Matrix Frame

This commit is contained in:
Sebastian Hartte
2020-06-01 14:41:15 +02:00
parent 17f73f214d
commit 086b9ab1e3
4 changed files with 115 additions and 129 deletions
+66 -86
View File
@@ -21,8 +21,11 @@ package appeng.block;
import javax.annotation.Nullable;
import appeng.util.LookDirection;
import appeng.util.Platform;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.state.IProperty;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
@@ -32,12 +35,12 @@ import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.*;
import net.minecraft.util.math.shapes.EntitySelectionContext;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
@@ -93,11 +96,6 @@ public abstract class AEBaseBlock extends Block
return this.isFullSize() && this.isOpaque();
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return this.boundingBox;
}
// FIXME @SuppressWarnings( "deprecation" )
// FIXME @Override
// FIXME public void addCollisionBoxToList(final BlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_ )
@@ -124,86 +122,68 @@ public abstract class AEBaseBlock extends Block
// FIXME }
// FIXME
// FIXME @SuppressWarnings( "deprecation" )
// FIXME @Override
// FIXME @OnlyIn( Dist.CLIENT )
// FIXME public VoxelShape getRaytraceShape(BlockState state, IBlockReader w, BlockPos pos)
// FIXME {
// FIXME final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
// FIXME
// FIXME if( collisionHandler != null )
// FIXME {
// FIXME if( Platform.isClient() )
// FIXME {
// FIXME final PlayerEntity player = Minecraft.getInstance().player;
// FIXME final LookDirection ld = Platform.getPlayerRay( player, Platform.getEyeOffset( player ) );
// FIXME
// FIXME final Iterable<VoxelShape> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, Minecraft.getInstance().player, true );
// FIXME VoxelShape br = null;
// FIXME
// FIXME double lastDist = 0;
// FIXME
// FIXME for( final VoxelShape bb : bbs )
// FIXME {
// FIXME final RayTraceResult r = bb.rayTrace(ld.getA(), ld.getB(), pos);
// FIXME
// FIXME if( r != null )
// FIXME {
// FIXME final double xLen = ( ld.getA().x - r.getHitVec().x );
// FIXME final double yLen = ( ld.getA().y - r.getHitVec().y );
// FIXME final double zLen = ( ld.getA().z - r.getHitVec().z );
// FIXME
// FIXME final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
// FIXME
// FIXME if( br == null || lastDist > thisDist )
// FIXME {
// FIXME lastDist = thisDist;
// FIXME br = bb;
// FIXME }
// FIXME }
// FIXME }
// FIXME
// FIXME if( br != null )
// FIXME {
// FIXME return br;
// FIXME }
// FIXME }
// FIXME
// FIXME VoxelShape b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
// FIXME
// FIXME for( final VoxelShape bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, false ) )
// FIXME {
// FIXME if( b == null )
// FIXME {
// FIXME b = bx;
// FIXME continue;
// FIXME }
// FIXME
// FIXME final double minX = Math.min( b.minX, bx.minX );
// FIXME final double minY = Math.min( b.minY, bx.minY );
// FIXME final double minZ = Math.min( b.minZ, bx.minZ );
// FIXME final double maxX = Math.max( b.maxX, bx.maxX );
// FIXME final double maxY = Math.max( b.maxY, bx.maxY );
// FIXME final double maxZ = Math.max( b.maxZ, bx.maxZ );
// FIXME
// FIXME b = new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
// FIXME }
// FIXME
// FIXME if( b == null )
// FIXME {
// FIXME b = new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
// FIXME }
// FIXME else
// FIXME {
// FIXME b = new AxisAlignedBB( b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos
// FIXME .getZ() );
// FIXME }
// FIXME
// FIXME return b;
// FIXME }
// FIXME
// FIXME return super.getSelectedBoundingBox( state, w, pos );
// FIXME }
// @Override
// public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
// final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
//
// if( context instanceof EntitySelectionContext && collisionHandler != null )
// {
// EntitySelectionContext entitySelectionContext = (EntitySelectionContext) context;
//
// if( Platform.isClient() )
// {
// final PlayerEntity player = Minecraft.getInstance().player;
// if (player != null && player == entitySelectionContext.getEntity()) {
// final LookDirection ld = Platform.getPlayerRay(player);
//
// final Iterable<VoxelShape> bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, Minecraft.getInstance().player, true);
// VoxelShape br = null;
//
// double lastDist = 0;
//
// for (final VoxelShape bb : bbs) {
// final RayTraceResult r = bb.rayTrace(ld.getA(), ld.getB(), pos);
//
// if (r != null) {
// final double xLen = (ld.getA().x - r.getHitVec().x);
// final double yLen = (ld.getA().y - r.getHitVec().y);
// final double zLen = (ld.getA().z - r.getHitVec().z);
//
// final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
//
// if (br == null || lastDist > thisDist) {
// lastDist = thisDist;
// br = bb;
// }
// }
// }
//
// if (br != null) {
// return br;
// }
// }
// }
//
// // FIXME: This seems fishy because it is NOT solely related to selection
//// VoxelShape b = VoxelShapes.empty();
////
//// for( final VoxelShape bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, false ) )
//// {
//// if( b.isEmpty() )
//// {
//// b = bx;
//// continue;
