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rtorrent/src/display/window_input.h
T
rakshasa 4d313e6353 Updated copyright information.
git-svn-id: svn://rakshasa.no/libtorrent/trunk/rtorrent@1301 e378c898-3ddf-0310-93e7-cc216c733640
2011-10-09 06:30:14 +00:00

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2.6 KiB
C++

// rTorrent - BitTorrent client
// Copyright (C) 2005-2011, Jari Sundell
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// In addition, as a special exception, the copyright holders give
// permission to link the code of portions of this program with the
// OpenSSL library under certain conditions as described in each
// individual source file, and distribute linked combinations
// including the two.
//
// You must obey the GNU General Public License in all respects for
// all of the code used other than OpenSSL. If you modify file(s)
// with this exception, you may extend this exception to your version
// of the file(s), but you are not obligated to do so. If you do not
// wish to do so, delete this exception statement from your version.
// If you delete this exception statement from all source files in the
// program, then also delete it here.
//
// Contact: Jari Sundell <jaris@ifi.uio.no>
//
// Skomakerveien 33
// 3185 Skoppum, NORWAY
#ifndef RTORRENT_DISPLAY_WINDOW_INPUT_H
#define RTORRENT_DISPLAY_WINDOW_INPUT_H
#include <string>
#include "window.h"
namespace input {
class TextInput;
}
namespace display {
class WindowInput : public Window {
public:
WindowInput() :
Window(new Canvas, 0, 0, 1, extent_full, 1),
m_input(NULL),
m_focus(false) {}
input::TextInput* input() { return m_input; }
void set_input(input::TextInput* input) { m_input = input; }
const std::string& title() const { return m_title; }
void set_title(const std::string& str) { m_title = str; }
bool focus() const { return m_focus; }
void set_focus(bool f) { m_focus = f; if (is_active()) mark_dirty(); }
virtual void redraw();
private:
input::TextInput* m_input;
std::string m_title;
bool m_focus;
};
}
#endif