Re-Activated the facade recipe and item model
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@@ -39,6 +39,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.items.parts.ItemFacade;
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import net.minecraftforge.client.model.data.IModelData;
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/**
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* This baked model class is used as a dispatcher to redirect the renderer to
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@@ -54,27 +55,6 @@ public class FacadeDispatcherBakedModel extends DelegateBakedModel {
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this.facadeBuilder = facadeBuilder;
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}
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// This is never used. See the item override list below.
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@Override
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public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
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return Collections.emptyList();
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}
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@Override
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public boolean isGui3d() {
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return this.getBaseModel().isGui3d();
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}
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@Override
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public boolean func_230044_c_() {
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return false;
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}
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@Override
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public boolean isBuiltInRenderer() {
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return false;
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}
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@Override
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public ItemOverrideList getOverrides() {
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return new ItemOverrideList() {
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@@ -18,49 +18,39 @@
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package appeng.client.render;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Set;
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import java.util.function.Function;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.IModelTransform;
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import net.minecraft.client.renderer.model.IUnbakedModel;
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import net.minecraft.client.renderer.model.Material;
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import net.minecraft.client.renderer.model.ModelBakery;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.ResourceLocation;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.core.AppEng;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.client.renderer.model.*;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModelConfiguration;
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import net.minecraftforge.client.model.geometry.IModelGeometry;
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import java.util.Collection;
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import java.util.Set;
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import java.util.function.Function;
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/**
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* The model class for facades. Since facades wrap existing models, they don't
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* declare any dependencies here other than the cable anchor.
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*/
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public class FacadeItemModel implements IUnbakedModel {
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public class FacadeItemModel implements IModelGeometry<FacadeItemModel> {
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// We use this to get the default item transforms and make our lives easier
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private static final ResourceLocation MODEL_BASE = new ResourceLocation(AppEng.MOD_ID, "item/facade_base");
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@Override
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public Collection<ResourceLocation> getDependencies() {
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return Collections.singleton(MODEL_BASE);
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}
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@Override
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public Collection<Material> getTextures(Function<ResourceLocation, IUnbakedModel> modelGetter,
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Set<Pair<String, String>> missingTextureErrors) {
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return Collections.emptyList();
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}
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@Override
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public IBakedModel bakeModel(ModelBakery modelBakeryIn, Function<Material, TextureAtlasSprite> spriteGetterIn,
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IModelTransform transformIn, ResourceLocation locationIn) {
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IBakedModel bakedBaseModel = modelBakeryIn.getBakedModel(MODEL_BASE, transformIn, spriteGetterIn);
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
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IBakedModel bakedBaseModel = bakery.getBakedModel(MODEL_BASE, modelTransform, spriteGetter);
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FacadeBuilder facadeBuilder = new FacadeBuilder();
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return new FacadeDispatcherBakedModel(bakedBaseModel, facadeBuilder);
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}
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@Override
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public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
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return modelGetter.apply(MODEL_BASE).getTextures(modelGetter, missingTextureErrors);
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}
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}
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