Files
meatballcraft/config/thaumictweaker/ThaumicTweaker - Tweaks.cfg
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2026-06-30 13:55:17 -05:00

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# Configuration file
general {
"apprentice's ring tweaks" {
# Allows the Apprentice's Ring to be rarely found in some vanilla structure chests.
B:"Apprentice's Ring Structure Loot"=false
# The Vis discount granted by the Apprentice's Ring.
# Min: 1
# Max: 100
I:"Apprentice's Ring Vis Discount"=5
}
"crucible tweaks" {
# A list of blocks that can be used as Crucible heat sources.
# Format:
# modid:blockid
# modid:blockid:meta
# Example:
# minecraft:stone
# minecraft:stone:0
S:"Crucible Heat Sources" <
>
# Disables item interaction when right-clicking on a boiling crucible, preventing items from being consumed.
B:"Disable Item Interaction"=false
}
"crimson cult robes tweaks" {
# The Vis discount granted when wearing the Crimson Cult Hood.
# Min: 0
# Max: 100
I:"Helm Vis Discount"=1
# The Vis discount granted when wearing the Crimson Cult Leggings.
# Min: 0
# Max: 100
I:"Leggings Vis Discount"=1
# The Vis discount granted when wearing the Crimson Cult Robes.
# Min: 0
# Max: 100
I:"Robes Vis Discount"=1
}
"curiosity tweaks" {
# The chance for an Eldritch Guardian to drop an Eldritch Curiosity.
# Min: 0.0
# Max: 1.0
D:"Eldritch Guardian Curiosity Chance"=0.0
# The chance for a Giant Taint Seed to drop a Twisted Curiosity.
# Min: 0.0
# Max: 1.0
D:"Giant Taint Seed Curiosity Chance"=0.0
}
"equipment tweaks" {
"goggles of revealing tweaks" {
# The Vis discount granted when wearing the Goggles of Revealing.
# Min: 0
# Max: 100
I:"Goggles Vis Discount"=1
}
"thaumaturge's robes tweaks" {
# The Vis discount granted when wearing the Thaumaturge's Boots.
# Min: 0
# Max: 100
I:"Boots Vis Discount"=2
# The Vis discount granted when wearing the Thaumaturge's Leggings.
# Min: 0
# Max: 100
I:"Leggings Vis Discount"=3
# The Vis discount granted when wearing the Thaumaturge's Robes.
# Min: 0
# Max: 100
I:"Robes Vis Discount"=3
}
}
"fluid death tweaks" {
# A modifier that increases the amount of damage done when an entity is in contact with liquid death. A
# value of 1.0 will deal default damage, a value of 2.0 will deal double damage, and so on.
# Min: 0.0
# Max: 10000.0
D:"Damage Modifier"=1.0
}
"flux phage tweaks" {
# A list of entities that will not be infected with Flux Phage. Format: minecraft:zombie
S:"Entity Blacklist" <
>
}
"flux pollution tweaks" {
# The time, in ticks, between each instability decay operation of the Essentia Mirror. Smaller values will result in less flux.
