Files
meatballcraft/config/Fishs_Undead_Rising.cfg
T
2025-04-26 10:44:04 -07:00

1056 lines
31 KiB
INI

# Configuration file
"amber lord" {
# Amber Lord strength [1-1000]
D:"amber lord attack"=5.0
# Maximum Amber Lord health [1-1000]
D:"amber lord health"=70.0
# Set the spawn rate of Amber Lord [0-10000]
I:"amber lord spawn rate"=10
# Should Amber Lords spawn underground
B:"amber lord underground spawn"=false
}
"amber scarab" {
# Amber Scarab strength [1-1000]
D:"amber scarab attack"=3.5
# Maximum Amber Scarab health [1-1000]
D:"amber scarab health"=14.0
# Summoned Amber Scarab lifespan [1-10000]
I:"amber scarab lifespan"=60
}
avaton {
# Avaton strength [1-1000]
D:"avaton attack"=5.0
# Maximum Avaton health [1-1000]
D:"avaton health"=30.0
# Set the spawn rate of Avaton [0-100]
I:"avaton spawn rate"=0
# Set the cooldown of summoning Weta [0-100]
I:"avaton summon cooldown"=8
# Set the max number of Weta summoned [0-100]
I:"avaton summon max"=16
# Set the number of Weta summoned per cast [0-100]
I:"avaton summon number"=2
}
banshee {
# Banshee strength [1-1000]
D:"banshee attack"=7.0
# Maximum Banshee health [1-1000]
D:"banshee health"=34.0
I:"banshee height limit"=16
# Set the effect radius of Banshee scream [1-1000]
D:"banshee scream radius"=3.0
# Set the spawn rate of Banshee [0-100]
I:"banshee spawn rate"=0
}
cactoid {
# Cactoid strength [1-1000]
D:"cactoid attack"=4.0
# Maximum Cactoid health [1-1000]
D:"cactoid health"=20.0
# Set the spawn rate of Cactoid [0-10000]
I:"cactoid spawn rate"=10
}
cactyrant {
# Cactyrant strength [1-1000]
D:"cactyrant attack"=8.0
# Maximum Cactyrant health [1-1000]
D:"cactyrant health"=60.0
# Set the spawn rate of Cactyrant in the Nether dimension [0-10000]
I:"cactyrant nether dimension spawn rate"=3
# Set the spawn rate of Cactyrant [0-10000]
I:"cactyrant spawn rate"=8
# Set the cooldown of thorn barrage [0-100]
I:"cactyrant summon cooldown"=3
}
enigmoth {
# Enigmoth strength [1-1000]
D:"enigmoth attack"=8.0
# Maximum Enigmoth health [1-1000]
D:"enigmoth health"=60.0
# Set the height limit to X blocks above the ground for Enigmoths, 0 = Infinite [0-100]
I:"enigmoth height limit"=16
# Should Enigmoths spawn at the middle end island where the dragon is located [false/true]
B:"enigmoth middle end island spawn"=false
# Set the amount of scales spread from each attack when mounted [1-100]
I:"enigmoth mount scale amount"=5
# Set the amount of scales spread from each attack [1-100]
I:"enigmoth scale amount"=10
# The amount of seconds before the potion cloud effects from scales despawn [1-1000]
I:"enigmoth scale potion cloud time"=8
# Set the spawn rate of Enigmoth [0-10000]
I:"enigmoth spawn rate"=0
# Set the cooldown of spreading scales [0-100]
I:"enigmoth spell cooldown"=0
# Set the cooldown of spreading scales when mounted [0-100]
I:"mounted enigmoth spell cooldown"=6
}
"enigmoth caterpillar" {
# Enigmoth Caterpillar strength [1-1000]
D:"enigmoth caterpillar attack"=2.0
# Maximum Enigmoth Caterpillar health [1-1000]
D:"enigmoth caterpillar health"=12.0
# Should Enigmoth Caterpillars spawn at the middle end island where the dragon is located [false/true]
B:"enigmoth caterpillar middle end island spawn"=false
# You can pick up Enigmoth Caterpillars by right clicking them with an empty main hand while sneaking [false/true]
B:"enigmoth caterpillar pickup"=false
# Set the spawn rate of Enigmoth Caterpillar [0-10000]
I:"enigmoth caterpillar spawn rate"=0
# Set the cooldown of vanishing [0-100]
I:"enigmoth caterpillar spell cooldown"=6
}
foglet {
# Foglet strength [1-1000]
D:"foglet attack"=2.0
