Files
meatballcraft/scripts/TinkerTraitItems.zs
T
2024-02-04 10:54:55 -08:00

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#loader contenttweaker
import mods.contenttweaker.VanillaFactory;
import mods.contenttweaker.Item;
import mods.contenttweaker.IItemRightClick;
import mods.contenttweaker.Commands;
import mods.contenttweaker.ResourceLocation;
var instanceTEX = mods.contenttweaker.ResourceLocation.create("contenttweaker:textures/items/trait_inferno.png");
var trait_alien = VanillaFactory.createItem("trait_alien"); trait_alien.register();
var trait_antiair = VanillaFactory.createItem("trait_antiair"); trait_antiair.register();
var trait_anticorrosion = VanillaFactory.createItem("trait_anticorrosion"); trait_anticorrosion.register();
var trait_apocalypse = VanillaFactory.createItem("trait_apocalypse"); trait_apocalypse.register();
var trait_aquadynamic = VanillaFactory.createItem("trait_aquadynamic"); trait_aquadynamic.register();
var trait_aridiculous = VanillaFactory.createItem("trait_aridiculous"); trait_aridiculous.register();
var trait_autosmelt = VanillaFactory.createItem("trait_autosmelt"); trait_autosmelt.register();
var trait_baconlicious = VanillaFactory.createItem("trait_baconlicious"); trait_baconlicious.register();
var trait_baron = VanillaFactory.createItem("trait_baron"); trait_baron.register();
var trait_blazing = VanillaFactory.createItem("trait_blazing"); trait_blazing.register();
var trait_blind_bandit = VanillaFactory.createItem("trait_blind_bandit"); trait_blind_bandit.register();
var trait_blizzard = VanillaFactory.createItem("trait_blizzard"); trait_blizzard.register();
var trait_bloodlust = VanillaFactory.createItem("trait_bloodlust"); trait_bloodlust.register();
var trait_body = VanillaFactory.createItem("trait_body"); trait_body.register();
var trait_bone_shock = VanillaFactory.createItem("trait_bone_shock"); trait_bone_shock.register();
var trait_botanical = VanillaFactory.createItem("trait_botanical"); trait_botanical.register();
var trait_broodmother = VanillaFactory.createItem("trait_broodmother"); trait_broodmother.register();
var trait_brown_magic = VanillaFactory.createItem("trait_brown_magic"); trait_brown_magic.register();
var trait_chad_thunder = VanillaFactory.createItem("trait_chad_thunder"); trait_chad_thunder.register();
var trait_cheap = VanillaFactory.createItem("trait_cheap"); trait_cheap.register();
var trait_cheapskate = VanillaFactory.createItem("trait_cheapskate"); trait_cheapskate.register();
var trait_chunky = VanillaFactory.createItem("trait_chunky"); trait_chunky.register();
var trait_coldblooded = VanillaFactory.createItem("trait_coldblooded"); trait_coldblooded.register();
var trait_coraliumplagued = VanillaFactory.createItem("trait_coraliumplagued"); trait_coraliumplagued.register();
var trait_counterweight = VanillaFactory.createItem("trait_counterweight"); trait_counterweight.register();
var trait_critikill = VanillaFactory.createItem("trait_critikill"); trait_critikill.register();
var trait_crude = VanillaFactory.createItem("trait_crude"); trait_crude.register();
var trait_crumbling = VanillaFactory.createItem("trait_crumbling"); trait_crumbling.register();
var trait_dark_traveler = VanillaFactory.createItem("trait_dark_traveler"); trait_dark_traveler.register();
var trait_darkness = VanillaFactory.createItem("trait_darkness"); trait_darkness.register();
var trait_democratic_peoples_republic_of_korea = VanillaFactory.createItem("trait_democratic_peoples_republic_of_korea"); trait_democratic_peoples_republic_of_korea.register();
var trait_dense = VanillaFactory.createItem("trait_dense"); trait_dense.register();
var trait_devils_strength = VanillaFactory.createItem("trait_devils_strength"); trait_devils_strength.register();
var trait_direct = VanillaFactory.createItem("trait_direct"); trait_direct.register();
var trait_discounted = VanillaFactory.createItem("trait_discounted"); trait_discounted.register();
var trait_dreadplagued = VanillaFactory.createItem("trait_dreadplagued"); trait_dreadplagued.register();
