Files
rtorrent/src/display/frame.cc
T

444 lines
12 KiB
C++

#include "config.h"
#include "display/frame.h"
#include <algorithm>
#include <functional>
#include <torrent/exceptions.h>
#include "display/window.h"
namespace display {
bool
Frame::is_width_dynamic() const {
switch (m_type) {
case TYPE_NONE: return false;
case TYPE_WINDOW: return m_window->is_active() && m_window->is_width_dynamic();
case TYPE_ROW:
case TYPE_COLUMN:
for (size_type i = 0; i < m_containerSize; ++i)
if (m_container[i]->is_width_dynamic())
return true;
return false;
}
return false;
}
bool
Frame::is_height_dynamic() const {
switch (m_type) {
case TYPE_NONE: return false;
case TYPE_WINDOW: return m_window->is_active() && m_window->is_height_dynamic();
case TYPE_ROW:
case TYPE_COLUMN:
for (size_type i = 0; i < m_containerSize; ++i)
if (m_container[i]->is_height_dynamic())
return true;
return false;
}
return false;
}
bool
Frame::has_left_frame() const {
switch (m_type) {
case TYPE_NONE:
case TYPE_ROW: return false;
case TYPE_WINDOW: return m_window->is_active() && m_window->is_left();
case TYPE_COLUMN:
for (size_type i = 0; i < m_containerSize; ++i)
if (m_container[i]->has_left_frame())
return true;
return false;
}
return false;
}
bool
Frame::has_bottom_frame() const {
switch (m_type) {
case TYPE_NONE:
case TYPE_COLUMN: return false;
case TYPE_WINDOW: return m_window->is_active() && m_window->is_bottom();
case TYPE_ROW:
for (size_type i = 0; i < m_containerSize; ++i)
if (m_container[i]->has_bottom_frame())
return true;
return false;
}
return false;
}
Frame::bounds_type
Frame::preferred_size() const {
switch (m_type) {
case TYPE_NONE:
return bounds_type(0, 0, 0, 0);
case TYPE_WINDOW:
if (m_window->is_active())
return bounds_type(m_window->min_width(), m_window->min_height(),
m_window->max_width(), m_window->max_height());
else
return bounds_type(0, 0, 0, 0);
case TYPE_ROW:
case TYPE_COLUMN:
{
bounds_type accum(0, 0, 0, 0);
for (size_type i = 0; i < m_containerSize; ++i) {
bounds_type p = m_container[i]->preferred_size();
accum.minWidth += p.minWidth;
accum.minHeight += p.minHeight;
if (p.maxWidth == Window::extent_full || accum.maxWidth == Window::extent_full)
accum.maxWidth = Window::extent_full;
else
accum.maxWidth += p.maxWidth;
if (p.maxHeight == Window::extent_full || accum.maxHeight == Window::extent_full)
accum.maxHeight = Window::extent_full;
else
accum.maxHeight += p.maxHeight;
}
return accum;
}
}
return bounds_type(0, 0, 0, 0);
}
void
Frame::set_container_size(size_type size) {
if ((m_type != TYPE_ROW && m_type != TYPE_COLUMN) || size >= max_size)
throw torrent::internal_error("Frame::set_container_size(...) Bad state.");
while (m_containerSize > size) {
delete m_container[--m_containerSize];
m_container[m_containerSize] = NULL;
}
while (m_containerSize < size) {
m_container[m_containerSize++] = new Frame();
}
}
void
Frame::initialize_window(Window* window) {
if (m_type != TYPE_NONE)
throw torrent::internal_error("Frame::initialize_window(...) m_type != TYPE_NONE.");
m_type = TYPE_WINDOW;
m_window = window;
}
void
Frame::initialize_row(size_type size) {
if (m_type != TYPE_NONE)
throw torrent::internal_error("Frame::initialize_container(...) Invalid state.");
if (size > max_size)
throw torrent::internal_error("Frame::initialize_container(...) size >= max_size.");
m_type = TYPE_ROW;
m_containerSize = size;
for (size_type i = 0; i < m_containerSize; ++i)
m_container[i] = new Frame();
}
void
Frame::initialize_column(size_type size) {