B:"foglet call reinforcement"=true
# Maximum Foglet health [1-1000]
D:"foglet health"=16.0
# Set the spawn rate of Foglet [0-10000]
I:"foglet spawn rate"=20
}
forsaken {
# Forsaken strength [1-1000]
D:"forsaken attack"=4.0
# Maximum Forsaken health [1-1000]
D:"forsaken health"=30.0
# Set the spawn rate of Forsaken [0-10000]
I:"forsaken spawn rate"=10
}
frigid {
# Frigid strength [1-1000]
D:"frigid attack"=3.0
# Maximum Frigid health [1-1000]
D:"frigid health"=20.0
# Set the spawn rate of Frigid [0-10000]
I:"frigid spawn rate"=20
}
general {
# Allows the Potion of Fission to be used on any mob regardless of the list [false/true]
B:"Global Potion of Fission"=false
# Customize the list of mobs that the Potion of Fission can work on (ignore this if the global setting is enabled). Ex. "minecraft:zombie" or "mod_lavacow:undertaker" [default: [minecraft:chicken], [minecraft:cow], [minecraft:donkey], [minecraft:horse], [minecraft:llama], [minecraft:mooshroom], [minecraft:mule], [minecraft:ocelot], [minecraft:parrot], [minecraft:pig], [minecraft:polar_bear], [minecraft:rabbit], [minecraft:sheep], [minecraft:wolf], [mod_lavacow:lavacow], [mod_lavacow:mimic], [mod_lavacow:raven], [mod_lavacow:salamander], [mod_lavacow:scarecrow]]
S:"Potion of Fission List" <
minecraft:chicken
minecraft:cow
minecraft:donkey
minecraft:horse
minecraft:llama
minecraft:mooshroom
minecraft:mule
minecraft:ocelot
minecraft:parrot
minecraft:pig
minecraft:polar_bear
minecraft:rabbit
minecraft:sheep
minecraft:wolf
mod_lavacow:lavacow
mod_lavacow:mimic
mod_lavacow:raven
mod_lavacow:salamander
mod_lavacow:scarecrow
>
# Allow Molten Hammer active effect to hit players [false/true]
B:"allow molten hammer pvp"=false
# BlackBanlist for items that the Golden Heart is unable to mend. Ex. "minecraft:shears" or "mod_lavacow:moltenhammer" [default: ]
S:"banlisted items from golden heart" <
>
# Set the bonus damage of Bone Sword to X% [0-100]
I:"bone sword bonus damage"=5
# Set the bonus damage cap of Bone Sword [0-10000]
I:"bone sword bonus damage cap"=10000
# Allow the Bone Sword to deal extra damage to bosses. [false/true]
B:"bone sword boss damage"=false
I:"bonesword bonus damage"=5
I:"bonesword bonus damage cap"=300
I:"boneworm drop heart"=10
# All bowl food items from the mod will stack up to 64. [false/true]
B:"bowls stack"=true
# Cemetery are only allowed to spawn in these dimensions' IDs
I:"cemetery spawn allow dimensions" <
0
>
# Spawn rate of Cemetery (higher number = less frequent) [1-10000]
I:"cemetery spawn rate"=500
# Cemetery spawns Unburied occasionally. [0-100]
I:"cemetery spawns unburied"=40
# Arthropods are not affected by Charming Pheromone if their health is above the set amount [1-10000]
D:"charming pheromone health limit"=40.0
# The amount of seconds before cocoons hatch into an enigmoth or a vespa
I:"cocoon lifespan"=8
# Should new armor materials be added to Construct's Armory when installed? (requires Tinkers' Construct) [false/true]
B:"construct's armory integration"=true
# Spawn rate of Desert Tomb (higher number = less frequent) [0-10000]
I:"desert tomb spawn rate"=750
# Should the Dreamcatcher be enchantable with enchanted books? [false/true]
B:"dreamcatcher book enchantability"=false
# Set the durability of Dreamcatcher, 0 = Infinite [0-10000]
I:"dreamcatcher durability"=120
# The durability lost each time the Dreamcatcher is triggered, 0 = Infinite [0-10000]
I:"dreamcatcher durability drop"=30
I:"dreamcatcher duribility"=80
I:"drop heart"=10
# Set the drop rate of Poisonous Spore [0-100]
I:"drop poisonous spore"=2
