479 lines
15 KiB
INI
479 lines
15 KiB
INI
# Configuration file
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general {
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"apprentice's ring tweaks" {
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# Allows the Apprentice's Ring to be rarely found in some vanilla structure chests.
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B:"Apprentice's Ring Structure Loot"=false
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# The Vis discount granted by the Apprentice's Ring.
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# Min: 1
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# Max: 100
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I:"Apprentice's Ring Vis Discount"=5
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}
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"crucible tweaks" {
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# A list of blocks that can be used as Crucible heat sources.
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# Format:
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# modid:blockid
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# modid:blockid:meta
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# Example:
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# minecraft:stone
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# minecraft:stone:0
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S:"Crucible Heat Sources" <
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>
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# Disables item interaction when right-clicking on a boiling crucible, preventing items from being consumed.
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B:"Disable Item Interaction"=false
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}
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"crimson cult robes tweaks" {
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# The Vis discount granted when wearing the Crimson Cult Hood.
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# Min: 0
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# Max: 100
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I:"Helm Vis Discount"=1
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# The Vis discount granted when wearing the Crimson Cult Leggings.
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# Min: 0
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# Max: 100
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I:"Leggings Vis Discount"=1
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# The Vis discount granted when wearing the Crimson Cult Robes.
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# Min: 0
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# Max: 100
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I:"Robes Vis Discount"=1
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}
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"curiosity tweaks" {
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# The chance for an Eldritch Guardian to drop an Eldritch Curiosity.
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# Min: 0.0
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# Max: 1.0
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D:"Eldritch Guardian Curiosity Chance"=0.0
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# The chance for a Giant Taint Seed to drop a Twisted Curiosity.
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# Min: 0.0
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# Max: 1.0
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D:"Giant Taint Seed Curiosity Chance"=0.0
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}
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"equipment tweaks" {
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"goggles of revealing tweaks" {
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# The Vis discount granted when wearing the Goggles of Revealing.
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# Min: 0
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# Max: 100
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I:"Goggles Vis Discount"=1
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}
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"thaumaturge's robes tweaks" {
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# The Vis discount granted when wearing the Thaumaturge's Boots.
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# Min: 0
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# Max: 100
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I:"Boots Vis Discount"=2
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# The Vis discount granted when wearing the Thaumaturge's Leggings.
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# Min: 0
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# Max: 100
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I:"Leggings Vis Discount"=3
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# The Vis discount granted when wearing the Thaumaturge's Robes.
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# Min: 0
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# Max: 100
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I:"Robes Vis Discount"=3
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}
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}
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"fluid death tweaks" {
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# A modifier that increases the amount of damage done when an entity is in contact with liquid death. A
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# value of 1.0 will deal default damage, a value of 2.0 will deal double damage, and so on.
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# Min: 0.0
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# Max: 10000.0
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D:"Damage Modifier"=1.0
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}
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"flux phage tweaks" {
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# A list of entities that will not be infected with Flux Phage. Format: minecraft:zombie
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S:"Entity Blacklist" <
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>
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}
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"flux pollution tweaks" {
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# The time, in ticks, between each instability decay operation of the Essentia Mirror. Smaller values will result in less flux.
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# Min: 1
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# Max: 10000
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I:"Essentia Mirror Instability Decay Rate"=100
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# The time, in ticks, between each instability decay operation of the Mirror. Smaller values will result in less flux.
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# Min: 1
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# Max: 10000
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I:"Mirror Instability Decay Rate"=100
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}
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"fortress armor tweaks" {
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# Gives the Fortress Armor knockback resistance. Chest = 0.4, Legs = 0.3, Helm = 0.3
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B:"Enable Knockback Resistance"=false
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}
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"golem tweaks" {
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"material: greatwood" {
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# The golem material item override. Golem materials are normally selected from the first value registered
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# in the ore dictionary. This overrides that value with a specific item.
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# Examples:
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# minecraft:iron_ingot
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# minecraft:iron_ingot:0
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S:"Golem Material Override"=
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# The base golem material armor value.
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# Min: 0
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# Max: 100
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I:"Material Armor"=2
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# The base golem material damage value.
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# Min: 0
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# Max: 100
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I:"Material Damage"=1
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# The base golem material health value. Actual golem health will be this value plus 10.
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# Min: 0
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# Max: 100
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I:"Material Health"=6
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}
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"material: iron" {
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# The golem material item override. Golem materials are normally selected from the first value registered
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# in the ore dictionary. This overrides that value with a specific item.
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# Examples:
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# minecraft:iron_ingot
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# minecraft:iron_ingot:0
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S:"Golem Material Override"=
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# The base golem material armor value.
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# Min: 0
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# Max: 100
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I:"Material Armor"=8
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# The base golem material damage value.
