Files
meatballcraft/config/cellterminal_server.cfg
T
Alexander 5788c5a938 0.18.6.4 (reconstructed from the official server pack)
Upstream released 0.18.6.4 on CurseForge (Aug 16 2026) but never committed
it; GitHub main is still at e80fcdfd (0.18.6.3, Aug 9). Reconstructed here
the same way 0.18.5-hotfix2 was.

Source: Meatballcraft-Server-prerelease-0.18.6.4.zip (the official server
pack), NOT a played instance. An earlier attempt sourced from the local
Prism instance showed 842 changed files; almost all of that was runtime
drift from a played world. The pristine zip gives 27.

  config/, scripts/, pillar/, structures/, AlternativeConfigs/
      <- server pack (pristine)
  resources/            <- Prism instance (client-only, absent from the
                           server pack; unchanged apart from one new model)
  manifest.json, modlist.html
      <- Prism instance flame/ metadata (client pack files, version
         prerelease-0.18.6.4, 374 mods)

The server pack ships CRLF; this repo is LF. Line endings were normalised
to LF so the diff carries content only - the raw copy was 4613 files and
1.08M lines of pure CRLF churn.

Notable: upstream now ships the three AedialClientVSServer client mixin
scripts renamed .zs -> .txt (disabled), which is the same change the
hotfix2 reconstruction made independently. Git records them as R100.

Not reconstructed:
- modlist_files.txt, left at 0.18.6.3. The server pack lists 398 server
  jars; this file holds 364 client entries and its provenance is unclear,
  so writing the server list would be wrong.
- Deletions outside scripts/. The server pack omits client-only mods, so
  absence there does not imply removal from the pack. scripts/ is fully
  present server-side and was checked: the three renames above were the
  only stale files.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-18 13:11:39 +02:00