# Should certain items apply enchantments on the anvil (e.g. Poisonous Spore applies the Poisonous II enchant on swords). [false/true]
B:"enable anvil enchantment"=true
# Should new brewing recipes be added (existing properties will be preserved). [false/true]
B:"enable brewing recipe"=true
# Should new enchantments be added (existing properties will be preserved). [false/true]
B:"enable enchantment"=true
# Should soulforged armor/tools be created when combining a soulforged heart with any molten armor piece/tool on the anvil (e.g. Molten Warhammer + Soulforged Heart = Soulforged Warhammer). [false/true]
B:"enable soulforged anvil recipes"=true
# Set the drop rate of Intestine [0-100]
I:"entity drop intestine"=4
B:"fission potion works on entities from other mods"=false
I:"flying height limit"=16
# Generate Cemetery in the Overworld. [false/true]
B:"generate cemetery"=true
# Generate Desert Tomb in the Overworld. [false/true]
B:"generate desert tomb"=true
# Should the Golden Heart be enchantable with enchanted books? [false/true]
B:"golden heart book enchantability"=false
# Set the durability of Golden Heart, 0 = Infinite [0-10000]
I:"golden heart durability"=250
# Set the chance for Golden Heart to drop 1 durability per tick, 0 = Infinite [0-100]
I:"golden heart durability drop"=100
I:"golden heart duribility"=250
# Enables the Regeneration effect of the Golden Heart. [false/true]
B:"golden heart grants regeneration"=true
# Amount of seconds of Regeneration applied by the Golden Heart, 0 = Infinite [0-10000]
I:"golden heart regeneration amount"=8
# Amount of durability repaired per second by the Golden Heart. [0-10000]
I:"golden heart repair amount"=1
# Allow the Golden Heart to repair worn equipment. [false/true]
B:"golden heart repairs equipment"=true
# Set the bonus damage of Halo Necklace to X% [0-10000]
I:"halo necklace bonus damage"=10
# Chance for the Illager Nose to drop from certain mobs (all Illagers and Witches) [0-1]
D:"illager nose drop chance"=0.02
# Customize Items and their drop rates for the Intestine. Ex. "minecraft:slime_ball,0.4" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:slime_ball,0.4], [minecraft:dye,0.4,15], [mod_lavacow:sharptooth,0.1], [minecraft:beetroot_seeds,0.1], [minecraft:wheat_seeds,0.1], [minecraft:melon_seeds,0.1], [minecraft:pumpkin_seeds,0.1], [minecraft:clay_ball,0.1], [mod_lavacow:chitin,0.1], [minecraft:gold_nugget,0.05], [minecraft:iron_nugget,0.05], [minecraft:diamond,0.01]]
S:"loot table for intestine" <
minecraft:slime_ball,0.4
minecraft:dye,0.4,15
mod_lavacow:sharptooth,0.1
minecraft:beetroot_seeds,0.1
minecraft:wheat_seeds,0.1
minecraft:melon_seeds,0.1
minecraft:pumpkin_seeds,0.1
minecraft:clay_ball,0.1
mod_lavacow:chitin,0.1
minecraft:gold_nugget,0.05
minecraft:iron_nugget,0.05
minecraft:diamond,0.01
aoa3:runium_chunk,0.1
aoa3:holly_top_seeds,0.1
contenttweaker:golem_core,0.1
minecraft:nether_star,0.01
contenttweaker:champion_token,0.1
>
# Customize drop rates of the items which ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:beetroot_seeds,0.15], [minecraft:wheat_seeds,0.15,2], [minecraft:melon_seeds,0.15], [minecraft:pumpkin_seeds,0.15], [minecraft:gold_nugget,0.1,2], [minecraft:iron_nugget,0.1,2]]
S:"loot table for ravens" <
minecraft:beetroot_seeds,0.15
minecraft:wheat_seeds,0.15,2
minecraft:melon_seeds,0.15
minecraft:pumpkin_seeds,0.15
minecraft:gold_nugget,0.1,2
minecraft:iron_nugget,0.1,2
>
# Customize drop rates of the items which seagulls can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:fish@0,0.15], [minecraft:fish@2,0.15]]
S:"loot table for seagulls" <
minecraft:fish@0,0.15
minecraft:fish@2,0.15
