Files
rtorrent/src/display/window.cc
T
Jari Sundell 0626dcf783 C++11 fixes.
2011-12-27 16:45:19 +09:00

101 lines
3.0 KiB
C++

// rTorrent - BitTorrent client
// Copyright (C) 2005-2011, Jari Sundell
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// In addition, as a special exception, the copyright holders give
// permission to link the code of portions of this program with the
// OpenSSL library under certain conditions as described in each
// individual source file, and distribute linked combinations
// including the two.
//
// You must obey the GNU General Public License in all respects for
// all of the code used other than OpenSSL. If you modify file(s)
// with this exception, you may extend this exception to your version
// of the file(s), but you are not obligated to do so. If you do not
// wish to do so, delete this exception statement from your version.
// If you delete this exception statement from all source files in the
// program, then also delete it here.
//
// Contact: Jari Sundell <jaris@ifi.uio.no>
//
// Skomakerveien 33
// 3185 Skoppum, NORWAY
#include "config.h"
#include <stdexcept>
#include "window.h"
namespace display {
Window::SlotTimer Window::m_slotSchedule;
Window::SlotWindow Window::m_slotUnschedule;
Window::Slot Window::m_slotAdjust;
// When constructing the window we set flag_offscreen so that redraw
// doesn't get triggered until after a successful Frame::balance call.
Window::Window(Canvas* canvas, int flags, extent_type minWidth, extent_type minHeight, extent_type maxWidth, extent_type maxHeight) :
m_canvas(canvas),
m_flags(flags | flag_offscreen),
m_minWidth(minWidth),
m_minHeight(minHeight),
m_maxWidth(maxWidth),
m_maxHeight(maxHeight) {
m_taskUpdate.slot() = std::tr1::bind(&Window::redraw, this);
}
Window::~Window() {
if (is_active())
m_slotUnschedule(this);
delete m_canvas;
}
void
Window::set_active(bool state) {
if (state == is_active())
return;
if (state) {
// Set offscreen so we don't try rendering before Frame::balance
// has been called.
m_flags |= flag_active | flag_offscreen;
mark_dirty();
} else {
m_flags &= ~flag_active;
m_slotUnschedule(this);
}
}
void
Window::resize(int x, int y, int w, int h) {
if (x < 0 || y < 0)
throw std::logic_error("Window::resize(...) bad x or y position");
if (w <= 0 || h <= 0)
throw std::logic_error("Window::resize(...) bad size");
m_canvas->resize(x, y, w, h);
}
}