//// }
////
//// b = VoxelShapes.or(b, bx);
//// }
////
//// return b;
// }
//
// return super.getShape( state, w, pos, context );
// }
// FIXME: Move to state
// FIXME @Override
@@ -25,6 +25,8 @@ import java.util.List;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.material.Material;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.MaterialColor;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
@@ -42,15 +44,15 @@ import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.block.AEBaseBlock;
import appeng.helpers.ICustomCollision;
public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
public class BlockMatrixFrame extends AEBaseBlock
{
private static final Material MATERIAL = new Material(MaterialColor.AIR, false, true, true, false, false, false, false, PushReaction.PUSH_ONLY);
public BlockMatrixFrame()
{
super( Properties.create(Material.ANVIL).hardnessAndResistance(-1.0F, 6000000.0F).noDrops().notSolid() );
super( Properties.create(MATERIAL).hardnessAndResistance(-1.0F, 6000000.0F).noDrops().notSolid() );
// FIXME this.setLightOpacity( 0 );
// FIXME this.setOpaque( false );
}
@@ -68,22 +70,15 @@ public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
}
@Override
public VoxelShape getRaytraceShape(BlockState state, IBlockReader worldIn, BlockPos pos) {
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return VoxelShapes.fullCube();
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return VoxelShapes.empty();
}
@Override
public Iterable<VoxelShape> getSelectedBoundingBoxesFromPool(IBlockReader w, BlockPos pos, Entity thePlayer, boolean b ) {
return Collections.emptyList();// AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 )
// } );
}
@Override
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
out.add( new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) {
return false;
@@ -95,7 +90,15 @@ public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
// Don't explode.
}
@Override
public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
return true;
}
@Override
public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) {
return 1.0f;
}
@Override
public boolean canEntityDestroy( final BlockState state, final IBlockReader world, final BlockPos pos, final Entity entity )
+28 -26
View File
@@ -49,6 +49,8 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
@@ -932,32 +934,32 @@ public class Platform
// {
// return I18n.format( string );
// }
//
// public static LookDirection getPlayerRay(final PlayerEntity playerIn, final float eyeOffset )
// {
// final double x = playerIn.prevPosX + ( playerIn.getPosX() - playerIn.prevPosX );
// final double y = playerIn.prevPosY + ( playerIn.getPosY() - playerIn.prevPosY ) + playerIn.getEyeHeight();
// final double z = playerIn.prevPosZ + ( playerIn.getPosZ() - playerIn.prevPosZ );
//
// final float playerPitch = playerIn.prevRotationPitch + ( playerIn.rotationPitch - playerIn.prevRotationPitch );
// final float playerYaw = playerIn.prevRotationYaw + ( playerIn.rotationYaw - playerIn.prevRotationYaw );
//
// final float yawRayX = MathHelper.sin( -playerYaw * 0.017453292f - (float) Math.PI );
// final float yawRayZ = MathHelper.cos( -playerYaw * 0.017453292f - (float) Math.PI );
//
// final float pitchMultiplier = -MathHelper.cos( -playerPitch * 0.017453292F );
// final float eyeRayY = MathHelper.sin( -playerPitch * 0.017453292F );
// final float eyeRayX = yawRayX * pitchMultiplier;
// final float eyeRayZ = yawRayZ * pitchMultiplier;
//
// double reachDistance = playerIn.getAttribute(PlayerEntity.REACH_DISTANCE).getValue();
//
// final Vec3d from = new Vec3d( x, y, z );
// final Vec3d to = from.add( eyeRayX * reachDistance, eyeRayY * reachDistance, eyeRayZ * reachDistance );
//
// return new LookDirection( from, to );
// }
//
public static LookDirection getPlayerRay(final PlayerEntity playerIn )
{
final double x = playerIn.prevPosX + ( playerIn.getPosX() - playerIn.prevPosX );
final double y = playerIn.prevPosY + ( playerIn.getPosY() - playerIn.prevPosY ) + playerIn.getEyeHeight();
final double z = playerIn.prevPosZ + ( playerIn.getPosZ() - playerIn.prevPosZ );
final float playerPitch = playerIn.prevRotationPitch + ( playerIn.rotationPitch - playerIn.prevRotationPitch );
final float playerYaw = playerIn.prevRotationYaw + ( playerIn.rotationYaw - playerIn.prevRotationYaw );
final float yawRayX = MathHelper.sin( -playerYaw * 0.017453292f - (float) Math.PI );
final float yawRayZ = MathHelper.cos( -playerYaw * 0.017453292f - (float) Math.PI );
final float pitchMultiplier = -MathHelper.cos( -playerPitch * 0.017453292F );
final float eyeRayY = MathHelper.sin( -playerPitch * 0.017453292F );
final float eyeRayX = yawRayX * pitchMultiplier;
final float eyeRayZ = yawRayZ * pitchMultiplier;
double reachDistance = playerIn.getAttribute(PlayerEntity.REACH_DISTANCE).getValue();
final Vec3d from = new Vec3d( x, y, z );
final Vec3d to = from.add( eyeRayX * reachDistance, eyeRayY * reachDistance, eyeRayZ * reachDistance );
return new LookDirection( from, to );
}
// public static RayTraceResult rayTrace(final PlayerEntity p, final boolean hitBlocks, final boolean hitEntities )
// {
// final World w = p.getEntityWorld();