>
# Customize drop rates of the items which spectral ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:gold_nugget,0.15,3], [minecraft:iron_nugget,0.15,3]]
S:"loot table for spectral ravens" <
minecraft:gold_nugget,0.15,3
minecraft:iron_nugget,0.15,3
>
# Ability cooldown of Midnight Mourne [1-10000]
I:"midnight mourne cooldown"=60
# All mobs are only allowed to spawn in these dimensions' IDs
I:"mob spawn allow dimensions" <
0
-1
1
>
# Customize the banlist for which mobs that intestines shouldn't drop from. Ex. "minecraft:slime" or "mod_lavacow:vespa" [default: [minecraft:blaze], [minecraft:slime], [minecraft:magma_cube], [minecraft:ender_dragon], [minecraft:wither], [minecraft:skeleton], [minecraft:stray], [minecraft:chicken], [minecraft:squid], [minecraft:snow_golem], [minecraft:iron_golem], [minecraft:skeleton_horse], [minecraft:enderman], [minecraft:silverfish], [minecraft:endermite], [minecraft:shulker], [mod_lavacow:sludgelord], [mod_lavacow:lilsludge], [mod_lavacow:scarecrow], [mod_lavacow:zombiepiranha], [mod_lavacow:piranha], [mod_lavacow:parasite], [mod_lavacow:ghostray], [mod_lavacow:banshee], [mod_lavacow:avaton], [mod_lavacow:forsaken], [mod_lavacow:skeletonking], [mod_lavacow:cactoid], [mod_lavacow:cactyrant], [mod_lavacow:sea_hag], [mod_lavacow:wraith], [mod_lavacow:ghost_swarmer], [mod_lavacow:amber_lord], [mod_lavacow:amber_scarab], [mod_lavacow:enigmoth_larva]]
S:"mobs that intestine should not drop from" <
minecraft:blaze
minecraft:slime
minecraft:skeleton
>
# Set the fire damage reduction of Molten Heart/Soulforged Heart to X% [0-10000]
I:"molten heart damage reduction"=20
# Should certain mobs (Unburied and Foglet) spawn in monster spawners [false/true]
B:"monster spawner mobs"=true
# Ability cooldown of "Pestilence" [1-10000]
I:"pestilence cooldown"=60
# Should Piranha and Swarmer attack innocent animals [false/true]
B:"piranha attacks animals"=true
B:"quark compatibility"=true
# Should new features be added when Quark is also installed? [false/true]
B:"quark integration"=true
# Ability cooldown of Scarab Scepter [1-10000]
I:"scarab scepter cooldown"=60
# Sets the amount of extra health healed with a Soulforged Heart equipped to X% [0-10000]
I:"soulforged heart healing boost"=25
# Customize the Spawn list for the Dreamcatcher. Ex. "mod_lavacow:foglet,40,1,2" or "mod_lavacow:vespa,20,1,1" [default: [minecraft:zombie,40,1,2], [minecraft:skeleton,40,1,2], [minecraft:spider,40,1,2], [minecraft:silverfish,40,1,2], [minecraft:bat,40,4,8], [mod_lavacow:foglet,40,1,2], [mod_lavacow:slothoman,40,1,2], [mod_lavacow:unburied,40,1,2], [mod_lavacow:ptera,40,1,2], [mod_lavacow:lilsludge,40,1,2], [mod_lavacow:amber_scarab,40,1,2], [mod_lavacow:ghost_swarmer,40,1,2], [mod_lavacow:pingu,40,1,2], [mod_lavacow:weta,40,1,2], [minecraft:enderman,20,1,1], [minecraft:cave_spider,20,1,1], [minecraft:witch,20,1,1], [mod_lavacow:undeadswine,20,1,1], [mod_lavacow:ithaqua,20,1,1], [mod_lavacow:sludgelord,20,1,1], [mod_lavacow:amberlord,20,1,1], [mod_lavacow:vespa,20,1,1], [mod_lavacow:scarecrow,20,1,1], [mod_lavacow:boneworm,20,1,1], [mod_lavacow:undertaker,20,1,1], [mod_lavacow:banshee,20,1,1], [mod_lavacow:avaton,20,1,1], [mod_lavacow:wraith,20,1,1], [mod_lavacow:sea_hag,20,1,1], [mod_lavacow:graverobberghost,20,1,1]]
S:"spawn list for dreamcatcher" <
mod_lavacow:foglet,40,1,2
mod_lavacow:undeadswine,20,1,1
mod_lavacow:ithaqua,20,1,1
mod_lavacow:sludgelord,20,1,1
mod_lavacow:vespa,20,1,1
mod_lavacow:scarecrow,20,1,1
mod_lavacow:boneworm,20,1,1
mod_lavacow:pingu,40,4,8
mod_lavacow:undertaker,20,1,1
mod_lavacow:banshee,20,1,1