var trait_duritae = VanillaFactory.createItem("trait_duritae"); trait_duritae.register();
var trait_ecological = VanillaFactory.createItem("trait_ecological"); trait_ecological.register();
var trait_elemental = VanillaFactory.createItem("trait_elemental"); trait_elemental.register();
var trait_enderference = VanillaFactory.createItem("trait_enderference"); trait_enderference.register();
var trait_endspeed = VanillaFactory.createItem("trait_endspeed"); trait_endspeed.register();
var trait_energy_eater = VanillaFactory.createItem("trait_energy_eater"); trait_energy_eater.register();
var trait_energy_repair = VanillaFactory.createItem("trait_energy_repair"); trait_energy_repair.register();
var trait_ethereal_miner = VanillaFactory.createItem("trait_ethereal_miner"); trait_ethereal_miner.register();
var trait_evil_aura = VanillaFactory.createItem("trait_evil_aura"); trait_evil_aura.register();
var trait_evil_pressure = VanillaFactory.createItem("trait_evil_pressure"); trait_evil_pressure.register();
var trait_experience_boost = VanillaFactory.createItem("trait_experience_boost"); trait_experience_boost.register();
var trait_famine = VanillaFactory.createItem("trait_famine"); trait_famine.register();
var trait_flaming_fury = VanillaFactory.createItem("trait_flaming_fury"); trait_flaming_fury.register();
var trait_flammable = VanillaFactory.createItem("trait_flammable"); trait_flammable.register();
var trait_fractured = VanillaFactory.createItem("trait_fractured"); trait_fractured.register();
var trait_freezing = VanillaFactory.createItem("trait_freezing"); trait_freezing.register();
var trait_fruit_salad = VanillaFactory.createItem("trait_fruit_salad"); trait_fruit_salad.register();
var trait_ghastly = VanillaFactory.createItem("trait_ghastly"); trait_ghastly.register();
var trait_glitch = VanillaFactory.createItem("trait_glitch"); trait_glitch.register();
var trait_global_traveler = VanillaFactory.createItem("trait_global_traveler"); trait_global_traveler.register();
var trait_glowing = VanillaFactory.createItem("trait_glowing"); trait_glowing.register();
var trait_hail_hydra = VanillaFactory.createItem("trait_hail_hydra"); trait_hail_hydra.register();
var trait_he_who_must_not_be_named = VanillaFactory.createItem("trait_he_who_must_not_be_named"); trait_he_who_must_not_be_named.register();
var trait_healer = VanillaFactory.createItem("trait_healer"); trait_healer.register();
var trait_heavy = VanillaFactory.createItem("trait_heavy"); trait_heavy.register();
var trait_hellish = VanillaFactory.createItem("trait_hellish"); trait_hellish.register();
var trait_high_in_calcium = VanillaFactory.createItem("trait_high_in_calcium"); trait_high_in_calcium.register();
var trait_hive_defender = VanillaFactory.createItem("trait_hive_defender"); trait_hive_defender.register();
var trait_holy = VanillaFactory.createItem("trait_holy"); trait_holy.register();
var trait_illuminati = VanillaFactory.createItem("trait_illuminati"); trait_illuminati.textureLocation = instanceTEX; trait_illuminati.register();
var trait_im_a_superstar = VanillaFactory.createItem("trait_im_a_superstar"); trait_im_a_superstar.textureLocation = instanceTEX; trait_im_a_superstar.register();
var trait_infernal_energy = VanillaFactory.createItem("trait_infernal_energy"); trait_infernal_energy.textureLocation = instanceTEX; trait_infernal_energy.register();
var trait_inferno = VanillaFactory.createItem("trait_inferno"); trait_inferno.textureLocation = instanceTEX; trait_inferno.register();
var trait_insatiable = VanillaFactory.createItem("trait_insatiable"); trait_insatiable.textureLocation = instanceTEX; trait_insatiable.register();
var trait_instakill = VanillaFactory.createItem("trait_instakill"); trait_instakill.textureLocation = instanceTEX; trait_instakill.register();
var trait_jaded = VanillaFactory.createItem("trait_jaded"); trait_jaded.textureLocation = instanceTEX; trait_jaded.register();
var trait_jagged = VanillaFactory.createItem("trait_jagged"); trait_jagged.textureLocation = instanceTEX; trait_jagged.register();
