Files
rtorrent/src/ui/element_menu.cc
T
Bryant Eadon 00ef7d4be2 cleanup of personal information
Given the change to the README I thought it might be a good idea to also update the copyright notices which had an address too.
2025-09-02 20:10:38 +02:00

189 lines
5.0 KiB
C++

// rTorrent - BitTorrent client
// Copyright (C) 2005-2011, Jari Sundell
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// In addition, as a special exception, the copyright holders give
// permission to link the code of portions of this program with the
// OpenSSL library under certain conditions as described in each
// individual source file, and distribute linked combinations
// including the two.
//
// You must obey the GNU General Public License in all respects for
// all of the code used other than OpenSSL. If you modify file(s)
// with this exception, you may extend this exception to your version
// of the file(s), but you are not obligated to do so. If you do not
// wish to do so, delete this exception statement from your version.
// If you delete this exception statement from all source files in the
// program, then also delete it here.
//
// Contact: Jari Sundell <sundell.software@gmail.com>
#include "config.h"
#include <torrent/exceptions.h>
#include "display/frame.h"
#include "display/window_text.h"
#include "display/text_element_string.h"
#include "input/manager.h"
#include "control.h"
#include "element_menu.h"
#include "root.h"
namespace ui {
inline void
ElementMenu::focus_entry(size_type idx) {
if (idx >= size())
return;
if (m_focus)
base_type::operator[](idx).m_element->set_attributes(display::Attributes::a_reverse);
else
base_type::operator[](idx).m_element->set_attributes(display::Attributes::a_bold);
}
inline void
ElementMenu::unfocus_entry(size_type idx) {
if (idx >= size())
return;
base_type::operator[](idx).m_element->set_attributes(display::Attributes::a_normal);
}
ElementMenu::ElementMenu() :
m_window(new WindowText(rpc::make_target(), 2)),
m_entry(entry_invalid) {
// Move bindings into a function that defines default bindings.
m_bindings[KEY_LEFT] = m_bindings[control->ui()->navigation_key(RT_KEY_LEFT)] = std::bind(&slot_type::operator(), &m_slot_exit);
m_bindings[KEY_RIGHT] = m_bindings[control->ui()->navigation_key(RT_KEY_RIGHT)] = std::bind(&ElementMenu::entry_select, this);
m_bindings[KEY_UP] = m_bindings[control->ui()->navigation_key(RT_KEY_UP)] = std::bind(&ElementMenu::entry_prev, this);
m_bindings[KEY_DOWN] = m_bindings[control->ui()->navigation_key(RT_KEY_DOWN)] = std::bind(&ElementMenu::entry_next, this);
}
ElementMenu::~ElementMenu() {
delete m_window;
}
void
ElementMenu::activate(display::Frame* frame, bool focus) {
if (is_active())
throw torrent::internal_error("ui::ElementMenu::activate(...) is_active().");
if (focus)
control->input()->push_back(&m_bindings);
m_focus = focus;
focus_entry(m_entry);
m_frame = frame;
m_frame->initialize_window(m_window);
m_window->set_active(true);
}
void
ElementMenu::disable() {
if (!is_active())
throw torrent::internal_error("ui::ElementMenu::disable(...) !is_active().");
control->input()->erase(&m_bindings);
m_frame->clear();
m_frame = NULL;
m_window->set_active(false);
}
void
ElementMenu::push_back(const char* name, const slot_type& slotSelect, const slot_type& slotFocus) {
iterator entry = base_type::insert(end(), value_type());
entry->m_element = new display::TextElementCString(name);
entry->m_slotSelect = slotSelect;
entry->m_slotFocus = slotFocus;
m_window->push_back(NULL);
m_window->push_back(entry->m_element);
// For the moment, don't bother doing anything if the window is
// already active.
m_window->mark_dirty();
}
void
ElementMenu::entry_next() {
if (empty() || (size() == 1 && m_entry == 0))
return;
unfocus_entry(m_entry);
if (++m_entry >= size())
m_entry = 0;
focus_entry(m_entry);
base_type::operator[](m_entry).m_slotFocus();
m_window->mark_dirty();
}
void
ElementMenu::entry_prev() {
if (empty() || (size() == 1 && m_entry == 0))
return;
unfocus_entry(m_entry);
if (--m_entry >= size())
m_entry = size() - 1;
focus_entry(m_entry);
base_type::operator[](m_entry).m_slotFocus();
m_window->mark_dirty();
}
void
ElementMenu::entry_select() {
if (m_entry >= size())
return;
base_type::operator[](m_entry).m_slotSelect();
m_window->mark_dirty();
}
void
ElementMenu::set_entry(size_type idx, bool triggerSlot) {
if (idx == m_entry)
return;
unfocus_entry(m_entry);
m_entry = idx;
focus_entry(m_entry);
if (triggerSlot)
base_type::operator[](m_entry).m_slotFocus();
m_window->mark_dirty();
}
}