mod_lavacow:avaton,20,1,1
>
# Entities summoned by other mobs vanish when their summoner dies or despawns. [false/true]
B:"suicidal minion"=true
# Mobs in this mod will not burn under daylight. [false/true]
B:"sunscreen mode"=false
B:"tinkers compatibility"=true
# Should new tool materials be added to Tinkers' Construct when installed? [false/true]
B:"tinkers' construct integration"=true
# Should zombies (Unburied and variants) scare villagers [false/true]
B:"zombies scare villagers"=true
}
"ghost of grave robber" {
# Ghost of Grave Robber strength [1-1000]
D:"grave robber ghost attack"=6.0
# Maximum Ghost of Grave Robber health [1-1000]
D:"grave robber ghost health"=34.0
# Summoned Vex lifespan [1-10000]
I:"grave robber ghost minion lifespan"=60
# Set the spawn rate of Ghost of Grave Robber [0-100]
I:"grave robber ghost spawn rate"=2
# Set the cooldown of summoning Ghost Swarmers [0-100]
I:"grave robber ghost summon cooldown"=20
# Set the max number of Ghost Swarmers summoned [0-100]
I:"grave robber ghost summon max"=8
# Set the number of Ghost Swarmers summoned per cast [0-100]
I:"grave robber ghost summon number"=2
}
"ghost ray" {
# Set the spawn rate of Ghost Ray in the End dimension [0-100]
I:"ghost ray end dimension spawn rate"=4
# Should End Ghost Rays have alternate texture variants when spawning? [false/true]
B:"ghost ray end variants"=true
# Should Ghost Rays inflict an effect (weakness/void dust) on hit [false/true]
B:"ghost ray ghostly touch"=true
# Maximum Ghost Ray health [1-1000]
D:"ghost ray health"=20.0
# Set the height limit to X blocks above the ground for Ghost Rays, 0 = Infinite [0-100]
I:"ghost ray height limit"=48
# Should Ghost Rays spawn at the middle end island where the dragon is located [false/true]
B:"ghost ray middle end island spawn"=false
# Set the spawn rate of Ghost Ray [0-100]
I:"ghost ray spawn rate"=0
}
"ghost swarmer" {
# Ghost Swarmer strength [1-1000]
D:"ghost swarmer attack"=3.5
# Maximum Ghost Swarmer health [1-1000]
D:"ghost swarmer health"=12.0
# Summoned Ghost Swarmer lifespan [1-10000]
I:"ghost swarmer lifespan"=60
# Set the spawn rate of Ghost Swarmer [0-100]
I:"ghost swarmer spawn rate"=10
# Should Ghots Swarmers spawn underground
B:"ghost swarmer underground spawn"=false
}
glowshroom {
B:"glowshroom generation"=true
I:"glowshroom spawn rate"=20
I:"glowshroom spread rate"=100
}
"grave robber" {
# Grave Robber strength [1-1000]
D:"grave robber attack"=6.0
# The chance for a Ghost of Grave Robber to appear after a Grave Robber dies [0-100]
D:"grave robber ghost chance"=0.5
# Maximum Grave Robber health [1-1000]
D:"grave robber health"=34.0
# Set the spawn rate of Grave Robber [0-100]
I:"grave robber spawn rate"=15
# Should Grave Robbers spawn underground
B:"grave robber underground spawn"=false
}
imp {
# Imp strength [1-1000]
D:"imp attack"=4.0
# Maximum Imp health [1-1000]
D:"imp health"=25.0
# Set the spawn rate of Imp [0-10000]
I:"imp spawn rate"=3
}
isnachi {
# Isnachi strength [1-1000]
D:"isnachi attack"=3.0
# Maximum Isnachi health [1-1000]
D:"isnachi health"=20.0
# Set the spawn rate of Isnachi [0-10000]
I:"isnachi spawn rate"=20
}
ithaqua {
# Ithaqua strength [1-1000]
D:"ithaqua attack"=8.0
# Ithaqua attack volume [0-5]
D:"ithaqua attack volume"=4.0
# Should Ithaqua attack innocent animals [false/true]
B:"ithaqua attacks animals"=true
# Maximum Ithaqua health [1-1000]
D:"ithaqua health"=60.0
# Should Ithaqua keep distance from the player during daytime [false/true]
B:"ithaqua keeps distance"=true
# Set the spawn rate of Ithaqua [0-10000]
I:"ithaqua spawn rate"=15
