implemented validForPass on all inventory handlers; allowed crafting to skip second pass.
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@@ -219,6 +219,12 @@ public class TileMolecularAssembler extends AENetworkInvTile implements IAEAppEn
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return false;
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}
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@Override
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public boolean acceptsPlans()
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{
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return inv.getStackInSlot( 10 ) == null;
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}
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private boolean hasPattern()
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{
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return myPlan != null && inv.getStackInSlot( 10 ) != null;
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