257 lines
7.6 KiB
INI
257 lines
7.6 KiB
INI
# Configuration file
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general {
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dimension {
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# Set the Dimension ID for the Aether.
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# Min: 2
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# Max: 256
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I:aether_dimension_id=4
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# Set the Dimension ID when FALLING FROM the Aether.
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# Min: 2
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# Max: 256
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I:falling_dimension_id=0
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}
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world_gen {
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# Blue Aerclouds will generate in about 1/X number of chunks.
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# Min: 1
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# Max: 1000000
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I:blue_aercloud_spawn_chance=26
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# Spawn attempt 1 for Bronze Dungeons. Will succeed in about 1/X chunks.
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# Min: 1
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# Max: 1000000
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I:bronze_dungeon_primary_chance=15
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# Spawn attempt 2 for Bronze Dungeons. Will succeed in about 1/X chunks.
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# Min: 1
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# Max: 1000000
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I:bronze_dungeon_secondary_chance=40
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# Enables natural christmas decor all the time
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B:christmas_time=false
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# Cold Aerclouds will generate in about 1/X number of chunks.
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# Min: 1
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# Max: 1000000
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I:cold_aercloud_spawn_chance=14
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# Crystal Tree Islands will generate in about 1/X number of chunks.
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# Min: 1
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# Max: 1000000
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I:crystal_island_spawn_chance=37
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# Golden Aerclouds will generate in about 1/X number of chunks.
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# Min: 1
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# Max: 1000000
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I:golden_aercloud_spawn_chance=50
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# Spawn attempt 1 for Golden Dungeons. Will succeed in about 1/X chunks.
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# Min: 1
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# Max: 1000000
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I:golden_dungeon_primary_chance=140
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# Spawn attempt 2 for Golden Dungeons. Will succeed in about 1/X chunks.
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# Min: 1
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# Max: 1000000
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I:golden_dungeon_secondary_chance=170
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# Pink Aerclouds will generate in about 1/X number of chunks.
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# Min: 1
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# Max: 1000000
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I:pink_aercloud_spawn_chance=50
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# Enables natural Pink Aercloud generation
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B:pink_aerclouds=false
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# Enables natural christmas decor automatically during December and January. If christmas_time is enabled it'll override this.
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B:seasonal_christmas=true
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# Spawn attempt 1 for Silver Dungeons. Will succeed in about 1/X chunks.
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# Min: 1
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# Max: 1000000
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I:silver_dungeon_primary_chance=110
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# Spawn attempt 2 for Silver Dungeons. Will succeed in about 1/X chunks.
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# Min: 1
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# Max: 1000000
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I:silver_dungeon_secondary_chance=150
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# Enables naturally generating tallgrass
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B:tallgrass_enabled=false
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}
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visual_options {
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# Determines whether the Aether b1.7.3 resource pack should be generated.
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B:install_resourcepack=true
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# Changes whether the Altar should be named Enchanter or not.
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B:legacy_altar_name=false
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# Changes Aether mobs to use their old models, if applicable
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B:legacy_models=false
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# Enables the Aether Menu toggle button
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B:menu_button=true
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# Enables the Aether Menu
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B:menu_enabled=false
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# Disables the random trivia/tips you see during loading screens
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B:trivia_disabled=true
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# Aerclouds will use their more saturated colors from later updates
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B:updated_aercloud_colors=false
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}
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gameplay_changes {
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# Determines if the player will get an Aether Portal Frame item when first joining the world.
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B:aether_start=false
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# Makes it so you have to eat Ambrosium, instead of just right clicking to heal
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B:ambro_is_edible=false
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# Disables eternal day making time cycle in the Aether without having to kill the Sun Spirit. This is mainly intended for use in modpacks.
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B:disable_eternal_day=false
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# Disables spawn of the Aether portal for use with portal being provided by another mod.
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B:disable_portal=false
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# Disables startup loot when entering the Aether
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B:disable_startup_loot=false
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# Enables the Golden Feather in dungeon loot
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B:golden_feather=false
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# The max amount of life shards that can be used per player
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I:max_life_shards=10
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# If disabed, the Sun Spirit's dialog will only show once per world.
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B:repeat_sun_spirit_dialog=true
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# If enabled, Aether Portals can only be lit by Skyroot Buckets
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B:skyroot_bucket_only=true
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# Removes the requirement for a player to be an operator to use the Sun Altar in multiplayer.
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B:sun_altar_multiplayer=false
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# Enables the Valkyrie Cape in dungeon loot
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B:valkyrie_cape=false
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}
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spawnrates {
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# Adjusts spawnrate for the Aechor Plant. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:aechorplant_spawnrate=55
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# Adjusts spawnrate for the Aerbunny. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:aerbunny_spawnrate=1
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# Adjusts spawnrate for the Aerwhale. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:aerwhale_spawnrate=10000
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# Adjusts spawnrate for the Cockatrice. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:cockatrice_spawnrate=45
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# Adjusts spawnrate for the Flying Cow. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:flyingcow_spawnrate=1
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# Adjusts spawnrate for the Moa. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:moa_spawnrate=1
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# Adjusts spawnrate for the Phyg. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:phyg_spawnrate=1
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# Adjusts spawnrate for the Sheepuff. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:sheepuff_spawnrate=1
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# Adjusts spawnrate for the Swet. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:swet_spawnrate=40
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# Adjusts spawnrate for the Whirlwind. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:whirlwind_spawnrate=55
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# Adjusts spawnrate for the Zephyr. 1 is always, anything above that lessens the chances.
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# Min: 1
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# Max: 10000
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I:zephyr_spawnrate=65
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}
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audio_options {
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# Enables dimensional music
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B:game_music=true
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# Enables menu music
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B:menu_music=true
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# Pauses the music when a record is playing
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B:pause_on_record=true
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}
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moastats {
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# The number of times that a black Moa can jump.
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# Min: 0
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# Max: 10000
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I:black_moa_jumps=8
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# How fast a black Moa can run.
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# Min: 0.10000000149011612
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# Max: 3.0
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D:black_moa_speed=0.30000001192092896
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# The number of times that a blue Moa can jump.
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# Min: 0
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# Max: 10000
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I:blue_moa_jumps=3
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# How fast a blue Moa can run.
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# Min: 0.10000000149011612
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# Max: 3.0
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D:blue_moa_speed=0.30000001192092896
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# The number of times that an orange Moa can jump.
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# Min: 0
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# Max: 10000
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I:orange_moa_jumps=2
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# How fast an orange Moa can run.
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# Min: 0.10000000149011612
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# Max: 3.0
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D:orange_moa_speed=0.6000000238418579
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# The number of times that a white Moa can jump.
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# Min: 0
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# Max: 10000
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I:white_moa_jumps=4
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# How fast a white Moa can run.
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# Min: 0.10000000149011612
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# Max: 3.0
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D:white_moa_speed=0.30000001192092896
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}
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}
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