var trait_laced = VanillaFactory.createItem("trait_laced"); trait_laced.textureLocation = instanceTEX; trait_laced.register();
var trait_launch = VanillaFactory.createItem("trait_launch"); trait_launch.textureLocation = instanceTEX; trait_launch.register();
var trait_lightweight = VanillaFactory.createItem("trait_lightweight"); trait_lightweight.textureLocation = instanceTEX; trait_lightweight.register();
var trait_living = VanillaFactory.createItem("trait_living"); trait_living.textureLocation = instanceTEX; trait_living.register();
var trait_magically_brittle = VanillaFactory.createItem("trait_magically_brittle"); trait_magically_brittle.textureLocation = instanceTEX; trait_magically_brittle.register();
var trait_magically_modifiable = VanillaFactory.createItem("trait_magically_modifiable"); trait_magically_modifiable.textureLocation = instanceTEX; trait_magically_modifiable.register();
var trait_magnetic = VanillaFactory.createItem("trait_magnetic"); trait_magnetic.textureLocation = instanceTEX; trait_magnetic.register();
var trait_mana = VanillaFactory.createItem("trait_mana"); trait_mana.textureLocation = instanceTEX; trait_mana.register();
var trait_mana_eater = VanillaFactory.createItem("trait_mana_eater"); trait_mana_eater.textureLocation = instanceTEX; trait_mana_eater.register();
var trait_mana_repair = VanillaFactory.createItem("trait_mana_repair"); trait_mana_repair.textureLocation = instanceTEX; trait_mana_repair.register();
var trait_mind = VanillaFactory.createItem("trait_mind"); trait_mind.textureLocation = instanceTEX; trait_mind.register();
var trait_mirabile_visu = VanillaFactory.createItem("trait_mirabile_visu"); trait_mirabile_visu.textureLocation = instanceTEX; trait_mirabile_visu.register();
var trait_moldable = VanillaFactory.createItem("trait_moldable"); trait_moldable.textureLocation = instanceTEX; trait_moldable.register();
var trait_momentum = VanillaFactory.createItem("trait_momentum"); trait_momentum.textureLocation = instanceTEX; trait_momentum.register();
var trait_morgan_le_fay = VanillaFactory.createItem("trait_morgan_le_fay"); trait_morgan_le_fay.textureLocation = instanceTEX; trait_morgan_le_fay.register();
var trait_music_of_the_spheres = VanillaFactory.createItem("trait_music_of_the_spheres"); trait_music_of_the_spheres.textureLocation = instanceTEX; trait_music_of_the_spheres.register();
var trait_natures_blessing = VanillaFactory.createItem("trait_natures_blessing"); trait_natures_blessing.textureLocation = instanceTEX; trait_natures_blessing.register();
var trait_natures_power = VanillaFactory.createItem("trait_natures_power"); trait_natures_power.textureLocation = instanceTEX; trait_natures_power.register();
var trait_natures_wrath = VanillaFactory.createItem("trait_natures_wrath"); trait_natures_wrath.textureLocation = instanceTEX; trait_natures_wrath.register();
var trait_overflow = VanillaFactory.createItem("trait_overflow"); trait_overflow.textureLocation = instanceTEX; trait_overflow.register();
var trait_payback = VanillaFactory.createItem("trait_payback"); trait_payback.textureLocation = instanceTEX; trait_payback.register();
var trait_petramor = VanillaFactory.createItem("trait_petramor"); trait_petramor.textureLocation = instanceTEX; trait_petramor.register();
var trait_poisonous = VanillaFactory.createItem("trait_poisonous"); trait_poisonous.textureLocation = instanceTEX; trait_poisonous.register();
var trait_portly_gentleman = VanillaFactory.createItem("trait_portly_gentleman"); trait_portly_gentleman.textureLocation = instanceTEX; trait_portly_gentleman.register();
var trait_power_of_the_sun = VanillaFactory.createItem("trait_power_of_the_sun"); trait_power_of_the_sun.textureLocation = instanceTEX; trait_power_of_the_sun.register();
var trait_precipitate = VanillaFactory.createItem("trait_precipitate"); trait_precipitate.textureLocation = instanceTEX; trait_precipitate.register();
var trait_prickly = VanillaFactory.createItem("trait_prickly"); trait_prickly.textureLocation = instanceTEX; trait_prickly.register();
