#ifndef RTORRENT_UI_ELEMENT_BASE_H #define RTORRENT_UI_ELEMENT_BASE_H #include "input/bindings.h" namespace display { class Frame; class Window; } namespace ui { class ElementBase { public: typedef std::function slot_type; virtual ~ElementBase() = default; bool is_active() const { return m_frame != NULL; } input::Bindings& bindings() { return m_bindings; } virtual void activate(display::Frame* frame, bool focus = true) = 0; virtual void disable() = 0; void slot_exit(const slot_type& s) { m_slot_exit = s; } void mark_dirty(); protected: display::Frame* m_frame{}; bool m_focus{}; input::Bindings m_bindings; slot_type m_slot_exit; }; } #endif