# Min: 1
# Max: 10000
I:"Essentia Mirror Instability Decay Rate"=100
# The time, in ticks, between each instability decay operation of the Mirror. Smaller values will result in less flux.
# Min: 1
# Max: 10000
I:"Mirror Instability Decay Rate"=100
}
"fortress armor tweaks" {
# Gives the Fortress Armor knockback resistance. Chest = 0.4, Legs = 0.3, Helm = 0.3
B:"Enable Knockback Resistance"=false
}
"golem tweaks" {
"material: greatwood" {
# The golem material item override. Golem materials are normally selected from the first value registered
# in the ore dictionary. This overrides that value with a specific item.
# Examples:
# minecraft:iron_ingot
# minecraft:iron_ingot:0
S:"Golem Material Override"=
# The base golem material armor value.
# Min: 0
# Max: 100
I:"Material Armor"=2
# The base golem material damage value.
# Min: 0
# Max: 100
I:"Material Damage"=1
# The base golem material health value. Actual golem health will be this value plus 10.
# Min: 0
# Max: 100
I:"Material Health"=6
}
"material: iron" {
# The golem material item override. Golem materials are normally selected from the first value registered
# in the ore dictionary. This overrides that value with a specific item.
# Examples:
# minecraft:iron_ingot
# minecraft:iron_ingot:0
S:"Golem Material Override"=
# The base golem material armor value.
# Min: 0
# Max: 100
I:"Material Armor"=8
# The base golem material damage value.
# Min: 0
# Max: 100
I:"Material Damage"=3
# The base golem material health value. Actual golem health will be this value plus 10.
# Min: 0
# Max: 100
I:"Material Health"=20
}
"material: clay" {
# The golem material item override. Golem materials are normally selected from the first value registered
# in the ore dictionary. This overrides that value with a specific item.
# Examples:
# minecraft:iron_ingot
# minecraft:iron_ingot:0
S:"Golem Material Override"=
# The base golem material armor value.
# Min: 0
# Max: 100
I:"Material Armor"=4
# The base golem material damage value.
# Min: 0
# Max: 100
I:"Material Damage"=2
# The base golem material health value. Actual golem health will be this value plus 10.
# Min: 0
# Max: 100
I:"Material Health"=10
}
"material: brass" {
# The golem material item override. Golem materials are normally selected from the first value registered
# in the ore dictionary. This overrides that value with a specific item.
# Examples:
# minecraft:iron_ingot
# minecraft:iron_ingot:0
S:"Golem Material Override"=
# The base golem material armor value.
# Min: 0
# Max: 100
I:"Material Armor"=4
# The base golem material damage value.
# Min: 0
# Max: 100
I:"Material Damage"=2
# The base golem material health value. Actual golem health will be this value plus 10.
# Min: 0
# Max: 100
I:"Material Health"=10
}
"material: thaumium" {
# The golem material item override. Golem materials are normally selected from the first value registered
# in the ore dictionary. This overrides that value with a specific item.
# Examples:
# minecraft:iron_ingot
# minecraft:iron_ingot:0
S:"Golem Material Override"=
# The base golem material armor value.
# Min: 0
# Max: 100
I:"Material Armor"=10
# The base golem material damage value.
# Min: 0
# Max: 100
I:"Material Damage"=4
# The base golem material health value. Actual golem health will be this value plus 10.
# Min: 0
# Max: 100
I:"Material Health"=24
}
"material: void metal" {
# The golem material item override. Golem materials are normally selected from the first value registered
# in the ore dictionary. This overrides that value with a specific item.
# Examples:
# minecraft:iron_ingot
# minecraft:iron_ingot:0
S:"Golem Material Override"=
# The base golem material armor value.
# Min: 0
# Max: 100
I:"Material Armor"=6
# The base golem material damage value.
# Min: 0
# Max: 100
I:"Material Damage"=4
# The base golem material health value. Actual golem health will be this value plus 10.
# Min: 0
# Max: 100
I:"Material Health"=20
}
}
"infusion enchantment tweaks" {
# The base increase the Refining infusion enchant has when harvesting ores. The calculation is equal
# to: chance = (refiningLevel + baseIncrease) * clusterChance
# Min: 1
# Max: 100
I:"Refining Base Increase"=1
# The amount each level of Fortune will increase the chance Refining will purify ore into its cluster variant.
# Min: 0.0
# Max: 1.0
D:"Refining Fortune Bonus"=0.0
# The chance each level of Refining has to purify ore into its cluster variant.
# Min: 0.0
# Max: 1.0
D:"Refining Purification Chance"=0.125
# Add, remove or modify the particle colors whenever a nearby block is detected with the sounding infusion enchant.
# Format:
# material=hexcolor
# Examples:
# iron=D8AF93
# coal=101010
S:"Sounding Color Overrides" <
