#include "config.h" #include "canvas.h" #include "window_input.h" #include "input/text_input.h" namespace display { void WindowInput::redraw() { m_canvas->erase(); m_canvas->print(0, 0, "%s> %s", m_title.c_str(), m_input != NULL ? m_input->c_str() : ""); if (m_focus && m_input != NULL) m_canvas->set_attr(m_input->get_pos() + 2 + m_title.size(), 0, 1, A_REVERSE, COLOR_PAIR(0)); } }