var trait_prosperous = VanillaFactory.createItem("trait_prosperous"); trait_prosperous.textureLocation = instanceTEX; trait_prosperous.register();
var trait_psi_eater = VanillaFactory.createItem("trait_psi_eater"); trait_psi_eater.textureLocation = instanceTEX; trait_psi_eater.register();
var trait_psi_repair = VanillaFactory.createItem("trait_psi_repair"); trait_psi_repair.textureLocation = instanceTEX; trait_psi_repair.register();
var trait_purified = VanillaFactory.createItem("trait_purified"); trait_purified.textureLocation = instanceTEX; trait_purified.register();
var trait_radioactive = VanillaFactory.createItem("trait_radioactive"); trait_radioactive.textureLocation = instanceTEX; trait_radioactive.register();
var trait_reflect = VanillaFactory.createItem("trait_reflect"); trait_reflect.textureLocation = instanceTEX; trait_reflect.register();
var trait_rude_awakening = VanillaFactory.createItem("trait_rude_awakening"); trait_rude_awakening.textureLocation = instanceTEX; trait_rude_awakening.register();
var trait_runic = VanillaFactory.createItem("trait_runic"); trait_runic.textureLocation = instanceTEX; trait_runic.register();
var trait_shadow = VanillaFactory.createItem("trait_shadow"); trait_shadow.textureLocation = instanceTEX; trait_shadow.register();
var trait_sharp = VanillaFactory.createItem("trait_sharp"); trait_sharp.textureLocation = instanceTEX; trait_sharp.register();
var trait_shock = VanillaFactory.createItem("trait_shock"); trait_shock.textureLocation = instanceTEX; trait_shock.register();
var trait_shocking = VanillaFactory.createItem("trait_shocking"); trait_shocking.textureLocation = instanceTEX; trait_shocking.register();
var trait_shyre_synthesis = VanillaFactory.createItem("trait_shyre_synthesis"); trait_shyre_synthesis.textureLocation = instanceTEX; trait_shyre_synthesis.register();
var trait_slashing = VanillaFactory.createItem("trait_slashing"); trait_slashing.textureLocation = instanceTEX; trait_slashing.register();
var trait_slimey = VanillaFactory.createItem("trait_slimey"); trait_slimey.textureLocation = instanceTEX; trait_slimey.register();
var trait_slingshot = VanillaFactory.createItem("trait_slingshot"); trait_slingshot.textureLocation = instanceTEX; trait_slingshot.register();
var trait_sos = VanillaFactory.createItem("trait_sos"); trait_sos.textureLocation = instanceTEX; trait_sos.register();
var trait_soul = VanillaFactory.createItem("trait_soul"); trait_soul.textureLocation = instanceTEX; trait_soul.register();
var trait_soul_harvest = VanillaFactory.createItem("trait_soul_harvest"); trait_soul_harvest.textureLocation = instanceTEX; trait_soul_harvest.register();
var trait_soul_sap = VanillaFactory.createItem("trait_soul_sap"); trait_soul_sap.textureLocation = instanceTEX; trait_soul_sap.register();
var trait_spades = VanillaFactory.createItem("trait_spades"); trait_spades.textureLocation = instanceTEX; trait_spades.register();
var trait_spiky = VanillaFactory.createItem("trait_spiky"); trait_spiky.textureLocation = instanceTEX; trait_spiky.register();
var trait_splintering = VanillaFactory.createItem("trait_splintering"); trait_splintering.textureLocation = instanceTEX; trait_splintering.register();
var trait_splinters = VanillaFactory.createItem("trait_splinters"); trait_splinters.textureLocation = instanceTEX; trait_splinters.register();
var trait_squeaky = VanillaFactory.createItem("trait_squeaky"); trait_squeaky.textureLocation = instanceTEX; trait_squeaky.register();
var trait_stalwart = VanillaFactory.createItem("trait_stalwart"); trait_stalwart.textureLocation = instanceTEX; trait_stalwart.register();
var trait_starfishy = VanillaFactory.createItem("trait_starfishy"); trait_starfishy.textureLocation = instanceTEX; trait_starfishy.register();
var trait_stiff = VanillaFactory.createItem("trait_stiff"); trait_stiff.textureLocation = instanceTEX; trait_stiff.register();
var trait_stonebound = VanillaFactory.createItem("trait_stonebound"); trait_stonebound.textureLocation = instanceTEX; trait_stonebound.register();
