#include "config.h" #include "canvas.h" #include "utils.h" #include "window_string_list.h" namespace display { WindowStringList::WindowStringList() : Window(new Canvas, 0, 0, 0, extent_full, extent_full) { } WindowStringList::~WindowStringList() = default; void WindowStringList::redraw() { m_canvas->erase(); size_t ypos = 0; size_t xpos = 1; size_t width = 0; iterator itr = m_first; while (itr != m_last) { if (ypos == (size_t)m_canvas->height()) { ypos = 0; xpos += width + 2; if (xpos + 20 >= (size_t)m_canvas->width()) break; width = 0; } width = std::max(itr->size(), width); if (xpos + itr->size() <= (size_t)m_canvas->width()) m_canvas->print(xpos, ypos++, "%s", itr->c_str()); else m_canvas->print(xpos, ypos++, "%s", itr->substr(0, m_canvas->width() - xpos).c_str()); ++itr; } m_drawEnd = itr; } }