#include "config.h" #include "canvas.h" #include "window_title.h" namespace display { void WindowTitle::redraw() { if (m_canvas->daemon()) return; schedule_update(); m_canvas->erase(); m_canvas->print(std::max(0, ((int)m_canvas->width() - (int)m_title.size()) / 2 - 4), 0, "*** %s ***", m_title.c_str()); } } // namespace display