# Should Ithaquas spawn underground
B:"ithaqua underground spawn"=false
}
"lil' sludge" {
# Lil' Sludge strength [1-1000]
D:"lil'sludge attack"=3.5
# Maximum Lil' Sludge health [1-1000]
D:"lil'sludge health"=16.0
# Summoned Lil' Sludge lifespan [1-10000]
I:"lil'sludge lifespan"=60
}
"lil'sludge" {
D:"lil'sludge attack"=3.0
D:"lil'sludge health"=20.0
I:"lil'sludge lifespan"=60
}
mimicrab {
# Mimicrab strength [1-1000]
D:"mimicrab attack"=8.0
# Maximum Mimicrab health [1-1000]
D:"mimicrab health"=30.0
# Set the spawn rate of Mimicrab [0-10000]
I:"mimicrab spawn rate"=0
# Set the spawn rate of Mimicrab near player death [0-1]
I:"mimicrab spawn rate near player death"=0
}
moogma {
# Chance for Moogmas to spawn with the classic texture (setting it to 1.0 will always cause it to spawn) [0-1]
D:"moogma classic texture chance"=1.0
# Maximum Moogma health [1-1000]
D:"moogma health"=10.0
# Should lava buckets be obtainable from Moogma [false/true]
B:"moogma lava source"=true
# Set the spawn rate of Moogma [0-10000]
I:"moogma spawn rate"=0
}
mummy {
# Mummy strength [1-1000]
D:"mummy attack"=4.0
# Maximum Mummy health [1-1000]
D:"mummy health"=24.0
# Set the spawn rate of Mummy [0-10000]
I:"mummy spawn rate"=100
}
mycosis {
# Mycosis strength [1-1000]
D:"mycosis attack"=3.0
# Maximum Mycosis health [1-1000]
D:"mycosis health"=20.0
# Set the spawn rate of Mycosis [0-10000]
I:"mycosis spawn rate"=40
}
osvermis {
# Osvermis strength [1-1000]
D:"boneworm attack"=8.0
# Maximum Osvermis health [1-1000]
D:"boneworm health"=200.0
# Set the spawn rate of Osvermis [0-100]
I:"boneworm spawn rate"=20
}
"osvermis spiritus" {
# Osvermis Spiritus strength [1-1000]
D:"soulworm attack"=6.0
# Maximum Osvermis Spiritus health [1-1000]
D:"soulworm health"=50.0
# Set the spawn rate of Osvermis Spiritus [0-100]
I:"soulworm spawn rate"=3
}
parasite {
# Allow Parasite to spawn from listed mob. Ex. "minecraft:zombie" or "mod_lavacow:zombiefrozen" [default: [minecraft:zombie], [minecraft:husk], [mod_lavacow:zombiefrozen], [mod_lavacow:zombiemushroom], [mod_lavacow:unburied], [mod_lavacow:mummy]]
S:"Available hosts for parasite" <
minecraft:zombie
minecraft:husk
mod_lavacow:zombiefrozen
mod_lavacow:zombiemushroom
mod_lavacow:unburied
mod_lavacow:mummy
>
S:"available host for parasite" <
minecraft:zombie
minecraft:husk
mod_lavacow:zombiefrozen
mod_lavacow:zombiemushroom
mod_lavacow:unburied
mod_lavacow:mummy
>
# Parasite strength [1-1000]
D:"parasite attack"=1.0
# Parasite will attack their target by attaching on them [false/true]
B:"parasite attacks by attaching onto target"=true
# Should Parasite attack ALL livings [false/true]
B:"parasite attacks everything"=false
# Rate of spawning Parasite when destroying sand blocks in the desert [0-100]
I:"parasite from sand blocks"=2
# Maximum Parasite health [1-1000]
D:"parasite health"=6.0
# Should Parasites have a chance to pop out from dying mobs in the host list or mobs under the Infested effect [false/true]
B:"parasite hosts"=true
# The amount of seconds before Parasites naturally die or form into cocoons
I:"parasite lifespan"=16
# You can pick up Parasites by right clicking them with an empty main hand while sneaking [false/true]
B:"parasite pickup"=true
# Set the spawn rate of Parasite [0-100]
I:"parasite spawn rate"=10
}
penghoul {
# Penghoul strength [1-1000]
D:"penghoul attack"=3.0
# Should Penghoul drop extra shattered ice while their ice armor is broken [false/true]
B:"penghoul extra ice"=false
# Maximum Penghoul health [1-1000]
D:"penghoul health"=10.0
# Set the spawn rate of Penghoul [0-100]
I:"penghoul spawn rate"=20
