Implemented Glass Blocks (#51)
* Implemented connected texture glass blocks (different approach from 1.7).
This commit is contained in:
@@ -62,6 +62,7 @@ import appeng.client.render.effects.EnergyFx;
|
||||
import appeng.client.render.effects.LightningArcFX;
|
||||
import appeng.client.render.effects.LightningFX;
|
||||
import appeng.client.render.effects.VibrantFX;
|
||||
import appeng.client.render.model.GlassModelLoader;
|
||||
import appeng.client.render.model.UVLModelLoader;
|
||||
import appeng.client.render.textures.ParticleTextures;
|
||||
import appeng.core.AEConfig;
|
||||
@@ -93,6 +94,7 @@ public class ClientHelper extends ServerHelper
|
||||
{
|
||||
MinecraftForge.EVENT_BUS.register( this );
|
||||
ModelLoaderRegistry.registerLoader( UVLModelLoader.INSTANCE );
|
||||
ModelLoaderRegistry.registerLoader( new GlassModelLoader() );
|
||||
for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
|
||||
{
|
||||
feature.handler().registerStateMapper();
|
||||
|
||||
Reference in New Issue
Block a user