Implemented Glass Blocks (#51)

* Implemented connected texture glass blocks (different approach from 1.7).
This commit is contained in:
shartte
2016-08-16 16:04:31 +02:00
committed by Elix_x
parent 026de7d590
commit 115f73de2e
33 changed files with 741 additions and 10 deletions
@@ -62,6 +62,7 @@ import appeng.client.render.effects.EnergyFx;
import appeng.client.render.effects.LightningArcFX;
import appeng.client.render.effects.LightningFX;
import appeng.client.render.effects.VibrantFX;
import appeng.client.render.model.GlassModelLoader;
import appeng.client.render.model.UVLModelLoader;
import appeng.client.render.textures.ParticleTextures;
import appeng.core.AEConfig;
@@ -93,6 +94,7 @@ public class ClientHelper extends ServerHelper
{
MinecraftForge.EVENT_BUS.register( this );
ModelLoaderRegistry.registerLoader( UVLModelLoader.INSTANCE );
ModelLoaderRegistry.registerLoader( new GlassModelLoader() );
for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
{
feature.handler().registerStateMapper();