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4d313e6353
git-svn-id: svn://rakshasa.no/libtorrent/trunk/rtorrent@1301 e378c898-3ddf-0310-93e7-cc216c733640
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
// rTorrent - BitTorrent client
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// Copyright (C) 2005-2011, Jari Sundell
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// In addition, as a special exception, the copyright holders give
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// permission to link the code of portions of this program with the
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// OpenSSL library under certain conditions as described in each
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// individual source file, and distribute linked combinations
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// including the two.
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//
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// You must obey the GNU General Public License in all respects for
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// all of the code used other than OpenSSL. If you modify file(s)
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// with this exception, you may extend this exception to your version
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// of the file(s), but you are not obligated to do so. If you do not
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// wish to do so, delete this exception statement from your version.
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// If you delete this exception statement from all source files in the
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// program, then also delete it here.
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//
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// Contact: Jari Sundell <jaris@ifi.uio.no>
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//
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// Skomakerveien 33
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// 3185 Skoppum, NORWAY
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#ifndef RTORRENT_UI_ELEMENT_BASE_H
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#define RTORRENT_UI_ELEMENT_BASE_H
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#include "input/bindings.h"
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namespace display {
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class Frame;
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class Window;
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}
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namespace ui {
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class ElementBase {
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public:
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typedef sigc::slot0<void> slot_type;
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ElementBase() : m_frame(NULL), m_focus(false) {}
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virtual ~ElementBase() {}
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bool is_active() const { return m_frame != NULL; }
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input::Bindings& bindings() { return m_bindings; }
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virtual void activate(display::Frame* frame, bool focus = true) = 0;
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virtual void disable() = 0;
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void slot_exit(const slot_type& s) { m_slotExit = s; }
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void mark_dirty();
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protected:
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display::Frame* m_frame;
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bool m_focus;
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input::Bindings m_bindings;
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slot_type m_slotExit;
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};
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}
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#endif
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