175 lines
7.6 KiB
INI

# Configuration file
##########################################################################################################
# cell_operations
#--------------------------------------------------------------------------------------------------------#
# Cell operation permissions.
# These settings control whether cells can be inserted/ejected from drives using the Cell Terminal GUI.
# Disabling these forces players to manage cells directly at the drives/chests instead.
##########################################################################################################
cell_operations {
# Allow ejecting/picking up cells from drives/chests through the Cell Terminal.
# Affects the eject button and clicking cells in Inventory/Partition tabs.
B:cellEjectEnabled=true
# Allow inserting cells into drives/chests through the Cell Terminal.
# When disabled, clicking empty cell slots with a cell in hand will do nothing.
B:cellInsertEnabled=true
# Allow swapping cells between drives/chests through the Cell Terminal.
# When disabled, clicking a cell slot with a cell in hand will not swap.
# Requires both eject and insert to be enabled to function.
B:cellSwapEnabled=true
}
##########################################################################################################
# integration
#--------------------------------------------------------------------------------------------------------#
# Settings for integration with other mods.
##########################################################################################################
integration {
# Enable integration with AE2WUT (Wireless Universal Terminal).
# Set to false to completely disable AE2WUT-specific code in this mod.
B:enableAE2WUT=false
# Enable integration with CrazyAE (improved drives).
# Set to false to disable CrazyAE-specific code.
B:enableCrazyAE=true
# Enable integration with ECOAEExtension (E-Storage drives).
# Set to false to disable ECOAEExtension-specific code.
B:enableECOAEExtension=true
# Enable JEI integration (ghost ingredients, GUI handlers).
# Set to false to disable JEI integration.
B:enableJEI=true
# Enable integration with MekanismEnergistics (gas cells and gas storage buses).
# Set to false to disable MekanismEnergistics-specific code.
B:enableMekanismEnergistics=true
# Enable integration with Storage Drawers.
# Set to false to disable Storage Drawers-specific code.
B:enableStorageDrawers=true
# Enable integration with Thaumic Energistics (essentia cells).
# Set to false to disable Thaumic Energistics-specific code.
B:enableThaumicEnergistics=true
# Mode ID for Cell Terminal in the Wireless Universal Terminal (AE2WUT).
# Change this if another mod is using the same mode ID, causing conflicts.
# Default: 11. REQUIRES GAME RESTART to take effect.
I:wutModeId=69
}
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings for various Cell Terminal features.
##########################################################################################################
misc {
# Allow editing cell partitions through the Cell Terminal.
# When disabled, all partition modification features are blocked.
B:partitionEditEnabled=true
# Allow editing drive/storage bus priorities through the Cell Terminal.
# When disabled, the priority field will be read-only.
B:priorityEditEnabled=true
# Allow extracting upgrades from cells and storage buses through the Cell Terminal.
# When disabled, clicking upgrade icons will do nothing.
B:upgradeExtractEnabled=true
# Allow inserting upgrades into cells and storage buses through the Cell Terminal.
# When disabled, clicking entries while holding upgrades will do nothing.
B:upgradeInsertEnabled=true
}
##########################################################################################################
# network
#--------------------------------------------------------------------------------------------------------#
# Settings controlling how the Cell Terminal streams data from server to client.
##########################################################################################################
network {
# Enable delta updates: after the first full payload, send only changed entries.
# Greatly reduces bandwidth on large networks where most state is static between ticks.
# Disable to always send full payloads (useful for debugging desync issues).
B:enableDeltaUpdates=true
# Maximum payload size (in bytes) per network chunk packet.
# Larger values mean fewer round-trips but risk exceeding the engine's packet limit.
# Default 524288 (512 KiB) stays safely under vanilla's ~1 MiB hardcoded S2C cap.
# Lower this if you observe disconnects with messages like 'Payload may not be larger than'.
# Range: 4096 (4 KiB) - 10485760 (10 MiB).
I:maxChunkBytes=524288
# Minimum number of ticks between full data refreshes (20 ticks = 1 second).
# Throttles regen of storages/buses/subnets when many trigger events fire in quick succession.
# Lower for snappier updates, higher to reduce server load on large networks.
# Range: 1 - 200.
I:minRefreshIntervalTicks=10
}
##########################################################################################################
# polling
#--------------------------------------------------------------------------------------------------------#
# Storage bus polling settings.
# WARNING: Storage bus polling can be expensive on large networks!
# It requires iterating through all storage buses and their inventories.
# Consider keeping polling disabled and reopening the terminal to refresh.
##########################################################################################################
polling {
# How often to poll for storage bus updates, in ticks (20 ticks = 1 second).
# Higher values reduce server load but make data less responsive.
# Only applies when storage bus polling is enabled.
I:pollingInterval=20
# Enable automatic polling of storage bus data while on storage bus tabs.
# WARNING: This can impact server performance on large networks!
# When disabled, storage bus data is only fetched once per terminal session.
# Reopen the terminal to manually refresh.
B:storageBusPollingEnabled=false
}
##########################################################################################################
# tabs
#--------------------------------------------------------------------------------------------------------#
# Enable or disable individual tabs in the Cell Terminal GUI.
# Disabled tabs will appear grayed out and show a message in the tooltip.
##########################################################################################################
tabs {
# Enable the Inventory tab (view cell contents)
B:inventoryTabEnabled=true
# Enable the Network Tools tab (mass operations on cells and storage buses)
B:networkToolsTabEnabled=true
# Enable the Partition tab (edit cell filters)
B:partitionTabEnabled=true
# Enable the Storage Bus Inventory tab (view storage bus contents)
B:storageBusInventoryTabEnabled=true
# Enable the Storage Bus Partition tab (edit storage bus filters)
B:storageBusPartitionTabEnabled=true
# Enable the Temp Area tab (temporary cell staging area for partitioning)
B:tempAreaTabEnabled=true
# Enable the Terminal tab (overview of all cells)
B:terminalTabEnabled=true
}