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# Min: 0
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# Max: 100
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I:"Material Damage"=3
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# The base golem material health value. Actual golem health will be this value plus 10.
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# Min: 0
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# Max: 100
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I:"Material Health"=20
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}
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"material: clay" {
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# The golem material item override. Golem materials are normally selected from the first value registered
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# in the ore dictionary. This overrides that value with a specific item.
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# Examples:
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# minecraft:iron_ingot
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# minecraft:iron_ingot:0
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S:"Golem Material Override"=
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# The base golem material armor value.
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# Min: 0
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# Max: 100
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I:"Material Armor"=4
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# The base golem material damage value.
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# Min: 0
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# Max: 100
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I:"Material Damage"=2
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# The base golem material health value. Actual golem health will be this value plus 10.
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# Min: 0
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# Max: 100
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I:"Material Health"=10
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}
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"material: brass" {
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# The golem material item override. Golem materials are normally selected from the first value registered
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# in the ore dictionary. This overrides that value with a specific item.
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# Examples:
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# minecraft:iron_ingot
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# minecraft:iron_ingot:0
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S:"Golem Material Override"=
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# The base golem material armor value.
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# Min: 0
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# Max: 100
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I:"Material Armor"=4
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# The base golem material damage value.
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# Min: 0
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# Max: 100
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I:"Material Damage"=2
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# The base golem material health value. Actual golem health will be this value plus 10.
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# Min: 0
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# Max: 100
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I:"Material Health"=10
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}
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"material: thaumium" {
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# The golem material item override. Golem materials are normally selected from the first value registered
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# in the ore dictionary. This overrides that value with a specific item.
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# Examples:
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# minecraft:iron_ingot
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# minecraft:iron_ingot:0
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S:"Golem Material Override"=
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# The base golem material armor value.
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# Min: 0
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# Max: 100
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I:"Material Armor"=10
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# The base golem material damage value.
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# Min: 0
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# Max: 100
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I:"Material Damage"=4
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# The base golem material health value. Actual golem health will be this value plus 10.
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# Min: 0
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# Max: 100
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I:"Material Health"=24
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}
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"material: void metal" {
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# The golem material item override. Golem materials are normally selected from the first value registered
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# in the ore dictionary. This overrides that value with a specific item.
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# Examples:
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# minecraft:iron_ingot
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# minecraft:iron_ingot:0
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S:"Golem Material Override"=
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# The base golem material armor value.
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# Min: 0
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# Max: 100
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I:"Material Armor"=6
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# The base golem material damage value.
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# Min: 0
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# Max: 100
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I:"Material Damage"=4
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# The base golem material health value. Actual golem health will be this value plus 10.
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# Min: 0
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# Max: 100
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I:"Material Health"=20
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}
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}
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"infusion enchantment tweaks" {
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# The base increase the Refining infusion enchant has when harvesting ores. The calculation is equal
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# to: chance = (refiningLevel + baseIncrease) * clusterChance
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# Min: 1
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# Max: 100
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I:"Refining Base Increase"=1
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# The amount each level of Fortune will increase the chance Refining will purify ore into its cluster variant.
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# Min: 0.0
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# Max: 1.0
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D:"Refining Fortune Bonus"=0.0
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# The chance each level of Refining has to purify ore into its cluster variant.
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# Min: 0.0
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# Max: 1.0
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D:"Refining Purification Chance"=0.125
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# Add, remove or modify the particle colors whenever a nearby block is detected with the sounding infusion enchant.
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# Format:
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# material=hexcolor
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# Examples:
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# iron=D8AF93
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# coal=101010
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S:"Sounding Color Overrides" <
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aluminum=EFEFF1
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ambrosium=D8DE28
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amethyst=AD53DA
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anglesite=B16100
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apatite=36A1E5
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aquamarine=3AECFF
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ardite=E5B740
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astralStarmetal=003C89
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bauxite=EFEFF1
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benitoite=00B3A4
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certusQuartz=BADBFF
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chargedCertusQuartz=BADBFF
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cheese=CCB600
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cobalt=2E7CE6
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desh=545454
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draconium=4B236E
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electrotine=0A467A
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firestone=DD731E
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fluorite=9893E0
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galena=5B5B5B
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gravitite=D061AE
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ilmenite=3A4E70
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iridium=BDBED1
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lead=5B5B5B
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malachite=70D3C1
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mithril=5CD6FF
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nickel=9EA59E
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osmium=B5CACC
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peridot=83D951
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phosphorus=D8E0AD
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platinum=C6D5F2
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pyrite=E8BF65
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ruby=D04545
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salt=EFE8E6
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saltpeter=E3E3E3
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sapphire=547DDB
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sheldonite=C6D5F2
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silicon=6B7786
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sodalite=6689AF
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solar=E17B29
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sphalerite=B0BCAA
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sulfur=EFC761
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tanzanite=4800CE
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titanium=3A4E70
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topaz=E85F0B
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tungsten=3D4047
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uranium=57744B
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yellorite=E5E200
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zanite=7139BC
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zinc=B0BCAA
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>
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# The amount each level of the Sounding infusion enchant will increase the search radius when scanning
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# for ores. The calculation of this value is equal to: radius = 4 + (level * modifier)
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# Min: 1
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# Max: 20
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I:"Sounding Radius Modifier"=4
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}
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"miscellaneous tweaks" {
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# Enables alchemical brass ingots to require copper instead of iron to create.