aluminum=EFEFF1
ambrosium=D8DE28
amethyst=AD53DA
anglesite=B16100
apatite=36A1E5
aquamarine=3AECFF
ardite=E5B740
astralStarmetal=003C89
bauxite=EFEFF1
benitoite=00B3A4
certusQuartz=BADBFF
chargedCertusQuartz=BADBFF
cheese=CCB600
cobalt=2E7CE6
desh=545454
draconium=4B236E
electrotine=0A467A
firestone=DD731E
fluorite=9893E0
galena=5B5B5B
gravitite=D061AE
ilmenite=3A4E70
iridium=BDBED1
lead=5B5B5B
malachite=70D3C1
mithril=5CD6FF
nickel=9EA59E
osmium=B5CACC
peridot=83D951
phosphorus=D8E0AD
platinum=C6D5F2
pyrite=E8BF65
ruby=D04545
salt=EFE8E6
saltpeter=E3E3E3
sapphire=547DDB
sheldonite=C6D5F2
silicon=6B7786
sodalite=6689AF
solar=E17B29
sphalerite=B0BCAA
sulfur=EFC761
tanzanite=4800CE
titanium=3A4E70
topaz=E85F0B
tungsten=3D4047
uranium=57744B
yellorite=E5E200
zanite=7139BC
zinc=B0BCAA
>
# The amount each level of the Sounding infusion enchant will increase the search radius when scanning
# for ores. The calculation of this value is equal to: radius = 4 + (level * modifier)
# Min: 1
# Max: 20
I:"Sounding Radius Modifier"=4
}
"miscellaneous tweaks" {
# Enables alchemical brass ingots to require copper instead of iron to create.
B:"Alchemical Brass Requires Copper"=false
# Disables Thaumcraft's dynamic aspect generation from crafting recipes.
B:"Disable Crafting Recipe Aspects"=false
# Disables Thaumcraft's dynamic aspect generation from crucible recipes.
B:"Disable Crucible Recipe Aspects"=false
# Disables Thaumcraft's dynamic aspect generation from infusion recipes.
B:"Disable Infusion Recipe Aspects"=false
# Restores the original scanning functionality from 1.7.10 (Thaumcraft 4).
B:"Legacy Thaumometer Scanning"=false
# A list of dimension ids where the Thaumometer can be used to scan the sky to obtain research notes.
I:"Sky Scan Dimensions" <
>
}
"pech tweaks" {
#
# Min: 1
# Max: 100
I:"Item Value Divisor"=2
# The maximum trade value any item can have when offered to a Pech trader.
# Min: 1
# Max: 500
I:"Max Trade Value"=32
}
"porous stone tweaks" {
# Enable Porous Stone drop tweaks. CraftTweaker and GroovyScript methods require this option set to true.
B:"Enable Porous Stone Tweaks"=true
# The chance that gravel will drop when harvesting porous stone. Special item drops have a ((1 + fortune) / gravelModifier) percent chance of occurring.
# Min: 1
# Max: 100
I:"Gravel Drop Modifier"=15
# The number of items dropped when a special item drop occurs.
# Min: 1
# Max: 100
I:"Special Item Drops"=1
}
"primal crusher tweaks" {
# The Refining infusion enchantment level added to the Primal Crusher by default
# Min: 1
# Max: 4
I:"Refining Level"=1
# Makes the Primal Crusher unbreakable.
B:"Set Unbreakable"=false
}
"research table tweaks" {
# Adjusts the horizontal search area when the Research Table scans nearby blocks for Research Aids.
# Min: 1
# Max: 12
I:"Research Aid Horizontal Search Distance"=4
# Adjusts the vertical search area when the Research Table scans nearby blocks for Research Aids.
# Min: 1
# Max: 12
I:"Research Aid Vertical Search Distance"=1
# Allows the Research Table to use and consume items from nearby inventories for research. Table will search up to 3 blocks away from the Research Table for inventories.
B:"Research Item Pulling"=false
}
"thaumonomicon tweaks" {
# Disables the scroll wheel zoom feature while browsing Thaumonomicon categories.
B:"Disable Thaumonomicon Zoom"=false
}
"vis generator tweaks" {
# The maximum amount of RF that can be extracted from the Vis Capacitor per tick.
# Min: 1
# Max: 10000000
I:"Max RF Extraction"=20
# The maximum amount of RF the Vis Capacitor can hold. This value also controls the amount of RF generated per point of Vis.
# Min: 1
# Max: 10000000
I:"RF Capacity"=1000
}
"void thaumaturge robes tweaks" {
# The Vis discount granted when wearing the Void Thaumaturge Hood.
# Min: 0
# Max: 100
I:"Helm Vis Discount"=5
# The Vis discount granted when wearing the Void Thaumaturge Leggings.
# Min: 0
# Max: 100
I:"Leggings Vis Discount"=5
# The Vis discount granted when wearing the Void Thaumaturge Robes.
# Min: 0
# Max: 100
I:"Robes Vis Discount"=5
}
"void siphon tweaks" {
# Modifies the amount of rift power required to generate a Void Seed. Smaller values will increase the speed Void Seeds are created.
# Min: 1
# Max: 100000
I:"Rift Power Required"=2000
}
"furious zombie tweaks" {
# Enables natural spawning for Furious Zombies. [default: true]
B:"Enable Spawning"=true
# Enables underground spawning for Furious Zombies. [default: false]
B:"Enable Underground Spawning"=false
# Default spawn weight of Furious Zombies. [default: 5]
# Min: 0
# Max: 2147483647
I:"Spawn Weight"=5
}
}