Energy Cell Item Models (#44)
* Added energy cell item models. * Removed the client-side only interface and moved to a method in AEBaseBlock instead.
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@@ -25,6 +25,8 @@ import java.util.List;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@@ -32,6 +34,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.implementations.items.IAEItemPowerStorage;
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import appeng.block.AEBaseItemBlock;
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import appeng.block.AEBaseItemBlockChargeable;
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import appeng.block.AEBaseTileBlock;
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@@ -96,4 +99,40 @@ public class BlockEnergyCell extends AEBaseTileBlock
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{
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return AEBaseItemBlockChargeable.class;
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}
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/**
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* Helper method that returns the energy fill factor (between 0 and 1) of a given item stack.
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* Returns 0 if the item stack has no fill factor.
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*/
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private static double getFillFactor( ItemStack is ) {
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if( !( is.getItem() instanceof IAEItemPowerStorage ) )
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{
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return 0;
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}
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AEBaseItemBlockChargeable itemChargeable = (AEBaseItemBlockChargeable) is.getItem();
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double curPower = itemChargeable.getAECurrentPower( is );
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double maxPower = itemChargeable.getAEMaxPower( is );
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return curPower / maxPower;
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}
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/**
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* Determines which version of the energy cell model should be used depending on the fill factor
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* of the item stack.
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*/
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@SideOnly( Side.CLIENT )
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@Override
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public ItemMeshDefinition getItemMeshDefinition()
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{
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return is -> {
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double fillFactor = getFillFactor( is );
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int storageLevel = TileEnergyCell.getStorageLevelFromFillFactor(fillFactor);
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return new ModelResourceLocation( "appliedenergistics2:tile.BlockEnergyCell", "fullness=" + storageLevel );
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};
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}
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}
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