var trait_stop_being_selfish = VanillaFactory.createItem("trait_stop_being_selfish"); trait_stop_being_selfish.textureLocation = instanceTEX; trait_stop_being_selfish.register();
var trait_superheat = VanillaFactory.createItem("trait_superheat"); trait_superheat.textureLocation = instanceTEX; trait_superheat.register();
var trait_tasty = VanillaFactory.createItem("trait_tasty"); trait_tasty.textureLocation = instanceTEX; trait_tasty.register();
var trait_terrafirma = VanillaFactory.createItem("trait_terrafirma"); trait_terrafirma.textureLocation = instanceTEX; trait_terrafirma.register();
var trait_thaumic = VanillaFactory.createItem("trait_thaumic"); trait_thaumic.textureLocation = instanceTEX; trait_thaumic.register();
var trait_thermal_inversion = VanillaFactory.createItem("trait_thermal_inversion"); trait_thermal_inversion.textureLocation = instanceTEX; trait_thermal_inversion.register();
var trait_toxic = VanillaFactory.createItem("trait_toxic"); trait_toxic.textureLocation = instanceTEX; trait_toxic.register();
var trait_tweeting = VanillaFactory.createItem("trait_tweeting"); trait_tweeting.textureLocation = instanceTEX; trait_tweeting.register();
var trait_twilit = VanillaFactory.createItem("trait_twilit"); trait_twilit.textureLocation = instanceTEX; trait_twilit.register();
var trait_unholy_touch = VanillaFactory.createItem("trait_unholy_touch"); trait_unholy_touch.textureLocation = instanceTEX; trait_unholy_touch.register();
var trait_unnatural = VanillaFactory.createItem("trait_unnatural"); trait_unnatural.textureLocation = instanceTEX; trait_unnatural.register();
var trait_uplifting = VanillaFactory.createItem("trait_uplifting"); trait_uplifting.textureLocation = instanceTEX; trait_uplifting.register();
var trait_vanishing = VanillaFactory.createItem("trait_vanishing"); trait_vanishing.textureLocation = instanceTEX; trait_vanishing.register();
var trait_vile = VanillaFactory.createItem("trait_vile"); trait_vile.textureLocation = instanceTEX; trait_vile.register();
var trait_vindictive = VanillaFactory.createItem("trait_vindictive"); trait_vindictive.textureLocation = instanceTEX; trait_vindictive.register();
var trait_weeee = VanillaFactory.createItem("trait_weeee"); trait_weeee.textureLocation = instanceTEX; trait_weeee.register();
var trait_wellestablished = VanillaFactory.createItem("trait_wellestablished"); trait_wellestablished.textureLocation = instanceTEX; trait_wellestablished.register();
var trait_whispering = VanillaFactory.createItem("trait_whispering"); trait_whispering.textureLocation = instanceTEX; trait_whispering.register();
var trait_withering = VanillaFactory.createItem("trait_withering"); trait_withering.textureLocation = instanceTEX; trait_withering.register();
var trait_writable = VanillaFactory.createItem("trait_writable"); trait_writable.textureLocation = instanceTEX; trait_writable.register();
var trait_bloody_mary = VanillaFactory.createItem("trait_bloody_mary"); trait_bloody_mary.textureLocation = instanceTEX; trait_bloody_mary.register();
var trait_synergy = VanillaFactory.createItem("trait_synergy"); trait_synergy.textureLocation = instanceTEX; trait_synergy.register();
var trait_antigravity = VanillaFactory.createItem("trait_antigravity"); trait_antigravity.textureLocation = instanceTEX; trait_antigravity.register();
var trait_ingarage = VanillaFactory.createItem("trait_ingarage"); trait_ingarage.textureLocation = instanceTEX; trait_ingarage.register();
var trait_surfwaxmurica = VanillaFactory.createItem("trait_surfwaxmurica"); trait_surfwaxmurica.textureLocation = instanceTEX; trait_surfwaxmurica.register();
var trait_undone = VanillaFactory.createItem("trait_undone"); trait_undone.textureLocation = instanceTEX; trait_undone.register();
var trait_thunder = VanillaFactory.createItem("trait_thunder"); trait_thunder.textureLocation = instanceTEX; trait_thunder.register();
var trait_necrotic = VanillaFactory.createItem("trait_necrotic"); trait_necrotic.register();
var trait_sentience = VanillaFactory.createItem("trait_sentience"); trait_sentience.register();