}
piranha {
# Piranha strength [1-1000]
D:"piranha attack"=1.0
# Maximum Piranha health [1-1000]
D:"piranha health"=3.0
# Set the spawn rate of Piranha [0-100]
I:"piranha spawn rate"=80
}
ptera {
# Customize the passenger list for the Ptera. Do note that some mobs especially smaller ones might cause the Ptera to behave strangely! Ex. "mod_lavacow:foglet,40" or "minecraft:spider,20" [default: [mod_lavacow:slothoman,40], [mod_lavacow:mummy,40], [minecraft:husk,40], [minecraft:creeper,20], [minecraft:vindication_illager,10], [minecraft:evoker,1]]
S:"passenger list for ptera" <
mod_lavacow:slothoman,40
mod_lavacow:mummy,40
minecraft:husk,40
minecraft:creeper,20
minecraft:vindication_illager,10
minecraft:evoker,1
>
# Ptera strength [1-1000]
D:"ptera attack"=3.0
# Chance of Ptera to carry a passenger when spawned [0-1]
D:"ptera carries passenger chance"=0.1
# Maximum Ptera health [1-1000]
D:"ptera health"=10.0
# Set the height limit to X blocks above the ground for Pteras, 0 = Infinite [0-100]
I:"ptera height limit"=16
# Set the spawn rate of Ptera [0-10000]
I:"ptera spawn rate"=0
}
raven {
# Maximum Raven health [1-1000]
D:"raven health"=6.0
# Should tamed Raven perch on owner's head [false/true]
B:"raven perching"=true
# Should perching Raven slow down owner's falling speed [false/true]
B:"raven slow down falling"=true
# Set the spawn rate of Raven [0-10000]
I:"raven spawn rate"=0
}
revenant {
# Revenant strength [1-1000]
D:"revenant attack"=5.0
# Maximum Revenant health [1-1000]
D:"revenant health"=25.0
# Set the effect radius of Revenant scream [1-1000]
D:"revenant scream radius"=8.0
# Set the spawn rate of Revenant [0-10000]
I:"revenant spawn rate"=0
}
salamander {
D:"salamander attack"=8.0
D:"salamander health"=300.0
I:"salamander spawn rate"=30
}
scarecrow {
# Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100]
I:"plague doctor scarecrow spawn rate"=30
# Scarecrow strength [1-1000]
D:"scarecrow attack"=8.0
# Maximum Scarecrow health [1-1000]
D:"scarecrow health"=90.0
# Should Scarecrows play sounds from old versions of Fish's Undead Rising [false/true]
B:"scarecrow old sounds"=false
# Set the spawn rate of Scarecrow [0-100]
I:"scarecrow spawn rate"=15
# Should Scarecrows spawn underground
B:"scarecrow underground spawn"=false
}
"sea hag" {
# Sea Hag strength [1-1000]
D:"sea hag attack"=5.0
# Maximum Sea Hag health [1-1000]
D:"sea hag health"=30.0
# Set the spawn rate of Sea Hag [0-100]
I:"sea hag spawn rate"=20
# Set the cooldown of summoning Ghost Swarmers [0-100]
I:"sea hag summon cooldown"=12
# Set the max number of Ghost Swarmers summoned [0-100]
I:"sea hag summon max"=8
# Set the number of Ghost Swarmers summoned per cast [0-100]
I:"sea hag summon number"=4
}
shroom {
# Set the spawn rate of Bloodtooth [0-100]
I:"bloodtooth spawn rate"=20
# Set the spawn rate of Cordyceps [0-100]
I:"cordyceps spawn rate"=20
# Set the spawn rate of Glowshroom [0-100]
I:"glowshroom spawn rate"=20
# Set the spread rate of Glowshroom [0-100]
I:"glowshroom spread rate"=100
# Set the spawn rate of Veil Shroom [0-100]
I:"veilshroom spawn rate"=20
}
"skeleton king" {
# Skeleton King strength [1-1000]
D:"skeleton king attack"=16.0
# Maximum Skeleton King health [1-1000]
D:"skeleton king health"=360.0
# Skeleton King strength [1-1000]
D:"skeleton king kings wrath attack"=6.0
# Should Skeleton King drop its loot inside a chest [false/true]
B:"skeleton king loot in chest"=true
# Summoned Forsaken lifespan [1-10000]
I:"skeleton king minion lifespan"=120
# Set the cooldown of fired projectiles [0-100]
I:"skeleton king projectile cooldown"=60
