Re-Activated the facade recipe and item model

This commit is contained in:
Sebastian Hartte
2020-06-21 23:35:57 +02:00
parent 00e794f03f
commit 094ee93dbc
11 changed files with 50 additions and 131 deletions
@@ -39,6 +39,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import appeng.client.render.cablebus.FacadeBuilder;
import appeng.items.parts.ItemFacade;
import net.minecraftforge.client.model.data.IModelData;
/**
* This baked model class is used as a dispatcher to redirect the renderer to
@@ -54,27 +55,6 @@ public class FacadeDispatcherBakedModel extends DelegateBakedModel {
this.facadeBuilder = facadeBuilder;
}
// This is never used. See the item override list below.
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
return Collections.emptyList();
}
@Override
public boolean isGui3d() {
return this.getBaseModel().isGui3d();
}
@Override
public boolean func_230044_c_() {
return false;
}
@Override
public boolean isBuiltInRenderer() {
return false;
}
@Override
public ItemOverrideList getOverrides() {
return new ItemOverrideList() {