#ifndef RTORRENT_DISPLAY_WINDOW_INPUT_H #define RTORRENT_DISPLAY_WINDOW_INPUT_H #include #include "window.h" namespace input { class TextInput; } namespace display { class WindowInput : public Window { public: WindowInput() : Window(new Canvas, 0, 0, 1, extent_full, 1) {} input::TextInput* input() { return m_input; } void set_input(input::TextInput* input) { m_input = input; } const std::string& title() const { return m_title; } void set_title(const std::string& str) { m_title = str; } bool focus() const { return m_focus; } void set_focus(bool f) { m_focus = f; if (is_active()) mark_dirty(); } virtual void redraw(); private: input::TextInput* m_input{}; std::string m_title; bool m_focus{}; }; } #endif