# Set the cooldown of Sand Tomb [0-100]
I:"skeleton king sand tomb cooldown"=10
# Set the cooldown of Sand Wraith [0-100]
I:"skeleton king sand wraith cooldown"=16
# Should Skeleton King be summoned with the crown [false/true]
B:"skeleton king summon"=true
# Set the cooldown of summoning Unburied [0-100]
I:"skeleton king summon cooldown"=16
# Set the max number of Forsaken summoned [0-100]
I:"skeleton king summon max"=24
# Set the number of Forsaken summoned per cast [0-100]
I:"skeleton king summon number"=6
}
"sludge lord" {
# Sludge Lord strength [1-1000]
D:"sludge lord attack"=10.0
# Maximum Sludge Lord health [1-1000]
D:"sludge lord health"=400.0
# Set the spawn rate of Sludge Lord [0-10000]
I:"sludge lord spawn rate"=15
# Set the cooldown of summoning Lil' Sludges [0-100]
I:"sludge lord summon cooldown"=17
# Set the max number of Lil' Sludges summoned [0-100]
I:"sludge lord summon max"=8
# Set the number of Lil' Sludges summoned per cast [0-100]
I:"sludge lord summon number"=3
# Should Sludge Lords spawn underground
B:"sludge lord underground spawn"=false
}
swarmer {
# Swarmer strength [1-1000]
D:"swarmer attack"=1.0
# Maximum Swarmer health [1-1000]
D:"swarmer health"=8.0
# Set the spawn rate of Swarmer [0-100]
I:"swarmer spawn rate"=40
}
unburied {
# Unburied strength [1-1000]
D:"unburied attack"=3.0
# Maximum Unburied health [1-1000]
D:"unburied health"=20.0
# Summoned Unburied (and variants) lifespan [1-10000]
I:"unburied lifespan"=20
# Set the spawn rate of Unburied [0-10000]
I:"unburied spawn rate"=20
}
"undead swine" {
# Should Undead Swines spawn underground
B:"undead swine underground spawn"=false
# Undead Swine strength [1-1000]
D:"undeadswine attack"=4.0
# Maximum Undead Swine health [1-1000]
D:"undeadswine health"=50.0
# Set the spawn rate of Undead swine [0-10000]
I:"undeadswine spawn rate"=15
}
undertaker {
# Undertaker strength [1-1000]
D:"undertaker attack"=6.0
# Maximum Undertaker health [1-1000]
D:"undertaker health"=40.0
# Set the spawn rate of Undertaker [0-100]
I:"undertaker spawn rate"=8
# Set the cooldown of summoning Unburied [0-100]
I:"undertaker summon cooldown"=15
# Set the max number of Unburied summoned [0-100]
I:"undertaker summon max"=4
# Set the number of Unburied summoned per cast [0-100]
I:"undertaker summon number"=4
}
vespa {
# Vespa strength [1-1000]
D:"vespa attack"=5.0
# Set the chance of Vespa transformed from a Parasite [0-100]
I:"vespa evolve rate"=20
# Maximum Vespa health [1-1000]
D:"vespa health"=20.0
# Set the height limit to X blocks above the ground for Vespas, 0 = Infinite [0-100]
I:"vespa height limit"=16
# Set the chance for naturally spawned Vespa to become a hornet variant (setting it to 1.0 will always cause it to spawn) [0-1]
D:"vespa hornet variant chance"=0.1
# Set the spawn rate of Vespa [0-100]
I:"vespa spawn rate"=20
# Should Vespas spread parasites by sometimes inflicting Infested when hitting a target [false/true]
B:"vespa spread parasites"=true
}
warmander {
# Warmander strength [1-1000]
D:"warmander attack"=4.0
# Should tamed Warmander defend its owner [false/true]
B:"warmander defender"=false
# Maximum Warmander health [1-1000]
D:"warmander health"=60.0
# Set the spawn rate of Warmander [0-10000]
I:"warmander spawn rate"=30
}
weta {
# Weta strength [1-1000]
D:"weta attack"=1.0
# Chance for diseased Weta to drop diseased wheat when breaking crops [0-1]
D:"weta diseased wheat drop rate"=0.15
# Maximum Weta health [1-1000]
D:"weta health"=12.0
# Summoned Weta lifespan [1-10000]
I:"weta lifespan"=60
# Set the spawn rate of Weta [0-100]
I:"weta spawn rate"=30
}