5788c5a938
Upstream released 0.18.6.4 on CurseForge (Aug 16 2026) but never committed
it; GitHub main is still at e80fcdfd (0.18.6.3, Aug 9). Reconstructed here
the same way 0.18.5-hotfix2 was.
Source: Meatballcraft-Server-prerelease-0.18.6.4.zip (the official server
pack), NOT a played instance. An earlier attempt sourced from the local
Prism instance showed 842 changed files; almost all of that was runtime
drift from a played world. The pristine zip gives 27.
config/, scripts/, pillar/, structures/, AlternativeConfigs/
<- server pack (pristine)
resources/ <- Prism instance (client-only, absent from the
server pack; unchanged apart from one new model)
manifest.json, modlist.html
<- Prism instance flame/ metadata (client pack files, version
prerelease-0.18.6.4, 374 mods)
The server pack ships CRLF; this repo is LF. Line endings were normalised
to LF so the diff carries content only - the raw copy was 4613 files and
1.08M lines of pure CRLF churn.
Notable: upstream now ships the three AedialClientVSServer client mixin
scripts renamed .zs -> .txt (disabled), which is the same change the
hotfix2 reconstruction made independently. Git records them as R100.
Not reconstructed:
- modlist_files.txt, left at 0.18.6.3. The server pack lists 398 server
jars; this file holds 364 client entries and its provenance is unclear,
so writing the server list would be wrong.
- Deletions outside scripts/. The server pack omits client-only mods, so
absence there does not imply removal from the pack. scripts/ is fully
present server-side and was checked: the three renames above were the
only stale files.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
92 lines
3.5 KiB
INI
92 lines
3.5 KiB
INI
# Configuration file
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##########################################################################################################
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# clientonly
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#--------------------------------------------------------------------------------------------------------#
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# These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg.
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##########################################################################################################
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clientonly {
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# Set this to 0 if you find that iChunUtil is spawning a lot of these entities and is causing lag. Might affect some of my mods. I've not been able to pinpoint the issue, mind, but if you are not having any memory issues ignore this setting.
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I:enableLatchedRendererSpawn=0
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# Set this to 0 if you're crashing when the game launches because you do not have stencils enabled.
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I:enableStencils=1
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}
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module {
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##########################################################################################################
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# compactporkchop
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#--------------------------------------------------------------------------------------------------------#
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# Configs for the compact porkchop block module in iChunUtil.
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##########################################################################################################
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compactporkchop {
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block {
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# Enable the Compact Raw Porkchop block recipe?
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I:enableCompactPorkchop=1
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}
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}
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##########################################################################################################
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# eula
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#--------------------------------------------------------------------------------------------------------#
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# EULA settings.
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##########################################################################################################
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eula {
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general {
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# String to say that you've acknowledged the EULA
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# If this config is for a server, set it to true.
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S:eulaAcknowledged=meatballcraft
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}
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}
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##########################################################################################################
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# versioncheck
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#--------------------------------------------------------------------------------------------------------#
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# These configs are for the mod version update checker for iChun's mods.
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##########################################################################################################
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versioncheck {
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general {
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# How often will you be notified of the update?(Client config)
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# 0 = Never (This just hides notifications. The mod will still check for updates and print out to the console)
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# 1 = Once you connect to server
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# 2 = Once a day
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I:versionNotificationFrequency=2
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# How will the CLIENT be notified of updates? (Servers will always have the update printed to the console. Singleplayer is yourself joining a self hosted server)
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# 0 = Notify of updates regardless of player status.
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# 1 = Notify only command senders of updates (Clientside only mod updates will still show)
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# 2 = Do not notify
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I:versionNotificationTypes=0
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# Don't change this.
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I:versionSave=16
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}
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}
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worldportals {
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general {
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I:maxRecursion=2
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I:maxRendersPerTick=10
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I:renderDistanceChunks=0
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I:stencilValue=47
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}
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}
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}
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