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B:"Alchemical Brass Requires Copper"=false
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# Disables Thaumcraft's dynamic aspect generation from crafting recipes.
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B:"Disable Crafting Recipe Aspects"=false
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# Disables Thaumcraft's dynamic aspect generation from crucible recipes.
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B:"Disable Crucible Recipe Aspects"=false
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# Disables Thaumcraft's dynamic aspect generation from infusion recipes.
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B:"Disable Infusion Recipe Aspects"=false
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# Restores the original scanning functionality from 1.7.10 (Thaumcraft 4).
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B:"Legacy Thaumometer Scanning"=false
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# A list of dimension ids where the Thaumometer can be used to scan the sky to obtain research notes.
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I:"Sky Scan Dimensions" <
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>
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}
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"pech tweaks" {
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#
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# Min: 1
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# Max: 100
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I:"Item Value Divisor"=2
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# The maximum trade value any item can have when offered to a Pech trader.
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# Min: 1
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# Max: 500
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I:"Max Trade Value"=32
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}
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"porous stone tweaks" {
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# Enable Porous Stone drop tweaks. CraftTweaker and GroovyScript methods require this option set to true.
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B:"Enable Porous Stone Tweaks"=true
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# The chance that gravel will drop when harvesting porous stone. Special item drops have a ((1 + fortune) / gravelModifier) percent chance of occurring.
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# Min: 1
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# Max: 100
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I:"Gravel Drop Modifier"=15
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# The number of items dropped when a special item drop occurs.
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# Min: 1
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# Max: 100
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I:"Special Item Drops"=1
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}
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"primal crusher tweaks" {
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# The Refining infusion enchantment level added to the Primal Crusher by default
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# Min: 1
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# Max: 4
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I:"Refining Level"=1
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# Makes the Primal Crusher unbreakable.
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B:"Set Unbreakable"=false
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}
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"research table tweaks" {
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# Adjusts the horizontal search area when the Research Table scans nearby blocks for Research Aids.
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# Min: 1
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# Max: 12
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I:"Research Aid Horizontal Search Distance"=4
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# Adjusts the vertical search area when the Research Table scans nearby blocks for Research Aids.
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# Min: 1
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# Max: 12
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I:"Research Aid Vertical Search Distance"=1
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# Allows the Research Table to use and consume items from nearby inventories for research. Table will search up to 3 blocks away from the Research Table for inventories.
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B:"Research Item Pulling"=false
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}
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"thaumonomicon tweaks" {
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# Disables the scroll wheel zoom feature while browsing Thaumonomicon categories.
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B:"Disable Thaumonomicon Zoom"=false
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}
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"vis generator tweaks" {
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# The maximum amount of RF that can be extracted from the Vis Capacitor per tick.
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# Min: 1
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# Max: 10000000
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I:"Max RF Extraction"=20
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# The maximum amount of RF the Vis Capacitor can hold. This value also controls the amount of RF generated per point of Vis.
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# Min: 1
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# Max: 10000000
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I:"RF Capacity"=1000
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}
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"void thaumaturge robes tweaks" {
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# The Vis discount granted when wearing the Void Thaumaturge Hood.
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# Min: 0
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# Max: 100
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I:"Helm Vis Discount"=5
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# The Vis discount granted when wearing the Void Thaumaturge Leggings.
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# Min: 0
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# Max: 100
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I:"Leggings Vis Discount"=5
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# The Vis discount granted when wearing the Void Thaumaturge Robes.
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# Min: 0
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# Max: 100
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I:"Robes Vis Discount"=5
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}
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"void siphon tweaks" {
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# Modifies the amount of rift power required to generate a Void Seed. Smaller values will increase the speed Void Seeds are created.
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# Min: 1
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# Max: 100000
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I:"Rift Power Required"=2000
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}
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"furious zombie tweaks" {
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# Enables natural spawning for Furious Zombies. [default: true]
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B:"Enable Spawning"=true
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# Enables underground spawning for Furious Zombies. [default: false]
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B:"Enable Underground Spawning"=false
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# Default spawn weight of Furious Zombies. [default: 5]
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# Min: 0
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# Max: 2147483647
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I:"Spawn Weight"=5
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}
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}
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