if (m_type != TYPE_NONE)
throw torrent::internal_error("Frame::initialize_container(...) Invalid state.");
if (size > max_size)
throw torrent::internal_error("Frame::initialize_container(...) size >= max_size.");
m_type = TYPE_COLUMN;
m_containerSize = size;
for (size_type i = 0; i < m_containerSize; ++i)
m_container[i] = new Frame();
}
void
Frame::clear() {
switch (m_type) {
case TYPE_WINDOW:
if (m_window != NULL)
m_window->set_offscreen(true);
break;
case TYPE_ROW:
case TYPE_COLUMN:
for (size_type i = 0; i < m_containerSize; ++i) {
m_container[i]->clear();
delete m_container[i];
}
break;
default:
break;
}
m_type = TYPE_NONE;
}
void
Frame::refresh() {
switch (m_type) {
case TYPE_NONE:
break;
case TYPE_WINDOW:
if (m_window->is_active() && !m_window->is_offscreen())
m_window->refresh();
break;
case TYPE_ROW:
case TYPE_COLUMN:
for (Frame **itr = m_container, **last = m_container + m_containerSize; itr != last; ++itr)
(*itr)->refresh();
break;
}
}
void
Frame::redraw() {
switch (m_type) {
case TYPE_NONE:
break;
case TYPE_WINDOW:
if (m_window->is_active() && !m_window->is_offscreen())
m_window->redraw();
break;
case TYPE_ROW:
case TYPE_COLUMN:
for (Frame **itr = m_container, **last = m_container + m_containerSize; itr != last; ++itr)
(*itr)->redraw();
break;
}
}
void
Frame::balance(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
m_positionX = x;
m_positionY = y;
m_width = width;
m_height = height;
switch (m_type) {
case TYPE_NONE: break;
case TYPE_WINDOW: balance_window(x, y, width, height); break;
case TYPE_ROW: balance_row(x, y, width, height); break;
case TYPE_COLUMN: balance_column(x, y, width, height); break;
}
}
inline void
Frame::balance_window(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
// Ensure that we don't draw windows that are offscreen or have
// zero extent.
if (width == 0 || height == 0 || !m_window->is_active()) {
m_window->set_offscreen(true);
return;
}
if (width > m_window->max_width()) {
if (m_window->is_left())
x += width - m_window->max_width();
width = m_window->max_width();
}
if (height > m_window->max_height()) {
if (m_window->is_bottom())
y += height - m_window->max_height();
height = m_window->max_height();
}
m_window->set_offscreen(false);
m_window->resize(x, y, width, height);
m_window->mark_dirty();
}
inline Frame::extent_type dynamic_min_height(const Frame::dynamic_type& value) { return value.second.min_height(); }
inline Frame::extent_type dynamic_min_width(const Frame::dynamic_type& value) { return value.second.min_width(); }
inline void
Frame::balance_row(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
// Find the size of the static frames. The dynamic frames are added
// to a temporary list for the second pass. Each frame uses the
// m_width and m_height as temporary storage for width and height in
// this algorithm.
size_type dynamicSize = 0;
dynamic_type dynamicFrames[max_size];
int remaining = height;
for (Frame **itr = m_container, **last = m_container + m_containerSize; itr != last; ++itr) {
bounds_type bounds = (*itr)->preferred_size();
if ((*itr)->is_height_dynamic()) {
(*itr)->m_height = 0;
dynamicFrames[dynamicSize++] = std::make_pair(*itr, bounds);
} else {
(*itr)->m_height = bounds.minHeight;
remaining -= bounds.minHeight;
}
}
// Sort the dynamic frames by the min size in the direction we are
// interested in. Then try to satisfy the largest first, and if we
// have any remaining space we can use that to extend it and any
// following frames.
