Default=32]
I:ScrapboxinatorMaxInput=32
}
solid_canning_machine {
# Solid Canning Machine Max Energy (Value in EU) [Default=10000]
I:SolidCanningMachineMaxEnergy=10000
# Solid Canning Machine Max Input (Value in EU) [Default=32]
I:SolidCanningMachineMaxInput=32
}
vacuumfreezer {
# Vacuum Freezer requires big multiblock [Default=false]
B:VacuumFreezerBigMultiblock=false
# Vacuum Freezer Max Input (Value in EU) [Default=64]
I:VacuumFreezerInput=64
# Vacuum Freezer Max Energy (Value in EU) [Default=64000]
I:VacuumFreezerMaxEnergy=64000
}
wire_mill {
# Wire Mill Max Input (Value in EU) [Default=32]
I:WireMillInput=32
# Wire Mill Max Energy (Value in EU) [Default=10000]
I:WireMillMaxEnergy=10000
}