//
// Else if we're short, only give each what they require.
std::stable_sort(dynamicFrames, dynamicFrames + dynamicSize,
std::bind(std::greater<extent_type>(),
std::bind(&dynamic_min_height, std::placeholders::_1),
std::bind(&dynamic_min_height, std::placeholders::_2)));
bool retry;
do {
retry = false;
for (dynamic_type *itr = dynamicFrames, *last = dynamicFrames + dynamicSize; itr != last; ++itr) {
uint32_t adjust = (std::max(remaining, 0) + std::distance(itr, last) - 1) / std::distance(itr, last);
adjust += itr->first->m_height;
adjust = std::max(adjust, itr->second.minHeight);
adjust = std::min(adjust, itr->second.maxHeight);
remaining -= adjust - itr->first->m_height;
retry = retry || itr->first->m_height != adjust;
itr->first->m_height = adjust;
}
} while (retry && remaining > 0);
// Use the pre-calculated frame sizes to balance the sub-frames. If
// the frame is too small, it will set the remaining windows to zero
// extent which will flag them as offscreen.
for (Frame **itr = m_container, **last = m_container + m_containerSize; itr != last; ++itr) {
// If there is any remaining space, check if we want to shift
// the subsequent frames to the other side of this frame.
if (remaining > 0 && (*itr)->has_bottom_frame()) {
(*itr)->m_height += remaining;
remaining = 0;
}
(*itr)->balance(x, y, m_width, std::min((*itr)->m_height, height));
y += (*itr)->m_height;
height -= std::min(height, (*itr)->m_height);
}
}
inline void
Frame::balance_column(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
// Find the size of the static frames. The dynamic frames are added
// to a temporary list for the second pass. Each frame uses the
// m_width and m_height as temporary storage for width and height in
// this algorithm.
size_type dynamicSize = 0;
dynamic_type dynamicFrames[max_size];
int remaining = width;
for (Frame **itr = m_container, **last = m_container + m_containerSize; itr != last; ++itr) {
bounds_type bounds = (*itr)->preferred_size();
if ((*itr)->is_width_dynamic()) {
(*itr)->m_width = 0;
dynamicFrames[dynamicSize++] = std::make_pair(*itr, bounds);
} else {
(*itr)->m_width = bounds.minWidth;
remaining -= bounds.minWidth;
}
}
// Sort the dynamic frames by the min size in the direction we are
// interested in. Then try to satisfy the largest first, and if we
// have any remaining space we can use that to extend it and any
// following frames.
//
// Else if we're short, only give each what they require.
std::stable_sort(dynamicFrames, dynamicFrames + dynamicSize,
std::bind(std::greater<extent_type>(),
std::bind(&dynamic_min_width, std::placeholders::_1),
std::bind(&dynamic_min_width, std::placeholders::_2)));
bool retry;
do {
retry = false;
for (dynamic_type *itr = dynamicFrames, *last = dynamicFrames + dynamicSize; itr != last; ++itr) {
uint32_t adjust = (std::max(remaining, 0) + std::distance(itr, last) - 1) / std::distance(itr, last);
adjust += itr->first->m_width;
adjust = std::max(adjust, itr->second.minWidth);
adjust = std::min(adjust, itr->second.maxWidth);
remaining -= adjust - itr->first->m_width;
retry = retry || itr->first->m_width != adjust;
itr->first->m_width = adjust;
}
} while (retry && remaining > 0);
// Use the pre-calculated frame sizes to balance the sub-frames. If
// the frame is too small, it will set the remaining windows to zero
// extent which will flag them as offscreen.
for (Frame **itr = m_container, **last = m_container + m_containerSize; itr != last; ++itr) {
// If there is any remaining space, check if we want to shift
// the subsequent frames to the other side of this frame.
if (remaining > 0 && (*itr)->has_left_frame()) {
(*itr)->m_width += remaining;
remaining = 0;
}
(*itr)->balance(x, y, std::min((*itr)->m_width, width), m_height);
x += (*itr)->m_width;
width -= std::min(width, (*itr)->m_width);
}
}
}